- User Since
- Oct 3 2018, 12:30 AM (50 w, 5 d)
Guys please, this proposal on devtalk makes a lot of sense:
Fri, Sep 20
Confirmed. Might be related to ➞ T70095
Working fine here.
Mon, Sep 16
Sun, Sep 15
The "recents" section is still there?
Tue, Sep 10
Yes, I can confirm. It never worked, even in the sculpt branch. (Windows)
Wed, Sep 4
Mon, Sep 2
Sun, Sep 1
Sun, Aug 25
@Paul Kotelevets (1D_Inc) Hey, instances moving when changing the original object's origin is an expected behavior, even in other 3d apps. https://i.imgur.com/D0oTnrX.gif
While it would be nice to have an additional option to not move the instances, this is not an issue at all.
Should it be displayed more prominently in the header - instead of using a popover?
Sat, Aug 24
Aug 24 2019
Aug 21 2019
LOL. Clicking on a bunch of vertices one by one at a high speed is dumb imo, I'd use circle select or something else. There are much faster selection methods for this.
Whoa, that's over complicated and hidden imo. I thought it was meant to be a function of the transform tools.
Man, you have no idea how many people will be happy with this feature. Be able to directly transform the origin is a long time dream of millions. lol
Aug 20 2019
Is this functionality already in master? 🤔
@TheRedWaxPolice (TheRedWaxPolice) I agree man. (only zbrush fans would understand lol)
Aug 18 2019
Thanks for clearing things out. 👍
Aug 16 2019
+1 for single click
Aug 14 2019
@Harley Acheson (harley) To me it looks more like a color slot property. lol
IMHO, this feature "Zoom To Mouse Position" should be enabled by default for everything.
Is there any app these days that doesn't work like that by default?
Aug 12 2019
Guys, the playhead text color is still broken.
I can't change the text color of the playhead. It's not linked to anything in the themes.
Aug 9 2019
Yo @Pablo Dobarro (pablodp606) isn't this that feature you already experimented with?
Aug 5 2019
Aug 4 2019
Aug 3 2019
Aug 1 2019
Jul 31 2019
A new mode seems totally unnecessary imo. There's nothing special about retopology to have it's very own "limited" mode. This is still mesh modeling after all.
All that is need are the tools to make things easier (cuz even the polybuild tool can act as a retopo tool already), better snapping system and new mesh display modes. And that's it, no need to complicate things.
Jul 23 2019
Jul 19 2019
Jul 18 2019
@Harley Acheson (harley) Will you add an interface where the user will be able to choose which icon he wants to use in a specific editor? (as I'm seeing similar icons for the same purpose)
Jun 16 2019
Jun 11 2019
Jun 10 2019
Jun 9 2019
@gsr b3d (gsrb3d) Can something like this be also made for the icons in the toolbar?
May 29 2019
Which brushes should support vertex colors?
May 27 2019
Yeah. happening everywhere, like in this demo scene:
Maybe this issue should be high priority???
May 17 2019
Can we go back to the standards now? Clearly this idea of an extra menu didn't work.
May 16 2019
May 15 2019
@Gavin Scott (Zoot) Couldn't agree more. 🙁
May 11 2019
@Brecht Van Lommel (brecht) You can see in popular apps from adobe, cinema 4d etc, that they have separate editors for things like keymaps etc..
For example, this is photoshop:
As you can see, they are different editors and not part of the main preferences.
A revert function is not popular indeed, and actually is not that useful.
What we need is an option to turn on/off preferences autosaving, and I believe most users will not want to have this enabled by default, because blender preferences is very different from most softwares out there.
In most apps out there, things like keymap settings, addons/plugins, sometimes even themes, they usually have a separate editor each, and you save those settings separately. Usually those things are not part of the main preferences, that's why they can afford to have that preferences autosaving feature, because their preferences is not that complex, which is not the case in blender.
It would be nice if we could save the quick favorites in a separate file, so we could load it everywhere. Some apps gives you a prompt when quitting if you want to save the unsaved keymap changes, blender could do the same.
May 9 2019
@William Reynish (billreynish) And what about the playhead text color, is it linked to something else at moment as well? I can't find it.
@William Reynish (billreynish) @Jacques Lucke (JacquesLucke) It seems like this commit broke the theme text color of the vertical numbers and the playhead number text colors.
Before it used to work like this: The vertical and horizontal numbers were linked to the text color property, and the playhead text were linked to the text highlight color property.
May 7 2019
@William Reynish (billreynish) My main concern was the vertical numbers moving to the right as well, but I can see that you also got feedback from animators and you agreed to keep it on the left. So all is fine.
The vertical scrollbars in the graph editor etc, are more useful on the left. On the right they will be too far from the "action" zone. I don't think that's a good idea.
May 6 2019
Icon outlines would do the trick, I guess.
May 2 2019
I like that.
Apr 29 2019
Perhaps the default objects should not be inside a Collection?
Why hide the topbar by default? This makes things difficult for new users.
Apr 17 2019
Apr 15 2019
I hope you guys don't change it. This is next level of interaction. 👍
Apr 12 2019
@Campbell Barton (campbellbarton) Awesome. Thanks.
So If I'm using an active tool that has a custom gizmo like the extrude tool for example, it will override the transform gizmos, right?
Then if I'm running something like the inset tool which doesn't have a custom gizmo, the transform gizmo will show up?
How's the priority of this?
Awesome! I've been waiting for this since the introduction of the selection tools. 👍
Apr 3 2019
@Harley Acheson (harley) Ok, Thanks.
@Harley Acheson (harley) Are those lines themeable?
Apr 1 2019
Yeah. Those changes there destroyed the all thing, We are asking them to revert some of those changes but no luck. See here: https://developer.blender.org/D4529
Mar 27 2019
I hope to see something similar for the tools in the context menus in the future, specially for the edit mode tools. 👍
This also affects the tools that are in the right click context menus?
That's the part I'm most interest in. Currently the modal tools that are on the context menus are pretty much unusable, they should be calling the active tools as well.
Mar 25 2019
This seems very useful. 👍
@Brecht Van Lommel (brecht) Ok. I thought it was a bug because in 2.79 it displays correctly.
Mar 20 2019
Mar 15 2019
@Clément Foucault (fclem) @William Reynish (billreynish) Just a quick question.
Why can't blender really highlight only the components (vertex/edges/faces) of the mode selected, without mixing it, like the majority of the 3D apps out there?
Mar 10 2019
Disable "Outline" and this will go away.
I don't even know why this setting is enabled by default, makes no sense.
Mar 7 2019
Maybe as an option in the preferences to satisfy the Mac users.