Hakan Tunc (Tunge)
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User Since
Feb 9 2015, 11:55 PM (183 w, 5 d)

Recent Activity

Feb 10 2018

Hakan Tunc (Tunge) added a comment to D3054: Cycles: random walk subsurface scattering..

Could also the base uses Oren Nayar instead of normal diffuse?

In the Principled BSDF the roughness does affects both diffuse and SSS, with higher values going to Oren-Nayar. It's not in the Subsurface Scattering node though.

Feb 10 2018, 3:07 AM
Hakan Tunc (Tunge) added a comment to D3054: Cycles: random walk subsurface scattering..

We may add anisotropy later. It's more complicated than just exposing the parameter since the adjusted mapping from albedo to scattering coefficients needs to be done as well, and I couldn't find published numbers for that. "Path Traced Subsurface Scattering using Anisotropic Phase Functions and Non-Exponential Free Flights" describes how Pixar did the fit, but gives no numbers.

Feb 10 2018, 12:36 AM

Sep 15 2016

Hakan Tunc (Tunge) added a comment to T46939: Mesh explodes and massive slowdown with VBO default on.

Thank you very much, Erwin!

Sep 15 2016, 3:05 PM · BF Blender

Sep 14 2016

Hakan Tunc (Tunge) added a comment to T46939: Mesh explodes and massive slowdown with VBO default on.

Any news here, Erwin? You wanted to go with B.
Best Regards

Sep 14 2016, 10:05 PM · BF Blender

Jan 26 2016

Hakan Tunc (Tunge) awarded D1734: Cycles: Add vector displacement option a Mountain of Wealth token.
Jan 26 2016, 2:13 PM

Jan 13 2016

Hakan Tunc (Tunge) awarded D1710: [Cloth] - New option that pushes the cloth to the surface of the object a Like token.
Jan 13 2016, 11:02 AM · Physics

Jan 2 2016

Hakan Tunc (Tunge) awarded D1699: Cycles: Add Saw option to the wave texture a Like token.
Jan 2 2016, 12:51 PM

Dec 11 2015

Hakan Tunc (Tunge) added a comment to T46939: Mesh explodes and massive slowdown with VBO default on.

Thanks Erwin! Update is on the way!

Dec 11 2015, 3:15 PM · BF Blender

Dec 10 2015

Hakan Tunc (Tunge) added a comment to T46939: Mesh explodes and massive slowdown with VBO default on.

I know that my graphics card only have 128 MB.
The thing is, i hadnt any problems with former builds to go up more than 6 Mio Vertices. Sculpting also no problem!
The latest "OpenGL improvements" didnt make things better for me.
The question is why in earlier builds i could get max out of my system and now its over with only 400K vertices :(
But i think Antonis gave the answer.

Dec 10 2015, 7:47 PM · BF Blender

Dec 8 2015

Hakan Tunc (Tunge) added a comment to T46939: Mesh explodes and massive slowdown with VBO default on.

My osx version is Snow Leopard, Erwin.
As i said, i could handle 6 Millionen vertices without problems earlier with the same hardware.

Dec 8 2015, 7:35 PM · BF Blender
Hakan Tunc (Tunge) added a comment to T46939: Mesh explodes and massive slowdown with VBO default on.

version: 2.76 (sub 3), branch: master, commit date: 2015-12-06 00:22, hash: 8f12dad, type: Release
build date: 2015-12-06, 06:00:10
platform: Darwin:64bit
binary path: '/Users/def/Downloads/blender-2.76-8f12dad-OSX-10.6-x86_64/blender.app/Contents/MacOS/blender'
build cflags: -std=gnu99 -DWITH_FREESTYLE -DWITH_QUICKTIME -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk -mmacosx-version-min=10.6 -arch x86_64 -pipe -funsigned-char -ftemplate-depth=1024 -O2 -msse -msse2 -msse3 -ftree-vectorize -mssse3 -m64 -DWITH_MOD_FLUID -DWITH_MOD_OCEANSIM -DLITTLE_ENDIAN -DWITH_AVI -DWITH_OPENNL -DHAVE_STDBOOL_H
build cxxflags: -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk -mmacosx-version-min=10.6 -arch x86_64 -pipe -funsigned-char -ftemplate-depth=1024 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk -mmacosx-version-min=10.6 -arch x86_64 -O2 -msse -msse2 -msse3 -ftree-vectorize -mssse3 -m64 -DWITH_MOD_FLUID -DWITH_MOD_OCEANSIM -DLITTLE_ENDIAN -DWITH_AVI -DWITH_OPENNL -DHAVE_STDBOOL_H
build linkflags: -mmacosx-version-min=10.6 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk -arch x86_64 -m64 -fexceptions -framework CoreServices -framework Foundation -framework IOKit -framework AppKit -framework Cocoa -framework Carbon -framework AudioUnit -framework AudioToolbox -framework CoreAudio -framework OpenAL -framework QTKit
build system: SCons

Dec 8 2015, 5:42 PM · BF Blender
Hakan Tunc (Tunge) created T46939: Mesh explodes and massive slowdown with VBO default on.
Dec 8 2015, 2:18 PM · BF Blender

Nov 27 2015

Hakan Tunc (Tunge) updated subscribers of rBc57187cc3654: Merge branch 'master' into bmesh-boolean-experiment.
Nov 27 2015, 5:20 PM
Hakan Tunc (Tunge) awarded rBc57187cc3654: Merge branch 'master' into bmesh-boolean-experiment a Like token.
Nov 27 2015, 5:20 PM

Nov 20 2015

Hakan Tunc (Tunge) awarded rB0639ba8ea58b: Cycles / Shader graph: Fallback to Sharp closures for very small roughness. a Like token.
Nov 20 2015, 5:02 PM

Nov 9 2015

Hakan Tunc (Tunge) awarded D1523: Dupli Generators a Like token.
Nov 9 2015, 12:36 PM

Oct 28 2015

Hakan Tunc (Tunge) updated subscribers of D1579: Masking: Cut Splines.
Oct 28 2015, 12:53 PM · Masking
Hakan Tunc (Tunge) awarded D1579: Masking: Cut Splines a Like token.
Oct 28 2015, 12:53 PM · Masking

Oct 26 2015

Hakan Tunc (Tunge) awarded D1501: Grab, rotate, scale with basepoint a Like token.
Oct 26 2015, 9:16 PM · User Interface, BF Blender

Oct 18 2015

Hakan Tunc (Tunge) added a comment to T46496: OpenGL Render fails on Intel-4600, with Anti-aliasing.

Im on osx 10.6.8 Ati HD 2400 Imac...
OpenGLl AntiAliasing doesn't work anymore!

Oct 18 2015, 6:39 PM · BF Blender
Hakan Tunc (Tunge) created T46529: Unwrap UV with "use subdivision modifier" does not work.
Oct 18 2015, 3:07 PM · Mesh Modeling, BF Blender: Regressions, BF Blender

Mar 31 2015

Hakan Tunc (Tunge) updated subscribers of T28386: New Compositing Nodes: Vibrance, HCL, Pixelize, Posterize, ToonAA.
Mar 31 2015, 1:05 AM · Nodes, BF Blender

Mar 16 2015

Hakan Tunc (Tunge) added a comment to T43752: Select_nth operator with pick and leave variables (after 2.74 release).

Mhhh... its a pity....
So selecting "150 Edges"-loops
manualy again...

Mar 16 2015, 2:47 PM · BF Blender: Next, BF Blender

Mar 5 2015

Hakan Tunc (Tunge) added a comment to T43752: Select_nth operator with pick and leave variables (after 2.74 release).

Would be nice if this goes as a mesh operator first in the 2.74 trunk.
The Curve code could be commited later if someone is willing to implement this.

Mar 5 2015, 7:55 PM · BF Blender: Next, BF Blender

Feb 25 2015

Hakan Tunc (Tunge) added a comment to T43752: Select_nth operator with pick and leave variables (after 2.74 release).

Campbell, like i said, this patch is by CodeMAx, i will ask him whether he can make the addition for the curves.

Feb 25 2015, 12:20 PM · BF Blender: Next, BF Blender

Feb 22 2015

Hakan Tunc (Tunge) updated subscribers of D1133: Cycles: Added support for light portals.
Feb 22 2015, 12:10 AM

Feb 20 2015

Hakan Tunc (Tunge) added a comment to T43752: Select_nth operator with pick and leave variables (after 2.74 release).

Sorry, it is a modification of the checker selct command!

Feb 20 2015, 5:35 PM · BF Blender: Next, BF Blender
Hakan Tunc (Tunge) created T43752: Select_nth operator with pick and leave variables (after 2.74 release).
Feb 20 2015, 5:31 PM · BF Blender: Next, BF Blender
Hakan Tunc (Tunge) created T43749: Polyline-support for bevel modifier.
Feb 20 2015, 3:50 PM · Modifiers
Hakan Tunc (Tunge) created T43742: Anisotropic Shader - Only base object is rendered anisotropic in a modifier chain.
Feb 20 2015, 12:29 AM · Cycles, BF Blender

Feb 13 2015

Hakan Tunc (Tunge) added a comment to rBdce59530d06c: Fix part 1 of T43239, multisegment vertex bevel on 2-edge vertices..

Howardt this could be also extremely useful also for the bevel-modifier!

Feb 13 2015, 1:15 PM
Hakan Tunc (Tunge) updated subscribers of T43239: Bevel Vertex Tool issues..

Howardt could this be also implemented into the bevel-modifier?
For a lot of cases it would be extreme useful. Imagine a non-destructive bevel modifier in conjunction with a solidify or a screw modifier...

Feb 13 2015, 12:33 AM · BF Blender

Feb 10 2015

Hakan Tunc (Tunge) added a comment to D184: Bisect Modifier.

Any news on this?
It would be really handy for some Mograph work....
The Boolean modifier is not so powerful as this modifier...
As bliblubli stated, the most cases the boolean modifer fails but the Bisect modifier not!

Feb 10 2015, 12:05 AM

Feb 9 2015

Hakan Tunc (Tunge) added a comment to D1086: Cycles: implement pointiness geometry attribute.

Could this be also used as a bevel shader?

Feb 9 2015, 11:56 PM