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TravLR (TravLR)
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User Since
Jun 2 2015, 11:53 PM (189 w, 2 h)

Recent Activity

Wed, Jan 9

TravLR (TravLR) updated the task description for T60362: When "Motion Blur" is turned on, materials look distorted in Viewport.
Wed, Jan 9, 9:04 PM · BF Blender
TravLR (TravLR) updated the task description for T60362: When "Motion Blur" is turned on, materials look distorted in Viewport.
Wed, Jan 9, 9:04 PM · BF Blender
TravLR (TravLR) updated the task description for T60362: When "Motion Blur" is turned on, materials look distorted in Viewport.
Wed, Jan 9, 9:00 PM · BF Blender
TravLR (TravLR) updated the task description for T60362: When "Motion Blur" is turned on, materials look distorted in Viewport.
Wed, Jan 9, 8:58 PM · BF Blender
TravLR (TravLR) added a comment to T60362: When "Motion Blur" is turned on, materials look distorted in Viewport.
Wed, Jan 9, 8:55 PM · BF Blender
TravLR (TravLR) created T60362: When "Motion Blur" is turned on, materials look distorted in Viewport.
Wed, Jan 9, 8:54 PM · BF Blender

Sun, Jan 6

TravLR (TravLR) added a comment to T60223: Onion skin not showing for multiple Grease pencil objects.

I see what you mean, and yes, it was my misunderstanding about some of the layout buttons to the right. This solution works way better than what I was thinking! Thanks for taking the time to look into this and replying.

Sun, Jan 6, 6:19 PM · BF Blender: 2.8, BF Blender
TravLR (TravLR) added a comment to T60223: Onion skin not showing for multiple Grease pencil objects.

Here's a sample .blend file: https://www.dropbox.com/s/ydzy05q80lr0bj8/onion-skin-issue-sample.blend?dl=0

Sun, Jan 6, 2:27 AM · BF Blender: 2.8, BF Blender
TravLR (TravLR) created T60223: Onion skin not showing for multiple Grease pencil objects.
Sun, Jan 6, 2:16 AM · BF Blender: 2.8, BF Blender

Oct 29 2017

TravLR (TravLR) added a comment to T53004: Moving objects (G key) has broken behavior on linux/wayland.

Will these commits hit the 2.8 builds of Blender when it gets released, or will it be available in sooner builds for testing?

Oct 29 2017, 7:46 PM · Platform: Linux, User Interface, BF Blender

Oct 16 2017

TravLR (TravLR) added a comment to T53004: Moving objects (G key) has broken behavior on linux/wayland.

Back in April 20th, I reported a bug to the Wayland team regarding this issue (as instructed by the Ubuntu Google+ community -- long-time Ubuntu user). After the news of the switch to GNOME & Wayland session by default in their newest upcoming release and beyond, I immediately began testing Blender in the Ubuntu 17.10 default session. There were three major issues which made Blender rather unusable in many circumstances (See the bug I posted in Wayland bugtracker: https://bugs.freedesktop.org/show_bug.cgi?id=100740). The three issues are:

Oct 16 2017, 6:54 AM · Platform: Linux, User Interface, BF Blender

Mar 15 2016

TravLR (TravLR) added a comment to T47796: 2.77 RC2 - Material preview won't update.

@Sergey Sharybin (sergey), understood sir. I'll make sure to follow the bug reporting guidelines in the future. I'll see if I can make a project where this is reproducible and send it along. I'd appreciate if this bug can stay open until I can investigate a little deeper.

Mar 15 2016, 5:14 PM · BF Blender
TravLR (TravLR) created T47796: 2.77 RC2 - Material preview won't update.
Mar 15 2016, 12:34 AM · BF Blender

Jun 19 2015

TravLR (TravLR) added a comment to T44933: Render preview in Cycles freezes Blender 2.74 when using both GPU cores.

Understood. Appreciate the open communication. I'll test once 2.75 has officially been released to see if the problem still occurs then. :)

Jun 19 2015, 3:17 AM · BF Blender, Cycles

Jun 6 2015

TravLR (TravLR) added a comment to T44933: Render preview in Cycles freezes Blender 2.74 when using both GPU cores.

I also swapped the graphics cards around to see if perhaps one of them was defective. Even with them switched, I got the same result: choosing the bottom GPU froze Blender during render preview, but choosing the upper GPU worked fine. I know it's also not defective PCIe ports, because SLI works fine in games on the Windows side, and Blender renders using both GPU's without issue.

Jun 6 2015, 2:43 AM · BF Blender, Cycles

Jun 3 2015

TravLR (TravLR) added a comment to T44933: Render preview in Cycles freezes Blender 2.74 when using both GPU cores.

Confirmed, both final render with progressive refine checked works without issue, and setting the tile size to 1024x1024 works fine without issue. Final render doesn't seem to show any signs of problems. It's only when I use preview render in the viewport that I get the checkerboard background and Blender freezes. Mind you, this only happens when I select it to use both GPU's on my machine, or when I select the bottom GPU only. Selecting the top GPU works fine, but it cuts my rendering capability in half because I'm only using 1 of 2 GPU's in my system.

Jun 3 2015, 6:23 PM · BF Blender, Cycles
TravLR (TravLR) created T44933: Render preview in Cycles freezes Blender 2.74 when using both GPU cores.
Jun 3 2015, 12:02 AM · BF Blender, Cycles