- User Since
- Oct 3 2018, 12:30 AM (91 w, 4 d)
Tue, Jun 9
May 29 2020
And what's with the renaming? It kinda makes no sense now.
This is a bug, because it worked before, and now it's broken. Even @Pablo Vazquez (pablovazquez) acknowledged that on blender chat.
This bug was introduced during the implementation of the scrubbing area in the animation editors. I commented about it there D4654#110441 but the playhead issue was never fixed.
May 28 2020
@Michael Soluyanov (crantisz) Did you manage to get this thing going?
May 27 2020
May 25 2020
May 16 2020
Lag on big scenes happens sometimes. How many polys/objects your scene have?
May 11 2020
The global brush palette button actually should be in the toolbar.
Along those lines:
Apr 30 2020
You might think this is weird, but this is how it works in other 3d apps too.
Apr 25 2020
Apr 23 2020
It felt forgotten, that's why I asked.
But don't worry, it won't happen again.
Any news on a fix for this?
I suppose it should be fixed for 2.83?
Apr 19 2020
Any news on this?
@Hans Goudey (HooglyBoogly) I heard you're now doing UI work, so I hope you can tackle this precious task. I think you got the skills, am I right? hehehe
Apr 17 2020
The music destroyed my ears. 🤣
A little warning would be nice. lol
Apr 15 2020
Apr 14 2020
Yes I can confirm.
It seems like the multires has some shrinkage problems, as seen here too: T75631
Apr 13 2020
I can reproduce this as well.
Apr 10 2020
This is great.
I hope it can support UVs in the future.
@Julian Eisel (Severin) There's really nothing that can be done for it to work at least in sculpt mode for the time being?
This functionality is really crucial there. 🙁
Any news on this?
Apr 6 2020
Will this be an optional setting? I'm really not a fan of this change to be honest.
Apr 5 2020
Ah, that's unfortunate. It would be nice if it could follow the standards.
Btw, what happens when the file path is too long, the file name will vanish from view?
Also, will it be hardcoded or we'll be able to choose between displaying the file path/file name only? I can see people refusing to show the title bar on screenshots just because they don't want to reveal their pc's username. LOL
Apr 2 2020
Mar 23 2020
Feature request, not a bug, right? Then better post there: https://devtalk.blender.org/t/sculpt-mode-feedback/7420
Mar 21 2020
Mar 16 2020
I can confirm that.
Mar 13 2020
You deserve a medal for that 🥇
I can confirm that too. Massive slowdown in sculpt mode with high poly meshes. 🙁
Mar 11 2020
Mar 8 2020
@Rodger Davis (RodDavis) Like I said, you don't get it.
This feature here is totally unrelated to the other brushes/shift key or the asset manager. Please read the description carefully, to fully understand what this feature really is. This is ancient functionality on keymaps of other softwares.
Mar 7 2020
Yes, it does crash
Mar 6 2020
Yeah, opacity seems to be enough for this.
I don't recall blender having a way to change the shadow colors. There is a patch tho D754 that would add the ability to control the shadow colors, but it never happened. So I don't think shadow colors should be a requirement here.
Mar 5 2020
So this minor hotkey issue is the thing preventing this from being committed? 👀
what's the hold up? 🤔
Mar 4 2020
Pity. Mostly I just wanted to customize the icons of the tabs in properties editor.
Mar 1 2020
Maybe you should add Jeroen Bakker (jbakker) as a reviewer, since he was the one who implemented that multi-layer matcap system D5335 ? 🤔
Feb 29 2020
Feb 28 2020
Yes, this is good. 👍
Feb 27 2020
Is this planned for 2.83, now that missed it's original target?
Feb 26 2020
And while you're at it, maybe in the future you could make a patch that implements Ctrl+L to activate the file path textbox as well?
This is pretty standard on pretty much anything, file browsers/web browsers etc. And requested very often too: https://blender.community/c/rightclickselect/Dqfbbc/
Feb 25 2020
@Debuk (Debuk) That would be nice. Thank you.
This is overkill IMHO.
Will this white color be themeable?
What if my dialog box is light/white, the text will be unreadable?
Does this affect the movie clip editor? I guess nah, but the graph/dopesheet view there has a very strong hardcoded grid that could benefit from something like this. 🤔
Are you guys sure face masks is a good name? That's confusing imo, since regular masks already exists.
I'd go with "face sets" or something along those lines. They are polygon groups after all.
Feb 24 2020
Searching all operators is very important for the obvious reasons, so make sure this option will still be there somehow.
So what's the state of this patch?
Feb 14 2020
Feb 13 2020
And keeps increasing on each new line. 3, 6, 9, 12....
global brush palette (similar to 2.79)
Feb 10 2020
Feb 9 2020
@Felix (BlenderSpot) that's the same issue. once done, that will solve both things
Feb 6 2020
It's in master already? I can't see it.
It's working as it should.
After the mask slice, your mesh will have two holes, which then are closed by the fill holes operation.
Feb 1 2020
Crash when you use the stroke method anchored.
@Campbell Barton (campbellbarton) Any chance to have the mask brush included on that list? 🙏
Jan 29 2020
@Oskar (Oskar) @Peeter Maimik (z01ks) @CobraA (CobraA) @Paul Kotelevets (1D_Inc)
Guys look, this is a tool setting and needs to be implemented like -> this
Nothing more, nothing less. No need for endless debate. It's that simple.
@William Reynish (billreynish) No news on this?
Jan 28 2020
Yo, is it dead? This is a must have. 🙁
This is not a bug, it's a change, and a good one. rB4aa703aa1430bc53f19e2cc7182e70db1a916f13
When will this happen?
Jan 26 2020
Jan 25 2020
Jan 22 2020
"Go To Current Frame" would be my choice. ✌
Yo Harley boss, any ETA on this? Or it's already in master? 🤔
Jan 20 2020
Of course it should. Many dcc apps have this function built in automatically in the keymap.
Jan 12 2020
Replace Multires modifier with a simple implementation based on the SculptGL code (something we know it works) and start again from there. ✔️