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Zino Guerr (Zino)
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User Since
Sep 2 2018, 5:13 AM (20 w, 16 h)

Recent Activity

Thu, Dec 27

Zino Guerr (Zino) added a comment to T59799: Texture paint mode crash.

@Brecht Van Lommel (brecht) thanks, it's fixed now.

Thu, Dec 27, 7:56 PM · BF Blender
Zino Guerr (Zino) added a comment to T59799: Texture paint mode crash.

@Brecht Van Lommel (brecht) it still crashes when adding new geo or importing fbx, but only importing Obj doesn't crash.

Thu, Dec 27, 11:32 AM · BF Blender

Sun, Dec 23

Zino Guerr (Zino) created T59799: Texture paint mode crash.
Sun, Dec 23, 10:08 PM · BF Blender

Dec 7 2018

Zino Guerr (Zino) awarded T58969: Outliner Improvements a Love token.
Dec 7 2018, 10:08 PM · User Interface, BF Blender: 2.8

Dec 3 2018

Zino Guerr (Zino) awarded D4021: Setting for the polybuild tool to automatically create quads a Love token.
Dec 3 2018, 3:33 AM

Dec 1 2018

Zino Guerr (Zino) closed T58051: Local view crash with undo system. as Resolved.
Dec 1 2018, 5:08 AM · BF Blender: 2.8

Nov 30 2018

Zino Guerr (Zino) awarded rB60d6eb0b5d57: Win32: Use the nicer looking blender-drawn confirmation message box when… a Like token.
Nov 30 2018, 9:38 PM

Nov 28 2018

Zino Guerr (Zino) awarded rBedbf15d3c044: Defaults: left click select is now the default. a Party Time token.
Nov 28 2018, 3:07 PM

Nov 26 2018

Zino Guerr (Zino) added a comment to T58055: all edge in orthografic view.

@Brecht Van Lommel (brecht) i think there is a bug in object mode->(solid), it doesn't display on selected meshes like in 2.79.

Nov 26 2018, 5:16 PM · BF Blender
Zino Guerr (Zino) awarded T54115: Redesign User Preferences a 100 token.
Nov 26 2018, 3:46 PM · User Interface

Nov 25 2018

Zino Guerr (Zino) created T58051: Local view crash with undo system..
Nov 25 2018, 2:36 PM · BF Blender: 2.8

Nov 24 2018

Zino Guerr (Zino) awarded D3973: Local View a Party Time token.
Nov 24 2018, 6:18 PM
Zino Guerr (Zino) awarded rB1e820898ff4d: Depsgraph: add a new operation node for computing B-Bone segments. a Love token.
Nov 24 2018, 5:20 AM

Nov 23 2018

Zino Guerr (Zino) added a comment to rB62592ae98789: UI: Object Context Menu tweaks..

i am with william on this, also set origin no longer brings the menu, it sets geo to origin directly..we need it back plz so pivoting/snapping with 3D cursor..etc is faster.

Nov 23 2018, 1:45 PM
Zino Guerr (Zino) added a comment to rB3fdcd2293ead: UI: Don't promt when deleting via Object Context Menu..

hey Pablo, it crashes aftwards.

Nov 23 2018, 6:00 AM
Zino Guerr (Zino) added a comment to rB4c63ea2bc8e3: Keymap: Adjust shading key bindings.

thank you, now it's fast and easy to remember, overlays can get in the way sometimes so it's useful to quickly toggle them off with a shortcut, going to the header each time is not ideal unless you want to keep certain elements on (personal opinion of course).

Nov 23 2018, 5:43 AM
Zino Guerr (Zino) added a comment to rB4c63ea2bc8e3: Keymap: Adjust shading key bindings.

+1 for Brecht's suggestion.

Nov 23 2018, 1:12 AM
Zino Guerr (Zino) awarded rB4c63ea2bc8e3: Keymap: Adjust shading key bindings a Like token.
Nov 23 2018, 1:12 AM

Nov 19 2018

Zino Guerr (Zino) awarded T57857: Collections, objects visibility and local view a Yellow Medal token.
Nov 19 2018, 9:00 PM · User Interface, BF Blender: 2.8
Zino Guerr (Zino) added a comment to T57857: Collections, objects visibility and local view.

i think removing “hide toggle” is fine as it has hotkeys for it (H,Alt+H…etc) this make outliner cleaner , but restrict selection per object should be kept, as there is no other way to do it, and object type/collection popovers are nice especially if you work in full screen mode, u can move objects to collections with 'M', maybe make all these in one instead of the popover,so u won't need the outliner in full-screen.

Nov 19 2018, 9:00 PM · User Interface, BF Blender: 2.8

Nov 18 2018

Zino Guerr (Zino) awarded T57902: User preferences for the default keymap (design task) a Love token.
Nov 18 2018, 11:57 PM · User Interface
Zino Guerr (Zino) added a comment to T57902: User preferences for the default keymap (design task).

@Campbell Barton (campbellbarton) from the old proposal of "industry keymap aka compatible keymap" i saw that u guys going to make Alt+LMB for rotate Atl+MMB for panning and Alt+RMB for zoom, is that scraped?it could work ...for the spacebar at least for works well as it's,
the UI now is more clean and easy to discover all options epescially with tool/top-bars..etc, accessing tools in quick and easy way is more convenient and it's contextual,F3 makes perfect sense to me..but like you said more users need to give feedback on this.

Nov 18 2018, 11:57 PM · User Interface
Zino Guerr (Zino) added a comment to T57902: User preferences for the default keymap (design task).

@William Reynish (billreynish) as of right now tab switches edit/object modes and ctrl+tab opens pie menu and the suggestion is to flip them right!!..as far as i know people switch to edit mode more often than the others..i am fine with whatever you guys pick since i use tilda for opening the pie menu instead it goes well with shift+tab for snapping and ctrl+tab for snapping options.

Nov 18 2018, 8:36 PM · User Interface
Zino Guerr (Zino) added a comment to T57902: User preferences for the default keymap (design task).

@William Reynish (billreynish) ah i see, this means the edit mode becomes ctrl+tab that's a bit slow, i would suggest each should be it's own hotkey, like tab for edit mode, tilda for pie menu and alt+tilda for view modes, snapping is already shift+tab and since ctrl+tab is free it can be assigned to snapping menu, i even added ctrl tilda for view navigation..u guys can try this and see if it works or not, thanks.

Nov 18 2018, 4:29 PM · User Interface
Zino Guerr (Zino) added a comment to T57902: User preferences for the default keymap (design task).

i tried the tab drag and tab click myself, changing pie menu threshold and everything, it didn't work well,it always has issues,
so i mapped it to tilda keeping tab for just edit mode........for spacebari think many will pick their own, animators want it for playback, others for search and people like me stick with Active tool..i think the default should be something simple and easy for new users who won't be frasutrated trying to figure out all these complex combinations and what not,the veteran ones know how to navigate and change these Behaviors , heck even i could ;)

Nov 18 2018, 1:30 PM · User Interface

Nov 13 2018

Zino Guerr (Zino) added a comment to T57756: orthographic views draw glitch. .

Can't reproduce here either. It's a really strange bug. Only thing that could lead to this is if the id of the mesh changes for each faces or if the mesh is rendered in wireframe.

Nov 13 2018, 12:52 PM · BF Blender, OpenGL / Gfx

Nov 9 2018

Zino Guerr (Zino) updated the task description for T57756: orthographic views draw glitch. .
Nov 9 2018, 10:46 PM · BF Blender, OpenGL / Gfx
Zino Guerr (Zino) created T57756: orthographic views draw glitch. .
Nov 9 2018, 10:44 PM · BF Blender, OpenGL / Gfx

Nov 7 2018

Zino Guerr (Zino) awarded D3594: New sculpting brush cursor a Mountain of Wealth token.
Nov 7 2018, 1:53 PM · Sculpting and Painting

Nov 5 2018

Zino Guerr (Zino) added a comment to T55162: Blender 2.8 Blender Keymap changes.

About accessibility and relevance.

Sculpting gets higher priority in relevance, so it uses easy acces buttons:
LMB - nice for direct sculpting
Ctrl+LMB - nice for substractive sculpting (as it is used more often it uses key with easier access.)
Shift+LMB - nice for smoothing

Lasso priority is lower, so it uses more complex and hard to reach buttons
Ctrl+Shift is nice for lasso.
Alt or Alt+Shift should be inverted lasso selection in sculpting - because ALT is still not present on some keyboards and it can be replaced with Ctrl+Shift "Value inverted" setup.

Nov 5 2018, 11:28 PM · Code Quest
Zino Guerr (Zino) added a comment to T55162: Blender 2.8 Blender Keymap changes.

how you guys going to handle lasso masking? i think right now it's shift+ctrl which only adds i don't think works well..probably should be exposed as a separate mode that only activates when ctrl is on, like other sculpting apps.... so the hotkeys is ctrl adds and ctrl+alt subs whenever the mask mode is active..

Nov 5 2018, 10:41 AM · Code Quest

Oct 27 2018

Zino Guerr (Zino) added a comment to T54963: Industry Compatible Keymap.

@Rafael Ivan Hattge (rafaelhattge) i agree with you in most parts making blender more intuitive in left select mode is essential however blender has things that are completely different from other apps like 3d cursor, entering/exiting modes..etc they need to be taken into consideration...i came from maya and i had to heavily modify the 2.8 right click keymap to work with left click/select box ..etc..some parts need more work like pivot pointing from origin and snapping.....pie menus help a bit but you always have to enter and exit edit mode and use menus.

Oct 27 2018, 5:29 AM · User Interface, BF Blender: 2.8, Code Quest

Oct 15 2018

Zino Guerr (Zino) closed T57200: Blender switching solid/wireframes as Resolved.
Oct 15 2018, 5:05 PM · Platform: Windows, BF Blender: 2.8, BF Blender

Oct 14 2018

Zino Guerr (Zino) added a comment to T57200: Blender switching solid/wireframes.

@Stephen Swaney (stiv) , i added the driver version, and the file is just the default cube..also i asked clément and he said it's not a driver issue but he knows what's happening.

Oct 14 2018, 5:08 PM · Platform: Windows, BF Blender: 2.8, BF Blender
Zino Guerr (Zino) updated the task description for T57200: Blender switching solid/wireframes.
Oct 14 2018, 5:05 PM · Platform: Windows, BF Blender: 2.8, BF Blender
Zino Guerr (Zino) renamed T57200: Blender switching solid/wireframes from Blender to Blender switching solid/wireframes.
Oct 14 2018, 4:35 PM · Platform: Windows, BF Blender: 2.8, BF Blender
Zino Guerr (Zino) updated the task description for T57200: Blender switching solid/wireframes.
Oct 14 2018, 4:34 PM · Platform: Windows, BF Blender: 2.8, BF Blender
Zino Guerr (Zino) created T57200: Blender switching solid/wireframes.
Oct 14 2018, 4:30 PM · Platform: Windows, BF Blender: 2.8, BF Blender
Zino Guerr (Zino) added a comment to T55961: Blender 2.8 viewport bug.

hi @Clément Foucault (fclem) i also found a related bug but on windows 10 with GTX 1050 ti, it's reproducible each time in edit mode ,even if you just transform one face it will switch from solid to wireframes when the mesh is off screen, especially going south and adding operations the 4 directions start to show the same effect...here is a quick demonstration.

Oct 14 2018, 3:05 AM · OpenGL / Gfx, Platform: Windows, BF Blender: 2.8

Oct 13 2018

Zino Guerr (Zino) created T57190: some edit mode tools crashes when overlays turned off..
Oct 13 2018, 6:54 PM · User Interface, BF Blender: 2.8, BF Blender

Oct 4 2018

Zino Guerr (Zino) added a comment to T54661: Gizmo Design.

i like how Viewport Manipulators work when u hover over their axes they are highlighted and easy to read, right now when u try to rotate is a bit confusing , maybe that's how the gizmos should behave too so u can remove those infinite lines or something.

Oct 4 2018, 5:15 PM · User Interface, BF Blender: 2.8, Code Quest
Zino Guerr (Zino) awarded T54661: Gizmo Design a Love token.
Oct 4 2018, 5:15 PM · User Interface, BF Blender: 2.8, Code Quest
Zino Guerr (Zino) added a comment to T56702: Blender 2.8: Left Click Select.

i don't know if it's planned or not but i noticed in blender u can assign the same hotkey multiple times but only counts for the first one. it would be useful to have something that tells you that the hotkey is already assigned and gives you the possibility to override the other one.

Oct 4 2018, 3:10 PM · User Interface, BF Blender: 2.8
Zino Guerr (Zino) added a comment to T56648: Blender 2.8: Naming Conventions.

i think "Extras display" will be more fitting.

Oct 4 2018, 4:19 AM · User Interface, BF Blender: 2.8

Oct 2 2018

Zino Guerr (Zino) awarded T55039: 2.8 UI Tools: Tool Tweaking UI a Love token.
Oct 2 2018, 11:11 PM · Code Quest
Zino Guerr (Zino) awarded T45734: Grab, rotate, scale with basepoint a Love token.
Oct 2 2018, 10:57 PM · User Interface, BF Blender
Zino Guerr (Zino) awarded T45734: Grab, rotate, scale with basepoint a Love token.
Oct 2 2018, 10:57 PM · User Interface, BF Blender

Sep 28 2018

Zino Guerr (Zino) added a comment to T56649: Proposal: Blender 2.8: Wireframe, Select Through & X-Ray.

now u guys changed it again.. Solid/wireframes should be one toggle on the pie menu, and X-Ray toggle for Wireframe and solid...just want to ensure we can have x-ray off in wireframe mode :)

Sep 28 2018, 2:57 AM · User Interface, BF Blender: 2.8

Sep 24 2018

Zino Guerr (Zino) added a comment to T56649: Proposal: Blender 2.8: Wireframe, Select Through & X-Ray.

right now i use 'Q' quick favorites for wireframes and overlays ,i think Alt-Q(not mapped to anything yet) could be used to switch wireframes on/off or reverse it like in 2.7x , Z for wireframes and Alt-Q for x-ray....and same in edit mode, Z for Occlude Selection and Alt-Q for x-ray.

Sep 24 2018, 12:13 AM · User Interface, BF Blender: 2.8

Sep 23 2018

Zino Guerr (Zino) added a comment to T54728: Keymap for setting start/end frame from animation/timeline editors.

IIRC, Shift-O is currently used for "Sample Keys". That said, maybe we don't need a dedicated hotkey for it (and the Smooth Keys - Alt-O) operators, as I don't think they're actually used that much that they necessarily need the hotkey.

Sep 23 2018, 3:15 PM · BF Blender: 2.8, User Interface, Code Quest