- User Since
- Oct 3 2018, 12:30 AM (24 w, 3 d)
Wed, Mar 20
Fri, Mar 15
@Clément Foucault (fclem) @William Reynish (billreynish) Just a quick question.
Why can't blender really highlight only the components (vertex/edges/faces) of the mode selected, without mixing it, like the majority of the 3D apps out there?
Sun, Mar 10
Disable "Outline" and this will go away.
I don't even know why this setting is enabled by default, makes no sense.
Thu, Mar 7
Maybe as an option in the preferences to satisfy the Mac users.
Mon, Mar 4
Thu, Feb 28
Mon, Feb 25
Sat, Feb 23
Feb 21 2019
Yeah, that can be annoying.
Feb 20 2019
I prefer the current behavior.
Blender preferences is very complex, it makes sense to have a "Save Preferences" button imo.
Feb 19 2019
Turning off region overlap fixes it, yeah.
I think region overlap should be off by default. It's just causing too many problems at this point for no reason.
Feb 15 2019
I guess I'm the only one who thinks this is not an issue.
A tooltip would be more than enough. I mean, there are plenty of apps with similar feature and yet there's nothing fancy happening with their buttons.
Feb 13 2019
Feb 11 2019
Feb 9 2019
@Dalai Felinto (dfelinto) Yeah, I know about the alt + h, that's why I said "for the sake of completeness", because if we can ctrl + click to isolate, naturally and intuitively people would expect a similar way of undoing the isolate (ctrl + shift + click).
Anyway, thanks for the quick fix and all the hard work on this.
@Dalai Felinto (dfelinto) This is nice, but for the sake of completeness I guess we would also need something like "ctrl + shift" to go to the previous state, or at least to unhide everything?
And btw, when I alt click, there's no way to go back, clicking/alt clicking again does nothing.
Blender is literally the only 3D/DCC app that starts in windowed mode, and it's truly annoying. So yes, maximized by default please.
Feb 5 2019
If a matcap is looking overexposed or something, it's because it was made to look that way or was just poorly made.
Matcaps are displaying more accurately now, which is great.
Feb 1 2019
Why not display a crosshair cursor like in most sculpting apps (zbrush etc...)?
Jan 31 2019
Jan 29 2019
There's this open source online sculpting app https://stephaneginier.com/sculptgl/ which also has this brush cursor feature. Not sure which method it uses but it feels quite nice. Maybe worth take a look?
Jan 28 2019
I tried this feature in the build Pablo Dobarro shared on his twitter page, and I can say that this is already a hundred times better than the current brush cursor, even if it's not 100% accurate. The difference is like night and day. Every digital sculptor would love to have this feature.
Can't it be optional, so those seeking 100% accuracy could turn it off?
Jan 14 2019
Same with matcaps etc...
Jan 11 2019
Jan 10 2019
Jan 9 2019
@Kent Davis (mac4kent) You mean this, right? The popup can't go out of the window/cropped text etc...?
@Brecht Van Lommel (brecht) Thanks for the clarification. But this intended behavior is a little tough to deal with. For example if I want to upgrade my keymap by changing some preference, I'd have to build everything from scratch. Quite painful.
Jan 8 2019
Are you looking for the keymap section?
Jan 7 2019
Jan 2 2019
Very useful. Can't wait to see it included. 😃
Dec 22 2018
Dec 14 2018
Disable Load UI when opening the blend file.
I asked so many times for this feature to come off by default, but still....
Looks more like something not yet implemented, than a bug.
Dec 12 2018
I wish the cursor had it's own color setting.
This is a tough one to theme, as it seems like it doesn't have a separate dedicated theme setting.
Dec 11 2018
@Campbell Barton (campbellbarton) It's showing 4 here too.
Dec 8 2018
Ok, I just configured my keymap and did a quick test, and yes, both features are working pretty well together. The click for "cycling" is not that slow either. I can comfortably click to cycle or double click to loop select. So there are no issues at all imo.
@Campbell Barton (campbellbarton) Okay I see. Most 3d softwares have this feature yeah, but usually only for object modes or similar. I never saw this in an edit mesh situation. I'm not even sure if it's that useful in edit mode.
Double click to loop select seems far more handy than this in edit mode tho.
But even in those other apps, this feature always requires you to "click slowly" for it to work, otherwise you'll trigger the double click event.
So I guess both features can still be available in edit mode without conflicting?
Sorry, but what is "selection cycling"?
Is it a very often used feature?
I can say that the double click to loop select made a lot of users happy. If there's a chance to bring this back, I'd go for it.
Dec 7 2018
That's very unfortunate. This was truly a handy feature and standard in most 3D apps. I don't think it's good to have it only for the Emulate 3 Button Mouse feature.
I hope you guys decide to bring that back.
Dec 2 2018
Nov 29 2018
This is perfect.
How can I even comfortably see a very long file path in the sidebar?
Opening the sidebar/resizing just to see the full file path is just too much work imo.
I'd prefer no change at all, than putting it on the sidebar.
Please, having the file path visible on the screen is important.
If it's not possible to have it at bottom then just move it on the right side of the Run Script button. Having it in the sidebar is not ideal, because you're basically hiding something very important.
Nov 28 2018
Nov 26 2018
Nov 25 2018
Nov 24 2018
There was a similar crash on windows too, but it was fixed already. Try to update to the last build.
Thanks. One question, will those areas be scrollable independent?
Hi, Looks good.
Any screenshots of the Themes/Input sections? 😃
Nov 21 2018
Just to add on it, the transform tool is not working at all.
If you try to click on any of the gizmo handles (for move, scale or rotate) it always just moves.
Nov 20 2018
I'm stumbling with this issue over and over.
Will it be fixed in time for the beta?
Nov 19 2018
Can we just have the global brush palette back?
We need a way (a panel) to see and access all the sculpting brushes available.at once.
This new system is very hard and slow to use.
Yeah. See: https://developer.blender.org/T57904
Nov 18 2018
Nov 16 2018
Yes. Brush menu on right click in sculpt mode would be handy.
Nov 13 2018
Hmm, I found that this tool works fine in most cases. Improvements would be great, but I'm not sure if the removal is a good idea. This is still very useful as it is, IMO.
Yes, crash when starting blender in the last build.
Nov 9 2018
Nov 8 2018
The details of this bug and how to accurately reproduce it were described in this BA post: https://blenderartists.org/t/blender-2-8-viewport-updates/1114082/754
Nov 5 2018
Nov 4 2018
@Paul Kotelevets (1D_Inc) If you think about consistency inside of blender, you'll realize that using ctrl for subtract doesn't make sense there.
Nov 2 2018
Oct 30 2018
IMO, the default collection should come expanded by default in the outliner. It's kinda weird not to see at a glance what's in your scene when you launch blender, also when you start adding objects it feels weird not to see the feedback in the outliner. ✌
Oct 29 2018
Oct 21 2018
Sorry but this behavior is quite desirable. ✌