- User Since
- Oct 4 2016, 9:28 AM (137 w, 17 h)
Jul 24 2017
This might not be the right place to discuss. However, I don't really understand this:
If you have added a texture to a particle (hair) system, and you hit 'Bake', you get an 'empty bake', that is a simulation doing nothing. Ignoring all fields you have added. Without any warning or notice, that you have to remove the texture again before you can get a usable result. To be more clear, you get an 'erroneous result' without any hint why. This is considered a limitation?
Jul 22 2017
Dec 3 2016
Nov 11 2016
Nov 9 2016
There may be more to this than I originally thought. I thought this was more a cosmetic feature or bug, but it indeed affects the final rendering.
Oct 30 2016
That looks exactly as I would expect it to work. Hope to see that soon in a future blender version!
Oct 28 2016
I am not able to build Blender myself, unfortunately.
Your description sounds promising, glad to see I am not the only one confused by this behavior.
Oct 21 2016
It is worse than expected.
It took me actually two hours to strip down the 700MB blend file I am currently working on to this one. I will also post another comparison picture as soon as rendering is finished.
Oct 4 2016
Probably. Sorry about that, I did search before posting.