Page MenuHome

Mr Chocolate Bar (WillyWonka)
User

Projects

User does not belong to any projects.

User Details

User Since
Mar 18 2020, 4:35 PM (114 w, 3 d)

Recent Activity

Apr 24 2022

Mr Chocolate Bar (WillyWonka) updated the task description for T97589: Render Properties > Film > Overscan doesnt affect screen space "ambient occlusion" in Eevee..
Apr 24 2022, 3:19 PM · BF Blender, EEVEE & Viewport
Mr Chocolate Bar (WillyWonka) created T97589: Render Properties > Film > Overscan doesnt affect screen space "ambient occlusion" in Eevee..
Apr 24 2022, 3:14 PM · BF Blender, EEVEE & Viewport

Apr 13 2022

Mr Chocolate Bar (WillyWonka) added a comment to T97288: 3D View > Texture Paint > Left side bar > Tools > Options > External > Quick Edit & Apply "tints" the textures when applying an unmodified image generated by quick edit.

you have to go in flat shading to get a good result

Apr 13 2022, 12:00 AM · BF Blender, Sculpt, Paint & Texture

Apr 12 2022

Mr Chocolate Bar (WillyWonka) added a comment to T97288: 3D View > Texture Paint > Left side bar > Tools > Options > External > Quick Edit & Apply "tints" the textures when applying an unmodified image generated by quick edit.

I believe the issue lays in bpy.ops.paint.image_from_view. But I cant quite find where this operator is declared: https://github.com/blender/blender/search?q=image_from_view

Apr 12 2022, 11:08 PM · BF Blender, Sculpt, Paint & Texture
Mr Chocolate Bar (WillyWonka) updated the task description for T97288: 3D View > Texture Paint > Left side bar > Tools > Options > External > Quick Edit & Apply "tints" the textures when applying an unmodified image generated by quick edit.
Apr 12 2022, 10:56 PM · BF Blender, Sculpt, Paint & Texture
Mr Chocolate Bar (WillyWonka) updated the task description for T97288: 3D View > Texture Paint > Left side bar > Tools > Options > External > Quick Edit & Apply "tints" the textures when applying an unmodified image generated by quick edit.
Apr 12 2022, 10:56 PM · BF Blender, Sculpt, Paint & Texture
Mr Chocolate Bar (WillyWonka) updated the task description for T97288: 3D View > Texture Paint > Left side bar > Tools > Options > External > Quick Edit & Apply "tints" the textures when applying an unmodified image generated by quick edit.
Apr 12 2022, 10:41 PM · BF Blender, Sculpt, Paint & Texture
Mr Chocolate Bar (WillyWonka) updated the task description for T97288: 3D View > Texture Paint > Left side bar > Tools > Options > External > Quick Edit & Apply "tints" the textures when applying an unmodified image generated by quick edit.
Apr 12 2022, 10:39 PM · BF Blender, Sculpt, Paint & Texture
Mr Chocolate Bar (WillyWonka) added a project to T97288: 3D View > Texture Paint > Left side bar > Tools > Options > External > Quick Edit & Apply "tints" the textures when applying an unmodified image generated by quick edit: Sculpt, Paint & Texture.
Apr 12 2022, 10:38 PM · BF Blender, Sculpt, Paint & Texture
Mr Chocolate Bar (WillyWonka) created T97288: 3D View > Texture Paint > Left side bar > Tools > Options > External > Quick Edit & Apply "tints" the textures when applying an unmodified image generated by quick edit.
Apr 12 2022, 10:37 PM · BF Blender, Sculpt, Paint & Texture

Mar 19 2022

Mr Chocolate Bar (WillyWonka) added a comment to T85962: Many Nodes (Join geometry, Boolean, Object Info?) and realizing instances remove UVs (output float2, not MLoopUV)..

I don't even understand why is this a problem.
I am on the lastest 3.2 alpha so maybe there was something added that was not present before but if your goal is to export to a game engine you either want to have multiple instances of the same object wich you would make instance real or you would want everything to be joined on one mesh and you would use realize instance.
In the case of make instance real the UV are already there and in the case of realize instance you just have to go to the attributes of the object and convert them to an UVmap and it's done.

If anyone can tell me if i didn't understand the root of the problem it would be appreciated.

Mar 19 2022, 11:58 PM · Nodes & Physics, Geometry Nodes, BF Blender
Mr Chocolate Bar (WillyWonka) added a comment to T93220: EEVEE rewrite.
Mar 19 2022, 12:26 AM · EEVEE & Viewport

Mar 10 2022

Mr Chocolate Bar (WillyWonka) added a comment to T96003: Geometry nodes related severe performance penalty with file upgraded from previous version of blender - symptoms disappear after disabling and re-enabling the geometry node modifiers..

It is preferable to follow the bug report convention as described in submission template and guidelines.
So developers familiar with the template will know better where they want to look for specific information.
I will edit and description...

Mar 10 2022, 3:31 PM · BF Blender, Geometry Nodes

Feb 25 2022

Mr Chocolate Bar (WillyWonka) added a comment to T88702: Curve Deform Node.

Could I suggest adding an option for manually setting the "tilt" used by the node - *as a vector*?

Feb 25 2022, 7:42 PM · Nodes & Physics, Geometry Nodes

Feb 24 2022

Mr Chocolate Bar (WillyWonka) added a comment to T96003: Geometry nodes related severe performance penalty with file upgraded from previous version of blender - symptoms disappear after disabling and re-enabling the geometry node modifiers..

Hi, Thanks for the report. I simplified your file and I think issue is related to GN generated attributes: T93440: Viewport performance drops drastically after switching from atributte visualization to solid view
Will close this as duplicate. Feel free to comment if there is misunderstanding. I'll reopen the report in that case.

Feb 24 2022, 8:35 AM · BF Blender, Geometry Nodes
Mr Chocolate Bar (WillyWonka) awarded T93974: Color input on Geometry Nodes Modifier causes console to print "Could not find button with matching property to decorate" on each UI update. a Burninate token.
Feb 24 2022, 8:18 AM · Nodes & Physics, Geometry Nodes, BF Blender
Mr Chocolate Bar (WillyWonka) updated the task description for T96003: Geometry nodes related severe performance penalty with file upgraded from previous version of blender - symptoms disappear after disabling and re-enabling the geometry node modifiers..
Feb 24 2022, 12:48 AM · BF Blender, Geometry Nodes
Mr Chocolate Bar (WillyWonka) updated the task description for T96003: Geometry nodes related severe performance penalty with file upgraded from previous version of blender - symptoms disappear after disabling and re-enabling the geometry node modifiers..
Feb 24 2022, 12:46 AM · BF Blender, Geometry Nodes
Mr Chocolate Bar (WillyWonka) created T96003: Geometry nodes related severe performance penalty with file upgraded from previous version of blender - symptoms disappear after disabling and re-enabling the geometry node modifiers..
Feb 24 2022, 12:38 AM · BF Blender, Geometry Nodes

Feb 15 2022

Mr Chocolate Bar (WillyWonka) added a comment to T95787: Texture paint: Apply Camera Image crash when selecting a image.

Thanks @Philipp Oeser (lichtwerk) ! 👍

Feb 15 2022, 3:50 PM · Sculpt, Paint & Texture, BF Blender
Mr Chocolate Bar (WillyWonka) added a comment to T95787: Texture paint: Apply Camera Image crash when selecting a image.

Thanks for opening this as my report was closed. The sample file request slipped through my mailbox

Feb 15 2022, 2:14 PM · Sculpt, Paint & Texture, BF Blender

Feb 6 2022

Mr Chocolate Bar (WillyWonka) added a comment to T85962: Many Nodes (Join geometry, Boolean, Object Info?) and realizing instances remove UVs (output float2, not MLoopUV)..

Please dont push on this any further :V

Feb 6 2022, 9:39 PM · Nodes & Physics, Geometry Nodes, BF Blender

Feb 1 2022

Mr Chocolate Bar (WillyWonka) updated the task description for T95409: Crash when hitting Texture Paint > Side bar > Tools > Options > External > Apply Camera Image & selecting an image..
Feb 1 2022, 11:25 PM · BF Blender, Sculpt, Paint & Texture
Mr Chocolate Bar (WillyWonka) updated the task description for T95409: Crash when hitting Texture Paint > Side bar > Tools > Options > External > Apply Camera Image & selecting an image..
Feb 1 2022, 10:47 PM · BF Blender, Sculpt, Paint & Texture
Mr Chocolate Bar (WillyWonka) updated the task description for T95409: Crash when hitting Texture Paint > Side bar > Tools > Options > External > Apply Camera Image & selecting an image..
Feb 1 2022, 10:47 PM · BF Blender, Sculpt, Paint & Texture
Mr Chocolate Bar (WillyWonka) updated the task description for T95409: Crash when hitting Texture Paint > Side bar > Tools > Options > External > Apply Camera Image & selecting an image..
Feb 1 2022, 10:35 PM · BF Blender, Sculpt, Paint & Texture
Mr Chocolate Bar (WillyWonka) created T95409: Crash when hitting Texture Paint > Side bar > Tools > Options > External > Apply Camera Image & selecting an image..
Feb 1 2022, 10:22 PM · BF Blender, Sculpt, Paint & Texture

Jan 31 2022

Mr Chocolate Bar (WillyWonka) awarded T58191: Subdivision Surface modifier performance issues a Love token.
Jan 31 2022, 1:44 PM · Modeling, BF Blender, Modifiers

Jan 21 2022

Mr Chocolate Bar (WillyWonka) created T95120: [Bug] Enabling backface culling disables space_data.overlay.show_face_orientation from functioning properly, making it difficult to discover potential mistakes/face orientation issues on your model..
Jan 21 2022, 7:12 PM · BF Blender, EEVEE & Viewport
Mr Chocolate Bar (WillyWonka) added a comment to T85962: Many Nodes (Join geometry, Boolean, Object Info?) and realizing instances remove UVs (output float2, not MLoopUV)..
Jan 21 2022, 4:15 PM · Nodes & Physics, Geometry Nodes, BF Blender
Mr Chocolate Bar (WillyWonka) added a comment to rBf6888b530ac8: Attributes: add operator to convert generic attributes to other types.

Where is this new MESH_MT_attribute_context_menu supposed to be located? I cant find it anywhere in the latest alpha that I just dragged down from the build bot:

Jan 21 2022, 2:55 PM

Jan 14 2022

Mr Chocolate Bar (WillyWonka) awarded T93220: EEVEE rewrite a Like token.
Jan 14 2022, 2:32 PM · EEVEE & Viewport

Jan 2 2022

Mr Chocolate Bar (WillyWonka) changed the status of T94578: Strange alpha behaviour in the compositor, I can extaggerate alpha, but not make it less? Exclusive to alpha from Needs Information from User to Needs Triage.
Jan 2 2022, 6:38 PM · VFX & Video, BF Blender, Compositing
Mr Chocolate Bar (WillyWonka) added a comment to T94578: Strange alpha behaviour in the compositor, I can extaggerate alpha, but not make it less? Exclusive to alpha.

Task updated with the requested info.

Jan 2 2022, 6:38 PM · VFX & Video, BF Blender, Compositing
Mr Chocolate Bar (WillyWonka) updated the task description for T94578: Strange alpha behaviour in the compositor, I can extaggerate alpha, but not make it less? Exclusive to alpha.
Jan 2 2022, 6:37 PM · VFX & Video, BF Blender, Compositing
Mr Chocolate Bar (WillyWonka) closed T93750: Bug, Holding down ctrl and sculpting with a pen pressure tablet (xp-pen) results in horrible performance. as Resolved.
Jan 2 2022, 5:28 PM · BF Blender, Sculpt, Paint & Texture
Mr Chocolate Bar (WillyWonka) added a comment to T93750: Bug, Holding down ctrl and sculpting with a pen pressure tablet (xp-pen) results in horrible performance..

I spoke with xp-Pens support, turns out the issue was that the driver had to run with administrative privileges (which it was not configured to by default) - most softwares were unaffected, Blender being the only one getting the lag as a result.

Jan 2 2022, 5:27 PM · BF Blender, Sculpt, Paint & Texture
Mr Chocolate Bar (WillyWonka) created T94578: Strange alpha behaviour in the compositor, I can extaggerate alpha, but not make it less? Exclusive to alpha.
Jan 2 2022, 5:00 PM · VFX & Video, BF Blender, Compositing
Mr Chocolate Bar (WillyWonka) updated the task description for T94577: Bug - Refraction BSDF in Eevee interferes with Render properties > Film > Transparency - it blocks the transparency so to speak..
Jan 2 2022, 3:24 PM · BF Blender
Mr Chocolate Bar (WillyWonka) created T94577: Bug - Refraction BSDF in Eevee interferes with Render properties > Film > Transparency - it blocks the transparency so to speak..
Jan 2 2022, 3:24 PM · BF Blender

Dec 30 2021

Mr Chocolate Bar (WillyWonka) updated the task description for T94514: The return value of bpy.context.region_data.view_rotation doesnt update until after the script has finished running if altered mid-script..
Dec 30 2021, 10:02 PM · BF Blender, Python API
Mr Chocolate Bar (WillyWonka) updated the task description for T94514: The return value of bpy.context.region_data.view_rotation doesnt update until after the script has finished running if altered mid-script..
Dec 30 2021, 9:59 PM · BF Blender, Python API
Mr Chocolate Bar (WillyWonka) created T94514: The return value of bpy.context.region_data.view_rotation doesnt update until after the script has finished running if altered mid-script..
Dec 30 2021, 9:58 PM · BF Blender, Python API

Dec 22 2021

Mr Chocolate Bar (WillyWonka) added a comment to T93750: Bug, Holding down ctrl and sculpting with a pen pressure tablet (xp-pen) results in horrible performance..

So uhm, I bought an i9-12900K recently and updated to Win11 hoping the bug would be less apparent, uhm I just wanted to say that the experience is quite unusable even with my new configuration.

Dec 22 2021, 10:10 AM · BF Blender, Sculpt, Paint & Texture

Dec 6 2021

Mr Chocolate Bar (WillyWonka) added a comment to T93750: Bug, Holding down ctrl and sculpting with a pen pressure tablet (xp-pen) results in horrible performance..

It must be related to the same problem described in T93408: Snap performance regression at high poll rate.

Dec 6 2021, 2:21 PM · BF Blender, Sculpt, Paint & Texture
Mr Chocolate Bar (WillyWonka) added a project to T93750: Bug, Holding down ctrl and sculpting with a pen pressure tablet (xp-pen) results in horrible performance.: Sculpt, Paint & Texture.
Dec 6 2021, 1:57 PM · BF Blender, Sculpt, Paint & Texture
Mr Chocolate Bar (WillyWonka) updated the task description for T93750: Bug, Holding down ctrl and sculpting with a pen pressure tablet (xp-pen) results in horrible performance..
Dec 6 2021, 1:57 PM · BF Blender, Sculpt, Paint & Texture
Mr Chocolate Bar (WillyWonka) created T93750: Bug, Holding down ctrl and sculpting with a pen pressure tablet (xp-pen) results in horrible performance..
Dec 6 2021, 1:52 PM · BF Blender, Sculpt, Paint & Texture

Oct 22 2021

Mr Chocolate Bar (WillyWonka) added a comment to T85962: Many Nodes (Join geometry, Boolean, Object Info?) and realizing instances remove UVs (output float2, not MLoopUV)..

Somebody told me of a new "realize instances" node over in a Discord community:

Oct 22 2021, 2:11 PM · Nodes & Physics, Geometry Nodes, BF Blender

Oct 21 2021

Mr Chocolate Bar (WillyWonka) added a comment to T85962: Many Nodes (Join geometry, Boolean, Object Info?) and realizing instances remove UVs (output float2, not MLoopUV)..

No, waiting for that as well. I even asked about this on GN devtalk many times, but didn't get any response from devs regarding this (bug?).

I can confirm. Actually in the latest alpha its even worse, not you cant even apply instances at all it seems.

Oct 21 2021, 2:13 PM · Nodes & Physics, Geometry Nodes, BF Blender
Mr Chocolate Bar (WillyWonka) added a comment to T85962: Many Nodes (Join geometry, Boolean, Object Info?) and realizing instances remove UVs (output float2, not MLoopUV)..

Does the join node support UVs yet? Its rather useless to me until it does & Boolean union often destroys the geometry

Oct 21 2021, 2:00 PM · Nodes & Physics, Geometry Nodes, BF Blender

Sep 16 2021

Mr Chocolate Bar (WillyWonka) added a comment to T91294: Draw: Crash on undo after adding new texture.

Please dont forget about this one

Sep 16 2021, 11:11 AM · BF Blender (3.0), EEVEE & Viewport

Sep 8 2021

Mr Chocolate Bar (WillyWonka) added a comment to T90825: Viewport Texture Size Limit causes lags when uv editing with textured viewport on the side.

Thank you Jeroen 👍

Sep 8 2021, 10:51 AM · Sculpt, Paint & Texture, EEVEE & Viewport, BF Blender

Jul 27 2021

Mr Chocolate Bar (WillyWonka) added a comment to T73366: Asset Manager “Basics”.

Along with folders, I would also like to see an asset tagging system that's independent from folders. So you can tag each asset with an unlimited amount of tags and then search entirely by these tags, for larger databases with a large variety in assets I believe management would be easier this way.

Jul 27 2021, 12:22 PM · BF Blender (3.3), Asset Browser Project Overview, User Interface, Pipeline, Assets & I/O

Jul 14 2021

Mr Chocolate Bar (WillyWonka) updated the task description for T89853: Poor performance when UV editing with many areas/editors open at once.
Jul 14 2021, 7:48 PM · BF Blender
Mr Chocolate Bar (WillyWonka) updated the task description for T89859: Extremely poor performance when making edits in the UV editor if the UV editor is displaying a texture used in the objects assigned material..
Jul 14 2021, 7:48 PM · BF Blender
Mr Chocolate Bar (WillyWonka) updated the task description for T89859: Extremely poor performance when making edits in the UV editor if the UV editor is displaying a texture used in the objects assigned material..
Jul 14 2021, 7:45 PM · BF Blender
Mr Chocolate Bar (WillyWonka) updated the task description for T89859: Extremely poor performance when making edits in the UV editor if the UV editor is displaying a texture used in the objects assigned material..
Jul 14 2021, 7:44 PM · BF Blender
Mr Chocolate Bar (WillyWonka) created T89859: Extremely poor performance when making edits in the UV editor if the UV editor is displaying a texture used in the objects assigned material..
Jul 14 2021, 7:43 PM · BF Blender
Mr Chocolate Bar (WillyWonka) added a comment to T89853: Poor performance when UV editing with many areas/editors open at once.

Something to add is that the issue only occurs when textures are visible in the viewport - might help with figuring out whats going on

Jul 14 2021, 11:40 AM · BF Blender
Mr Chocolate Bar (WillyWonka) created T89853: Poor performance when UV editing with many areas/editors open at once.
Jul 14 2021, 10:42 AM · BF Blender

Jul 11 2021

Mr Chocolate Bar (WillyWonka) renamed T89788: "Cannot execute intersect only available using exact solver" only appears (only) when the operand type is set to "collection". Is this the intended behaviour? from "Cannot execute intersect only available using exact solver" only appears when the operand type is set to "collection". Is this the intended behaviour? to "Cannot execute intersect only available using exact solver" only appears (only) when the operand type is set to "collection". Is this the intended behaviour?.
Jul 11 2021, 2:08 PM
Mr Chocolate Bar (WillyWonka) created T89788: "Cannot execute intersect only available using exact solver" only appears (only) when the operand type is set to "collection". Is this the intended behaviour?.
Jul 11 2021, 2:08 PM
Mr Chocolate Bar (WillyWonka) created T89787: "Cannot execute intersect only available using exact solver" only appears when the operand type is set to "collection". Is this the intended behaviour?.
Jul 11 2021, 2:07 PM · Modifiers, Modeling, BF Blender
Mr Chocolate Bar (WillyWonka) added a comment to T87572: Intersect (Boolean) Exact without Self Option not working with multiple mesh islands.

If you do have the freedom of adding features as you like to the Boolean modifier. I certainly wouldnt mind if we got to see options like inset/outset (moving the area that would normally be cut out along its normal and creating an extra edge around it, so it would act kinda like edit modes inset tool).

Jul 11 2021, 11:46 AM · Modeling, BF Blender

Jun 29 2021

Mr Chocolate Bar (WillyWonka) added a comment to T89534: "Curve" modifier doesnt take modifiers *on the curve itself* into account..

Ah, thats fantastic. Im deeply in love with geoemtry nodes already :) I hope we will get to see fast booleans some day as well

Jun 29 2021, 5:48 PM · BF Blender
Mr Chocolate Bar (WillyWonka) added a comment to T89534: "Curve" modifier doesnt take modifiers *on the curve itself* into account..

Thanks for the report. However, this is actually not a bug. The confusion comes from the implicit conversion to mesh in the curve modifier stack. When you add a bevel or subdivide modifier to a curve (or any generative modifier), it is converted to a mesh.
Meshes can't be used for curve deform, so the curve that's used is the last point in the curve modifier stack that is actually a curve.

In 3.0 we are building the start of curve support in geometry nodes, there the conversion from a curve to a mesh will be explicit, so easier to reason about.

Jun 29 2021, 5:32 PM · BF Blender
Mr Chocolate Bar (WillyWonka) created T89534: "Curve" modifier doesnt take modifiers *on the curve itself* into account..
Jun 29 2021, 5:05 PM · BF Blender

Jun 18 2021

Mr Chocolate Bar (WillyWonka) added a comment to T73366: Asset Manager “Basics”.

Any chance on seeing some basic support for geometry nodes modifiers & node groups any time soon?

Jun 18 2021, 6:29 PM · BF Blender (3.3), Asset Browser Project Overview, User Interface, Pipeline, Assets & I/O

Jun 2 2021

Mr Chocolate Bar (WillyWonka) added a comment to D8445: Provide option to "preserve first edge" in mirror modifier.

However the downside has then been that mirroring & using deform modifiers have always been difficult because of the issue described here.

I feel like the real solution here is to extend face instancing to make it behave more consistently over mirroring (e.g. by computing transforms based on texture coords like I suggest above).

Benefits:

  • Only adds options where they make sense contextually: in the face instancing options
  • Improves face instancing
    • More easily visualized and edited using existing tools
    • Makes it easier to drive instances procedurally e.g. through generated texture coords
  • Provides a more natural transition to geometry nodes in the future

Downsides:

  • Patch doesn't exist yet! Although I did implement a basic prototype
  • Deciding which way round the coordinate system belongs will probably be a big discussion
Jun 2 2021, 7:58 AM · Modifiers

May 31 2021

Mr Chocolate Bar (WillyWonka) added a comment to T88708: Face instancing giving unexpected behaviour in combination with the mirror modifier and various deform modifiers.

Seems there is an abandoned branch for this already: https://developer.blender.org/D8445

May 31 2021, 4:38 PM · BF Blender
Mr Chocolate Bar (WillyWonka) added a comment to D8445: Provide option to "preserve first edge" in mirror modifier.

Would it be fair to say at this point that Geometry Nodes provide the generalized solution to this kind of problem and the old way of doing instancing will slowly go away? If so this "fix" would therefore be unnecessary.

On the other hand the same problem should be considered if creating a node that converts faces to points/instances. My recommendation would be to use the texture coordinates instead which are more easily visualized and operated upon.

May 31 2021, 4:32 PM · Modifiers
Mr Chocolate Bar (WillyWonka) updated the task description for T88708: Face instancing giving unexpected behaviour in combination with the mirror modifier and various deform modifiers.
May 31 2021, 4:25 PM · BF Blender
Mr Chocolate Bar (WillyWonka) created T88708: Face instancing giving unexpected behaviour in combination with the mirror modifier and various deform modifiers.
May 31 2021, 4:18 PM · BF Blender

Apr 30 2021

Mr Chocolate Bar (WillyWonka) added a comment to T68925: Baking workflow revamp.

Also I wrote a summary of all the features requested in https://developer.blender.org/D3203 , I also added in some suggestions of my own here:


It took me 6-7 hours to read through all of that and reflect over it and there was a lot of features being suggested several times over. There were also no concrete design suggestions that would promise an overall workable solution, so I suggest anyone considering to add some more ideas on use cases to read through either the full thread or at least my summary first to make sure it already hasn't been suggested.

Apr 30 2021, 3:56 PM · Render & Cycles, Render Pipeline
Mr Chocolate Bar (WillyWonka) updated subscribers of T68925: Baking workflow revamp.

I have a design concern about having bake materials like first proposed by @Brecht Van Lommel (brecht) , if there are some other nodes in-between the output node/bsdf node and the bake-to-texture node and the "bake material" is supposed to be able to bake other materials on the objects its assigned to, from an engineering standpoint how would the baker know what to write to the texture or any attribute representing the texture?

Apr 30 2021, 3:42 PM · Render & Cycles, Render Pipeline
Mr Chocolate Bar (WillyWonka) awarded T68925: Baking workflow revamp a Love token.
Apr 30 2021, 2:26 PM · Render & Cycles, Render Pipeline

Apr 29 2021

Mr Chocolate Bar (WillyWonka) added a comment to T68921: EEVEE baking.

Hi, Im interested in doing an attempt on implementing this, Ive been looking a little at \source\blender\draw\engines\eevee but Im struggling to figure where exactly code for a baker would go.

Apr 29 2021, 8:45 PM · EEVEE & Viewport, BF Blender
Mr Chocolate Bar (WillyWonka) awarded T68921: EEVEE baking a Love token.
Apr 29 2021, 8:40 PM · EEVEE & Viewport, BF Blender

Apr 16 2021

Mr Chocolate Bar (WillyWonka) added a comment to D10599: Geometry Nodes: Improve speed of boolean node, use multi-input sockets.

Sorry about the intrusion but it would be awesome if we got to see the fast solver with geometry nodes, the exact solver is not very useful in many situations with complex geometry (at least when realtime feedback is important) - it slows down the viewport too much.

Apr 16 2021, 6:57 PM · Geometry Nodes

Apr 8 2021

Mr Chocolate Bar (WillyWonka) added a comment to T87270: 2.93 alpha: Can no longer change the active camera from the outliner.

Hmm, did you try clicking the icons on the right?

Apr 8 2021, 10:00 AM · BF Blender

Apr 7 2021

Mr Chocolate Bar (WillyWonka) created T87270: 2.93 alpha: Can no longer change the active camera from the outliner.
Apr 7 2021, 7:24 PM · BF Blender

Apr 6 2021

Mr Chocolate Bar (WillyWonka) awarded T87189: Copy/pasting objects used in modifiers (or objects in collections used in modifiers) are not linked to the scene a Yellow Medal token.
Apr 6 2021, 1:57 PM · Core, BF Blender

Apr 4 2021

Mr Chocolate Bar (WillyWonka) updated the task description for T87189: Copy/pasting objects used in modifiers (or objects in collections used in modifiers) are not linked to the scene.
Apr 4 2021, 11:27 AM · Core, BF Blender
Mr Chocolate Bar (WillyWonka) added a comment to T87189: Copy/pasting objects used in modifiers (or objects in collections used in modifiers) are not linked to the scene.

Its worth mentioning that the objects still get pasted, so in my case here where I used the collection as a bool cutter collection this results in a bunch of ghost cutters that I cant alter, but that still cut into my mesh.

Apr 4 2021, 11:26 AM · Core, BF Blender
Mr Chocolate Bar (WillyWonka) created T87189: Copy/pasting objects used in modifiers (or objects in collections used in modifiers) are not linked to the scene.
Apr 4 2021, 11:24 AM · Core, BF Blender

Feb 25 2021

Mr Chocolate Bar (WillyWonka) added a comment to T85931: Eevee render proprties wont get appended along with the scene..

Fantastic. I can see Bastien made a fix for it already 👍

Feb 25 2021, 6:48 AM · BF Blender

Feb 24 2021

Mr Chocolate Bar (WillyWonka) added a comment to T85931: Eevee render proprties wont get appended along with the scene..

Cannot reproduce here.

Are you sure you actually switched to the appended scene after appending?

Feb 24 2021, 11:33 AM · BF Blender

Feb 23 2021

Mr Chocolate Bar (WillyWonka) created T85931: Eevee render proprties wont get appended along with the scene..
Feb 23 2021, 9:46 PM · BF Blender

Oct 22 2020

Mr Chocolate Bar (WillyWonka) added a comment to T81931: Percent even bevel width type for the bevel modifier - basic design suggestion.

If you would intend to implement this yourself, then this would be fine e.g. on DevTalk to discuss it with other developers.

Oct 22 2020, 8:07 PM · Modifiers, Modeling
Mr Chocolate Bar (WillyWonka) added a comment to T81931: Percent even bevel width type for the bevel modifier - basic design suggestion.

Is there any other way that I can present the idea to the developers?

Oct 22 2020, 7:40 PM · Modifiers, Modeling
Mr Chocolate Bar (WillyWonka) added a comment to T81931: Percent even bevel width type for the bevel modifier - basic design suggestion.

It's an interesting idea. Although I sort of feel the need for all these width options might be a sign of some other less visible design flaw in bevel. Not sure though.

Oct 22 2020, 7:32 PM · Modifiers, Modeling
Mr Chocolate Bar (WillyWonka) added a comment to T81931: Percent even bevel width type for the bevel modifier - basic design suggestion.

This sort of detailed feature request really belongs on https://blender.community/c/rightclickselect/, not here. Anyway, the policy is not to allow feature requests on the bug tracker.

It's an interesting idea. Although I sort of feel the need for all these width options might be a sign of some other less visible design flaw in bevel. Not sure though.

Oct 22 2020, 7:27 PM · Modifiers, Modeling

Oct 21 2020

Mr Chocolate Bar (WillyWonka) renamed T81931: Percent even bevel width type for the bevel modifier - basic design suggestion from Percent even bevel width type suggestion to Percent even bevel width type for the bevel modifier - basic design suggestion.
Oct 21 2020, 8:18 PM · Modifiers, Modeling
Mr Chocolate Bar (WillyWonka) updated the task description for T81931: Percent even bevel width type for the bevel modifier - basic design suggestion.
Oct 21 2020, 8:15 PM · Modifiers, Modeling
Mr Chocolate Bar (WillyWonka) updated the task description for T81931: Percent even bevel width type for the bevel modifier - basic design suggestion.
Oct 21 2020, 8:14 PM · Modifiers, Modeling
Mr Chocolate Bar (WillyWonka) updated the task description for T81931: Percent even bevel width type for the bevel modifier - basic design suggestion.
Oct 21 2020, 8:03 PM · Modifiers, Modeling
Mr Chocolate Bar (WillyWonka) created T81931: Percent even bevel width type for the bevel modifier - basic design suggestion.
Oct 21 2020, 8:00 PM · Modifiers, Modeling

Oct 19 2020

Mr Chocolate Bar (WillyWonka) added a comment to T73366: Asset Manager “Basics”.

Personally I would like to see this get merged into master as soon as its any what useable. The sooner we have anything that saves us from having to append blend files manually the better!

Oct 19 2020, 10:12 PM · BF Blender (3.3), Asset Browser Project Overview, User Interface, Pipeline, Assets & I/O
Mr Chocolate Bar (WillyWonka) awarded T73366: Asset Manager “Basics” a Love token.
Oct 19 2020, 10:06 PM · BF Blender (3.3), Asset Browser Project Overview, User Interface, Pipeline, Assets & I/O