- User Since
- Oct 12 2014, 1:52 PM (249 w, 1 d)
Thu, Jul 18
Wed, Jul 17
I suppose this can be closed now?
Mon, Jul 15
Switch to look dev mode makes the texture disappear entirely.
You must correctly configure your texture image node in Shader Editor to be able to see the painting in Look Dev or Rendered mode.
Fri, Jul 12
In 2.8 you have two "Show Emitter" options in particles tab. One under Render option and the other in Viewport Display item. For Rendered view in viewport, uncheck "Show Emitter" in Viewport Display.
Wed, Jul 10
Here's how to do it in Mint, which is not explained in Blender documentation:
Tue, Jul 9
I can not reproduce on Kubuntu Linux and GTX 960. Blender 2.8
User who reported the problem should mention here the amount of system RAM. In addition he should monitor system RAM when the problem of slowness begins to occur, to see if it is because system is starting to dump the memory in swap.
Wed, Jul 3
OK thanks. I did not know, I had tried to find documentation about it before reporting and had not found anything
Jun 13 2019
It is not your mistake.
Jun 7 2019
Here a user reported a problem that is currently solved in the latest version of master that I have compiled:
Jun 5 2019
Jun 3 2019
May 30 2019
You should check if your problem is related to Global Undo setting from the Preferences:
May 24 2019
I like the two versions for different circumstances. Could Brecht version also be added as an alternative option?
May 22 2019
I can not reproduce the problem with the .blend file above, it render faster with CPU+GPU in my system.
Tested with more recent Blender 2.8 build by myself and with last from buildbot builds. Kubuntu Linux 18.04. Intel i7-3770 and GTX 960. 430.14 drivers.
May 17 2019
May 16 2019
May 14 2019
About the check boxes for collections, I think the idea of this has been that it works like the arrange in boxes for view layers that we have in 2.79 at bottom. What I do not understand is why when you disable a collection the content disappears from outliner. I imagine that for better organization you will always want to see the content of the collections even though it is disabled. I’m not sure if grayed out the content can be confused with disabling viewport view, but perhaps there should be another way to indicate that it is disabled but without the elements disappear from outliner (strikethrough text, color change, a mark, etc). Or perhaps none of the buttons on the right should grayed out the collection/content, and reserve grayed out text only for disabled/unchecked collections and its content.
May 11 2019
How urgent is this feature?. Perhaps this could be better thought with more time, and if necessary opening a thread in devtalk forum for exchange of ideas.
May 10 2019
I personally have no problem with those duplicated icons in KDE. On the contrary, the repeated "close" cross icon in Blender and KDE title bar on the right is more inconvenient to me when cross icon is not dimmed/attenuated in blender.
May 8 2019
In my case I know what "Grease Pencil" is. Regarding what Antonio said in the first message, he apparently received complaints about what the word "grease" could mean. I may have misunderstood him.
The change of name does not seem relevant to me.
"Grease" word alone could mean one thing, but "Grease Pencil" is another. I suppose that in English there are many other cases where words can mean a thing individually, but combined something else.
You see in YouTube videos a lot of users coming to Blender thanks to the new Grease Pencil in 2.8, and they apparently have no problem with the name. They were testing Grease Pencil from very early stages of 2.8 and they did not even worry about unfinished GUI while they could enjoy Grease Pencil.
May 3 2019
Just an user here, I'm not developer. But curious.
May 2 2019
Hmm, this must be another industry standard thing I can guess.
Apr 30 2019
Hi. You see if your problem is related to this:
Apr 29 2019
I can reproduce the problem here on Kubuntu 18.04, It is laggy and choppy in 2.8.
i7-3770. GTX 960
Apr 25 2019
Hi. Do you still have the problem loading Factory Settings?
Open Blender 2.8. In "File" Menu, load Factory Settings and accept. Do the test now to see if the problem persists.
Apr 23 2019
Hi. I have no opinion about whether this is better as a new overlay option or from existing Vertex color option. What I am not sure about is how it would be better for the user, where it allows him to easily realize what he must do to be able to see Dynamic Paint result in solid mode. You remember that in 2.79 this works immediately by default without user intervention, even without having added a Vertex Color layer in the Object Data tab.
Is this about workbench Dynamic Paint visualization, right? If it is not, sorry for the misinterpretation and you can delete this comment.
Apr 19 2019
@Gavin Scott (Zoot)
You can still configure old Top Bar behavior by placing a 3D Viewport Editor up there:
Anyway I'm not sure how heavy it can be to have an extra 3D Viewport Editor there, so just in case in that editor I have disabled overlays and visibility.
On the other hand I had proposed to create a new type of Editor that only contains Tool Settings header, so that the user can place it where he/she wants to occupy horizontally the length of the screen, without having to use 3D Viewport Editor as I have done in that .blend file.
The more customization possibilities the user has, the better.
@ronan ducluzeau (zeauro) wrote:
It looks like we can only hide Tool Settings or the whole header.
Apr 16 2019
Apr 15 2019
Apr 14 2019
I have understood that pipette/color picker always takes color from screen, instead of the real color. In my opinion, this by default should take samples of the real color as it does by default "S" key in Texture Paint mode (option Sample Merged disabled).
Apr 10 2019
I'm not a developer here.
Apr 9 2019
I suppose many of the reports that have been linked to this other report, have been fixed with this commit:
Apr 2 2019
Yes, it's how it behaves in 2.79 and it's how personally I like it to work. But in 2.79, the visual feedback so that the user can realize that there are zero area faces was through face dots, which are disabled by default for 2.8.
Apparently this is also related to the thickness. Scale in Z here the selection:
To me something wrong is happening with center (face dots) in Ortho view, faces are transparent to the dots.
Even recently I thought that face dots had returned to give some kind of visual feedback, for example for zero area face, as in 2.79. But apparently it's just about this problem in Ortho view.
Apr 1 2019
From your file manager, you enter "/home/YOUR_USERNAME/.config/blender" folder (~/.config/blender). You rename there "2.80" folder, for example to "2.80-original". You try again downloading last linux build from:
Mar 29 2019
Mar 23 2019
Mar 22 2019
Do you know if Dynamic Paint should work with Rigid Body in 2.8 (LookDev or Rendered)? I'm not sure if I'm doing something wrong in 2.8 or it's not yet implemented. Here the file for 2.79:
Here are the instructions to build Blender:
Mar 21 2019
Please, write in English. You do not need good English, you can use an online translator.
When you make a report of this type, the developers request that you share a .blend file in which you can reproduce the problem. You can drag the file from your Windows file browser to the field where you write the messages here.
Please, share the exact version of Blender in which you have problems (it appears above in the splash screen), or you can share a screenshot in any case.
I am building by myself in Linux and I do not notice difference between my builds, my builds with DWITH_MEM_JEMALLOC set to Off, or buildbot builds. The performance is still worse in Linux, for example with the file that I have shared here:
I just installed Windows 7 to do the test. With today's 2.8 buildbot builds, Linux an Windows. Using this file:
There is a clear difference in favor of Windows. You open the file and without zooming, you try to make a continuous stroke with Grab brush. In Windows there are a few jumps in the movement, but in Linux directly hangs for a few seconds without showing changes.
Has any developer been able to confirm this problem? Is there any open report about it? The previous report whose link I have shared above seems to have turned into an AMD CPU problem, but I have an intel i7-3770.
By the way, disabling dyntopo, the difference in performance is also in favor of Windows 7.
I really have no idea about how Dyntopo works and I do not know why Dyntopo is much slower compared to Dyntopo disabled in this case. I have found this answer and I am not sure if that could be the explanation:
Mar 20 2019
It is not yet clear to me if the performance problem with Dyntopo happens mainly in Linux or in all operating systems.
Mar 19 2019
Just in case Matthew is referring to visualize paint result in viewport (solid/workbench), I understand that it has not yet been implemented:
Mar 18 2019
Thanks for pointing to those similar reports.
I clarify that I do not intend to subsurf to give good results in this mesh, but I think Blender should not hang in that way (at least it does not in 2.79)
Mar 6 2019
Feb 25 2019
Dec 18 2018
Hi. I did not know there was a report about this when I reported mine. Maybe it's related/duplicated:
Dec 9 2018
Is there an optional way for "Active Tool & Workspace Settings" tab to display all the Brushes in the different modes that Brushes are used?
Dec 8 2018
Dec 6 2018
Yes, I know that pink color is the normal behavior when a texture is missing. But in this case texture is packed in .blend file. It's a refresh/viewport update problem when open de file. You only need to modify something in Material so that it correctly appears in viewport.
Hmm, he's using Material slot. I'm not sure now, as I remember blender 2.79 in these cases open the file with the material Color, not pink.
Here a simple file with packed texture:
It still opens pink by default and you have to make some change in material that viewport updates when opening file. I can be wrong, Texture Paint in Blender always confuses me a lot
Apparently yes, I mentioned the link of that report in message above.
The first problem is related to that report, user did not save images. It is not a bug, it is a design problem. The second problem is user problem (brush strength=0).
But I am surprised that no one here mentions the problem that when you open the .blend file, the texture is not refreshed correctly in viewport (it looks pink) until you make some change in material (Nodes or from Properties editor). Maybe a Linux problem only?
Dec 5 2018
For developers: after reloading packed Untitled.png image from Image Texture node for it to be shown in 3D View, you take several color samples with "S" key in different parts from the front. You will notice that sometimes the color sampled is the front color (blue) and sometimes the one from the back (red)
While developers discover why images are not loaded again when opening .blend file to be shown in 3D View editor, if you want to continue working on your project you from Shader Editor you reload the image in Image Texture node from left dropdown menu, or make some modification in Material tab.
Also note that in the .blend file you have Strength=0 for the brush.
Dec 3 2018
This is enabled by default here, you try with a new scene. You must have disabled it accidentally or while you were experimenting.
As I mentioned, Top Bar while you are in Particle Edit mode. Also in the first tab of Properties Editor.
It is a Children settings thing. You can see Children while Particle Edit. In Particle Edit mode look for the option in first tab of Properties Editor.
You have Deflect Emitter disabled in that file. Enable it and configure Distance.
I can not find the .blend file that you say you have shared.
Daniel. Great! Good to know. Thank you.
Charlie Jolly. Oh, I can see. Sorry for the misunderstanding and thanks to all of you.
I am testing the patch and it looks very good. Thank you.
I do not know if you know MyPaint and Lines and Curves tool (or continuous lines and curves tool). I am missing here the possibility of changing the position and curvature of the curve, as Shift key works in MyPaint. I'm not sure if I can put the link here, but MyPaint wiki explains it well. Perhaps those modifications are planned to do it in Edit or Sculpt mode with GP, and not while curve is drawn? It would be nice to be able to modify these things of the curve while you draw in Draw mode, but anyway it looks good as it is now.
Dec 1 2018
Is there a technical reason about why "Compress" option is not enabled by default when you save a .blend file? Slow hardware maybe? I do not think people can use very slow computers with Blender 2.8 anyway.
The option seems to greatly reduce the size even for eevee scenes with baked indirect lighting.
Nov 5 2018
Ctrl is not really Subtract in sculpt mode. Ctrl does the opposite of the selected brush mode you have. If you are in brush Subtract mode, then Ctrl add.
What I think (not sure) we are missing is the possibility of assigning a shortcut to an Add/Subtract toggler to change the mode without having to permanently keep pressing a key, and probably if it were possible I would assign Alt to that toggler (or Alt+something).
Nov 4 2018
Nov 3 2018
OK, I see. Thank you.
Some opensource Photo RAW editor uses a soft light gray line in the outline of the curve, it draws Grid in dark gray. As here in Blender the grid is light gray, maybe a curve outline in some dark color helps better visualization?
Erick, Apparently the change was reverted in experimental-build and it is no longer there. You apply the last patch from D3617 on 2b62531 Base.
Nov 1 2018
This is surely a problem related to drivers. You update your graphics drivers to the latest version. Then you try configuring your drivers in this way:
Oct 31 2018
@carlos (c17vfx) wrote:
it always happens that the selected object is hooked to the cursor
for "left click" key map
We not only have infinite possibilities of collections, but also sub collections. In my opinion, the best way to manage them quickly is with a hotkey + numpad. It would also be ideal if developers could achieve a method to visualize better position number of collections in the outliner stack.
Oct 29 2018
Oct 23 2018
Oct 10 2018
If you are referring to Grab and not to Move, there is a MMB and Shift-MMB shortcut for constraint/lock to axes and plane after you start grabbing. If you "enable" Release Confirms (I think that is what you are really proposing) it becomes very difficult to use that feature with mouse, and almost impossible with usual mapping in graphics tablets.
Oct 9 2018
I see, William. I hope that devs can make LMB work well without major problems.
The only 3D software I know and use is Blender 3D. I really do not have problems with RMB to select. But I really wish that LMB is established by default only to stop listening to complaints and whining about it, and that finally Blender development will focus once and for all on features and performance that is what really matters and what attracts new users.
I have seen many new users enthusiastically testing Blender 2.8 for first time because of Eevee and Grease Pencil, even with Blender still having an unfinished UI at all. Features and performance is what really attracts users.
Sep 25 2018
William, It's just what I show in the Blender Artists forum video, about how Wireframe 2.79 behaves in Object and Edit mode. Anyway now I think I remember that you said in another entry that we could configure Presets of different combinations of Overlays and Shading. So I guess we could configure a simple shortcut to, for example, Wireframe + X-Ray at the same time in a single custom preset to quick access. So the point that I was trying to point out here, would have solved with those custom presets, and I have nothing to complain about what I had pointed out before here.