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ThinkingPolygons (ThinkingPolygons)
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User Since
Oct 3 2018, 12:30 AM (40 w, 6 d)

Recent Activity

Sun, Jun 16

ThinkingPolygons (ThinkingPolygons) added a comment to D5080: UI - Change to Sculpting Cursor.

I still have a feeling we might eventually need a small selection of different cursors to select from for painting and sculpting. Otherwise I doubt we will find a nice balance that makes everyone happy.

Sun, Jun 16, 11:10 PM · User Interface
ThinkingPolygons (ThinkingPolygons) added a comment to D5080: UI - Change to Sculpting Cursor.

@Robert Gallagher (robberknyght) Sorry, but the black cursor is really bad, doesn't work at all, it looks like a bug T65694

Sun, Jun 16, 7:44 PM · User Interface
ThinkingPolygons (ThinkingPolygons) added a comment to D5080: UI - Change to Sculpting Cursor.

@Erick Tukuniata (erickblender) Yes.

Sun, Jun 16, 4:31 PM · User Interface

Jun 11 2019

ThinkingPolygons (ThinkingPolygons) edited projects for T65694: Black cursor error in sculpt/paint modes, added: BF Blender; removed Addons.
Jun 11 2019, 3:46 AM · BF Blender

Jun 10 2019

ThinkingPolygons (ThinkingPolygons) created T65694: Black cursor error in sculpt/paint modes.
Jun 10 2019, 4:41 PM · BF Blender

Jun 9 2019

ThinkingPolygons (ThinkingPolygons) added a comment to D4683: Support user icon sheets in PNG format.

@gsr b3d (gsrb3d) Can something like this be also made for the icons in the toolbar?

Jun 9 2019, 12:47 AM

May 29 2019

ThinkingPolygons (ThinkingPolygons) added a comment to T65209: Sculpt mode UI/UX design.

Which brushes should support vertex colors?

May 29 2019, 3:32 AM · Sculpting and Painting

May 27 2019

ThinkingPolygons (ThinkingPolygons) added a comment to T64983: EEVEE viewport smudging / crash with volumes.

Yeah. happening everywhere, like in this demo scene:

Maybe this issue should be high priority???

May 27 2019, 11:11 PM · BF Blender

May 17 2019

ThinkingPolygons (ThinkingPolygons) awarded rB7778a6d17ced: UI: Use 'Blender' as label for app menu. a Dislike token.
May 17 2019, 4:23 PM
ThinkingPolygons (ThinkingPolygons) awarded rB7778a6d17ced: UI: Use 'Blender' as label for app menu. a Dislike token.
May 17 2019, 4:22 PM
ThinkingPolygons (ThinkingPolygons) added a comment to rB7778a6d17ced: UI: Use 'Blender' as label for app menu..

Can we go back to the standards now? Clearly this idea of an extra menu didn't work.

May 17 2019, 4:22 PM

May 16 2019

ThinkingPolygons (ThinkingPolygons) awarded rB4965af1b7aa6: UI: add 'App' menu besides the 'File' menu a Dislike token.
May 16 2019, 2:43 PM

May 15 2019

ThinkingPolygons (ThinkingPolygons) added a comment to rB4965af1b7aa6: UI: add 'App' menu besides the 'File' menu.

@Gavin Scott (Zoot) Couldn't agree more. 🙁

May 15 2019, 5:34 PM
ThinkingPolygons (ThinkingPolygons) added a comment to D4854: Move application actions from file menu to a new app menu.

This solves a number of issues:

May 15 2019, 1:46 PM · User Interface

May 11 2019

ThinkingPolygons (ThinkingPolygons) added a comment to rB688e3fed4c25: Preferences: write preferences on exit.

How is it more dangerous in Blender than another app, how do separate editors or files make a difference for that?

May 11 2019, 4:30 PM
ThinkingPolygons (ThinkingPolygons) added a comment to rB688e3fed4c25: Preferences: write preferences on exit.

@Brecht Van Lommel (brecht) You can see in popular apps from adobe, cinema 4d etc, that they have separate editors for things like keymaps etc..
For example, this is photoshop:


As you can see, they are different editors and not part of the main preferences.

May 11 2019, 4:05 PM
ThinkingPolygons (ThinkingPolygons) added a comment to rB688e3fed4c25: Preferences: write preferences on exit.

A revert function is not popular indeed, and actually is not that useful.
What we need is an option to turn on/off preferences autosaving, and I believe most users will not want to have this enabled by default, because blender preferences is very different from most softwares out there.
In most apps out there, things like keymap settings, addons/plugins, sometimes even themes, they usually have a separate editor each, and you save those settings separately. Usually those things are not part of the main preferences, that's why they can afford to have that preferences autosaving feature, because their preferences is not that complex, which is not the case in blender.
It would be nice if we could save the quick favorites in a separate file, so we could load it everywhere. Some apps gives you a prompt when quitting if you want to save the unsaved keymap changes, blender could do the same.

May 11 2019, 3:12 PM

May 9 2019

ThinkingPolygons (ThinkingPolygons) added a comment to D4654: Animation Editor Scrubbing Area.

@William Reynish (billreynish) And what about the playhead text color, is it linked to something else at moment as well? I can't find it.

May 9 2019, 3:34 PM
ThinkingPolygons (ThinkingPolygons) added a comment to D4654: Animation Editor Scrubbing Area.

@William Reynish (billreynish) @Jacques Lucke (JacquesLucke) It seems like this commit broke the theme text color of the vertical numbers and the playhead number text colors.
Before it used to work like this: The vertical and horizontal numbers were linked to the text color property, and the playhead text were linked to the text highlight color property.

May 9 2019, 2:49 PM

May 7 2019

ThinkingPolygons (ThinkingPolygons) added a comment to T64256: Animation Editor Scrollbars.

@William Reynish (billreynish) My main concern was the vertical numbers moving to the right as well, but I can see that you also got feedback from animators and you agreed to keep it on the left. So all is fine.

May 7 2019, 6:48 PM · BF Blender, User Interface
ThinkingPolygons (ThinkingPolygons) added a comment to T64256: Animation Editor Scrollbars.

The vertical scrollbars in the graph editor etc, are more useful on the left. On the right they will be too far from the "action" zone. I don't think that's a good idea.

May 7 2019, 5:02 PM · BF Blender, User Interface

May 6 2019

ThinkingPolygons (ThinkingPolygons) added a comment to T64177: Toolbar icon theming support.

Icon outlines would do the trick, I guess.

May 6 2019, 2:26 PM · BF Blender, User Interface

May 2 2019

ThinkingPolygons (ThinkingPolygons) awarded D4784: Add -> Create a Like token.
May 2 2019, 9:20 PM
ThinkingPolygons (ThinkingPolygons) added a comment to D4784: Add -> Create.

I like that.

May 2 2019, 9:19 PM

Apr 29 2019

ThinkingPolygons (ThinkingPolygons) added a comment to T63986: Startup blend & default Workspaces tweaks.

Perhaps the default objects should not be inside a Collection?

Apr 29 2019, 4:09 PM · User Interface, BF Blender
ThinkingPolygons (ThinkingPolygons) added a comment to rB17a4decfea75: UI: top-bar reorganization.

Why hide the topbar by default? This makes things difficult for new users.

Apr 29 2019, 4:00 PM

Apr 17 2019

ThinkingPolygons (ThinkingPolygons) awarded D4683: Support user icon sheets in PNG format a Love token.
Apr 17 2019, 7:34 PM
ThinkingPolygons (ThinkingPolygons) awarded D4694: Workbench: Support Active Vertex Color a Love token.
Apr 17 2019, 2:55 PM · BF Blender

Apr 15 2019

ThinkingPolygons (ThinkingPolygons) added a comment to T63518: Per viewport transform gizmo settings for select tools, remove transform tool.

Great improvement!
I hope you guys don't change it. This is next level of interaction. 👍

Apr 15 2019, 8:04 PM · User Interface, BF Blender
ThinkingPolygons (ThinkingPolygons) added a comment to T57727: Make the “redo” panel also appear in the tool settings tab.

Discussed w/ @Brecht Van Lommel (brecht) and we agreed to do the following.

  • Use a popover in the top-bar to show the redo panel (so there is a way to access it when it's hidden).
Apr 15 2019, 7:48 PM · User Interface, BF Blender: 2.8
ThinkingPolygons (ThinkingPolygons) added a comment to T57727: Make the “redo” panel also appear in the tool settings tab.

Am not convinced

Apr 15 2019, 12:52 AM · User Interface, BF Blender: 2.8

Apr 12 2019

ThinkingPolygons (ThinkingPolygons) added a comment to T63518: Per viewport transform gizmo settings for select tools, remove transform tool.

@Campbell Barton (campbellbarton) Awesome. Thanks.

Apr 12 2019, 3:42 PM · User Interface, BF Blender
ThinkingPolygons (ThinkingPolygons) added a comment to T63518: Per viewport transform gizmo settings for select tools, remove transform tool.

So If I'm using an active tool that has a custom gizmo like the extrude tool for example, it will override the transform gizmos, right?
Then if I'm running something like the inset tool which doesn't have a custom gizmo, the transform gizmo will show up?
How's the priority of this?

Apr 12 2019, 3:02 PM · User Interface, BF Blender
ThinkingPolygons (ThinkingPolygons) awarded T63518: Per viewport transform gizmo settings for select tools, remove transform tool a Love token.
Apr 12 2019, 2:19 PM · User Interface, BF Blender
ThinkingPolygons (ThinkingPolygons) added a comment to T63518: Per viewport transform gizmo settings for select tools, remove transform tool.

Awesome! I've been waiting for this since the introduction of the selection tools. 👍

Apr 12 2019, 2:19 PM · User Interface, BF Blender

Apr 3 2019

ThinkingPolygons (ThinkingPolygons) added a comment to T63016: Add separation lines to Quad View.

@Harley Acheson (harley) Ok, Thanks.

Apr 3 2019, 12:22 AM · User Interface, BF Blender: 2.8
ThinkingPolygons (ThinkingPolygons) added a comment to T63016: Add separation lines to Quad View.

@Harley Acheson (harley) Are those lines themeable?

Apr 3 2019, 12:16 AM · User Interface, BF Blender: 2.8

Apr 1 2019

ThinkingPolygons (ThinkingPolygons) added a comment to T63195: Sculpt Mode UI appears to have lost the ability to lock Radius and Strength.

Yeah. Those changes there destroyed the all thing, We are asking them to revert some of those changes but no luck. See here: https://developer.blender.org/D4529

Apr 1 2019, 8:44 PM · BF Blender

Mar 27 2019

ThinkingPolygons (ThinkingPolygons) added a comment to D4603: Keymap Preferences: Use Shortcuts for Tools.

Alright.
I hope to see something similar for the tools in the context menus in the future, specially for the edit mode tools. 👍

Mar 27 2019, 11:28 PM
ThinkingPolygons (ThinkingPolygons) added a comment to D4603: Keymap Preferences: Use Shortcuts for Tools.

This also affects the tools that are in the right click context menus?
That's the part I'm most interest in. Currently the modal tools that are on the context menus are pretty much unusable, they should be calling the active tools as well.

Mar 27 2019, 11:07 PM

Mar 25 2019

ThinkingPolygons (ThinkingPolygons) awarded D4580: New option to reduce the Eevee/LookDev viewport resolution a Like token.
Mar 25 2019, 5:00 PM
ThinkingPolygons (ThinkingPolygons) added a comment to D4580: New option to reduce the Eevee/LookDev viewport resolution.

This seems very useful. 👍

Mar 25 2019, 5:00 PM
ThinkingPolygons (ThinkingPolygons) added a comment to T62924: Wireframe displays triangulated in sculpt mode.

@Brecht Van Lommel (brecht) Ok. I thought it was a bug because in 2.79 it displays correctly.

Mar 25 2019, 4:13 PM · BF Blender
ThinkingPolygons (ThinkingPolygons) edited projects for T62924: Wireframe displays triangulated in sculpt mode, added: BF Blender: 2.8; removed BF Blender.
Mar 25 2019, 3:21 PM · BF Blender
ThinkingPolygons (ThinkingPolygons) created T62924: Wireframe displays triangulated in sculpt mode.
Mar 25 2019, 3:19 PM · BF Blender

Mar 20 2019

ThinkingPolygons (ThinkingPolygons) added a comment to D4529: Brush Tool Properties re-org.

Seriously, that are awful changes.

Mar 20 2019, 3:40 PM

Mar 15 2019

ThinkingPolygons (ThinkingPolygons) added a comment to D4526: Edit Mode: Rework display to differentiate selection modes.

@Clément Foucault (fclem) @William Reynish (billreynish) Just a quick question.
Why can't blender really highlight only the components (vertex/edges/faces) of the mode selected, without mixing it, like the majority of the 3D apps out there?
Quick example:

Mar 15 2019, 10:57 PM

Mar 10 2019

ThinkingPolygons (ThinkingPolygons) added a comment to T62404: solid view little visual bug.

Disable "Outline" and this will go away.


I don't even know why this setting is enabled by default, makes no sense.

Mar 10 2019, 4:22 PM · BF Blender

Mar 7 2019

ThinkingPolygons (ThinkingPolygons) added a comment to T62309: Make enum menus nicer.

Please don't.
Maybe as an option in the preferences to satisfy the Mac users.

Mar 7 2019, 7:28 PM · User Interface, BF Blender: 2.8

Mar 4 2019

ThinkingPolygons (ThinkingPolygons) added a comment to D3594: New sculpting brush cursor.
In D3594#101059, @Erick Tukuniata (erickblender) wrote: Please provide a build so people can test and give feedback.
Mar 4 2019, 11:17 PM · Sculpting and Painting
ThinkingPolygons (ThinkingPolygons) added a comment to D3594: New sculpting brush cursor.

hold off on this feature until after 2.80 initial release.

Mar 4 2019, 8:28 PM · Sculpting and Painting

Feb 28 2019

ThinkingPolygons (ThinkingPolygons) awarded rB04baefcc2fc0: UI: File menu tweaks. a Heartbreak token.
Feb 28 2019, 11:00 PM

Feb 25 2019

ThinkingPolygons (ThinkingPolygons) added a comment to T61907: Interaction mode dropdown inverted after recent UI changes.

Exactly.

Feb 25 2019, 3:02 AM · BF Blender

Feb 23 2019

ThinkingPolygons (ThinkingPolygons) awarded D4395: Icon Outlines a Like token.
Feb 23 2019, 7:50 AM · User Interface, BF Blender: 2.8, BF Blender

Feb 21 2019

ThinkingPolygons (ThinkingPolygons) added a comment to T61773: Bevel Amount Type: Percent - number too big to comfortably enter it by mouse movement.

Yeah, that can be annoying.

Feb 21 2019, 3:10 AM · Mesh Modeling, BF Blender

Feb 20 2019

ThinkingPolygons (ThinkingPolygons) awarded D4367: Triangulate modifier add side limit a Like token.
Feb 20 2019, 9:30 PM · Modifiers, BF Blender
ThinkingPolygons (ThinkingPolygons) added a comment to T61757: [UX] Preferences shall be discarded upon closing window or prompt to save them..

I prefer the current behavior.
Blender preferences is very complex, it makes sense to have a "Save Preferences" button imo.

Feb 20 2019, 8:16 PM · BF Blender: 2.8, BF Blender

Feb 19 2019

ThinkingPolygons (ThinkingPolygons) added a comment to T60743: VSE/wipe-effect: greyed-out equals click-through.

Turning off region overlap fixes it, yeah.
I think region overlap should be off by default. It's just causing too many problems at this point for no reason.

Feb 19 2019, 11:47 PM · User Interface, BF Blender

Feb 15 2019

ThinkingPolygons (ThinkingPolygons) added a comment to T57918: Tweaks & Fixes for Improved Left Click Select Support (Parent task).

Another thing to discuss related to the keymap, is that some users would like to be able to do box select while the transform gizmos are visible. I see two ways to do this:

  1. Add Box Select to the Drag Action dropdown inside the transform tools
  2. Add some new way to make transform gizmos visible while other tools are active

I strongly prefer solution #1. It fits neatly within the current paradigm and causes no conflicts. Solution #2 can potentially cause lots of confusion and conflicts, because what if you then have the transform gizmos enabled while enabling the Shear tool, for example. You get two gizmos on top of each other.
Also, from a user POV, the mental model is that the gizmo is part of the tool. Seeing the Move tool gizmo when the Move tool is not active will just create all sorts of confusion.
We already have the concept of Drag Action (some apps call this setting 'Haul') so all that is needed is to add selection there.
This is much more like what other DCC apps do. In short, if we are going to add this capability, #1 is how I think we should do it.

Feb 15 2019, 7:12 PM · BF Blender, User Interface
ThinkingPolygons (ThinkingPolygons) added a comment to T57690: No way to distinguish enum buttons that support shift-click to select multiple.

I guess I'm the only one who thinks this is not an issue.
A tooltip would be more than enough. I mean, there are plenty of apps with similar feature and yet there's nothing fancy happening with their buttons.

Feb 15 2019, 6:59 PM · User Interface, BF Blender: 2.8

Feb 13 2019

ThinkingPolygons (ThinkingPolygons) added a comment to T61480: Add rename popup in the 3D View to replace the old Item panel.

How would the popup be activated? (what key, which menu)

Feb 13 2019, 2:37 AM · User Interface, BF Blender: 2.8

Feb 11 2019

ThinkingPolygons (ThinkingPolygons) awarded D4332: Default to opening window maximized a Love token.
Feb 11 2019, 4:51 PM · BF Blender

Feb 9 2019

ThinkingPolygons (ThinkingPolygons) added a comment to rB3f537f30e6b0: Outliner visibility: Ctrl to isolate object.

@Dalai Felinto (dfelinto) Yeah, I know about the alt + h, that's why I said "for the sake of completeness", because if we can ctrl + click to isolate, naturally and intuitively people would expect a similar way of undoing the isolate (ctrl + shift + click).
Anyway, thanks for the quick fix and all the hard work on this.

Feb 9 2019, 6:54 PM
ThinkingPolygons (ThinkingPolygons) added a comment to rB3f537f30e6b0: Outliner visibility: Ctrl to isolate object.

@Dalai Felinto (dfelinto) This is nice, but for the sake of completeness I guess we would also need something like "ctrl + shift" to go to the previous state, or at least to unhide everything?
And btw, when I alt click, there's no way to go back, clicking/alt clicking again does nothing.

Feb 9 2019, 3:34 PM
ThinkingPolygons (ThinkingPolygons) added a comment to D4323: Add a command line argument to allow starting Blender maximized.

Blender is literally the only 3D/DCC app that starts in windowed mode, and it's truly annoying. So yes, maximized by default please.

Feb 9 2019, 2:41 PM

Feb 5 2019

ThinkingPolygons (ThinkingPolygons) added a comment to rB9a63fa21eb45: Color management: change view transform for color pickers and display modes..

Exactly.
If a matcap is looking overexposed or something, it's because it was made to look that way or was just poorly made.
Matcaps are displaying more accurately now, which is great.

Feb 5 2019, 7:35 PM
ThinkingPolygons (ThinkingPolygons) awarded rB9a63fa21eb45: Color management: change view transform for color pickers and display modes. a Love token.
Feb 5 2019, 7:35 PM

Feb 1 2019

ThinkingPolygons (ThinkingPolygons) added a comment to D3594: New sculpting brush cursor.

Why not display a crosshair cursor like in most sculpting apps (zbrush etc...)?

Feb 1 2019, 7:59 PM · Sculpting and Painting

Jan 31 2019

ThinkingPolygons (ThinkingPolygons) added a comment to T57918: Tweaks & Fixes for Improved Left Click Select Support (Parent task).

Great. 👍

Jan 31 2019, 10:07 PM · BF Blender, User Interface
ThinkingPolygons (ThinkingPolygons) added a comment to T57918: Tweaks & Fixes for Improved Left Click Select Support (Parent task).

some users would like to be able to do box select while the transform gizmos are visible.

Jan 31 2019, 7:31 PM · BF Blender, User Interface

Jan 29 2019

ThinkingPolygons (ThinkingPolygons) added a comment to D3594: New sculpting brush cursor.

There's this open source online sculpting app https://stephaneginier.com/sculptgl/ which also has this brush cursor feature. Not sure which method it uses but it feels quite nice. Maybe worth take a look?

Jan 29 2019, 4:48 AM · Sculpting and Painting
ThinkingPolygons (ThinkingPolygons) added a comment to D3594: New sculpting brush cursor.

@ThinkingPolygons (ThinkingPolygons)

Actually this is nothing, really. Zbrush works pretty much like that, it never was an issue.

I just checked the difference. While the single face normal Blender cursor goes completely crazy on high frequency detail, Zbrush seems to have some sort of averaging on a small scale to prevent that. The cursor rotates only slightly there.
This sort of thing would be pretty distracting while sculpting:

Jan 29 2019, 2:06 AM · Sculpting and Painting

Jan 28 2019

ThinkingPolygons (ThinkingPolygons) added a comment to D3594: New sculpting brush cursor.

From my experience, I strongly prefer the face normal version.

Jan 28 2019, 10:50 PM · Sculpting and Painting
ThinkingPolygons (ThinkingPolygons) awarded D3594: New sculpting brush cursor a Love token.
Jan 28 2019, 12:06 AM · Sculpting and Painting
ThinkingPolygons (ThinkingPolygons) added a comment to D3594: New sculpting brush cursor.

I tried this feature in the build Pablo Dobarro shared on his twitter page, and I can say that this is already a hundred times better than the current brush cursor, even if it's not 100% accurate. The difference is like night and day. Every digital sculptor would love to have this feature.
Can't it be optional, so those seeking 100% accuracy could turn it off?

Jan 28 2019, 12:04 AM · Sculpting and Painting

Jan 14 2019

ThinkingPolygons (ThinkingPolygons) added a comment to T60430: LookDev HDRI map is deleted from disk when removed in Preferences.

Confirmed.
Same with matcaps etc...

Jan 14 2019, 3:13 AM · BF Blender

Jan 11 2019

ThinkingPolygons (ThinkingPolygons) added a comment to T60410: Crash when adjusting torus when edit mode is enabled for new objects.

Confirmed.

Jan 11 2019, 4:35 AM · BF Blender

Jan 10 2019

ThinkingPolygons (ThinkingPolygons) added a comment to T60376: moving invisible object closes blender.

Confirmed.

Jan 10 2019, 3:17 AM · BF Blender: 2.8

Jan 9 2019

ThinkingPolygons (ThinkingPolygons) added a comment to T60358: Preferences.

@Kent Davis (mac4kent) You mean this, right? The popup can't go out of the window/cropped text etc...?

Jan 9 2019, 9:29 PM · BF Blender: 2.8
ThinkingPolygons (ThinkingPolygons) added a comment to T60335: Tooltips error when using custom keymaps.

@Brecht Van Lommel (brecht) Thanks for the clarification. But this intended behavior is a little tough to deal with. For example if I want to upgrade my keymap by changing some preference, I'd have to build everything from scratch. Quite painful.

Jan 9 2019, 8:10 PM · BF Blender: 2.8
ThinkingPolygons (ThinkingPolygons) added a comment to T60355: option "None" in the drag action menu of Transform tool behaves like "Move".

Confirmed.

Jan 9 2019, 8:03 PM · BF Blender
ThinkingPolygons (ThinkingPolygons) created T60335: Tooltips error when using custom keymaps.
Jan 9 2019, 12:14 AM · BF Blender: 2.8

Jan 8 2019

ThinkingPolygons (ThinkingPolygons) added a comment to T60331: Where did the Inputs menu go in Mac OSX?.

Are you looking for the keymap section?

Jan 8 2019, 9:13 PM · BF Blender
ThinkingPolygons (ThinkingPolygons) created T60326: Sculpting strokes not showing in LookDev / Rendered modes.
Jan 8 2019, 5:57 PM · GPU / Viewport, Sculpting and Painting, BF Blender
ThinkingPolygons (ThinkingPolygons) created T60306: Circle select "active" tool in the UV Editor is behaving as if it was a modal tool.
Jan 8 2019, 6:08 AM · BF Blender: 2.8

Jan 7 2019

ThinkingPolygons (ThinkingPolygons) created T60252: 3D View Outline Width not working.
Jan 7 2019, 4:12 AM · BF Blender

Jan 2 2019

ThinkingPolygons (ThinkingPolygons) added a comment to D4021: Setting for the polybuild tool to automatically create quads .

Very useful. Can't wait to see it included. 😃

Jan 2 2019, 4:27 AM

Dec 22 2018

ThinkingPolygons (ThinkingPolygons) created T59768: Wrong context menu in the Image Editor.
Dec 22 2018, 9:41 PM · BF Blender: 2.8

Dec 14 2018

ThinkingPolygons (ThinkingPolygons) added a comment to T59383: Left click not working when opening blend files made with Blender 2.8 Alpha.

Disable Load UI when opening the blend file.


I asked so many times for this feature to come off by default, but still....

Dec 14 2018, 8:28 PM · BF Blender
ThinkingPolygons (ThinkingPolygons) added a comment to T59350: Cannot add items from search menu to Quick/Favourites menu.

Looks more like something not yet implemented, than a bug.

Dec 14 2018, 5:42 AM · BF Blender

Dec 12 2018

ThinkingPolygons (ThinkingPolygons) awarded D4071: New Drag & Drop System [WIP] a Love token.
Dec 12 2018, 8:06 PM
ThinkingPolygons (ThinkingPolygons) created T59261: 2.8 demo file not opening "Missing DNA Block" error.
Dec 12 2018, 6:22 PM · BF Blender: 2.8
ThinkingPolygons (ThinkingPolygons) added a comment to T59219: UI: Text button cursor contrast is too low in the default theme.

I wish the cursor had it's own color setting.

Dec 12 2018, 3:19 PM · BF Blender, User Interface
ThinkingPolygons (ThinkingPolygons) added a comment to T59219: UI: Text button cursor contrast is too low in the default theme.

This is a tough one to theme, as it seems like it doesn't have a separate dedicated theme setting.

Dec 12 2018, 2:14 AM · BF Blender, User Interface

Dec 11 2018

ThinkingPolygons (ThinkingPolygons) added a comment to T55162: Blender 2.8 Blender Keymap changes.

@Campbell Barton (campbellbarton) It's showing 4 here too.

Dec 11 2018, 11:18 PM · Code Quest

Dec 8 2018

ThinkingPolygons (ThinkingPolygons) added a comment to T58963: Double Click to Loop Select not working.

Ok, I just configured my keymap and did a quick test, and yes, both features are working pretty well together. The click for "cycling" is not that slow either. I can comfortably click to cycle or double click to loop select. So there are no issues at all imo.

Dec 8 2018, 5:01 AM · BF Blender: 2.8
ThinkingPolygons (ThinkingPolygons) added a comment to T58963: Double Click to Loop Select not working.

@Campbell Barton (campbellbarton) Okay I see. Most 3d softwares have this feature yeah, but usually only for object modes or similar. I never saw this in an edit mesh situation. I'm not even sure if it's that useful in edit mode.
Double click to loop select seems far more handy than this in edit mode tho.
But even in those other apps, this feature always requires you to "click slowly" for it to work, otherwise you'll trigger the double click event.
So I guess both features can still be available in edit mode without conflicting?

Dec 8 2018, 4:30 AM · BF Blender: 2.8
ThinkingPolygons (ThinkingPolygons) added a comment to T58963: Double Click to Loop Select not working.

Sorry, but what is "selection cycling"?
Is it a very often used feature?
I can say that the double click to loop select made a lot of users happy. If there's a chance to bring this back, I'd go for it.

Dec 8 2018, 12:10 AM · BF Blender: 2.8

Dec 7 2018

ThinkingPolygons (ThinkingPolygons) added a comment to T58963: Double Click to Loop Select not working.

That's very unfortunate. This was truly a handy feature and standard in most 3D apps. I don't think it's good to have it only for the Emulate 3 Button Mouse feature.
I hope you guys decide to bring that back.

Dec 7 2018, 9:15 PM · BF Blender: 2.8
ThinkingPolygons (ThinkingPolygons) created T58963: Double Click to Loop Select not working.
Dec 7 2018, 7:45 PM · BF Blender: 2.8