- User Since
- May 6 2018, 1:39 PM (228 w, 6 d)
Jan 1 2022
Oct 17 2021
So I tested it on Linux which has opensource AMDGPU driver and everything works fine there.
Are there any folks from AMD here to tag?
Dec 22 2020
Dec 17 2020
Updated my driver to the latest version
version: '4.5.13596 Core Profile Context 20.Q4 27.20.11027.5002'
The issue is still there.
Dec 9 2020
And even right now, when I click on Update Driver, windows is telling me I'm using the latest driver (even though I'm not).
I'm using the 2019 driver, it's the one windows automatically installed for me after OS installation. I disabled Windows automatic updates right after installing it.
Here's my version in the Blender's system-info.txt:
version: '4.5.13559 Core Profile Context 26.20.12028.2'
I understand your point, but if this worked in 2.90, could we just find what from the changes triggers it and undo?
For me, I rely on transparent meshes quite a lot and this bug is crucial as well as some of the sculpt mode updates that we got in the new version which keeps me using it.
Even if it is a bug from AMD, how soon those lazy bastards are going to fix it? I can't wait that long.
Dec 8 2020
Also, what the hell are we waiting for, what is this "needs triage"?
Excuse me, how come it is possible that the issue "in the driver" is only present in the latest release and only in Blender?
Nov 26 2020
@Stas (girafic) please, make sure to follow the exact instructions I left before commenting.
I have no clue what you're talking about, I haven't updated my driver since I installed the OS which was half a year ago.
The issue is occuring only since 2.91.0 and in experimental builds. When I use older builds it works fine.
Nov 25 2020
Oct 28 2020
Sep 17 2020
also I checked the file you sent and it looks like this
Sep 16 2020
apparently the z angle limit doesn't work either since you can see them turning freely way more than 30 degrees (since my angle limit was -15 to 15)
Hello again. I recreated a similar setup in a new clean file.
- now the file is clean and has only 1 rigid body world. I did nothing in it besides adding a few boxes and empties between them.
- they are not intersecting at the start anymore
Sep 4 2020
Oh sorry I forgot that
There you go
Aug 29 2020
how do I tip a couple bucks for this
Aug 22 2020
the only thing I want is to have shoulder joint, so that it can move around but can't twist... or be able to twist with a certain threshold
how do I revive this report
Ok so I didn't have this problem in the simpler setup I described above, but when I added a more complex setup the twitching returned
Aug 21 2020
Ok it works in latest development build blender-2.90.0-05e1ccf10836-windows64! I'm sorry for being lazy to check it at first.