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Yuri (YuriKruglovRus)
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User Since
Jul 18 2019, 2:11 PM (118 w, 15 h)

Recent Activity

Sun, Oct 10

Yuri (YuriKruglovRus) added a comment to T73993: Snapping & precision modeling improvements.
Sun, Oct 10, 4:28 PM · Modeling

Apr 23 2021

Yuri (YuriKruglovRus) closed T85977: NVidia: Random crashes in 'DrvPresentBuffers' as Resolved.

I switched to 2.93 beta, changed nvidia drivers to studio, switched off all addons I dont use and set autosave function to 2 files in 1 minute interval. No crashes now.

Apr 23 2021, 4:12 AM · EEVEE & Viewport, BF Blender

Apr 20 2021

Yuri (YuriKruglovRus) added a comment to T86378: Automatic Save crashing blender when any UI action is performed at the same time.

@Yuri (YuriKruglovRus) I assume that you claimed the task accidentally since we don't even know what the bug is at the moment.

Apr 20 2021, 8:17 PM · BF Blender
Yuri (YuriKruglovRus) claimed T86378: Automatic Save crashing blender when any UI action is performed at the same time.

I have same issue. I sculpt some and on taping the screen blender crashed and no auto-save file were made so I lost big part of progress. Or it might be that file auto-save file was made but it do not include 30 min sculpt progress (((


I have same tuf gaming laptop with 4800h and 1650ti gpu

Apr 20 2021, 7:16 PM · BF Blender

Jul 20 2020

Yuri (YuriKruglovRus) added a comment to T66422: Transform: Snap to the intersection geometry with the axis constraint.

I think this is one the key features for fast poligonal modeling but in blender development it stay still for years. Dear developers! Snapping tool could be perfect only with this feature! )

Jul 20 2020, 4:43 PM · Modeling

Jun 29 2020

Yuri (YuriKruglovRus) added a comment to T66426: Edge and Vertex sliding: snapping improvements.

As it was told, more exact practical examples are needed to define "this works properly" state, unless you will force developers to iteratively guess what do you mean.

I know Arrimus, he was popular, but his methods are far from being the most effective)
Anyway, providing exact video timings to make this issue clear to developers is the best way to go.

I want active loop (edge, vert) sliding thrue inclined surface to be on one height (or in one of axis X,Y,Z) with vert to which I snapping https://www.youtube.com/watch?v=_3EHed20LHc
That's all )
Thats how it works in 3Ds max https://www.youtube.com/watch?v=GTJlT9a93yY

There is no way for Blender to know along which axis you want to snap : in your last example, what you're trying to do is snap the edge along the Z (vertical) axis while moving it diagonally along a different, non-perpendicular axis. This patch only adds to edge slide the snapping functionality we already have for translation, which is orthogonal/perpendicular snapping. To support non-orthogonal snapping we'd need a way for the user to define an "intersection axis" so to say : global X, Y, Z or a custom one. But right now this isn't part of the patch. I believe there isn't even a design task for it, is there ?

Jun 29 2020, 5:31 PM · Modeling
Yuri (YuriKruglovRus) added a comment to T66426: Edge and Vertex sliding: snapping improvements.

As it was told, more exact practical examples are needed to define "this works properly" state, unless you will force developers to iteratively guess what do you mean.

I know Arrimus, he was popular, but his methods are far from being the most effective)
Anyway, providing exact video timings to make this issue clear to developers is the best way to go.

Jun 29 2020, 5:00 PM · Modeling
Yuri (YuriKruglovRus) added a comment to rBe2fc9a88bcb3: Transform: Full snapping support for Vert Slide.

Vert slide snap not working properly https://www.youtube.com/watch?v=_3EHed20LHc

Jun 29 2020, 4:15 PM
Yuri (YuriKruglovRus) added a comment to T66426: Edge and Vertex sliding: snapping improvements.

That is not a bug that is how it works, Blender snaps to the closest point to target in the constrained axis

Jun 29 2020, 4:07 PM · Modeling
Yuri (YuriKruglovRus) added a comment to T66426: Edge and Vertex sliding: snapping improvements.

I got snap bug https://youtu.be/6s-3K6Ys_qI
https://youtu.be/_3EHed20LHc
Snap doesn't work properly

Jun 29 2020, 3:46 PM · Modeling
Yuri (YuriKruglovRus) added a comment to T66426: Edge and Vertex sliding: snapping improvements.

I think we need more practical examples here.

Jun 29 2020, 2:42 PM · Modeling

Jun 27 2020

Yuri (YuriKruglovRus) added a comment to T66426: Edge and Vertex sliding: snapping improvements.
Jun 27 2020, 6:05 AM · Modeling

Jun 19 2020

Yuri (YuriKruglovRus) added a comment to D3440: Transform: Full snapping support for Vert Slide.

Feature is very useful, must be in blender 💪💥

Jun 19 2020, 4:54 AM · Modeling
Yuri (YuriKruglovRus) awarded D3440: Transform: Full snapping support for Vert Slide a Burninate token.
Jun 19 2020, 4:52 AM · Modeling

Jun 11 2020

Yuri (YuriKruglovRus) added a comment to T66426: Edge and Vertex sliding: snapping improvements.

I made video that shows snapping issue https://youtu.be/GTJlT9a93yY

Jun 11 2020, 5:02 AM · Modeling

May 1 2020

Yuri (YuriKruglovRus) added a comment to T66426: Edge and Vertex sliding: snapping improvements.

3Ds max's snaping is best I ever used. Blender must have snaping tool even better! )

May 1 2020, 5:44 AM · Modeling
Yuri (YuriKruglovRus) awarded T66426: Edge and Vertex sliding: snapping improvements a Burninate token.
May 1 2020, 5:40 AM · Modeling

Jul 20 2019

Yuri (YuriKruglovRus) updated the task description for T67294: 1.
Jul 20 2019, 8:29 AM
Yuri (YuriKruglovRus) updated the task description for T67294: 1.
Jul 20 2019, 8:10 AM
Yuri (YuriKruglovRus) updated the task description for T67294: 1.
Jul 20 2019, 8:09 AM
Yuri (YuriKruglovRus) created T67294: 1.
Jul 20 2019, 8:06 AM