- User Since
- Oct 3 2018, 12:30 AM (194 w, 6 d)
Sat, Jun 11
+1 for face beveling
May 11 2022
@Brecht Van Lommel (brecht) You're a saviour, thanks for the tip on finding the keymap entry. At least not all is lost. 🙂
And yes, it definitely needs an easy way to change those keymap options.
May 10 2022
@Andrii Symkin (pembem22) Can we have a checkbox in the preferences to swap "hotkeys" between orbit and zoom? When checked, ctrl + two fingers activates the orbit and the regular two fingers activates the zoom. That would solve this regression.
Keep in mind, we are not talking about zooming in a document or something, this is blender. You literally zoom in/out hundred of times in the 3dview/2dviews/nodes etc, and doing that by pinching is really really painful. The old way of zooming was really painless.
Wait, what? it's not a bug?
Someone needs to do something. we need an option to zoom like before
Pinch to zoom is a nightmare
Remember that blender is not a mobile app
Apr 25 2022
Hey, this is high priority material folks
Dec 16 2021
Oct 27 2021
Sep 28 2021
can't it be the default just for right click select users or something?
this goes against all the standards
why blender has to be always the weird software? why?
this is really bad
Aug 16 2021
That's a poor report imo.
That's why I think that "video only" reports shouldn't be allowed.
The description of the error and the steps to reproduce the error should always, always be written, even if a video is included.
Aug 14 2021
Jul 20 2021
Jun 22 2021
Jun 6 2021
Apr 22 2021
Apr 21 2021
2 columns won't solve anything.
Here's what needs to be done: https://devtalk.blender.org/t/the-tools-brush-workflow/9111/17
Apr 17 2021
Apr 16 2021
Nodes will never be as easy to use and intuitive like a modifier. Imo, this should be implemented as a modifier first, AND later on as nodes as well.
Mar 20 2021
Dec 19 2020
nothing strange here. this is how this tool works, it moves the points to the line
google "clipping brushes" to know more about this type of tool
Oct 23 2020
the default behavior is for Blender to hide the visible Gizmos. This is fine
Oct 20 2020
Oct 17 2020
maybe that's because of the crazy geometry you got there, and the boole operation fails?
Open the provided .blend file,
where is it?
Now we are talking! Amazing 👌
Oct 16 2020
5 it is! 👌
I'd really like to see a horizontal version of this.
Oct 15 2020
Why not? I mean, among the most used 3d apps, blender is the only one that don't expose that setting, why is that? This is a crucial setting of any type of transform tools. Blender really needs it.
Maybe not now, but you guys really should consider adding it soon.
This is how this patch is working right now?
Somebody tell me this is still alive. ✌
Oct 5 2020
it snaps the angle of the line to 45 degree increments, which
is defined in code. This should be easy to expose in the UI in the future
if we need to
Yes please. Or at least make it 5 degree by default in sculpt mode. 45 is not very pratical.
Tbh, opacity is more than enough.
Not sure what people want, really. 😒
Sep 29 2020
Jul 31 2020
This issue really looks a lot more serious than that.
Jun 9 2020
May 29 2020
And what's with the renaming? It kinda makes no sense now.
This is a bug, because it worked before, and now it's broken. Even @Pablo Vazquez (pablovazquez) acknowledged that on blender chat.
This bug was introduced during the implementation of the scrubbing area in the animation editors. I commented about it there D4654#110441 but the playhead issue was never fixed.
May 28 2020
@Michael Soluyanov (crantisz) Did you manage to get this thing going?
May 27 2020
May 25 2020
May 16 2020
Lag on big scenes happens sometimes. How many polys/objects your scene have?
May 11 2020
The global brush palette button actually should be in the toolbar.
Along those lines:
Apr 30 2020
You might think this is weird, but this is how it works in other 3d apps too.
Apr 25 2020
Apr 23 2020
It felt forgotten, that's why I asked.
But don't worry, it won't happen again.
Any news on a fix for this?
I suppose it should be fixed for 2.83?
Apr 19 2020
Any news on this?
@Hans Goudey (HooglyBoogly) I heard you're now doing UI work, so I hope you can tackle this precious task. I think you got the skills, am I right? hehehe
Apr 17 2020
The music destroyed my ears. 🤣
A little warning would be nice. lol
Apr 15 2020
Apr 14 2020
Yes I can confirm.
It seems like the multires has some shrinkage problems, as seen here too: T75631
Apr 13 2020
I can reproduce this as well.
Apr 10 2020
This is great.
I hope it can support UVs in the future.
@Julian Eisel (Severin) There's really nothing that can be done for it to work at least in sculpt mode for the time being?
This functionality is really crucial there. 🙁
Any news on this?
Apr 6 2020
Will this be an optional setting? I'm really not a fan of this change to be honest.
Apr 5 2020
Ah, that's unfortunate. It would be nice if it could follow the standards.
Btw, what happens when the file path is too long, the file name will vanish from view?
Also, will it be hardcoded or we'll be able to choose between displaying the file path/file name only? I can see people refusing to show the title bar on screenshots just because they don't want to reveal their pc's username. LOL
Apr 2 2020
Mar 23 2020
Feature request, not a bug, right? Then better post there: https://devtalk.blender.org/t/sculpt-mode-feedback/7420
Mar 21 2020
Mar 16 2020
I can confirm that.
Mar 13 2020
You deserve a medal for that 🥇
I can confirm that too. Massive slowdown in sculpt mode with high poly meshes. 🙁
Mar 11 2020
Mar 8 2020
@Rodger Davis (RodDavis) Like I said, you don't get it.
This feature here is totally unrelated to the other brushes/shift key or the asset manager. Please read the description carefully, to fully understand what this feature really is. This is ancient functionality on keymaps of other softwares.
Mar 7 2020
Yes, it does crash