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ThinkingPolygons (ThinkingPolygons)
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User Since
Oct 3 2018, 12:30 AM (50 w, 5 d)

Recent Activity

Yesterday

ThinkingPolygons (ThinkingPolygons) added a comment to T69132: Transform object origins design task.

Guys please, this proposal on devtalk makes a lot of sense:


https://devtalk.blender.org/t/not-so-good-design/9581/2

Sun, Sep 22, 3:26 AM · User Interface

Fri, Sep 20

ThinkingPolygons (ThinkingPolygons) awarded D5863: Voxel remesh: Fix poles and preserve volume a Mountain of Wealth token.
Fri, Sep 20, 7:30 PM
ThinkingPolygons (ThinkingPolygons) added a comment to T70122: Crash: Quadflow Remesh.

Confirmed. Might be related to ➞ T70095

Fri, Sep 20, 7:29 PM · BF Blender
ThinkingPolygons (ThinkingPolygons) added a comment to T70119: Problem with selecting some faces.

Working fine here.

Fri, Sep 20, 7:08 PM · BF Blender
ThinkingPolygons (ThinkingPolygons) created T70095: Quadriflow crash running on a messy mesh.
Fri, Sep 20, 7:41 AM · Modeling, BF Blender

Mon, Sep 16

ThinkingPolygons (ThinkingPolygons) added a comment to T69926: Sculpt Mode always shows triangles, also on quad-poly models.

T62924

Mon, Sep 16, 9:21 AM · BF Blender

Sun, Sep 15

ThinkingPolygons (ThinkingPolygons) added a comment to D5802: UI: File Browser Volumes and System Lists Icons.

👍

Sun, Sep 15, 8:35 PM · User Interface
ThinkingPolygons (ThinkingPolygons) added a comment to D5802: UI: File Browser Volumes and System Lists Icons.

The "recents" section is still there?

Sun, Sep 15, 8:22 PM · User Interface

Tue, Sep 10

ThinkingPolygons (ThinkingPolygons) added a comment to rB8f55794c0e80: UI: File Browser Custom Folder Color.

a little bug,
if I change the color of the icon and save a theme, it remains saved in the theme, but when I restart blender, the folders icon turns yellow as default.
to restore the theme folders color, I have to reselect the theme.

Tue, Sep 10, 10:50 PM
ThinkingPolygons (ThinkingPolygons) created T69734: Invisible button in the Remesh panel? (sculpt mode).
Tue, Sep 10, 10:45 PM · BF Blender
ThinkingPolygons (ThinkingPolygons) added a comment to T69728: Sculpt Mode Grab Active Vertex and Dynamic Mesh Preview Bug..

Yes, I can confirm. It never worked, even in the sculpt branch. (Windows)

Tue, Sep 10, 8:30 PM · Sculpt, Paint, Texture, BF Blender
ThinkingPolygons (ThinkingPolygons) created T69729: Missing Direction buttons (Add/Subtract) in the new sculpt Draw Sharp brush.
Tue, Sep 10, 7:47 PM · BF Blender

Wed, Sep 4

ThinkingPolygons (ThinkingPolygons) awarded rBe08dac5f060b: UI: use vertical navigation buttons a Dislike token.
Wed, Sep 4, 8:01 PM
ThinkingPolygons (ThinkingPolygons) awarded D5670: Addressing Top Right Viewport Crowding (T64929) a Dislike token.
Wed, Sep 4, 8:01 PM · User Interface

Mon, Sep 2

ThinkingPolygons (ThinkingPolygons) added a comment to T69390: Eyedropper from the shading popover not working.

Confirmed.

Mon, Sep 2, 5:13 AM · BF Blender

Sun, Sep 1

ThinkingPolygons (ThinkingPolygons) added a comment to T69391: Scrollbars Design.

Why not change the width of the active versus inactive scrollbar? This way you can get away with a narrower gutter since it would look okay to have the active scrollbar take the entire gutter space.

Sun, Sep 1, 10:33 PM · User Interface, BF Blender
ThinkingPolygons (ThinkingPolygons) awarded T69391: Scrollbars Design a Like token.
Sun, Sep 1, 9:54 PM · User Interface, BF Blender

Sun, Aug 25

ThinkingPolygons (ThinkingPolygons) added a comment to T69132: Transform object origins design task.

@Paul Kotelevets (1D_Inc) Hey, instances moving when changing the original object's origin is an expected behavior, even in other 3d apps. https://i.imgur.com/D0oTnrX.gif
While it would be nice to have an additional option to not move the instances, this is not an issue at all.

Sun, Aug 25, 9:15 PM · User Interface
ThinkingPolygons (ThinkingPolygons) added a comment to T69132: Transform object origins design task.

it's not possible to snap the origin onto the object itself.

Sun, Aug 25, 6:59 PM · User Interface
ThinkingPolygons (ThinkingPolygons) added a comment to T69132: Transform object origins design task.

Should it be displayed more prominently in the header - instead of using a popover?

Sun, Aug 25, 4:59 AM · User Interface

Sat, Aug 24

ThinkingPolygons (ThinkingPolygons) added a comment to D5577: Add Dimensions to Properties > Object > Transform.

I don't think it's a good idea to have an enum toggle between scale and dimensions. It should just mirror the layout in the sidebar.

Sat, Aug 24, 9:08 PM
ThinkingPolygons (ThinkingPolygons) added a comment to T69003: Transform object origins (adjusting origins, not the data).
  1. It needs to be decoupled from the "Pivot Point" popover
  2. It should have its own 3D viewport header button,
Sat, Aug 24, 3:54 PM · Modeling

Aug 24 2019

ThinkingPolygons (ThinkingPolygons) added a comment to T69003: Transform object origins (adjusting origins, not the data).
Aug 24 2019, 4:55 AM · Modeling

Aug 21 2019

ThinkingPolygons (ThinkingPolygons) added a comment to T68970: Slower response of Blender due to click event in "left click" keymap..

LOL. Clicking on a bunch of vertices one by one at a high speed is dumb imo, I'd use circle select or something else. There are much faster selection methods for this.

Aug 21 2019, 7:59 PM · BF Blender
ThinkingPolygons (ThinkingPolygons) added a comment to T69003: Transform object origins (adjusting origins, not the data).

Whoa, that's over complicated and hidden imo. I thought it was meant to be a function of the transform tools.

Aug 21 2019, 7:22 PM · Modeling
ThinkingPolygons (ThinkingPolygons) added a comment to T69003: Transform object origins (adjusting origins, not the data).

Man, you have no idea how many people will be happy with this feature. Be able to directly transform the origin is a long time dream of millions. lol

Aug 21 2019, 7:02 PM · Modeling

Aug 20 2019

ThinkingPolygons (ThinkingPolygons) added a comment to D5384: Sculpt: Mask extract operator.

Is this functionality already in master? 🤔

Aug 20 2019, 7:18 PM
ThinkingPolygons (ThinkingPolygons) added a comment to T68745: Sculpt mode defaults.

@TheRedWaxPolice (TheRedWaxPolice) I agree man. (only zbrush fans would understand lol)

Aug 20 2019, 7:05 PM · Sculpt, Paint, Texture

Aug 18 2019

ThinkingPolygons (ThinkingPolygons) awarded D5516: GSoC 2019: Bevel Custom Profiles a Like token.
Aug 18 2019, 6:59 AM · Modeling
ThinkingPolygons (ThinkingPolygons) added a comment to T68461: Image Editor: Enable Rotation of the canvas.

Thanks for clearing things out. 👍

Aug 18 2019, 6:55 AM · Sculpt, Paint, Texture

Aug 16 2019

ThinkingPolygons (ThinkingPolygons) added a comment to D5497: Outliner: hold Alt to activate/edit data.

+1 for single click

Aug 16 2019, 8:04 AM · User Interface

Aug 14 2019

ThinkingPolygons (ThinkingPolygons) added a comment to T65965: Checkboxes alignment tweaks.

@Harley Acheson (harley) To me it looks more like a color slot property. lol

Aug 14 2019, 10:26 PM · BF Blender, User Interface
ThinkingPolygons (ThinkingPolygons) added a comment to D5406: Zoom to Mouse Option for 2D Editors (Separated from 3D View).

IMHO, this feature "Zoom To Mouse Position" should be enabled by default for everything.
Is there any app these days that doesn't work like that by default?

Aug 14 2019, 8:06 PM · User Interface

Aug 12 2019

ThinkingPolygons (ThinkingPolygons) added a comment to D4654: Animation Editor Scrubbing Area.

Guys, the playhead text color is still broken.
I can't change the text color of the playhead. It's not linked to anything in the themes.

Aug 12 2019, 3:38 PM

Aug 9 2019

ThinkingPolygons (ThinkingPolygons) updated subscribers of T68461: Image Editor: Enable Rotation of the canvas.

Yo @Pablo Dobarro (pablodp606) isn't this that feature you already experimented with?
https://twitter.com/pablodp606/status/1146063560499318784

It died?

Aug 9 2019, 6:55 PM · Sculpt, Paint, Texture

Aug 5 2019

ThinkingPolygons (ThinkingPolygons) added a comment to T68226: UV transform doesn't work in solid/texture view?.

This is not a bug. Material nodes are not visible in Solid mode.

Aug 5 2019, 4:23 PM · BF Blender

Aug 4 2019

ThinkingPolygons (ThinkingPolygons) created T68226: UV transform doesn't work in solid/texture view?.
Aug 4 2019, 5:42 PM · BF Blender

Aug 3 2019

ThinkingPolygons (ThinkingPolygons) added a comment to D5336: Destructive Extrude Operator.

Great tool.

Aug 3 2019, 7:53 AM · Modeling
ThinkingPolygons (ThinkingPolygons) added a comment to T67997: Retopology in Blender.

Have you guys seen this tool? It does a lot of what I think might be good to see shipping with Blender out of the box. Going to try it out for a few days!
Youtube: Blender 2.8 PolyQuilt addon
PolyQuilt BA.org Thread by the developer

Aug 3 2019, 5:31 AM · Sculpt, Paint, Texture, User Interface, BF Blender
ThinkingPolygons (ThinkingPolygons) added a comment to T67997: Retopology in Blender.

we have a rule against it.

Aug 3 2019, 4:03 AM · Sculpt, Paint, Texture, User Interface, BF Blender

Aug 1 2019

ThinkingPolygons (ThinkingPolygons) added a comment to T67997: Retopology in Blender.
Aug 1 2019, 11:59 PM · Sculpt, Paint, Texture, User Interface, BF Blender
ThinkingPolygons (ThinkingPolygons) added a comment to T68017: Mouse Wars episode VI The Return of Right Click Select (2.81 initial splash defaults to Right now).

Confirmed. Hmm

Aug 1 2019, 6:31 AM · BF Blender

Jul 31 2019

ThinkingPolygons (ThinkingPolygons) added a comment to T67997: Retopology in Blender.

A new mode seems totally unnecessary imo. There's nothing special about retopology to have it's very own "limited" mode. This is still mesh modeling after all.
All that is need are the tools to make things easier (cuz even the polybuild tool can act as a retopo tool already), better snapping system and new mesh display modes. And that's it, no need to complicate things.

Jul 31 2019, 7:15 PM · Sculpt, Paint, Texture, User Interface, BF Blender

Jul 23 2019

ThinkingPolygons (ThinkingPolygons) added a comment to T67520: Vertex painting in sculpt mode.

We should be careful of making the whole UI very complicated to allow for a corner case use-case.

Jul 23 2019, 11:22 PM · Sculpt, Paint, Texture
ThinkingPolygons (ThinkingPolygons) added a comment to T62971: File Browser UI.

Current state of the implementation looks like this:

Jul 23 2019, 3:38 PM · User Interface, BF Blender

Jul 19 2019

ThinkingPolygons (ThinkingPolygons) added a comment to D5197: UI WIP - Changes to Cursors.

I didn't know that edit mode was an issue. So I'll aim for allowing a choice of different cursors for each of edit, paint, and sculpt. With paint and sculpt getting additional choice of "none".
Once I have that ability in the patch we can then see if we need to improve these cursors, add more, etc. I'm running out of ideas with them so it might need a fresh set of eyes on it. Especially eyes that spend a lot of time editing, painting, and sculpting.

Jul 19 2019, 1:22 AM · User Interface
ThinkingPolygons (ThinkingPolygons) added a comment to D5197: UI WIP - Changes to Cursors.

You might want one for painting and a different one for sculpting? Anything else?

Jul 19 2019, 12:08 AM · User Interface

Jul 18 2019

ThinkingPolygons (ThinkingPolygons) added a comment to D5197: UI WIP - Changes to Cursors.

@Harley Acheson (harley) Will you add an interface where the user will be able to choose which icon he wants to use in a specific editor? (as I'm seeing similar icons for the same purpose)

Jul 18 2019, 11:19 PM · User Interface

Jun 16 2019

ThinkingPolygons (ThinkingPolygons) added a comment to D5080: UI - Change to Sculpting Cursor.

I still have a feeling we might eventually need a small selection of different cursors to select from for painting and sculpting. Otherwise I doubt we will find a nice balance that makes everyone happy.

Jun 16 2019, 11:10 PM · User Interface
ThinkingPolygons (ThinkingPolygons) added a comment to D5080: UI - Change to Sculpting Cursor.

@Robert Gallagher (robberknyght) Sorry, but the black cursor is really bad, doesn't work at all, it looks like a bug T65694

Jun 16 2019, 7:44 PM · User Interface
ThinkingPolygons (ThinkingPolygons) added a comment to D5080: UI - Change to Sculpting Cursor.

@Erick Tukuniata (erickblender) Yes.

Jun 16 2019, 4:31 PM · User Interface

Jun 11 2019

ThinkingPolygons (ThinkingPolygons) edited projects for T65694: Black cursor error in sculpt/paint modes, added: BF Blender; removed Add-ons.
Jun 11 2019, 3:46 AM · BF Blender

Jun 10 2019

ThinkingPolygons (ThinkingPolygons) created T65694: Black cursor error in sculpt/paint modes.
Jun 10 2019, 4:41 PM · BF Blender

Jun 9 2019

ThinkingPolygons (ThinkingPolygons) added a comment to D4683: Support user icon sheets in PNG format.

@gsr b3d (gsrb3d) Can something like this be also made for the icons in the toolbar?

Jun 9 2019, 12:47 AM

May 29 2019

ThinkingPolygons (ThinkingPolygons) added a comment to T65209: Sculpt mode UI/UX design.

Which brushes should support vertex colors?

May 29 2019, 3:32 AM · Sculpt, Paint, Texture

May 27 2019

ThinkingPolygons (ThinkingPolygons) added a comment to T64983: EEVEE viewport smudging / crash with volumes.

Yeah. happening everywhere, like in this demo scene:

Maybe this issue should be high priority???

May 27 2019, 11:11 PM · BF Blender

May 17 2019

ThinkingPolygons (ThinkingPolygons) awarded rB7778a6d17ced: UI: Use 'Blender' as label for app menu. a Dislike token.
May 17 2019, 4:23 PM
ThinkingPolygons (ThinkingPolygons) awarded rB7778a6d17ced: UI: Use 'Blender' as label for app menu. a Dislike token.
May 17 2019, 4:22 PM
ThinkingPolygons (ThinkingPolygons) added a comment to rB7778a6d17ced: UI: Use 'Blender' as label for app menu..

Can we go back to the standards now? Clearly this idea of an extra menu didn't work.

May 17 2019, 4:22 PM

May 16 2019

ThinkingPolygons (ThinkingPolygons) awarded rB4965af1b7aa6: UI: add 'App' menu besides the 'File' menu a Dislike token.
May 16 2019, 2:43 PM

May 15 2019

ThinkingPolygons (ThinkingPolygons) added a comment to rB4965af1b7aa6: UI: add 'App' menu besides the 'File' menu.

@Gavin Scott (Zoot) Couldn't agree more. 🙁

May 15 2019, 5:34 PM
ThinkingPolygons (ThinkingPolygons) added a comment to D4854: Move application actions from file menu to a new app menu.

This solves a number of issues:

May 15 2019, 1:46 PM · User Interface

May 11 2019

ThinkingPolygons (ThinkingPolygons) added a comment to rB688e3fed4c25: Preferences: write preferences on exit.

How is it more dangerous in Blender than another app, how do separate editors or files make a difference for that?

May 11 2019, 4:30 PM
ThinkingPolygons (ThinkingPolygons) added a comment to rB688e3fed4c25: Preferences: write preferences on exit.

@Brecht Van Lommel (brecht) You can see in popular apps from adobe, cinema 4d etc, that they have separate editors for things like keymaps etc..
For example, this is photoshop:


As you can see, they are different editors and not part of the main preferences.

May 11 2019, 4:05 PM
ThinkingPolygons (ThinkingPolygons) added a comment to rB688e3fed4c25: Preferences: write preferences on exit.

A revert function is not popular indeed, and actually is not that useful.
What we need is an option to turn on/off preferences autosaving, and I believe most users will not want to have this enabled by default, because blender preferences is very different from most softwares out there.
In most apps out there, things like keymap settings, addons/plugins, sometimes even themes, they usually have a separate editor each, and you save those settings separately. Usually those things are not part of the main preferences, that's why they can afford to have that preferences autosaving feature, because their preferences is not that complex, which is not the case in blender.
It would be nice if we could save the quick favorites in a separate file, so we could load it everywhere. Some apps gives you a prompt when quitting if you want to save the unsaved keymap changes, blender could do the same.

May 11 2019, 3:12 PM

May 9 2019

ThinkingPolygons (ThinkingPolygons) added a comment to D4654: Animation Editor Scrubbing Area.

@William Reynish (billreynish) And what about the playhead text color, is it linked to something else at moment as well? I can't find it.

May 9 2019, 3:34 PM
ThinkingPolygons (ThinkingPolygons) added a comment to D4654: Animation Editor Scrubbing Area.

@William Reynish (billreynish) @Jacques Lucke (JacquesLucke) It seems like this commit broke the theme text color of the vertical numbers and the playhead number text colors.
Before it used to work like this: The vertical and horizontal numbers were linked to the text color property, and the playhead text were linked to the text highlight color property.

May 9 2019, 2:49 PM

May 7 2019

ThinkingPolygons (ThinkingPolygons) added a comment to T64256: Animation Editor Scrollbars.

@William Reynish (billreynish) My main concern was the vertical numbers moving to the right as well, but I can see that you also got feedback from animators and you agreed to keep it on the left. So all is fine.

May 7 2019, 6:48 PM · BF Blender, User Interface
ThinkingPolygons (ThinkingPolygons) added a comment to T64256: Animation Editor Scrollbars.

The vertical scrollbars in the graph editor etc, are more useful on the left. On the right they will be too far from the "action" zone. I don't think that's a good idea.

May 7 2019, 5:02 PM · BF Blender, User Interface

May 6 2019

ThinkingPolygons (ThinkingPolygons) added a comment to T64177: Toolbar icon theming support.

Icon outlines would do the trick, I guess.

May 6 2019, 2:26 PM · BF Blender, User Interface

May 2 2019

ThinkingPolygons (ThinkingPolygons) awarded D4784: Add -> Create a Like token.
May 2 2019, 9:20 PM
ThinkingPolygons (ThinkingPolygons) added a comment to D4784: Add -> Create.

I like that.

May 2 2019, 9:19 PM

Apr 29 2019

ThinkingPolygons (ThinkingPolygons) added a comment to T63986: Startup blend & default Workspaces tweaks.

Perhaps the default objects should not be inside a Collection?

Apr 29 2019, 4:09 PM · User Interface, BF Blender
ThinkingPolygons (ThinkingPolygons) added a comment to rB17a4decfea75: UI: top-bar reorganization.

Why hide the topbar by default? This makes things difficult for new users.

Apr 29 2019, 4:00 PM

Apr 17 2019

ThinkingPolygons (ThinkingPolygons) awarded D4683: Support user icon sheets in PNG format a Love token.
Apr 17 2019, 7:34 PM
ThinkingPolygons (ThinkingPolygons) awarded D4694: Workbench: Support Active Vertex Color a Love token.
Apr 17 2019, 2:55 PM · BF Blender

Apr 15 2019

ThinkingPolygons (ThinkingPolygons) added a comment to T63518: Per viewport transform gizmo settings for select tools, remove transform tool.

Great improvement!
I hope you guys don't change it. This is next level of interaction. 👍

Apr 15 2019, 8:04 PM · User Interface, BF Blender
ThinkingPolygons (ThinkingPolygons) added a comment to T57727: Make the “redo” panel also appear in the tool settings tab.

Discussed w/ @Brecht Van Lommel (brecht) and we agreed to do the following.

  • Use a popover in the top-bar to show the redo panel (so there is a way to access it when it's hidden).
Apr 15 2019, 7:48 PM · User Interface, BF Blender: 2.8
ThinkingPolygons (ThinkingPolygons) added a comment to T57727: Make the “redo” panel also appear in the tool settings tab.

Am not convinced

Apr 15 2019, 12:52 AM · User Interface, BF Blender: 2.8

Apr 12 2019

ThinkingPolygons (ThinkingPolygons) added a comment to T63518: Per viewport transform gizmo settings for select tools, remove transform tool.

@Campbell Barton (campbellbarton) Awesome. Thanks.

Apr 12 2019, 3:42 PM · User Interface, BF Blender
ThinkingPolygons (ThinkingPolygons) added a comment to T63518: Per viewport transform gizmo settings for select tools, remove transform tool.

So If I'm using an active tool that has a custom gizmo like the extrude tool for example, it will override the transform gizmos, right?
Then if I'm running something like the inset tool which doesn't have a custom gizmo, the transform gizmo will show up?
How's the priority of this?

Apr 12 2019, 3:02 PM · User Interface, BF Blender
ThinkingPolygons (ThinkingPolygons) awarded T63518: Per viewport transform gizmo settings for select tools, remove transform tool a Love token.
Apr 12 2019, 2:19 PM · User Interface, BF Blender
ThinkingPolygons (ThinkingPolygons) added a comment to T63518: Per viewport transform gizmo settings for select tools, remove transform tool.

Awesome! I've been waiting for this since the introduction of the selection tools. 👍

Apr 12 2019, 2:19 PM · User Interface, BF Blender

Apr 3 2019

ThinkingPolygons (ThinkingPolygons) added a comment to T63016: Add separation lines to Quad View.

@Harley Acheson (harley) Ok, Thanks.

Apr 3 2019, 12:22 AM · User Interface, BF Blender: 2.8
ThinkingPolygons (ThinkingPolygons) added a comment to T63016: Add separation lines to Quad View.

@Harley Acheson (harley) Are those lines themeable?

Apr 3 2019, 12:16 AM · User Interface, BF Blender: 2.8

Apr 1 2019

ThinkingPolygons (ThinkingPolygons) added a comment to T63195: Sculpt Mode UI appears to have lost the ability to lock Radius and Strength.

Yeah. Those changes there destroyed the all thing, We are asking them to revert some of those changes but no luck. See here: https://developer.blender.org/D4529

Apr 1 2019, 8:44 PM · BF Blender

Mar 27 2019

ThinkingPolygons (ThinkingPolygons) added a comment to D4603: Keymap Preferences: Use Shortcuts for Tools.

Alright.
I hope to see something similar for the tools in the context menus in the future, specially for the edit mode tools. 👍

Mar 27 2019, 11:28 PM
ThinkingPolygons (ThinkingPolygons) added a comment to D4603: Keymap Preferences: Use Shortcuts for Tools.

This also affects the tools that are in the right click context menus?
That's the part I'm most interest in. Currently the modal tools that are on the context menus are pretty much unusable, they should be calling the active tools as well.

Mar 27 2019, 11:07 PM

Mar 25 2019

ThinkingPolygons (ThinkingPolygons) awarded D4580: New option to reduce the Eevee/LookDev viewport resolution a Like token.
Mar 25 2019, 5:00 PM
ThinkingPolygons (ThinkingPolygons) added a comment to D4580: New option to reduce the Eevee/LookDev viewport resolution.

This seems very useful. 👍

Mar 25 2019, 5:00 PM
ThinkingPolygons (ThinkingPolygons) added a comment to T62924: Wireframe displays triangulated in sculpt mode.

@Brecht Van Lommel (brecht) Ok. I thought it was a bug because in 2.79 it displays correctly.

Mar 25 2019, 4:13 PM · BF Blender
ThinkingPolygons (ThinkingPolygons) edited projects for T62924: Wireframe displays triangulated in sculpt mode, added: BF Blender: 2.8; removed BF Blender.
Mar 25 2019, 3:21 PM · BF Blender
ThinkingPolygons (ThinkingPolygons) created T62924: Wireframe displays triangulated in sculpt mode.
Mar 25 2019, 3:19 PM · BF Blender

Mar 20 2019

ThinkingPolygons (ThinkingPolygons) added a comment to D4529: Brush Tool Properties re-org.

Seriously, that are awful changes.

Mar 20 2019, 3:40 PM

Mar 15 2019

ThinkingPolygons (ThinkingPolygons) added a comment to D4526: Edit Mode: Rework display to differentiate selection modes.

@Clément Foucault (fclem) @William Reynish (billreynish) Just a quick question.
Why can't blender really highlight only the components (vertex/edges/faces) of the mode selected, without mixing it, like the majority of the 3D apps out there?
Quick example:

Mar 15 2019, 10:57 PM

Mar 10 2019

ThinkingPolygons (ThinkingPolygons) added a comment to T62404: solid view little visual bug.

Disable "Outline" and this will go away.


I don't even know why this setting is enabled by default, makes no sense.

Mar 10 2019, 4:22 PM · BF Blender

Mar 7 2019

ThinkingPolygons (ThinkingPolygons) added a comment to T62309: Make enum menus nicer.

Please don't.
Maybe as an option in the preferences to satisfy the Mac users.

Mar 7 2019, 7:28 PM · User Interface, BF Blender: 2.8

Mar 4 2019

ThinkingPolygons (ThinkingPolygons) added a comment to D3594: New sculpting brush cursor.
In D3594#101059, @Erick Tukuniata (erickblender) wrote: Please provide a build so people can test and give feedback.
Mar 4 2019, 11:17 PM · Sculpt, Paint, Texture
ThinkingPolygons (ThinkingPolygons) added a comment to D3594: New sculpting brush cursor.

hold off on this feature until after 2.80 initial release.

Mar 4 2019, 8:28 PM · Sculpt, Paint, Texture

Feb 28 2019

ThinkingPolygons (ThinkingPolygons) awarded rB04baefcc2fc0: UI: File menu tweaks. a Heartbreak token.
Feb 28 2019, 11:00 PM