- User Since
- Feb 9 2015, 11:55 PM (209 w, 5 d)
Feb 10 2018
Sep 15 2016
Thank you very much, Erwin!
Sep 14 2016
Any news here, Erwin? You wanted to go with B.
Jan 26 2016
Jan 13 2016
Jan 2 2016
Dec 11 2015
Thanks Erwin! Update is on the way!
Dec 10 2015
I know that my graphics card only have 128 MB.
The thing is, i hadnt any problems with former builds to go up more than 6 Mio Vertices. Sculpting also no problem!
The latest "OpenGL improvements" didnt make things better for me.
The question is why in earlier builds i could get max out of my system and now its over with only 400K vertices :(
But i think Antonis gave the answer.
Dec 8 2015
My osx version is Snow Leopard, Erwin.
As i said, i could handle 6 Millionen vertices without problems earlier with the same hardware.
version: 2.76 (sub 3), branch: master, commit date: 2015-12-06 00:22, hash: 8f12dad, type: Release
build date: 2015-12-06, 06:00:10
binary path: '/Users/def/Downloads/blender-2.76-8f12dad-OSX-10.6-x86_64/blender.app/Contents/MacOS/blender'
build cflags: -std=gnu99 -DWITH_FREESTYLE -DWITH_QUICKTIME -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk -mmacosx-version-min=10.6 -arch x86_64 -pipe -funsigned-char -ftemplate-depth=1024 -O2 -msse -msse2 -msse3 -ftree-vectorize -mssse3 -m64 -DWITH_MOD_FLUID -DWITH_MOD_OCEANSIM -DLITTLE_ENDIAN -DWITH_AVI -DWITH_OPENNL -DHAVE_STDBOOL_H
build cxxflags: -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk -mmacosx-version-min=10.6 -arch x86_64 -pipe -funsigned-char -ftemplate-depth=1024 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk -mmacosx-version-min=10.6 -arch x86_64 -O2 -msse -msse2 -msse3 -ftree-vectorize -mssse3 -m64 -DWITH_MOD_FLUID -DWITH_MOD_OCEANSIM -DLITTLE_ENDIAN -DWITH_AVI -DWITH_OPENNL -DHAVE_STDBOOL_H
build linkflags: -mmacosx-version-min=10.6 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk -arch x86_64 -m64 -fexceptions -framework CoreServices -framework Foundation -framework IOKit -framework AppKit -framework Cocoa -framework Carbon -framework AudioUnit -framework AudioToolbox -framework CoreAudio -framework OpenAL -framework QTKit
build system: SCons
Nov 27 2015
Nov 20 2015
Nov 9 2015
Oct 28 2015
Oct 26 2015
Oct 18 2015
Im on osx 10.6.8 Ati HD 2400 Imac...
OpenGLl AntiAliasing doesn't work anymore!
Mar 16 2015
Mhhh... its a pity....
So selecting "150 Edges"-loops
Mar 5 2015
Would be nice if this goes as a mesh operator first in the 2.74 trunk.
The Curve code could be commited later if someone is willing to implement this.
Feb 25 2015
Campbell, like i said, this patch is by CodeMAx, i will ask him whether he can make the addition for the curves.
Feb 20 2015
Sorry, it is a modification of the checker selct command!
Feb 13 2015
Howardt this could be also extremely useful also for the bevel-modifier!
Howardt could this be also implemented into the bevel-modifier?
For a lot of cases it would be extreme useful. Imagine a non-destructive bevel modifier in conjunction with a solidify or a screw modifier...
Feb 10 2015
Any news on this?
It would be really handy for some Mograph work....
The Boolean modifier is not so powerful as this modifier...
As bliblubli stated, the most cases the boolean modifer fails but the Bisect modifier not!
Feb 9 2015
Could this be also used as a bevel shader?