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TravLR (TravLR)
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User Since
Jun 2 2015, 11:53 PM (229 w, 21 h)

Recent Activity

Jun 28 2019

TravLR (TravLR) added a comment to T66162: 2.80 Eevee crashing during render.

Thanks for the reply. I've simplified the file as much as I can, removing any unnecessary models. I wish I was a developer, but sadly I'm just a creator and wasn't able to pinpoint the cause of the crash by my own means, which is why I submitted the bug. Hope this updated file can help (went from 446MB to 232MB):

Jun 28 2019, 9:53 PM · BF Blender

Jun 27 2019

TravLR (TravLR) added a comment to T66131: Dope sheet: seconds/frame numbers at top intersect when zooming in and out with mouse wheel, making them hard to read.

Please see attached. It opens to the Animation layout and you should see the issue right away.

Jun 27 2019, 12:31 AM · BF Blender
TravLR (TravLR) created T66162: 2.80 Eevee crashing during render.
Jun 27 2019, 12:28 AM · BF Blender

Jun 25 2019

TravLR (TravLR) created T66131: Dope sheet: seconds/frame numbers at top intersect when zooming in and out with mouse wheel, making them hard to read.
Jun 25 2019, 9:42 PM · BF Blender

Jun 24 2019

TravLR (TravLR) added a comment to T65918: Crash when add a any modifier to a curve.

I just tested with build 9c5d54bfaf48 (2019-06-23), and the issue appears to have been fixed. :)

Jun 24 2019, 8:28 PM · BF Blender

Jun 20 2019

TravLR (TravLR) created T65972: Crashes while enterting edit mode for joined bezier curves.
Jun 20 2019, 11:36 PM · BF Blender

May 21 2019

TravLR (TravLR) added a comment to T64900: Eevee render out of memory crash.

@Philipp Oeser (lichtwerk) , yeah I had to set the output dimensions that large because it was going to be for a 32"x97" banner, and most printers want 300dpi or more, so the quality has to be REALLY good.

May 21 2019, 7:00 PM · EEVEE & Viewport, BF Blender

May 20 2019

TravLR (TravLR) created T64900: Eevee render out of memory crash.
May 20 2019, 8:58 PM · EEVEE & Viewport, BF Blender

May 13 2019

TravLR (TravLR) added a comment to T64564: 2.80 Object's reflection disappears when object is behind another object (even when reflection is visible to camera).

Understood. Bug was a poor choice of words on my end; rather, an issue. I'm not saying I have the solution (I'm a creator, not a developer), but as a creator, it's problematic for me to design a scene and not have reflections showing realistically. I understand I'd have to use Cycles for the realism I'm looking for, but of course I'm losing the benefits of real-time rendering and the speed of Eevee. I suppose I'm asking for my cake and to eat it, too. :)

May 13 2019, 10:14 PM · BF Blender: 2.8, BF Blender
TravLR (TravLR) added a comment to T64564: 2.80 Object's reflection disappears when object is behind another object (even when reflection is visible to camera).

Be that as it may, it's unrealistic. That makes it an issue for me, personally. Ultimately, I'm saying the bug is that the viewport is displaying unrealistic reflection results, and I still feel that's a bug that should be fixed.

May 13 2019, 10:03 PM · BF Blender: 2.8, BF Blender
TravLR (TravLR) renamed T64564: 2.80 Object's reflection disappears when object is behind another object (even when reflection is visible to camera) from Object's reflection disappears when object is behind another object (even when reflection is visible to camera) to 2.80 Object's reflection disappears when object is behind another object (even when reflection is visible to camera).
May 13 2019, 8:52 PM · BF Blender: 2.8, BF Blender
TravLR (TravLR) created T64564: 2.80 Object's reflection disappears when object is behind another object (even when reflection is visible to camera).
May 13 2019, 8:50 PM · BF Blender: 2.8, BF Blender

Jan 22 2019

TravLR (TravLR) renamed T60738: Blender 2.8 won't render Freestyle lines when a collection is selected from Blender 2.8 won't render Freestyle when a collection is selected to Blender 2.8 won't render Freestyle lines when a collection is selected.
Jan 22 2019, 10:01 AM · BF Blender: 2.8, BF Blender
TravLR (TravLR) created T60738: Blender 2.8 won't render Freestyle lines when a collection is selected.
Jan 22 2019, 9:56 AM · BF Blender: 2.8, BF Blender
TravLR (TravLR) added a comment to T60362: When "Motion Blur" is turned on, materials look distorted in Viewport.

Included is a sample .blend project file (toggle either the "Screen Space Reflections" or the "Motion Blur" checkboxes in the Render settings to see example of bug):

Jan 22 2019, 2:28 AM · BF Blender
TravLR (TravLR) added a comment to T60362: When "Motion Blur" is turned on, materials look distorted in Viewport.

I'll get to work on the .blend file -- been really busy in my day job.

Jan 22 2019, 2:24 AM · BF Blender

Jan 9 2019

TravLR (TravLR) updated the task description for T60362: When "Motion Blur" is turned on, materials look distorted in Viewport.
Jan 9 2019, 9:04 PM · BF Blender
TravLR (TravLR) updated the task description for T60362: When "Motion Blur" is turned on, materials look distorted in Viewport.
Jan 9 2019, 9:04 PM · BF Blender
TravLR (TravLR) updated the task description for T60362: When "Motion Blur" is turned on, materials look distorted in Viewport.
Jan 9 2019, 9:00 PM · BF Blender
TravLR (TravLR) updated the task description for T60362: When "Motion Blur" is turned on, materials look distorted in Viewport.
Jan 9 2019, 8:58 PM · BF Blender
TravLR (TravLR) added a comment to T60362: When "Motion Blur" is turned on, materials look distorted in Viewport.
Jan 9 2019, 8:55 PM · BF Blender
TravLR (TravLR) created T60362: When "Motion Blur" is turned on, materials look distorted in Viewport.
Jan 9 2019, 8:54 PM · BF Blender

Jan 6 2019

TravLR (TravLR) added a comment to T60223: Onion skin not showing for multiple Grease pencil objects.

I see what you mean, and yes, it was my misunderstanding about some of the layout buttons to the right. This solution works way better than what I was thinking! Thanks for taking the time to look into this and replying.

Jan 6 2019, 6:19 PM · BF Blender: 2.8, BF Blender
TravLR (TravLR) added a comment to T60223: Onion skin not showing for multiple Grease pencil objects.

Here's a sample .blend file: https://www.dropbox.com/s/ydzy05q80lr0bj8/onion-skin-issue-sample.blend?dl=0

Jan 6 2019, 2:27 AM · BF Blender: 2.8, BF Blender
TravLR (TravLR) created T60223: Onion skin not showing for multiple Grease pencil objects.
Jan 6 2019, 2:16 AM · BF Blender: 2.8, BF Blender

Oct 29 2017

TravLR (TravLR) added a comment to T53004: Moving objects (G key) has broken behavior on linux/wayland.

Will these commits hit the 2.8 builds of Blender when it gets released, or will it be available in sooner builds for testing?

Oct 29 2017, 7:46 PM · Platform: Linux, User Interface, BF Blender

Oct 16 2017

TravLR (TravLR) added a comment to T53004: Moving objects (G key) has broken behavior on linux/wayland.

Back in April 20th, I reported a bug to the Wayland team regarding this issue (as instructed by the Ubuntu Google+ community -- long-time Ubuntu user). After the news of the switch to GNOME & Wayland session by default in their newest upcoming release and beyond, I immediately began testing Blender in the Ubuntu 17.10 default session. There were three major issues which made Blender rather unusable in many circumstances (See the bug I posted in Wayland bugtracker: https://bugs.freedesktop.org/show_bug.cgi?id=100740). The three issues are:

Oct 16 2017, 6:54 AM · Platform: Linux, User Interface, BF Blender

Mar 15 2016

TravLR (TravLR) added a comment to T47796: 2.77 RC2 - Material preview won't update.

@Sergey Sharybin (sergey), understood sir. I'll make sure to follow the bug reporting guidelines in the future. I'll see if I can make a project where this is reproducible and send it along. I'd appreciate if this bug can stay open until I can investigate a little deeper.

Mar 15 2016, 5:14 PM · BF Blender
TravLR (TravLR) created T47796: 2.77 RC2 - Material preview won't update.
Mar 15 2016, 12:34 AM · BF Blender

Jun 19 2015

TravLR (TravLR) added a comment to T44933: Render preview in Cycles freezes Blender 2.74 when using both GPU cores.

Understood. Appreciate the open communication. I'll test once 2.75 has officially been released to see if the problem still occurs then. :)

Jun 19 2015, 3:17 AM · BF Blender, Cycles

Jun 6 2015

TravLR (TravLR) added a comment to T44933: Render preview in Cycles freezes Blender 2.74 when using both GPU cores.

I also swapped the graphics cards around to see if perhaps one of them was defective. Even with them switched, I got the same result: choosing the bottom GPU froze Blender during render preview, but choosing the upper GPU worked fine. I know it's also not defective PCIe ports, because SLI works fine in games on the Windows side, and Blender renders using both GPU's without issue.

Jun 6 2015, 2:43 AM · BF Blender, Cycles

Jun 3 2015

TravLR (TravLR) added a comment to T44933: Render preview in Cycles freezes Blender 2.74 when using both GPU cores.

Confirmed, both final render with progressive refine checked works without issue, and setting the tile size to 1024x1024 works fine without issue. Final render doesn't seem to show any signs of problems. It's only when I use preview render in the viewport that I get the checkerboard background and Blender freezes. Mind you, this only happens when I select it to use both GPU's on my machine, or when I select the bottom GPU only. Selecting the top GPU works fine, but it cuts my rendering capability in half because I'm only using 1 of 2 GPU's in my system.

Jun 3 2015, 6:23 PM · BF Blender, Cycles
TravLR (TravLR) created T44933: Render preview in Cycles freezes Blender 2.74 when using both GPU cores.
Jun 3 2015, 12:02 AM · BF Blender, Cycles