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ThinkingPolygons (ThinkingPolygons)
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User Since
Oct 3 2018, 12:30 AM (24 w, 3 d)

Recent Activity

Wed, Mar 20

ThinkingPolygons (ThinkingPolygons) added a comment to D4529: Brush Tool Properties re-org.

Seriously, that are awful changes.

Wed, Mar 20, 3:40 PM

Fri, Mar 15

ThinkingPolygons (ThinkingPolygons) added a comment to D4526: Edit Mode: Rework display to differentiate selection modes.

@Clément Foucault (fclem) @William Reynish (billreynish) Just a quick question.
Why can't blender really highlight only the components (vertex/edges/faces) of the mode selected, without mixing it, like the majority of the 3D apps out there?
Quick example:

Fri, Mar 15, 10:57 PM

Sun, Mar 10

ThinkingPolygons (ThinkingPolygons) added a comment to T62404: solid view little visual bug.

Disable "Outline" and this will go away.


I don't even know why this setting is enabled by default, makes no sense.

Sun, Mar 10, 4:22 PM · BF Blender

Thu, Mar 7

ThinkingPolygons (ThinkingPolygons) added a comment to T62309: Make enum menus nicer.

Please don't.
Maybe as an option in the preferences to satisfy the Mac users.

Thu, Mar 7, 7:28 PM · User Interface, BF Blender: 2.8

Mon, Mar 4

ThinkingPolygons (ThinkingPolygons) added a comment to D3594: New sculpting brush cursor.
In D3594#101059, @Erick Tukuniata (erickblender) wrote: Please provide a build so people can test and give feedback.
Mon, Mar 4, 11:17 PM · Sculpting and Painting
ThinkingPolygons (ThinkingPolygons) added a comment to D3594: New sculpting brush cursor.

hold off on this feature until after 2.80 initial release.

Mon, Mar 4, 8:28 PM · Sculpting and Painting

Thu, Feb 28

ThinkingPolygons (ThinkingPolygons) awarded rB04baefcc2fc0: UI: File menu tweaks. a Heartbreak token.
Thu, Feb 28, 11:00 PM

Mon, Feb 25

ThinkingPolygons (ThinkingPolygons) added a comment to T61907: Interaction mode dropdown inverted after recent UI changes.

Exactly.

Mon, Feb 25, 3:02 AM · BF Blender

Sat, Feb 23

ThinkingPolygons (ThinkingPolygons) awarded D4395: Icon Outlines a Like token.
Sat, Feb 23, 7:50 AM · User Interface, BF Blender: 2.8, BF Blender

Feb 21 2019

ThinkingPolygons (ThinkingPolygons) added a comment to T61773: Bevel Amount Type: Percent - number too big to comfortably enter it by mouse movement.

Yeah, that can be annoying.

Feb 21 2019, 3:10 AM · Mesh Modeling, BF Blender

Feb 20 2019

ThinkingPolygons (ThinkingPolygons) awarded D4367: Triangulate modifier add side limit a Like token.
Feb 20 2019, 9:30 PM · Modifiers, BF Blender
ThinkingPolygons (ThinkingPolygons) added a comment to T61757: [UX] Preferences shall be discarded upon closing window or prompt to save them..

I prefer the current behavior.
Blender preferences is very complex, it makes sense to have a "Save Preferences" button imo.

Feb 20 2019, 8:16 PM · BF Blender: 2.8, BF Blender

Feb 19 2019

ThinkingPolygons (ThinkingPolygons) added a comment to T60743: VSE/wipe-effect: greyed-out equals click-through.

Turning off region overlap fixes it, yeah.
I think region overlap should be off by default. It's just causing too many problems at this point for no reason.

Feb 19 2019, 11:47 PM · User Interface, BF Blender

Feb 15 2019

ThinkingPolygons (ThinkingPolygons) added a comment to T57918: Left Click Select tweaks and fixes.

Another thing to discuss related to the keymap, is that some users would like to be able to do box select while the transform gizmos are visible. I see two ways to do this:

  1. Add Box Select to the Drag Action dropdown inside the transform tools
  2. Add some new way to make transform gizmos visible while other tools are active

    I strongly prefer solution #1. It fits neatly within the current paradigm and causes no conflicts. Solution #2 can potentially cause lots of confusion and conflicts, because what if you then have the transform gizmos enabled while enabling the Shear tool, for example. You get two gizmos on top of each other.

    Also, from a user POV, the mental model is that the gizmo is part of the tool. Seeing the Move tool gizmo when the Move tool is not active will just create all sorts of confusion.

    We already have the concept of Drag Action (some apps call this setting 'Haul') so all that is needed is to add selection there.

    This is much more like what other DCC apps do. In short, if we are going to add this capability, #1 is how I think we should do it.
Feb 15 2019, 7:12 PM · User Interface, BF Blender: 2.8
ThinkingPolygons (ThinkingPolygons) added a comment to T57690: No way to distinguish enum buttons that support shift-click to select multiple.

I guess I'm the only one who thinks this is not an issue.
A tooltip would be more than enough. I mean, there are plenty of apps with similar feature and yet there's nothing fancy happening with their buttons.

Feb 15 2019, 6:59 PM · User Interface, BF Blender: 2.8

Feb 13 2019

ThinkingPolygons (ThinkingPolygons) added a comment to T61480: Add rename popup in the 3D View to replace the old Item panel.

How would the popup be activated? (what key, which menu)

Feb 13 2019, 2:37 AM · User Interface, BF Blender: 2.8

Feb 11 2019

ThinkingPolygons (ThinkingPolygons) awarded D4332: Default to opening window maximized a Love token.
Feb 11 2019, 4:51 PM · BF Blender

Feb 9 2019

ThinkingPolygons (ThinkingPolygons) added a comment to rB3f537f30e6b0: Outliner visibility: Ctrl to isolate object.

@Dalai Felinto (dfelinto) Yeah, I know about the alt + h, that's why I said "for the sake of completeness", because if we can ctrl + click to isolate, naturally and intuitively people would expect a similar way of undoing the isolate (ctrl + shift + click).
Anyway, thanks for the quick fix and all the hard work on this.

Feb 9 2019, 6:54 PM
ThinkingPolygons (ThinkingPolygons) added a comment to rB3f537f30e6b0: Outliner visibility: Ctrl to isolate object.

@Dalai Felinto (dfelinto) This is nice, but for the sake of completeness I guess we would also need something like "ctrl + shift" to go to the previous state, or at least to unhide everything?
And btw, when I alt click, there's no way to go back, clicking/alt clicking again does nothing.

Feb 9 2019, 3:34 PM
ThinkingPolygons (ThinkingPolygons) added a comment to D4323: Add a command line argument to allow starting Blender maximized.

Blender is literally the only 3D/DCC app that starts in windowed mode, and it's truly annoying. So yes, maximized by default please.

Feb 9 2019, 2:41 PM

Feb 5 2019

ThinkingPolygons (ThinkingPolygons) added a comment to rB9a63fa21eb45: Color management: change view transform for color pickers and display modes..

Exactly.
If a matcap is looking overexposed or something, it's because it was made to look that way or was just poorly made.
Matcaps are displaying more accurately now, which is great.

Feb 5 2019, 7:35 PM
ThinkingPolygons (ThinkingPolygons) awarded rB9a63fa21eb45: Color management: change view transform for color pickers and display modes. a Love token.
Feb 5 2019, 7:35 PM

Feb 1 2019

ThinkingPolygons (ThinkingPolygons) added a comment to D3594: New sculpting brush cursor.

Why not display a crosshair cursor like in most sculpting apps (zbrush etc...)?

Feb 1 2019, 7:59 PM · Sculpting and Painting

Jan 31 2019

ThinkingPolygons (ThinkingPolygons) added a comment to T57918: Left Click Select tweaks and fixes.

Great. 👍

Jan 31 2019, 10:07 PM · User Interface, BF Blender: 2.8
ThinkingPolygons (ThinkingPolygons) added a comment to T57918: Left Click Select tweaks and fixes.

some users would like to be able to do box select while the transform gizmos are visible.

Jan 31 2019, 7:31 PM · User Interface, BF Blender: 2.8

Jan 29 2019

ThinkingPolygons (ThinkingPolygons) added a comment to D3594: New sculpting brush cursor.

There's this open source online sculpting app https://stephaneginier.com/sculptgl/ which also has this brush cursor feature. Not sure which method it uses but it feels quite nice. Maybe worth take a look?

Jan 29 2019, 4:48 AM · Sculpting and Painting
ThinkingPolygons (ThinkingPolygons) added a comment to D3594: New sculpting brush cursor.

@ThinkingPolygons (ThinkingPolygons)

Actually this is nothing, really. Zbrush works pretty much like that, it never was an issue.

I just checked the difference. While the single face normal Blender cursor goes completely crazy on high frequency detail, Zbrush seems to have some sort of averaging on a small scale to prevent that. The cursor rotates only slightly there.

This sort of thing would be pretty distracting while sculpting:

Jan 29 2019, 2:06 AM · Sculpting and Painting

Jan 28 2019

ThinkingPolygons (ThinkingPolygons) added a comment to D3594: New sculpting brush cursor.

From my experience, I strongly prefer the face normal version.

Jan 28 2019, 10:50 PM · Sculpting and Painting
ThinkingPolygons (ThinkingPolygons) awarded D3594: New sculpting brush cursor a Love token.
Jan 28 2019, 12:06 AM · Sculpting and Painting
ThinkingPolygons (ThinkingPolygons) added a comment to D3594: New sculpting brush cursor.

I tried this feature in the build Pablo Dobarro shared on his twitter page, and I can say that this is already a hundred times better than the current brush cursor, even if it's not 100% accurate. The difference is like night and day. Every digital sculptor would love to have this feature.
Can't it be optional, so those seeking 100% accuracy could turn it off?

Jan 28 2019, 12:04 AM · Sculpting and Painting

Jan 14 2019

ThinkingPolygons (ThinkingPolygons) added a comment to T60430: LookDev HDRI map is deleted from disk when removed in Preferences.

Confirmed.
Same with matcaps etc...

Jan 14 2019, 3:13 AM · BF Blender

Jan 11 2019

ThinkingPolygons (ThinkingPolygons) added a comment to T60410: Crash when adjusting torus when edit mode is enabled for new objects.

Confirmed.

Jan 11 2019, 4:35 AM · BF Blender

Jan 10 2019

ThinkingPolygons (ThinkingPolygons) added a comment to T60376: moving invisible object closes blender.

Confirmed.

Jan 10 2019, 3:17 AM · BF Blender: 2.8

Jan 9 2019

ThinkingPolygons (ThinkingPolygons) added a comment to T60358: Preferences.

@Kent Davis (mac4kent) You mean this, right? The popup can't go out of the window/cropped text etc...?

Jan 9 2019, 9:29 PM · BF Blender: 2.8
ThinkingPolygons (ThinkingPolygons) added a comment to T60335: Tooltips error when using custom keymaps.

@Brecht Van Lommel (brecht) Thanks for the clarification. But this intended behavior is a little tough to deal with. For example if I want to upgrade my keymap by changing some preference, I'd have to build everything from scratch. Quite painful.

Jan 9 2019, 8:10 PM · BF Blender: 2.8
ThinkingPolygons (ThinkingPolygons) added a comment to T60355: option "None" in the drag action menu of Transform tool behaves like "Move".

Confirmed.

Jan 9 2019, 8:03 PM · BF Blender
ThinkingPolygons (ThinkingPolygons) created T60335: Tooltips error when using custom keymaps.
Jan 9 2019, 12:14 AM · BF Blender: 2.8

Jan 8 2019

ThinkingPolygons (ThinkingPolygons) added a comment to T60331: Where did the Inputs menu go in Mac OSX?.

Are you looking for the keymap section?

Jan 8 2019, 9:13 PM · BF Blender
ThinkingPolygons (ThinkingPolygons) created T60326: Sculpting strokes not showing in LookDev / Rendered modes.
Jan 8 2019, 5:57 PM · OpenGL / Gfx, Sculpting and Painting, BF Blender
ThinkingPolygons (ThinkingPolygons) created T60306: Circle select "active" tool in the UV Editor is behaving as if it was a modal tool.
Jan 8 2019, 6:08 AM · BF Blender: 2.8

Jan 7 2019

ThinkingPolygons (ThinkingPolygons) created T60252: 3D View Outline Width not working.
Jan 7 2019, 4:12 AM · BF Blender

Jan 2 2019

ThinkingPolygons (ThinkingPolygons) added a comment to D4021: Setting for the polybuild tool to automatically create quads .

Very useful. Can't wait to see it included. 😃

Jan 2 2019, 4:27 AM

Dec 22 2018

ThinkingPolygons (ThinkingPolygons) created T59768: Wrong context menu in the Image Editor.
Dec 22 2018, 9:41 PM · BF Blender: 2.8

Dec 14 2018

ThinkingPolygons (ThinkingPolygons) added a comment to T59383: Left click not working when opening blend files made with Blender 2.8 Alpha.

Disable Load UI when opening the blend file.


I asked so many times for this feature to come off by default, but still....

Dec 14 2018, 8:28 PM · BF Blender
ThinkingPolygons (ThinkingPolygons) added a comment to T59350: Cannot add items from search menu to Quick/Favourites menu.

Looks more like something not yet implemented, than a bug.

Dec 14 2018, 5:42 AM · BF Blender

Dec 12 2018

ThinkingPolygons (ThinkingPolygons) awarded D4071: New Drag & Drop System [WIP] a Love token.
Dec 12 2018, 8:06 PM
ThinkingPolygons (ThinkingPolygons) created T59261: 2.8 demo file not opening "Missing DNA Block" error.
Dec 12 2018, 6:22 PM · BF Blender: 2.8
ThinkingPolygons (ThinkingPolygons) added a comment to T59219: UI: Text button cursor contrast is too low in the default theme.

I wish the cursor had it's own color setting.

Dec 12 2018, 3:19 PM · BF Blender, User Interface
ThinkingPolygons (ThinkingPolygons) added a comment to T59219: UI: Text button cursor contrast is too low in the default theme.

This is a tough one to theme, as it seems like it doesn't have a separate dedicated theme setting.

Dec 12 2018, 2:14 AM · BF Blender, User Interface

Dec 11 2018

ThinkingPolygons (ThinkingPolygons) added a comment to T55162: Blender 2.8 Blender Keymap changes.

@Campbell Barton (campbellbarton) It's showing 4 here too.

Dec 11 2018, 11:18 PM · Code Quest

Dec 8 2018

ThinkingPolygons (ThinkingPolygons) added a comment to T58963: Double Click to Loop Select not working.

Ok, I just configured my keymap and did a quick test, and yes, both features are working pretty well together. The click for "cycling" is not that slow either. I can comfortably click to cycle or double click to loop select. So there are no issues at all imo.

Dec 8 2018, 5:01 AM · BF Blender: 2.8
ThinkingPolygons (ThinkingPolygons) added a comment to T58963: Double Click to Loop Select not working.

@Campbell Barton (campbellbarton) Okay I see. Most 3d softwares have this feature yeah, but usually only for object modes or similar. I never saw this in an edit mesh situation. I'm not even sure if it's that useful in edit mode.
Double click to loop select seems far more handy than this in edit mode tho.
But even in those other apps, this feature always requires you to "click slowly" for it to work, otherwise you'll trigger the double click event.
So I guess both features can still be available in edit mode without conflicting?

Dec 8 2018, 4:30 AM · BF Blender: 2.8
ThinkingPolygons (ThinkingPolygons) added a comment to T58963: Double Click to Loop Select not working.

Sorry, but what is "selection cycling"?
Is it a very often used feature?
I can say that the double click to loop select made a lot of users happy. If there's a chance to bring this back, I'd go for it.

Dec 8 2018, 12:10 AM · BF Blender: 2.8

Dec 7 2018

ThinkingPolygons (ThinkingPolygons) added a comment to T58963: Double Click to Loop Select not working.

That's very unfortunate. This was truly a handy feature and standard in most 3D apps. I don't think it's good to have it only for the Emulate 3 Button Mouse feature.
I hope you guys decide to bring that back.

Dec 7 2018, 9:15 PM · BF Blender: 2.8
ThinkingPolygons (ThinkingPolygons) created T58963: Double Click to Loop Select not working.
Dec 7 2018, 7:45 PM · BF Blender: 2.8

Dec 2 2018

ThinkingPolygons (ThinkingPolygons) awarded D4021: Setting for the polybuild tool to automatically create quads a Love token.
Dec 2 2018, 9:15 PM

Nov 29 2018

ThinkingPolygons (ThinkingPolygons) added a comment to T58217: Import bpy makes mesh duplicate when changing location.

Confirmed.

Nov 29 2018, 11:20 PM · BF Blender
ThinkingPolygons (ThinkingPolygons) added a comment to T58147: Move Text Editor File Path to the bottom.

This is perfect.

Nov 29 2018, 10:04 PM · User Interface, BF Blender: 2.8
ThinkingPolygons (ThinkingPolygons) added a comment to T58147: Move Text Editor File Path to the bottom.

How can I even comfortably see a very long file path in the sidebar?
Opening the sidebar/resizing just to see the full file path is just too much work imo.
I'd prefer no change at all, than putting it on the sidebar.

Nov 29 2018, 9:29 PM · User Interface, BF Blender: 2.8
ThinkingPolygons (ThinkingPolygons) added a comment to T58147: Move Text Editor File Path to the bottom.

Please, having the file path visible on the screen is important.
If it's not possible to have it at bottom then just move it on the right side of the Run Script button. Having it in the sidebar is not ideal, because you're basically hiding something very important.

Nov 29 2018, 8:34 PM · User Interface, BF Blender: 2.8

Nov 28 2018

ThinkingPolygons (ThinkingPolygons) awarded rBedbf15d3c044: Defaults: left click select is now the default. a Love token.
Nov 28 2018, 3:14 PM
ThinkingPolygons (ThinkingPolygons) awarded rB2bd62b076fac: Outliner/visibility: revert changes for now until we find better solutions. a Like token.
Nov 28 2018, 2:41 PM
ThinkingPolygons (ThinkingPolygons) added a comment to T57857: Collections, objects visibility and local view.
In T57857#559319, @Brecht Van Lommel (brecht) wrote: do we show the eye icon in the outliner or not?
Nov 28 2018, 1:10 PM · User Interface, BF Blender: 2.8
ThinkingPolygons (ThinkingPolygons) added a comment to T54943: Blender 2.8 Defaults.
In T54943#559093, @Ludvik Koutny (rawalanche) wrote: One more I am sure many would appreciate is if "Load UI" when opening .blend file was off by default.
Nov 28 2018, 3:09 AM · BF Blender: 2.8, User Interface, Code Quest

Nov 26 2018

ThinkingPolygons (ThinkingPolygons) added a comment to T58066: Crash switching to Modeling then Sculpting Workspace.

Confirmed.

Nov 26 2018, 8:36 PM · BF Blender: 2.8

Nov 25 2018

ThinkingPolygons (ThinkingPolygons) added a comment to T58040: Blender 2.8 Crashes Consistently .

Confirmed!

Nov 25 2018, 3:08 AM · BF Blender

Nov 24 2018

ThinkingPolygons (ThinkingPolygons) added a comment to T58035: after deleting camera object blender crashes as soon as you select mesh.

There was a similar crash on windows too, but it was fixed already. Try to update to the last build.

Nov 24 2018, 4:37 PM · BF Blender
ThinkingPolygons (ThinkingPolygons) added a comment to D3088: First steps for a User-Preferences/Settings redesign.

The leftmost section is now independently scrollable from the rest, but the theme category (User Interface, Text Style, ...) is unmodified. I'd love to have further improvements there but that's not in scope of this patch.

Nov 24 2018, 4:23 PM
ThinkingPolygons (ThinkingPolygons) added a comment to D3088: First steps for a User-Preferences/Settings redesign.

Thanks. One question, will those areas be scrollable independent?

Nov 24 2018, 2:52 AM
ThinkingPolygons (ThinkingPolygons) added a comment to D3088: First steps for a User-Preferences/Settings redesign.

Hi, Looks good.
Any screenshots of the Themes/Input sections? 😃

Nov 24 2018, 2:29 AM

Nov 21 2018

ThinkingPolygons (ThinkingPolygons) added a comment to T57983: Transform Tool - Drag Action - None is moving object.

Just to add on it, the transform tool is not working at all.
If you try to click on any of the gizmo handles (for move, scale or rotate) it always just moves.

Nov 21 2018, 11:56 PM · BF Blender: 2.8

Nov 20 2018

ThinkingPolygons (ThinkingPolygons) added a comment to T57086: Extrude along normals, Shrink/fatten etc tools issue (Offset Even option is unclickable).

I'm stumbling with this issue over and over.
Will it be fixed in time for the beta?
Thanks.

Nov 20 2018, 10:57 PM · BF Blender: 2.8

Nov 19 2018

ThinkingPolygons (ThinkingPolygons) added a comment to T57942: Blender crashs by loading more than one Empty-Image.

Confirmed.

Nov 19 2018, 7:06 PM · BF Blender
ThinkingPolygons (ThinkingPolygons) added a comment to T56744: Proposal: Improving Brush Workflow in Blender.

Maybe the proposed system still works. With RMB in LMB select you can open a brush selection menu that can display all brushes of all tools and if all shortcuts are still working the same way then it should be just as fast right?

Nov 19 2018, 6:42 PM · User Interface, BF Blender: 2.8
ThinkingPolygons (ThinkingPolygons) added a comment to T56744: Proposal: Improving Brush Workflow in Blender.

Can we just have the global brush palette back?
We need a way (a panel) to see and access all the sculpting brushes available.at once.
This new system is very hard and slow to use.

Nov 19 2018, 3:07 PM · User Interface, BF Blender: 2.8
ThinkingPolygons (ThinkingPolygons) added a comment to T57928: LookDev Method BUG: it don't works if you modify the Studio Lighting Setup in the Shading menu.

Yeah. See: https://developer.blender.org/T57904

Nov 19 2018, 2:55 PM · Eevee, BF Blender

Nov 18 2018

ThinkingPolygons (ThinkingPolygons) created T57904: HDRIs not working in LookDev Mode.
Nov 18 2018, 5:24 AM · BF Blender: 2.8

Nov 16 2018

ThinkingPolygons (ThinkingPolygons) added a comment to rBbf7af31e9f7c: Keymaps: left click select keymap changes.

Yes. Brush menu on right click in sculpt mode would be handy.

Nov 16 2018, 9:44 PM

Nov 13 2018

ThinkingPolygons (ThinkingPolygons) awarded D3938: Remove confirmation dialogs Save or Delete, in favour of displaying messages in the Status Bar a Like token.
Nov 13 2018, 8:05 PM
ThinkingPolygons (ThinkingPolygons) added a comment to T57812: Improve or remove the Add Primitive tool.

Hmm, I found that this tool works fine in most cases. Improvements would be great, but I'm not sure if the removal is a good idea. This is still very useful as it is, IMO.

Nov 13 2018, 6:57 PM · BF Blender: 2.8
ThinkingPolygons (ThinkingPolygons) awarded rBab2fa6d3f42a: Keymap: more more standard keys for select tools a Like token.
Nov 13 2018, 6:11 AM
ThinkingPolygons (ThinkingPolygons) added a comment to T57802: crash.

Yes, crash when starting blender in the last build.

Nov 13 2018, 5:34 AM · BF Blender

Nov 9 2018

ThinkingPolygons (ThinkingPolygons) awarded T57727: Make the “redo” panel also appear in the tool settings tab a Love token.
Nov 9 2018, 3:05 AM · User Interface, BF Blender: 2.8

Nov 8 2018

ThinkingPolygons (ThinkingPolygons) awarded T57688: Remember the last display mode in File Browser. a Love token.
Nov 8 2018, 3:42 AM · User Interface, BF Blender: 2.8
ThinkingPolygons (ThinkingPolygons) added a comment to T57689: Latest blender 2.8 environment texture broken..

The details of this bug and how to accurately reproduce it were described in this BA post: https://blenderartists.org/t/blender-2-8-viewport-updates/1114082/754

Nov 8 2018, 3:40 AM · BF Blender: 2.8

Nov 5 2018

ThinkingPolygons (ThinkingPolygons) added a comment to T55162: Blender 2.8 Blender Keymap changes.

how you guys going to handle lasso masking? i think right now it's shift+ctrl which only adds i don't think works well..probably should be exposed as a separate mode that only activates when ctrl is on, like other sculpting apps.... so the hotkeys is ctrl adds and ctrl+alt subs whenever the mask mode is active..

Nov 5 2018, 6:11 PM · Code Quest
ThinkingPolygons (ThinkingPolygons) added a comment to T55162: Blender 2.8 Blender Keymap changes.

Ctrl is not really Subtract in sculpt mode. Ctrl does the opposite of the selected brush mode you have. If you are in brush Subtract mode, then Ctrl add.

Nov 5 2018, 7:02 AM · Code Quest
ThinkingPolygons (ThinkingPolygons) added a comment to T55162: Blender 2.8 Blender Keymap changes.

@Paul Kotelevets (1D_Inc) If you think about consistency inside of blender, you'll realize that using ctrl for subtract doesn't make sense there.

There is noting can be about consistency but about relevance and accessibility.
Relevant functions should be accessible easier, not "like in Zbrush" or "Substance Painter."
If you are setting default button to a key, that even don't exist or is moved on some keyboard types, obviously, you are making mistake.

Also.

There is no consistency about Alt in sculpting, because it is not shortcut, as far as it requires pressing.
So both Alt and Ctrl have the same consistency.

Nov 5 2018, 2:47 AM · Code Quest

Nov 4 2018

ThinkingPolygons (ThinkingPolygons) added a comment to T55162: Blender 2.8 Blender Keymap changes.

@Paul Kotelevets (1D_Inc) If you think about consistency inside of blender, you'll realize that using ctrl for subtract doesn't make sense there.

Nov 4 2018, 11:47 PM · Code Quest

Nov 2 2018

ThinkingPolygons (ThinkingPolygons) added a comment to T55162: Blender 2.8 Blender Keymap changes.

Hi.
Why the ALT key is not used for subtract in sculpt mode, instead of CTRL? It would be more in line with how generally the hotkeys work in Blender (A/ALT+A, H/ALT+H etc), and also would be more compatible with other sculpting apps like ZBrush etc..

Nov 2 2018, 7:12 PM · Code Quest

Oct 30 2018

ThinkingPolygons (ThinkingPolygons) added a comment to T54943: Blender 2.8 Defaults.

IMO, the default collection should come expanded by default in the outliner. It's kinda weird not to see at a glance what's in your scene when you launch blender, also when you start adding objects it feels weird not to see the feedback in the outliner. ✌

Oct 30 2018, 11:31 PM · BF Blender: 2.8, User Interface, Code Quest

Oct 29 2018

ThinkingPolygons (ThinkingPolygons) added a comment to D3840: UI: Vertical Properties Editor Tabs.

Hi. Will we also have the options for top and bottom or it will be just left and right?

For now it's just left and right. I don't think top/bottom is really needed? We already have the header there.

Oct 29 2018, 6:20 PM · BF Blender: 2.8, User Interface
ThinkingPolygons (ThinkingPolygons) added a comment to D3840: UI: Vertical Properties Editor Tabs.
  • Fix tabs not aligning correctly when tab-bar is swapped to right
Oct 29 2018, 4:07 AM · BF Blender: 2.8, User Interface

Oct 21 2018

ThinkingPolygons (ThinkingPolygons) added a comment to T57336: Mouse pointer disapears when doing a transform operation..

Sorry but this behavior is quite desirable. ✌

Oct 21 2018, 9:59 PM · BF Blender: 2.8, BF Blender

Oct 3 2018

ThinkingPolygons (ThinkingPolygons) created T57028: Connect Vertex broken (not working with more than 2 vertices).
Oct 3 2018, 12:51 AM · BF Blender: 2.8