Page MenuHome

Yegor (Yegor)
User

Projects

User does not belong to any projects.

User Details

User Since
May 12 2014, 7:23 PM (284 w, 1 d)

Recent Activity

Thu, Oct 10

Yegor (Yegor) added a comment to T58473: Multires: changes not smoothly propagated from low to high, for example with apply base.

Ok, I can see the statement, but not the answer why it's a bad design (except that it's automatic in ZBrush).

Thu, Oct 10, 3:12 PM · Blender Studio, BF Blender
Yegor (Yegor) added a comment to T58473: Multires: changes not smoothly propagated from low to high, for example with apply base.

I agree, that the base mesh should stay intact, at least as an option. I don't see why non-automatic way can interfere with a serious sculpt work.
All we need is stable and correct work of the multires modifier.

Thu, Oct 10, 3:01 PM · Blender Studio, BF Blender

Mon, Oct 7

Yegor (Yegor) added a comment to T66529: [Cycles] Motion Blur of fast rotating objects "randomly" glitches.

Pablo suggested poking. So i'm poking :) Increasing motion blur steps doesn't help.

Mon, Oct 7, 6:39 PM · Cycles, BF Blender

Sun, Oct 6

Yegor (Yegor) added a comment to T70581: Ctrl+Shift+Click on a node does't work if the node is already selected (Link Viewer, Node Wrangler).

Yes, found that too. It doesn't cycle through the outputs because ctrl_shift_click doesn't work on selected node at all. If you take an unconnected node, select it and ctrl_shift_click it - nothing happens.

Sun, Oct 6, 1:29 PM · User Interface, BF Blender, Add-ons

Fri, Oct 4

Yegor (Yegor) updated the task description for T70530: Prerender phase memory consumption twice as big compared to 2.79 with subdiv modifier.
Fri, Oct 4, 5:04 PM · BF Blender
Yegor (Yegor) updated the task description for T70530: Prerender phase memory consumption twice as big compared to 2.79 with subdiv modifier.
Fri, Oct 4, 5:03 PM · BF Blender
Yegor (Yegor) created T70530: Prerender phase memory consumption twice as big compared to 2.79 with subdiv modifier.
Fri, Oct 4, 4:47 PM · BF Blender

Wed, Sep 25

Yegor (Yegor) added a comment to T69591: Smooth modifier brakes the mesh when factor and repeat parameters exceed some values.

Ok, fair enough

Wed, Sep 25, 8:59 PM · BF Blender

Sep 18 2019

Yegor (Yegor) added a comment to T69901: Hit undo and it crashes. May be related to an empty as image..

Yes, the nowadays latest build is rock solid, couldn't crash it. But the latest on the moment of posting was crashing as hell.
I suppose it fixed itself yay! This is how it works, right? :)
Thank you for your time.

Sep 18 2019, 1:23 PM · BF Blender

Sep 15 2019

Yegor (Yegor) updated the task description for T69901: Hit undo and it crashes. May be related to an empty as image..
Sep 15 2019, 1:08 PM · BF Blender
Yegor (Yegor) created T69901: Hit undo and it crashes. May be related to an empty as image..
Sep 15 2019, 1:00 PM · BF Blender

Sep 11 2019

Yegor (Yegor) created T69760: Dirty vertex color applies to a paint mask if you change the highlight angle option afterward and paint mask were applied previously and it's disabled atm.
Sep 11 2019, 6:36 PM · BF Blender

Sep 10 2019

Yegor (Yegor) created T69714: Outliner: Delete or X key don't work on objects.
Sep 10 2019, 2:01 PM · BF Blender

Sep 6 2019

Yegor (Yegor) created T69591: Smooth modifier brakes the mesh when factor and repeat parameters exceed some values.
Sep 6 2019, 5:46 PM · BF Blender

Sep 5 2019

Yegor (Yegor) created T69562: Manipulating saturation of colors via HSV or RGB curves shifts HUE.
Sep 5 2019, 10:41 PM · Compositing, Render & Cycles, BF Blender
Yegor (Yegor) added a comment to T69549: Eyedropper is not colormanaged hence gives incorrect result and useless.

Oh, you are right! That was my mistake. Close that.

Sep 5 2019, 9:56 PM · BF Blender
Yegor (Yegor) created T69549: Eyedropper is not colormanaged hence gives incorrect result and useless.
Sep 5 2019, 5:52 PM · BF Blender

Sep 4 2019

Yegor (Yegor) added a comment to T66529: [Cycles] Motion Blur of fast rotating objects "randomly" glitches.

I can confirm, And while it's not that noticeable on a plain spinning object, it's very bad on an animation like this:

Sep 4 2019, 2:21 PM · Cycles, BF Blender
Yegor (Yegor) created T69488: Hair particles: hair particle rekey disolves the hair, then crashes Blender.
Sep 4 2019, 1:57 PM · Nodes & Physics, BF Blender
Yegor (Yegor) created T69487: Hair particles: cannot delete hair particles in particle edit mode until you comb it.
Sep 4 2019, 1:33 PM · Nodes & Physics, BF Blender

Sep 3 2019

Yegor (Yegor) updated the task description for T69452: Hair particles: 'Use modifier Stack' option removes all hair if particles have been added or removed in particle editmode.
Sep 3 2019, 6:56 PM · Nodes & Physics, BF Blender
Yegor (Yegor) created T69452: Hair particles: 'Use modifier Stack' option removes all hair if particles have been added or removed in particle editmode.
Sep 3 2019, 6:51 PM · Nodes & Physics, BF Blender

Sep 1 2019

Yegor (Yegor) added a comment to T49431: Missing smooth (face-varying) UV subdivision..

I've tried it in 2.81 and seems like this bug is gone. Is it?

Sep 1 2019, 11:39 PM · BF Blender, Cycles

Aug 29 2019

Yegor (Yegor) added a comment to T69288: Release confirms setting affects the node editors.

I just tried Release Confirms OFF and it feels completely wrong :) even in node editors. Some tools might have a checkbox for 3D views and 2D views but it could get confusing to differentiate users desired behaviour in graph editors vs node editors vs text editors (what about orthographic views?)
I'd vote for leaving it on by default personally.

Aug 29 2019, 2:45 PM · User Interface, BF Blender
Yegor (Yegor) added a comment to T69288: Release confirms setting affects the node editors.

Yes, i meant the unchecked box behavior.

Aug 29 2019, 1:30 PM · User Interface, BF Blender
Yegor (Yegor) created T69288: Release confirms setting affects the node editors.
Aug 29 2019, 1:10 PM · User Interface, BF Blender

Aug 19 2019

Yegor (Yegor) added a comment to T56497: (Dyntopo) Snake hook sculpt brush slips off and affects the part of the mesh behind.

Is this the issue with the Snake Hook slipping instead of holding onto the mesh?
B 2.79 - Snake hook works as expected.

B 2.8 Release - Snake Hook slips and doesn't hold on anymore.

blender-2.81.0-git.10001d909905-windows64 - Snake Hook still has the issue

Aug 19 2019, 12:47 PM · Sculpt, Paint, Texture, BF Blender

Aug 18 2019

Yegor (Yegor) added a comment to T68469: Mean crease interaction is very slow with subdiv modifier.

By the way, not only that. A couple of subdivisions can lag a lot while mesh editing. 2.79 doesn;t suffer from that. A lot of people complain about subdiv performance on editing.
Don't know if it's related, but seems so.

Aug 18 2019, 11:30 PM · BF Blender

Aug 14 2019

Yegor (Yegor) created T68664: Object disappeares with the mask modifier if there is no vertex group on the mesh.
Aug 14 2019, 11:35 PM · BF Blender
Yegor (Yegor) created T68639: Modifier stack skin->subdiv->cloth corrupts the output mesh on simulation.
Aug 14 2019, 12:18 PM · Physics, Modifiers, BF Blender

Aug 13 2019

Yegor (Yegor) added a comment to T56408: Hair interpolated children recalculation on every frame when attached onto an alembic imported mesh.

It's not just a change in tessellation, changing vertex position and face areas can lead to a different child particle distribution even if the tessellation is the same.

Aug 13 2019, 5:56 PM · Alembic, BF Blender

Aug 9 2019

Yegor (Yegor) created T68469: Mean crease interaction is very slow with subdiv modifier.
Aug 9 2019, 4:16 PM · BF Blender
Yegor (Yegor) added a comment to T56408: Hair interpolated children recalculation on every frame when attached onto an alembic imported mesh.

Hairs on mdd cache work just fine as well. It's alembic only issue, I guess.

Aug 9 2019, 12:51 PM · Alembic, BF Blender

Aug 7 2019

Yegor (Yegor) added a comment to T68361: Light color and color from the node interfere with each other.

Ok, what's the idea behind mixing two colors? How can it be useful, besides the confusion it makes?

Aug 7 2019, 4:19 PM · BF Blender
Yegor (Yegor) created T68361: Light color and color from the node interfere with each other.
Aug 7 2019, 1:43 PM · BF Blender

Aug 5 2019

Yegor (Yegor) added a comment to D4304: Compositor: Added denoising node.

I think we can merge this into master quickly, I don't really have any issues with the implementation as it is.
It can be committed disabled by default, and then we can commit precompiled libraries, set up the buildbot and enable it by default soon after.
I would like to unify this with our existing denoiser (or other future denoisers) at some point, preferably before the 2.81. The current Cycles denoiser could be made to work at the end of rendering, on the entire image buffer. This would take some extra CPU memory, but it requires fewer passed than it used to and we are loading those into memory at the end anyway.
Then OpenImageDenoise could then be integrated outside the compositor as well, and the Cycles denoiser could become available in the compositor.

Aug 5 2019, 4:37 PM · BF Blender (2.81), Compositing

Jul 31 2019

Yegor (Yegor) created T67996: Volumes don't have transparent shadows.
Jul 31 2019, 1:57 PM · BF Blender

Jul 8 2019

Yegor (Yegor) updated the task description for T66569: Multires: adding subdivision brakes the mesh.
Jul 8 2019, 10:30 PM · BF Blender
Yegor (Yegor) updated the task description for T66569: Multires: adding subdivision brakes the mesh.
Jul 8 2019, 7:17 PM · BF Blender
Yegor (Yegor) updated the task description for T66569: Multires: adding subdivision brakes the mesh.
Jul 8 2019, 7:14 PM · BF Blender
Yegor (Yegor) updated the task description for T66569: Multires: adding subdivision brakes the mesh.
Jul 8 2019, 7:13 PM · BF Blender
Yegor (Yegor) created T66569: Multires: adding subdivision brakes the mesh.
Jul 8 2019, 7:10 PM · BF Blender

Jun 21 2019

Evan Ryan (evantryan) awarded T56408: Hair interpolated children recalculation on every frame when attached onto an alembic imported mesh a Like token.
Jun 21 2019, 12:55 AM · Alembic, BF Blender

May 19 2019

Yegor (Yegor) added a comment to T49234: Alembic not importing motion blur.

@Kévin Dietrich (kevindietrich) Glad you came back! Could you please update your patch D2388 for the current code, so we could review and make it to the master finally, cause it's very important for fluid rendering.
If there's something I can assist with, let me know. I'm not a coder anymore, but maybe a can help.

May 19 2019, 11:29 PM · Alembic, Cycles, Import/Export, BF Blender

May 8 2019

Yegor (Yegor) added a comment to T64277: Ctrl_scroll on dropdowns scrolls wrong direction.

Yes. Hover the mouse cursor over the menu and ctrl_scroll the wheel.

May 8 2019, 2:00 AM · BF Blender

May 7 2019

Yegor (Yegor) created T64277: Ctrl_scroll on dropdowns scrolls wrong direction.
May 7 2019, 11:43 PM · BF Blender

Apr 1 2019

AV (Dspazio) awarded T63071: Harden normals in bevel modifier alters mesh when checked multiple times a Love token.
Apr 1 2019, 2:09 PM · BF Blender

Mar 29 2019

Yegor (Yegor) updated the task description for T63071: Harden normals in bevel modifier alters mesh when checked multiple times.
Mar 29 2019, 1:13 AM · BF Blender
Yegor (Yegor) created T63071: Harden normals in bevel modifier alters mesh when checked multiple times.
Mar 29 2019, 1:10 AM · BF Blender

Mar 23 2019

Yegor (Yegor) created T62881: 2.80 ignores hair root and tip radius if the object appended or linked from 2.79 file.
Mar 23 2019, 5:05 PM · BF Blender

Mar 20 2019

Yegor (Yegor) updated the task description for T62758: Hair with a bitmap texture renders incorrect.
Mar 20 2019, 12:25 AM · BF Blender
Yegor (Yegor) created T62758: Hair with a bitmap texture renders incorrect.
Mar 20 2019, 12:16 AM · BF Blender

Mar 11 2019

Silas Opel (Schamph) awarded T56408: Hair interpolated children recalculation on every frame when attached onto an alembic imported mesh a Like token.
Mar 11 2019, 4:05 PM · Alembic, BF Blender

Jan 14 2019

Yegor (Yegor) created T60485: Hair particles: 'Use modifier Stack' option with simple children leads to texture disappearing in cycles [interpolated children are fine].
Jan 14 2019, 2:07 AM · Render & Cycles, Physics, Modifiers, BF Blender
Yegor (Yegor) added a comment to T56408: Hair interpolated children recalculation on every frame when attached onto an alembic imported mesh.

Sorry for reminding, but would you check it? It is very important for fur rendering. Thanks.

Jan 14 2019, 12:43 AM · Alembic, BF Blender

Dec 11 2018

Yegor (Yegor) created T59158: Lack of option Select for Move in 3d view.
Dec 11 2018, 2:00 AM · BF Blender
Yegor (Yegor) created T59155: Cannot select a light before objects. Selection priority issue..
Dec 11 2018, 1:14 AM · BF Blender

Sep 7 2018

Yegor (Yegor) created T56709: Glass shader artefacts rendered on gtx 780.
Sep 7 2018, 12:41 AM · Cycles, BF Blender

Aug 22 2018

Yegor (Yegor) created T56497: (Dyntopo) Snake hook sculpt brush slips off and affects the part of the mesh behind.
Aug 22 2018, 1:54 PM · Sculpt, Paint, Texture, BF Blender

Aug 21 2018

Yegor (Yegor) added a comment to T56483: Particle instance modifier actually copies, not instantiates objects.

So we cannot dynamically deform instances as hairs in memory efficient way... That is sad.

Aug 21 2018, 6:16 PM · BF Blender
Yegor (Yegor) created T56483: Particle instance modifier actually copies, not instantiates objects.
Aug 21 2018, 5:39 PM · BF Blender

Aug 15 2018

Yegor (Yegor) updated the task description for T56408: Hair interpolated children recalculation on every frame when attached onto an alembic imported mesh.
Aug 15 2018, 6:22 PM · Alembic, BF Blender
Yegor (Yegor) created T56408: Hair interpolated children recalculation on every frame when attached onto an alembic imported mesh.
Aug 15 2018, 6:20 PM · Alembic, BF Blender

Jun 26 2018

Yegor (Yegor) created T55632: Scaling back to 1 and transforming back to 1 (x, y, z altogether) multiple objects via properties->object->tranform panel gives incorrect result.
Jun 26 2018, 1:32 PM · BF Blender

Jun 20 2018

Yegor (Yegor) added a comment to T55382: Scuplt with snakehook and dyntopo crash while undo.

I missed the request to test somehow. Now it's done and the bug is gone. Thanks!

Jun 20 2018, 3:41 PM · BF Blender

Jun 18 2018

Yegor (Yegor) added a comment to T55498: Newer version of openVDB leads to crash.

Oh, by the way, this is what renderman manual says: "Houdini 16 uses OpenVDB 3.3.0 but RenderMan currently supports OpenVDB 3.1.0.
You can ignore the message: "unsupported VDB file format (expected version 223 or earlier, got version 224)". The volume still renders correctly."

Jun 18 2018, 1:56 PM · BF Blender

Jun 15 2018

Yegor (Yegor) updated the task description for T55498: Newer version of openVDB leads to crash.
Jun 15 2018, 6:54 PM · BF Blender
Yegor (Yegor) created T55498: Newer version of openVDB leads to crash.
Jun 15 2018, 6:52 PM · BF Blender

Jun 13 2018

Yegor (Yegor) created T55467: Can't resize nodes in the node editor.
Jun 13 2018, 12:57 PM · BF Blender

Jun 8 2018

Yegor (Yegor) added a comment to T55051: Blender seems to crash in combination with the new undo system and dynatopo in sculpt mode.

Have just tested the latest master and the bug is gone.

Jun 8 2018, 11:38 AM · Sculpt, Paint, Texture, BF Blender

Jun 7 2018

Yegor (Yegor) created T55382: Scuplt with snakehook and dyntopo crash while undo.
Jun 7 2018, 8:49 PM · BF Blender

Jun 6 2018

Yegor (Yegor) added a comment to T55351: Sss gpu render speed degradation.

Tested some more scenes and i guess it's scene related and can vary a bit. The speed is about the same. Somehow the tile size speedup slipped away from me. The light behaves a little different, though, but the task can be closed now, i think.

Jun 6 2018, 6:14 PM · BF Blender
Yegor (Yegor) added a comment to T55351: Sss gpu render speed degradation.

No no, the tile size is understood and i'm really happy with those news. On my hardware it works best on 32x32, but the thing is even with this sweet spot it's still a bit slower than 2.79b with 256x256 GPU only. I could get the exact same time with the hybrid render - 1:12, but it's still more, than gpu alone on 2.79b, right?

Jun 6 2018, 5:09 PM · BF Blender
Yegor (Yegor) added a comment to T55351: Sss gpu render speed degradation.

No, i used GPU only render with 256x256 tile size.
And by the way, i didn't know about smaller tiles improvement! Now i've tried 32x32 and got 1:18. But it takes still a bit more than 256x256 on 2.79b (1:12)

Jun 6 2018, 5:00 PM · BF Blender
Yegor (Yegor) updated the task description for T55351: Sss gpu render speed degradation.
Jun 6 2018, 3:36 PM · BF Blender
Yegor (Yegor) updated the task description for T55351: Sss gpu render speed degradation.
Jun 6 2018, 3:30 PM · BF Blender
Yegor (Yegor) created T55351: Sss gpu render speed degradation.
Jun 6 2018, 3:25 PM · BF Blender

Mar 23 2018

Yegor (Yegor) updated the task description for T54403: Obj import error.
Mar 23 2018, 1:00 PM · Import/Export, Add-ons
Yegor (Yegor) updated the task description for T54403: Obj import error.
Mar 23 2018, 12:24 PM · Import/Export, Add-ons
Yegor (Yegor) created T54403: Obj import error.
Mar 23 2018, 12:22 PM · Import/Export, Add-ons

Sep 6 2017

Yegor (Yegor) updated the task description for T52666: [python threading] Opening a file via open_mainfile in a thread leads to crash.
Sep 6 2017, 6:34 PM · Python, BF Blender
Yegor (Yegor) added a project to T52666: [python threading] Opening a file via open_mainfile in a thread leads to crash: Python.
Sep 6 2017, 6:26 PM · Python, BF Blender
Yegor (Yegor) updated the task description for T52666: [python threading] Opening a file via open_mainfile in a thread leads to crash.
Sep 6 2017, 6:25 PM · Python, BF Blender
Yegor (Yegor) created T52666: [python threading] Opening a file via open_mainfile in a thread leads to crash.
Sep 6 2017, 6:25 PM · Python, BF Blender

Sep 1 2017

Yegor (Yegor) added a comment to T52615: Glass BSDF has colored reflection, what is wrong..

Thanks to Brecht, there is a quite obvious solution. Use Glass BSDF and plug volume absorption shader in the volume input. We get correct reflection + correct colored absorption in the glass!
And yes, i mentioned that we can use Principled BSDF for colored glass, but it's a bit slower and doesn't provide physically absorption all alone.

Sep 1 2017, 3:24 PM · Cycles, BF Blender
Yegor (Yegor) added a comment to T52615: Glass BSDF has colored reflection, what is wrong..

Oh, i got your point, thank you.

Sep 1 2017, 2:55 PM · Cycles, BF Blender
Yegor (Yegor) added a comment to T52615: Glass BSDF has colored reflection, what is wrong..

I think you got me wrong. Glass is a dielectric and all dielectrics have reflection not colored. If a shader called Glass, it should behave like glass. Of course, glass can have a colored reflection if it's not a usual silicon glass, but have some metals mixed in it. There's is nothing to do with volume absorption.
The default glass shader should have the white reflection and colored refraction. If we'd like to have a colored reflection, then we mix refraction node with glossy node and so on.

Sep 1 2017, 2:43 PM · Cycles, BF Blender
Yegor (Yegor) created T52615: Glass BSDF has colored reflection, what is wrong..
Sep 1 2017, 2:22 PM · Cycles, BF Blender

Jul 4 2017

Yegor (Yegor) updated the task description for T51970: Importing an obj file gives an error.
Jul 4 2017, 1:54 PM · Add-ons, BF Blender
Yegor (Yegor) created T51970: Importing an obj file gives an error.
Jul 4 2017, 1:54 PM · Add-ons, BF Blender

May 24 2017

Yegor (Yegor) added a comment to T51488: Alembic export animated vertex color exports only first frame vertex color.

Sybren, i have tested it with 2.78c official and since there was another bug in that release i reported, it's unable to export whole animation of the abc file with vertex colors checked. Blender exports only two frames of animation in that case. But even then those two frames have no vertex color animation. That two frames export bug is now solved in the trunk.
Anyway, it's not a regression. It's a lack of feature, i believe.

May 24 2017, 12:27 AM · Alembic, BF Blender

May 22 2017

Yegor (Yegor) added a comment to T51562: Hairs won't sit on surface while b-spline option is turned on.

Ok, i've got it. Thank you!

May 22 2017, 3:33 PM · BF Blender

May 19 2017

Yegor (Yegor) created T51562: Hairs won't sit on surface while b-spline option is turned on.
May 19 2017, 5:13 PM · BF Blender

May 17 2017

Yegor (Yegor) updated the task description for T51534: Incorrect vertex color data reading in imported alembic.
May 17 2017, 2:16 PM · Alembic, BF Blender
Yegor (Yegor) created T51534: Incorrect vertex color data reading in imported alembic.
May 17 2017, 2:16 PM · Alembic, BF Blender

May 16 2017

Yegor (Yegor) added a comment to T51489: Blender crash after changed imported alembic reloading.

Forgot to attach. Updated. Also added the abc file, but you'll regenerate it any way.

May 16 2017, 11:42 AM · Alembic, BF Blender
Yegor (Yegor) updated the task description for T51489: Blender crash after changed imported alembic reloading.
May 16 2017, 11:40 AM · Alembic, BF Blender

May 15 2017

Yegor (Yegor) added a comment to T51488: Alembic export animated vertex color exports only first frame vertex color.

By the way. It's not alembic export related perhaps, but the dynamic paint system itself. I could not find a way to bake animated vertex colors from dynamic paint onto object. Applying dynamic paint modifier simply leaves the first frame of vertex color baked. Deleting it leaves no vertex color at all. But i think alembic exporting should read the information about vertex color from the modifier per frame.

May 15 2017, 1:00 PM · Alembic, BF Blender

May 13 2017

Yegor (Yegor) created T51489: Blender crash after changed imported alembic reloading.
May 13 2017, 7:00 PM · Alembic, BF Blender
Yegor (Yegor) updated the task description for T51488: Alembic export animated vertex color exports only first frame vertex color.
May 13 2017, 6:41 PM · Alembic, BF Blender