- User Since
- Oct 3 2018, 12:30 AM (15 w, 4 d)
Mon, Jan 14
Same with matcaps etc...
Fri, Jan 11
Thu, Jan 10
Wed, Jan 9
@Kent Davis (mac4kent) You mean this, right? The popup can't go out of the window/cropped text etc...?
@Brecht Van Lommel (brecht) Thanks for the clarification. But this intended behavior is a little tough to deal with. For example if I want to upgrade my keymap by changing some preference, I'd have to build everything from scratch. Quite painful.
Tue, Jan 8
Are you looking for the keymap section?
Mon, Jan 7
Wed, Jan 2
Very useful. Can't wait to see it included. 😃
Sat, Dec 22
Dec 14 2018
Disable Load UI when opening the blend file.
I asked so many times for this feature to come off by default, but still....
Looks more like something not yet implemented, than a bug.
Dec 12 2018
I wish the cursor had it's own color setting.
This is a tough one to theme, as it seems like it doesn't have a separate dedicated theme setting.
Dec 11 2018
@Campbell Barton (campbellbarton) It's showing 4 here too.
Dec 8 2018
Ok, I just configured my keymap and did a quick test, and yes, both features are working pretty well together. The click for "cycling" is not that slow either. I can comfortably click to cycle or double click to loop select. So there are no issues at all imo.
@Campbell Barton (campbellbarton) Okay I see. Most 3d softwares have this feature yeah, but usually only for object modes or similar. I never saw this in an edit mesh situation. I'm not even sure if it's that useful in edit mode.
Double click to loop select seems far more handy than this in edit mode tho.
But even in those other apps, this feature always requires you to "click slowly" for it to work, otherwise you'll trigger the double click event.
So I guess both features can still be available in edit mode without conflicting?
Sorry, but what is "selection cycling"?
Is it a very often used feature?
I can say that the double click to loop select made a lot of users happy. If there's a chance to bring this back, I'd go for it.
Dec 7 2018
That's very unfortunate. This was truly a handy feature and standard in most 3D apps. I don't think it's good to have it only for the Emulate 3 Button Mouse feature.
I hope you guys decide to bring that back.
Dec 2 2018
Nov 29 2018
This is perfect.
How can I even comfortably see a very long file path in the sidebar?
Opening the sidebar/resizing just to see the full file path is just too much work imo.
I'd prefer no change at all, than putting it on the sidebar.
Please, having the file path visible on the screen is important.
If it's not possible to have it at bottom then just move it on the right side of the Run Script button. Having it in the sidebar is not ideal, because you're basically hiding something very important.
Nov 28 2018
Nov 26 2018
Nov 25 2018
Nov 24 2018
There was a similar crash on windows too, but it was fixed already. Try to update to the last build.
Thanks. One question, will those areas be scrollable independent?
Hi, Looks good.
Any screenshots of the Themes/Input sections? 😃
Nov 21 2018
Just to add on it, the transform tool is not working at all.
If you try to click on any of the gizmo handles (for move, scale or rotate) it always just moves.
Nov 20 2018
I'm stumbling with this issue over and over.
Will it be fixed in time for the beta?
Nov 19 2018
Can we just have the global brush palette back?
We need a way (a panel) to see and access all the sculpting brushes available.at once.
This new system is very hard and slow to use.
Yeah. See: https://developer.blender.org/T57904
Nov 18 2018
Nov 16 2018
Yes. Brush menu on right click in sculpt mode would be handy.
Nov 13 2018
@zgorg (zgorg) Which build is this? Your selection options at the top are organized differently.
Hmm, I found that this tool works fine in most cases. Improvements would be great, but I'm not sure if the removal is a good idea. This is still very useful as it is, IMO.
Yes, crash when starting blender in the last build.
Nov 9 2018
Nov 8 2018
The details of this bug and how to accurately reproduce it were described in this BA post: https://blenderartists.org/t/blender-2-8-viewport-updates/1114082/754
Nov 5 2018
Nov 4 2018
@Paul Kotelevets (1D_Inc) If you think about consistency inside of blender, you'll realize that using ctrl for subtract doesn't make sense there.
Nov 2 2018
Oct 30 2018
IMO, the default collection should come expanded by default in the outliner. It's kinda weird not to see at a glance what's in your scene when you launch blender, also when you start adding objects it feels weird not to see the feedback in the outliner. ✌
Oct 29 2018
Oct 21 2018
Sorry but this behavior is quite desirable. ✌