Yegor (Yegor)
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User Since
May 12 2014, 7:23 PM (144 w, 6 d)

Recent Activity

Sat, Feb 18

Yegor (Yegor) created T50719: Memory consumption indicator won't reset (incremented instead) to zero while re-rendering on two video cards.
Sat, Feb 18, 6:32 PM · BF Blender

Tue, Feb 14

Yegor (Yegor) added a comment to T50662: 2.78b became slower on render and more vram consuming.

Sorry about that. Here's the file{F485171}

Tue, Feb 14, 11:29 AM · BF Blender
Yegor (Yegor) added a comment to T50662: 2.78b became slower on render and more vram consuming.

Oh man, after digging a while, i've found it!

Tue, Feb 14, 1:24 AM · BF Blender

Sun, Feb 12

Yegor (Yegor) created T50662: 2.78b became slower on render and more vram consuming.
Sun, Feb 12, 5:16 PM · BF Blender

Thu, Feb 9

Yegor (Yegor) added a comment to T40465: Sculpting multi-res has artifacts: grabbing between different levels.

It still occurs, but Apply Base solves it. I think it should be marked as a todo.

Thu, Feb 9, 5:16 PM · BF Blender

Fri, Feb 3

Yegor (Yegor) created T50587: Hair system, pick random from dupligroup leads to a huge viewport performance drop.
Fri, Feb 3, 4:13 PM · OpenGL / Gfx, BF Blender

Sep 25 2016

Yegor (Yegor) created T49451: Units parameter resets to previous value.
Sep 25 2016, 9:27 PM · BF Blender
Yegor (Yegor) added a comment to T49431: Adaptive subdiv tears mesh apart along uv seams.

It surely is experimental, but it's a huge game changer, and I just can't wait to use it throughout my projects. That's why i'm testing and reporting issues so bad:) And many people already treat it as a killer feature and make reviews, such as Andrew Price.
Anyways, thank you for your hard work!

Sep 25 2016, 2:12 AM · Cycles

Sep 23 2016

Yegor (Yegor) added a comment to T49431: Adaptive subdiv tears mesh apart along uv seams.

Oh, that's a shame. It makes adaptive subdiv useless, unless you don't use uv subdivision across all of your objects while sculpting and texturing, which is not a common practice. Or you just don't have uv seams

Sep 23 2016, 7:36 PM · Cycles
Yegor (Yegor) added a comment to T49431: Adaptive subdiv tears mesh apart along uv seams.

Here's one more evidence.
It looks like adaptive subdiv doesn't smooth uv's borders at all. The texture has a perfect white circle and it should look like on the left cylinder.

Sep 23 2016, 6:20 PM · Cycles
Yegor (Yegor) created T49431: Adaptive subdiv tears mesh apart along uv seams.
Sep 23 2016, 2:58 AM · Cycles

Sep 5 2016

Yegor (Yegor) added a comment to T49257: Alembic import. Normals are wrong where three edges meet while adaptive subdiv.

Yes, Kevin, it happens only on the imported object, not on the generated inside Blender. And on 1.0 it disappears visually, but it still there, obviously.

Sep 5 2016, 6:42 PM · BF Blender
Yegor (Yegor) created T49257: Alembic import. Normals are wrong where three edges meet while adaptive subdiv.
Sep 5 2016, 3:01 PM · BF Blender
Yegor (Yegor) edited the description of T49256: Renders imported obj each face separately while adaptive subdiv.
Sep 5 2016, 2:46 PM · BF Blender
Yegor (Yegor) edited the description of T49256: Renders imported obj each face separately while adaptive subdiv.
Sep 5 2016, 2:45 PM · BF Blender
Yegor (Yegor) edited the description of T49256: Renders imported obj each face separately while adaptive subdiv.
Sep 5 2016, 2:44 PM · BF Blender
Yegor (Yegor) created T49256: Renders imported obj each face separately while adaptive subdiv.
Sep 5 2016, 2:41 PM · BF Blender

Aug 26 2016

Yegor (Yegor) added a comment to T49167: Adaptive subdivision dicing normals (?) error.

Oh great! Thank you!

Aug 26 2016, 10:48 PM · BF Blender
Yegor (Yegor) added a comment to T49167: Adaptive subdivision dicing normals (?) error.

Well, this is embarrassing. I can not reproduce this behaviour anymore on a new object or in a new file. But this file still has the issue, and it's something with this exact object. If you create another one and link the same material it renders fine, but if you copy the broken one, or copy the mesh and separate it into another object it will have the issue still.

Aug 26 2016, 9:38 PM · BF Blender
Yegor (Yegor) added a comment to T49167: Adaptive subdivision dicing normals (?) error.

Looks like it works correctly on Centos, Nvidia Titan, driver version 361.28, glibc211

Aug 26 2016, 1:38 PM · BF Blender
Yegor (Yegor) edited the description of T49167: Adaptive subdivision dicing normals (?) error.
Aug 26 2016, 1:37 PM · BF Blender
Yegor (Yegor) edited the description of T49167: Adaptive subdivision dicing normals (?) error.
Aug 26 2016, 1:35 PM · BF Blender
Yegor (Yegor) created T49167: Adaptive subdivision dicing normals (?) error.
Aug 26 2016, 2:42 AM · BF Blender

Mar 28 2016

Yegor (Yegor) created T47977: Multiple change of dimensions doesn't work properly.
Mar 28 2016, 1:40 PM · BF Blender

Feb 13 2016

Yegor (Yegor) added a comment to T47232: Undo in sculpting mode slows down viewport drastically with hires mesh.

You guys are really great!

Feb 13 2016, 9:49 AM · Sculpting and Painting, BF Blender

Feb 7 2016

Yegor (Yegor) added a comment to T47232: Undo in sculpting mode slows down viewport drastically with hires mesh.

Tried all the approaches you've recommended. Still the same.
All the variants of the User Preferences gave no results.
The --factory-startup gave no results.
Nvidia driver is set to max performance with no V-sync. Version 340.96. Updated to 352.79 from repo. Still the same.
Tried software mode and it showed no drop of performance, yes. But i think it's not the driver-only issue, but the way blender works with the driver. Because:

Feb 7 2016, 9:53 PM · Sculpting and Painting, BF Blender

Jan 28 2016

Yegor (Yegor) updated subscribers of D909: Vector Transform node support for GLSL mode and the internal renderer.
Jan 28 2016, 8:31 PM · BF Blender: Next

Jan 26 2016

Yegor (Yegor) added a comment to T47232: Undo in sculpting mode slows down viewport drastically with hires mesh.

I'm confirming the bug is in the latest build from https://builder.blender.org/download/

Jan 26 2016, 8:22 PM · Sculpting and Painting, BF Blender

Jan 25 2016

Yegor (Yegor) created T47232: Undo in sculpting mode slows down viewport drastically with hires mesh.
Jan 25 2016, 1:12 AM · Sculpting and Painting, BF Blender

May 5 2015

Yegor (Yegor) created T44611: Sculpting make multires link bug.
May 5 2015, 6:28 PM · BF Blender

Apr 14 2015

Yegor (Yegor) added a comment to T44387: Cycles true memory consumption.

Thanks a lot for the answer. That does make sense now.

Apr 14 2015, 3:03 PM · Cycles, BF Blender
Yegor (Yegor) added a comment to T44387: Cycles true memory consumption.

Well, and CPU rendering consumes 1 gig less memory (in this case)

Apr 14 2015, 1:28 PM · Cycles, BF Blender
Yegor (Yegor) added a comment to T44387: Cycles true memory consumption.

It's only related to GPU rendering. CPU rendering shows the same memory consumption

Apr 14 2015, 1:24 PM · Cycles, BF Blender
Yegor (Yegor) added a comment to T44387: Cycles true memory consumption.

Forgot the file
memory_consumption_issue.blend

Apr 14 2015, 1:17 PM · Cycles, BF Blender
Yegor (Yegor) created T44387: Cycles true memory consumption.
Apr 14 2015, 1:16 PM · Cycles, BF Blender

Jul 4 2014

Yegor (Yegor) reopened T40944: vertex paint non-painted triangles bug as "Open".
Jul 4 2014, 1:47 AM · BF Blender

Jun 2 2014

Yegor (Yegor) reopened T40468: Network render: fluid domain remains a box as "Open".
Jun 2 2014, 7:41 PM · BF Blender
Yegor (Yegor) added a comment to T40166: Dupligroup made out of a linked file object do not render on network..

Packing libraries did the trick! Thanks a lot!

Jun 2 2014, 7:15 PM · BF Blender
Yegor (Yegor) reopened T40465: Sculpting multi-res has artifacts: grabbing between different levels as "Open".
Jun 2 2014, 6:20 PM · BF Blender

May 15 2014

Yegor (Yegor) added a comment to T40166: Dupligroup made out of a linked file object do not render on network..

Please, confirm the bug. It's quite crucial for complex simulation projects with object instancing using.

May 15 2014, 12:12 PM · BF Blender

May 13 2014

Yegor (Yegor) added a comment to T40166: Dupligroup made out of a linked file object do not render on network..

Sorry for that. Here they are. Two files, one of them is the reference for another (network_render_test.blend is the main one). And i'm rendering using "network render" with Cycles (render farm - to clarify), not just on the other machine on network. The linkage is relative.
network_render_reference_test.blend
network_render_test.blend

May 13 2014, 10:49 AM · BF Blender

May 12 2014

Yegor (Yegor) reopened T40166: Dupligroup made out of a linked file object do not render on network. as "Open".
May 12 2014, 7:41 PM · BF Blender