- User Since
- Oct 12 2014, 1:52 PM (366 w, 5 d)
Sat, Oct 16
Tue, Oct 12
@William Leeson (leesonw) , With that setup node I find that it renders differently with CPU or GPU also with Checker texture:
I have found that the problem is also reproducible with Wave Texture, do I need to create a different report?
Sun, Oct 10
@Philipp Oeser (lichtwerk) Sorry for the late response.
Thu, Oct 7
Wed, Oct 6
You need to have intel drivers installed, which I don't know is available for that GPU in Windows 10.
Sep 23 2021
Sep 21 2021
Sep 20 2021
Sep 7 2021
Aug 20 2021
Aug 19 2021
Aug 5 2021
Jul 28 2021
Jul 24 2021
I wonder if now that this is inside Master we can now report graphical/GUI problems here in the bug tracker.
Jul 22 2021
Jul 21 2021
Jul 6 2021
Jun 29 2021
May 31 2021
May 28 2021
May 20 2021
May 6 2021
May 2 2021
May 1 2021
Apr 20 2021
@Florian Kamenz (HEYPictures) , Did you try the version of the nvidia driver @jw (jw) are using or an even newer version?
You write here the versions of the driver that you are testing and with which you still reproduce the problem.
Apr 19 2021
@Metin Seven (MetinSeven) : OK, thank you.
Regarding "When we have the list nailed down, we will do a community call for assets, so that we can go ahead and collect high quality assets."
Apr 17 2021
@Christophe Leyder (shotalot) , Does that mean that you can reproduce the problem with the .blend file on the first post of the report? What is your graphics card?
There is a problem that could be similar to this with RTX cards in Windows, but it is a report related to Volumetrics, so I am not sure:
Apparently you made the report from an unsupported build of Blender.
From what I had understood with the comment you made in another report the problem you have could also be reproduced with latest 2.93.0 beta buildbot build.
@Dustin Bowser (bowserlm), Please, you open a new report. You do it from Blender so it collects information from your system and hardware. From Blender "Help" menu, "Report a bug". Share that .blend file and video with developers.
Apr 16 2021
@Dustin Bowser (bowserlm), Can you reproduce the problem with the shared .blend file on the first post of the report? If not, what is the .blend file where the problem can be reproduced?
Apr 5 2021
Mar 31 2021
Mar 23 2021
@Clément Foucault (fclem) , Thanks for the fix, it solves most of the problem. Just to mention just in case, that even with the fix in certain circumstances (it may depend on the amount of geometry of the mesh and the angle of the view) small fireflies/artifacts may still appear at the edges. For example here (it is more noticeable in the final render image)
Mar 2 2021
Mar 1 2021
Feb 23 2021
Feb 22 2021
Feb 21 2021
Feb 16 2021
I have tried with a completely different Linux installation and the problem is also reproducible (Kubuntu 20.04 and Kubuntu 18.04). Blender 2.93 (c53022768b13)
I'm going to give it a try, but I'm not sure if this commit is related to the problem.
Feb 15 2021
Hi. I still have the problem. Maybe you manually set RMB selection from Blender Preferences > Keymap? By setting it manually, RMB works correctly again.
Feb 13 2021
I have done a couple of tests renaming the 2.93 folder in /home/USER/.config/blender. The first time I launch Blender 2.93 with empty configuration, if I configure RMB selection in splash screen then RMB works correctly. In another test with empty configuration again, if I select to copy previous 2.92 configuration (which was configured with RMB to select), then RMB does not work and Blender acts as LMB to select. This problem only in recent Blender 2.93 builds.
Feb 12 2021
Feb 7 2021
I think my report is a duplicate of this other report:
Feb 5 2021
Jan 28 2021
Jan 23 2021
Anyway that addon is deprecated. It had been designed for old nvidia hardware and old Blender, we didn't even have hybrid CPU+GPU render back then. I'm not sure if that addon should still be included in Blender.
Jan 22 2021
If this is a limitation, then something would have to be done to make the Optix GPU + CPU Hybrid render give similar/compatible results in tiles? Limit CPU to the same GPU OptiX capabilities when OptiX hybrid render is used? I think @Brecht Van Lommel (brecht) has done something like that for volumetrics for CPU and GPU.
Jan 21 2021
The user has an intel iGPU. I'm not sure how to get information in Windows about which graphics driver is being used and if that might be related to the problem.
Ah, that's right, with Denoising Data here hybrid render with default cube does not finish, it hangs and I can't cancel render either.
Jan 20 2021
Oh I understand. But no, I can't make it crash here. Using CUDA V10.1.105 to build.
Hi. I cannot reproduce in latest Blender from master built by myself ( Linux, Nvidia 460.32.03, Blender c07c110467ca, OptiX 7.2.0)
But maybe I'm confused with the steps you mention. Title says Optix+CPU and description CUDA+CPU. Anyway here it works with CUDA or OptiX and Progressive Refine in my tests.
Jan 19 2021
For any Windows user who wants to report this old problem to nvidia, you will see the two options below in the link:
Jan 18 2021
Jan 16 2021
Just out of curiosity, has anyone reported this to nvidia?
This is apparently an nvidia driver for Windows bug
Jan 15 2021
Hi @Patrick Mours (pmoursnv) , I dare to quote you since there are already several reports similar to this and because 2.92 is beta now:
But do you have Denoising enabled in Render tab in properties panel?
In reports it is important that you share a .blend file where you can reproduce the problem, no matter how simple that scene is.
Jan 14 2021
Here my test on Linux, same Blender build. GTX 960
Jan 13 2021
If from Debug menu I set "CUDA Streams = 10" the number of empty tiles changes some times:
Thank you. I have edited the previous message.
Ok I'll do it. But first I would like to know why when I open Blender in the terminal or in the log, confidential information such as my email address, user and username appears. I am opening blender without being logged into any blender site, and I have also downloaded blender without being logged into any blender site. How does Blender collect that information? The information shown seems to be from my old gmail account that I was registered with here, so I'm really confused.
The latest version I know of that works without problems is 2.91.0. From master in versions prior to January 5 the file Crash Blender, this before this Fix:
Jan 12 2021
Jan 11 2021
Dec 4 2020
Nov 29 2020
In current Master/2.92 with the file "displace-normals-bug.blend", in Rendered View if I choose "Displacement and Bump" in material tab I get a Blender Crash. There is no crash log in /tmp folder.
Linux, GTX 960
Nov 27 2020
Nov 26 2020
I'm not sure if the following can influence render times according to Blender version (since it is also something related to CPU work).
Nov 21 2020
In the Blenderartists forum I was the one who recommended Artur to open this entry, but then I found that this was already reported and possibly the same problem:
Nov 20 2020
Yes, it is still reproducible with Multires. You can use a cone or a cylinder as a base mesh.
Nov 10 2020
Nov 8 2020
You can download official portable versions from here:
I guess if this is a bug, then it won't be fixed in 2.82 anyway. You should test if the problem still occurs in Blender 2.83 LTS:
Nov 4 2020
I cannot reproduce the problem (crashes) here on Linux, GTX 960 (455.28). Blender 2.92 Alpha (master)