- User Since
- Nov 30 2017, 11:35 AM (198 w, 3 d)
Tue, Sep 7
I didn't find any reports either
I specify that it is the same with EEVEE
Fri, Sep 3
Jul 21 2021
Jul 20 2021
May 5 2021
I think this issue is quite important, maybe @Brecht Van Lommel (brecht) or another dev could have a look ?
Apr 27 2021
Apr 7 2021
I was wondering, would it be possible to get this commit merged in the next LTS ( 2.83.14 ) ?
Apr 6 2021
Apr 3 2021
Yes, the behavior of the principled shader is normal. The problem is not there.
It's about render passes: The glossy color does not have the correct information. The color is already multiplied to the direct and indirect glossy, and THIS is not normal .
Mar 29 2021
Mar 27 2021
Mar 17 2021
Cycles creates motion blur on the instantiated objects that are following cloud points.
Mar 6 2021
tested on 2.81 - 2.83, it's real, all this time, insane
Oct 11 2020
same results with more step rate, with my final render settings for exemple :
it's subtle, but clearly visible
i have try with a few drivers and OS,