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Zino Guerr (Zino)
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User Since
Sep 2 2018, 5:13 AM (37 w, 2 d)

Recent Activity

Yesterday

Zino Guerr (Zino) awarded rB828efef15175: UI: Top bar menu tweaks a Like token.
Mon, May 20, 5:29 PM
Zino Guerr (Zino) created T64888: Maximized Area Button conflicts with Sidebar..
Mon, May 20, 5:26 PM · BF Blender

Sun, May 19

Zino Guerr (Zino) updated the task description for T64821: Viewport gizmos in selection tools not updating..
Sun, May 19, 1:44 AM · BF Blender
Zino Guerr (Zino) created T64821: Viewport gizmos in selection tools not updating..
Sun, May 19, 1:38 AM · BF Blender

Fri, May 17

Zino Guerr (Zino) added a comment to T64736: Default startup file crashes on selecting UV Editing or Texture Paint workspaces.

@Evan (Ampersand) this has been fixed my friend..few days ago, download the latest version.
T64329

Fri, May 17, 2:36 AM · BF Blender
Zino Guerr (Zino) renamed T64738: Live unwrap doesn't work properly. from Live unwrap doesn't work properly to Live unwrap doesn't work properly. .
Fri, May 17, 1:59 AM · BF Blender
Zino Guerr (Zino) created T64738: Live unwrap doesn't work properly. .
Fri, May 17, 1:51 AM · BF Blender

Thu, May 16

Zino Guerr (Zino) awarded rB4965af1b7aa6: UI: add 'App' menu besides the 'File' menu a Heartbreak token.
Thu, May 16, 5:26 PM

Wed, May 15

Zino Guerr (Zino) awarded T64104: Make Delete in the File Browser use the system Trash a Love token.
Wed, May 15, 3:40 PM · BF Blender, User Interface
Zino Guerr (Zino) added a comment to D4854: Move application actions from file menu to a new app menu.

i think devs being on mac/linux can't see that this breaks convention, here i have compiled a few examples of other softwares and as you can see they follow a certain convetion even if they are different heck even MS-Paint with no so many option has that..i think this shouldn't not thrown out of the window.

Wed, May 15, 3:35 PM · User Interface
Zino Guerr (Zino) added a comment to D4854: Move application actions from file menu to a new app menu.

IMHO this is unnecessary, Quit and Preferences should stay in File/Edit menus, these are the standard on every "windows" program, which the majority of current and future blender users know.....and the double blender icons in the titlebar/menubar will not make it easy to discover, acutally i would remove the menubar icon completely since the splashscreen already exists in the help menu but if you guys go with this then i agree to change it to "hamburger" icon or just text..cheers.

Wed, May 15, 12:25 AM · User Interface

Tue, May 14

Zino Guerr (Zino) updated the task description for T64576: duplicate option in the header..
Tue, May 14, 1:25 AM · BF Blender
Zino Guerr (Zino) created T64576: duplicate option in the header..
Tue, May 14, 1:24 AM · BF Blender

Sun, May 12

Zino Guerr (Zino) added a comment to rB688e3fed4c25: Preferences: write preferences on exit.

@Brecht Van Lommel (brecht) i guess you're right but i hope you guys consider that people might make mistakes so often and would want to revert to previous state without starting from scratch....
that's what other apps suffer from and we were always told to delete the preferences folder to fix the problem which is not convenient for people who likes to customize evey part of the software.

Sun, May 12, 11:18 PM

Sat, May 11

Zino Guerr (Zino) added a comment to rB688e3fed4c25: Preferences: write preferences on exit.

wouldn't be better to do it in the status bar whenever there is a change,of course with bold colours and yes and no options?

Sat, May 11, 9:27 PM

Thu, May 9

Zino Guerr (Zino) added a comment to T61474: Tranformation Gizmo is slowing down the viewport.

i too have the same issue even with the default scene ,and if i disable just the transform gizmos in the popover it goes back to normal speed...one note though the same for Active tools gizmos however if you hide them with the popover option the issue still there and u can select them even if they are hidden, probably that's another bug.

Thu, May 9, 10:08 PM · BF Blender

Wed, May 8

Zino Guerr (Zino) added a comment to T64315: Rename Grease Pencil.

@YAFU (YAFU) what about "3d Pencil", that's something you don't see everyday :)

Wed, May 8, 9:44 PM · Grease Pencil, BF Blender
Zino Guerr (Zino) updated the task description for T64330: Texture paint workspace crash..
Wed, May 8, 9:24 PM · BF Blender
Zino Guerr (Zino) created T64330: Texture paint workspace crash..
Wed, May 8, 9:23 PM · BF Blender
Zino Guerr (Zino) awarded T64315: Rename Grease Pencil a Love token.
Wed, May 8, 9:08 PM · Grease Pencil, BF Blender
Zino Guerr (Zino) added a comment to T64315: Rename Grease Pencil.

when we create a new blank object it has the name "GPencil" in the outliner, which i assume it's internal code name, doesn't that cause a problem if you change it to something else? i would vote for "Anim Pencil" or "2d Pencil"..etc, something that shows the same naming convention.

Wed, May 8, 9:08 PM · Grease Pencil, BF Blender

Mon, May 6

Zino Guerr (Zino) awarded D4786: Proportional Editing Vertex Gradient a Love token.
Mon, May 6, 9:42 PM

Sat, May 4

Zino Guerr (Zino) created T64143: crash when scrubbing in the graph editor..
Sat, May 4, 4:40 PM · BF Blender
Zino Guerr (Zino) added a comment to T61561: Add icon theme color categories for Properties sections.

@William Reynish (billreynish) Is this as it was designed or it's a bug?
Look at the green Draw icon.

Sat, May 4, 6:13 AM · User Interface, BF Blender: 2.8

Thu, May 2

Zino Guerr (Zino) closed T57756: orthographic views draw glitch. as Resolved.
Thu, May 2, 5:52 PM · BF Blender, OpenGL / GPU

Sat, Apr 27

Zino Guerr (Zino) closed T63926: bug selecting objects after deletion. as Resolved.
Sat, Apr 27, 10:54 PM · BF Blender: 2.8, BF Blender
Zino Guerr (Zino) updated the task description for T63926: bug selecting objects after deletion..
Sat, Apr 27, 4:17 AM · BF Blender: 2.8, BF Blender
Zino Guerr (Zino) added a project to T63926: bug selecting objects after deletion.: BF Blender: 2.8.
Sat, Apr 27, 4:08 AM · BF Blender: 2.8, BF Blender
Zino Guerr (Zino) created T63926: bug selecting objects after deletion..
Sat, Apr 27, 3:47 AM · BF Blender: 2.8, BF Blender

Thu, Apr 25

Zino Guerr (Zino) added a comment to T54963: Industry Compatible Keymap.

@TheRedWaxPolice (TheRedWaxPolice) personally i use box select on RMB click drag and hotkeys for transform tools even have cycling transform tools with a hotkey , this way not only i can select but also click drag with manipulators on LMB and they don't interfere with selecting components pretty much like "Right click select".....now when you use selection tools you have to be outside the selected components otherwise it will deselect from the cursor's position especially with "substract". i know this is unorthodox way but i found it much more intuitve and fast the only thing is missing is to be able to toggle transform tools that's all what i am looking for either from the Active tools or the pop-over ones if we can map anyone of them to our own hotkeys then they can both stay since not all of us find this little problem annoying.

Thu, Apr 25, 3:29 AM · BF Blender, User Interface, Code Quest

Wed, Apr 24

Zino Guerr (Zino) added a comment to T54963: Industry Compatible Keymap.

i want to ask what id the real difference bewteen these two?, wouldn't be ideal to replace the Transform tools with the pop-over ones

No, they are different, With the "real" transform tools you can click and drag anywhere to transform, which is a top feature. The "overlay" gizmos are great to help the tools that doesn't have gizmos, like the selection tools, so you can for example box select and still have the gizmo available etc... They both need to exist.

Wed, Apr 24, 2:32 PM · BF Blender, User Interface, Code Quest

Tue, Apr 23

Zino Guerr (Zino) added a comment to T54963: Industry Compatible Keymap.

i want to ask what id the real difference bewteen these two?, wouldn't be ideal to replace the Transform tools with the pop-over ones ,so they can be used with the industry hotkeys and work with other Active Tools epsecially selection tools and i beleive it will even bring 2.79 functioanlity to be easily toggleable....and the pop-over can remain for the other options.

Tue, Apr 23, 10:31 PM · BF Blender, User Interface, Code Quest

Apr 21 2019

Zino Guerr (Zino) added a comment to T63516: Move tool settings bar to editors.

i would like to point out that moving "Mode and select mode..etc" to the tool settings bar is not ideal and here is why.

Apr 21 2019, 5:55 AM · User Interface, BF Blender

Apr 20 2019

Zino Guerr (Zino) awarded D4696: Outliner: Show parenting hierarchy in view layer view a Love token.
Apr 20 2019, 4:22 AM

Apr 19 2019

Zino Guerr (Zino) awarded rB4c4adeaa651a: Edit Mode: Reduce Selected face alpha a Like token.
Apr 19 2019, 10:44 PM
Zino Guerr (Zino) awarded T63743: Show gizmo while transforming a Love token.
Apr 19 2019, 10:41 PM · User Interface

Apr 18 2019

Zino Guerr (Zino) added a comment to D4680: Move topbar to 3D viewport editor.

i am not fan of this double header to be honest, it causes too much clutter in the viewport.
it should be clean as much possible, no need to go to the old way with nonsensical design.

Apr 18 2019, 6:58 PM

Apr 16 2019

Zino Guerr (Zino) created T63646: Deselecting using selection tools in edit mode doesn't work fully..
Apr 16 2019, 6:39 AM · BF Blender

Apr 14 2019

Zino Guerr (Zino) added a comment to D4680: Move topbar to 3D viewport editor.

@Zino Guerr (Zino), that is not really affected by this change one way or the other.

from the mockup seemed like one part or double header, since you guys are moving the topbar per 3d view, glad that it won't cause an affect.

Apr 14 2019, 6:59 PM
Zino Guerr (Zino) added a comment to D4680: Move topbar to 3D viewport editor.


what about this with the new changes where will it go? this is one of the most annoying part IMO , hoping it will get it's own space that doesn't affect other parts especially the topbar/toolbar whatever you are calling it now, becaue it will cause too many flickering and hides most of th option when you do any action.

Apr 14 2019, 5:01 PM

Apr 8 2019

Zino Guerr (Zino) added a comment to T63352: parenting two bones from two seperate armatures causes a crash..

sorry didn't know there was another open ticket, should have searched first.

Apr 8 2019, 2:30 PM · Addons

Apr 7 2019

Zino Guerr (Zino) created T63352: parenting two bones from two seperate armatures causes a crash..
Apr 7 2019, 5:14 AM · Addons

Apr 4 2019

Zino Guerr (Zino) added a comment to T63264: Edit mode components behaving like overlays!.

i didn't use 2.79 too much i went straight to 2.80..so that's understandable, thanks.

Apr 4 2019, 3:17 PM · Addons
Zino Guerr (Zino) added a comment to T63264: Edit mode components behaving like overlays!.

wouldn't be best to make it an option in the overlays then?, edit mode components dispaly should be persistent it will threw people off...this is how it has been not only in blender but any 3d softwares.

Apr 4 2019, 2:22 PM · Addons
Zino Guerr (Zino) created T63264: Edit mode components behaving like overlays!.
Apr 4 2019, 3:43 AM · Addons

Mar 29 2019

Zino Guerr (Zino) added a comment to T62189: Wireframes not showing up in edit mode when Faces shade is disabled..

this bug still apparent when switching rendering modes like EEVEE or Cycles, should i open a new ticket since this one is marked resolved? thanks.

Mar 29 2019, 11:42 AM · BF Blender: 2.8

Mar 4 2019

Zino Guerr (Zino) updated the task description for T62189: Wireframes not showing up in edit mode when Faces shade is disabled..
Mar 4 2019, 8:43 PM · BF Blender: 2.8
Zino Guerr (Zino) edited projects for T62189: Wireframes not showing up in edit mode when Faces shade is disabled., added: BF Blender: 2.8; removed BF Blender.
Mar 4 2019, 8:33 PM · BF Blender: 2.8
Zino Guerr (Zino) created T62189: Wireframes not showing up in edit mode when Faces shade is disabled..
Mar 4 2019, 8:32 PM · BF Blender: 2.8

Dec 27 2018

Zino Guerr (Zino) added a comment to T59799: Texture paint mode crash.

@Brecht Van Lommel (brecht) thanks, it's fixed now.

Dec 27 2018, 7:56 PM · BF Blender
Zino Guerr (Zino) added a comment to T59799: Texture paint mode crash.

@Brecht Van Lommel (brecht) it still crashes when adding new geo or importing fbx, but only importing Obj doesn't crash.

Dec 27 2018, 11:32 AM · BF Blender

Dec 23 2018

Zino Guerr (Zino) created T59799: Texture paint mode crash.
Dec 23 2018, 10:08 PM · BF Blender

Dec 7 2018

Zino Guerr (Zino) awarded T58969: Outliner Improvements a Love token.
Dec 7 2018, 10:08 PM · User Interface, BF Blender: 2.8

Dec 3 2018

Zino Guerr (Zino) awarded D4021: Setting for the polybuild tool to automatically create quads a Love token.
Dec 3 2018, 3:33 AM

Dec 1 2018

Zino Guerr (Zino) closed T58051: Local view crash with undo system. as Resolved.
Dec 1 2018, 5:08 AM · BF Blender: 2.8

Nov 30 2018

Zino Guerr (Zino) awarded rB60d6eb0b5d57: Win32: Use the nicer looking blender-drawn confirmation message box when… a Like token.
Nov 30 2018, 9:38 PM

Nov 28 2018

Zino Guerr (Zino) awarded rBedbf15d3c044: Defaults: left click select is now the default. a Party Time token.
Nov 28 2018, 3:07 PM

Nov 26 2018

Zino Guerr (Zino) added a comment to T58055: all edge in orthografic view.

@Brecht Van Lommel (brecht) i think there is a bug in object mode->(solid), it doesn't display on selected meshes like in 2.79.

Nov 26 2018, 5:16 PM · BF Blender
Zino Guerr (Zino) awarded T54115: Redesign User Preferences a 100 token.
Nov 26 2018, 3:46 PM · User Interface

Nov 25 2018

Zino Guerr (Zino) created T58051: Local view crash with undo system..
Nov 25 2018, 2:36 PM · BF Blender: 2.8

Nov 24 2018

Zino Guerr (Zino) awarded D3973: Local View a Party Time token.
Nov 24 2018, 6:18 PM
Zino Guerr (Zino) awarded rB1e820898ff4d: Depsgraph: add a new operation node for computing B-Bone segments. a Love token.
Nov 24 2018, 5:20 AM

Nov 23 2018

Zino Guerr (Zino) added a comment to rB62592ae98789: UI: Object Context Menu tweaks..

i am with william on this, also set origin no longer brings the menu, it sets geo to origin directly..we need it back plz so pivoting/snapping with 3D cursor..etc is faster.

Nov 23 2018, 1:45 PM
Zino Guerr (Zino) added a comment to rB3fdcd2293ead: UI: Don't promt when deleting via Object Context Menu..

hey Pablo, it crashes aftwards.

Nov 23 2018, 6:00 AM
Zino Guerr (Zino) added a comment to rB4c63ea2bc8e3: Keymap: Adjust shading key bindings.

thank you, now it's fast and easy to remember, overlays can get in the way sometimes so it's useful to quickly toggle them off with a shortcut, going to the header each time is not ideal unless you want to keep certain elements on (personal opinion of course).

Nov 23 2018, 5:43 AM
Zino Guerr (Zino) added a comment to rB4c63ea2bc8e3: Keymap: Adjust shading key bindings.

+1 for Brecht's suggestion.

Nov 23 2018, 1:12 AM
Zino Guerr (Zino) awarded rB4c63ea2bc8e3: Keymap: Adjust shading key bindings a Like token.
Nov 23 2018, 1:12 AM

Nov 19 2018

Zino Guerr (Zino) awarded T57857: Collections, objects visibility and local view a Yellow Medal token.
Nov 19 2018, 9:00 PM · User Interface, BF Blender: 2.8
Zino Guerr (Zino) added a comment to T57857: Collections, objects visibility and local view.

i think removing “hide toggle” is fine as it has hotkeys for it (H,Alt+H…etc) this make outliner cleaner , but restrict selection per object should be kept, as there is no other way to do it, and object type/collection popovers are nice especially if you work in full screen mode, u can move objects to collections with 'M', maybe make all these in one instead of the popover,so u won't need the outliner in full-screen.

Nov 19 2018, 9:00 PM · User Interface, BF Blender: 2.8

Nov 18 2018

Zino Guerr (Zino) awarded T57902: User preferences for the default keymap (design task) a Love token.
Nov 18 2018, 11:57 PM · User Interface
Zino Guerr (Zino) added a comment to T57902: User preferences for the default keymap (design task).

@Campbell Barton (campbellbarton) from the old proposal of "industry keymap aka compatible keymap" i saw that u guys going to make Alt+LMB for rotate Atl+MMB for panning and Alt+RMB for zoom, is that scraped?it could work ...for the spacebar at least for works well as it's,
the UI now is more clean and easy to discover all options epescially with tool/top-bars..etc, accessing tools in quick and easy way is more convenient and it's contextual,F3 makes perfect sense to me..but like you said more users need to give feedback on this.

Nov 18 2018, 11:57 PM · User Interface
Zino Guerr (Zino) added a comment to T57902: User preferences for the default keymap (design task).

@William Reynish (billreynish) as of right now tab switches edit/object modes and ctrl+tab opens pie menu and the suggestion is to flip them right!!..as far as i know people switch to edit mode more often than the others..i am fine with whatever you guys pick since i use tilda for opening the pie menu instead it goes well with shift+tab for snapping and ctrl+tab for snapping options.

Nov 18 2018, 8:36 PM · User Interface
Zino Guerr (Zino) added a comment to T57902: User preferences for the default keymap (design task).

@William Reynish (billreynish) ah i see, this means the edit mode becomes ctrl+tab that's a bit slow, i would suggest each should be it's own hotkey, like tab for edit mode, tilda for pie menu and alt+tilda for view modes, snapping is already shift+tab and since ctrl+tab is free it can be assigned to snapping menu, i even added ctrl tilda for view navigation..u guys can try this and see if it works or not, thanks.

Nov 18 2018, 4:29 PM · User Interface
Zino Guerr (Zino) added a comment to T57902: User preferences for the default keymap (design task).

i tried the tab drag and tab click myself, changing pie menu threshold and everything, it didn't work well,it always has issues,
so i mapped it to tilda keeping tab for just edit mode........for spacebari think many will pick their own, animators want it for playback, others for search and people like me stick with Active tool..i think the default should be something simple and easy for new users who won't be frasutrated trying to figure out all these complex combinations and what not,the veteran ones know how to navigate and change these Behaviors , heck even i could ;)

Nov 18 2018, 1:30 PM · User Interface

Nov 13 2018

Zino Guerr (Zino) added a comment to T57756: orthographic views draw glitch. .

Can't reproduce here either. It's a really strange bug. Only thing that could lead to this is if the id of the mesh changes for each faces or if the mesh is rendered in wireframe.

Nov 13 2018, 12:52 PM · BF Blender, OpenGL / GPU

Nov 9 2018

Zino Guerr (Zino) updated the task description for T57756: orthographic views draw glitch. .
Nov 9 2018, 10:46 PM · BF Blender, OpenGL / GPU
Zino Guerr (Zino) created T57756: orthographic views draw glitch. .
Nov 9 2018, 10:44 PM · BF Blender, OpenGL / GPU

Nov 7 2018

Zino Guerr (Zino) awarded D3594: New sculpting brush cursor a Mountain of Wealth token.
Nov 7 2018, 1:53 PM · Sculpting and Painting

Nov 5 2018

Zino Guerr (Zino) added a comment to T55162: Blender 2.8 Blender Keymap changes.

About accessibility and relevance.

Sculpting gets higher priority in relevance, so it uses easy acces buttons:
LMB - nice for direct sculpting
Ctrl+LMB - nice for substractive sculpting (as it is used more often it uses key with easier access.)
Shift+LMB - nice for smoothing

Lasso priority is lower, so it uses more complex and hard to reach buttons
Ctrl+Shift is nice for lasso.
Alt or Alt+Shift should be inverted lasso selection in sculpting - because ALT is still not present on some keyboards and it can be replaced with Ctrl+Shift "Value inverted" setup.

Nov 5 2018, 11:28 PM · Code Quest
Zino Guerr (Zino) added a comment to T55162: Blender 2.8 Blender Keymap changes.

how you guys going to handle lasso masking? i think right now it's shift+ctrl which only adds i don't think works well..probably should be exposed as a separate mode that only activates when ctrl is on, like other sculpting apps.... so the hotkeys is ctrl adds and ctrl+alt subs whenever the mask mode is active..

Nov 5 2018, 10:41 AM · Code Quest

Oct 27 2018

Zino Guerr (Zino) added a comment to T54963: Industry Compatible Keymap.

@Rafael Ivan Hattge (rafaelhattge) i agree with you in most parts making blender more intuitive in left select mode is essential however blender has things that are completely different from other apps like 3d cursor, entering/exiting modes..etc they need to be taken into consideration...i came from maya and i had to heavily modify the 2.8 right click keymap to work with left click/select box ..etc..some parts need more work like pivot pointing from origin and snapping.....pie menus help a bit but you always have to enter and exit edit mode and use menus.

Oct 27 2018, 5:29 AM · BF Blender, User Interface, Code Quest

Oct 15 2018

Zino Guerr (Zino) closed T57200: Blender switching solid/wireframes as Resolved.
Oct 15 2018, 5:05 PM · Platform: Windows, BF Blender: 2.8, BF Blender

Oct 14 2018

Zino Guerr (Zino) added a comment to T57200: Blender switching solid/wireframes.

@Stephen Swaney (stiv) , i added the driver version, and the file is just the default cube..also i asked clément and he said it's not a driver issue but he knows what's happening.

Oct 14 2018, 5:08 PM · Platform: Windows, BF Blender: 2.8, BF Blender
Zino Guerr (Zino) updated the task description for T57200: Blender switching solid/wireframes.
Oct 14 2018, 5:05 PM · Platform: Windows, BF Blender: 2.8, BF Blender
Zino Guerr (Zino) renamed T57200: Blender switching solid/wireframes from Blender to Blender switching solid/wireframes.
Oct 14 2018, 4:35 PM · Platform: Windows, BF Blender: 2.8, BF Blender
Zino Guerr (Zino) updated the task description for T57200: Blender switching solid/wireframes.
Oct 14 2018, 4:34 PM · Platform: Windows, BF Blender: 2.8, BF Blender
Zino Guerr (Zino) created T57200: Blender switching solid/wireframes.
Oct 14 2018, 4:30 PM · Platform: Windows, BF Blender: 2.8, BF Blender
Zino Guerr (Zino) added a comment to T55961: Blender 2.8 viewport bug.

hi @Clément Foucault (fclem) i also found a related bug but on windows 10 with GTX 1050 ti, it's reproducible each time in edit mode ,even if you just transform one face it will switch from solid to wireframes when the mesh is off screen, especially going south and adding operations the 4 directions start to show the same effect...here is a quick demonstration.

Oct 14 2018, 3:05 AM · OpenGL / GPU, Platform: Windows, BF Blender: 2.8

Oct 13 2018

Zino Guerr (Zino) created T57190: some edit mode tools crashes when overlays turned off..
Oct 13 2018, 6:54 PM · User Interface, BF Blender: 2.8, BF Blender

Oct 4 2018

Zino Guerr (Zino) added a comment to T54661: Gizmo Design.

i like how Viewport Manipulators work when u hover over their axes they are highlighted and easy to read, right now when u try to rotate is a bit confusing , maybe that's how the gizmos should behave too so u can remove those infinite lines or something.

Oct 4 2018, 5:15 PM · User Interface, BF Blender: 2.8, Code Quest
Zino Guerr (Zino) awarded T54661: Gizmo Design a Love token.
Oct 4 2018, 5:15 PM · User Interface, BF Blender: 2.8, Code Quest
Zino Guerr (Zino) added a comment to T56702: Blender 2.8: Left Click Select.

i don't know if it's planned or not but i noticed in blender u can assign the same hotkey multiple times but only counts for the first one. it would be useful to have something that tells you that the hotkey is already assigned and gives you the possibility to override the other one.

Oct 4 2018, 3:10 PM · User Interface, BF Blender: 2.8
Zino Guerr (Zino) added a comment to T56648: Blender 2.8: Naming Conventions.

i think "Extras display" will be more fitting.

Oct 4 2018, 4:19 AM · User Interface, BF Blender: 2.8

Oct 2 2018

Zino Guerr (Zino) awarded T55039: 2.8 UI Tools: Tool Tweaking UI a Love token.
Oct 2 2018, 11:11 PM · Code Quest
Zino Guerr (Zino) awarded T45734: Grab, rotate, scale with basepoint a Love token.
Oct 2 2018, 10:57 PM · User Interface, BF Blender
Zino Guerr (Zino) awarded T45734: Grab, rotate, scale with basepoint a Love token.
Oct 2 2018, 10:57 PM · User Interface, BF Blender

Sep 28 2018

Zino Guerr (Zino) added a comment to T56649: Proposal: Blender 2.8: Wireframe, Select Through & X-Ray.

now u guys changed it again.. Solid/wireframes should be one toggle on the pie menu, and X-Ray toggle for Wireframe and solid...just want to ensure we can have x-ray off in wireframe mode :)

Sep 28 2018, 2:57 AM · User Interface, BF Blender: 2.8

Sep 24 2018

Zino Guerr (Zino) added a comment to T56649: Proposal: Blender 2.8: Wireframe, Select Through & X-Ray.

right now i use 'Q' quick favorites for wireframes and overlays ,i think Alt-Q(not mapped to anything yet) could be used to switch wireframes on/off or reverse it like in 2.7x , Z for wireframes and Alt-Q for x-ray....and same in edit mode, Z for Occlude Selection and Alt-Q for x-ray.

Sep 24 2018, 12:13 AM · User Interface, BF Blender: 2.8

Sep 23 2018

Zino Guerr (Zino) added a comment to T54728: Keymap for setting start/end frame from animation/timeline editors.

IIRC, Shift-O is currently used for "Sample Keys". That said, maybe we don't need a dedicated hotkey for it (and the Smooth Keys - Alt-O) operators, as I don't think they're actually used that much that they necessarily need the hotkey.

Sep 23 2018, 3:15 PM · BF Blender: 2.8, User Interface, Code Quest