- User Since
- Sep 2 2018, 5:13 AM (54 w, 4 d)
Tue, Sep 17
Really strange! I have updated the graphics driver to the latest, downloaded the latest Alpha build, reset to factory settings and it's still the same.
Hi @Jeroen Bakker (jbakker), for me it's still the same with a clean new build, i have to use the Viewport Gizmos shortcut to get out of the locked state, is this a hardware specific issue?.
Hey Eitan, I tried your patch and it's nice but i really don't understand the point of changing wireframes opacity in the UV Editor.
can't know what the request is about since RightClickSelect is down.
Mon, Sep 16
@Germano Cavalcante (mano-wii) Yeah, I no longer see this bug probably got fixed in the past few days.
Sun, Sep 15
Sat, Sep 14
Fixed by this 'fd5c1972cd5'
Fri, Sep 13
There isn't exact steps it is factory settings,wireframes on top is clearly wires on solid for both Overlays & Object's tab.
Hotkey or the tool, maybe you are on a different OS or not up to the latest commits, this bug is not in the buildbot yet.
Thu, Sep 12
I managed to get it to draw like Chris but without zooming, it has to do with the Gizmos, i mapped the Viewport Gizmos toggle to a hotkey and it gave this effect, but the moment you click it crashes.
Wed, Sep 11
I applied the patch but didn't work for me,but this time it didn't crash when you try to click the Menus & Workspaces..etc, I guess we need a Developer with Windows OS to figure this out.
Tue, Sep 10
Sat, Sep 7
Wed, Sep 4
Could the header's arrow be disabled/hidden? or maybe moved slightly to the corner, it overlaps with the button and
sometimes i accediantly click it....the Preferences Editor also has one but it's not as problematic as the File Browser.
Thanks, that was super fast :)
Mon, Sep 2
I would like to suggest one small change.. the Grab brush should have smooth falloff as the default, it's the best thing that has ever happened to it
I used to tweak all the settings just to get the right feel and i hated that but now it just works....you are the real MVP Pablo.
Sun, Sep 1
Fri, Aug 30
Correct me if i am wrong, but it seems blender's origin is used both as the center of object/transform and as a pivot point the child inherits the parent's transform even on the origin level so it moves with, but when u enable (skip children) it tries to zero it out but at the same time inherit's the transform... u end up witht this wiggly effect, i think other softwares on a pseudo pivots so both child & parent are in the same global space or something like that.
Wed, Aug 28
i am on this one with @Paul Kotelevets (1D_Inc).
i don't think you guys have Arch-viz or Hard-Surface Artists in the studio? those are the ones who use this frequently and maybe riggers occasionally......anyway the functionality is the one that matters the most not the hotkey.
Mon, Aug 26
what about 'grless' now it works for (German, Italian,French,Qwerty..etc) keyboards which wasn't possible in 2.7x, it's free AFAIK.
Sun, Aug 25
@Paul Whiting (paul) Kotelevets (1D_Inc) it seems that you are looking for better snapping tools, this has nothing to do with users wanting to change origins of objects freely without too many steps, some apps might do it differently because it's not related to parenting... and just as a pivot point.
I guess i didn't explain it well when i said this.
hey @Campbell Barton (campbellbarton) .I mentioned this in the other task hoping that it could be possible to implement with the current state, i know too many thing at hand........but if it's not possible for now then hopefully gets considered in future developements, when this feature is well used & tested.. i am sure many users including me will want them in one way or another, thanks.
Sat, Aug 24
it could have self snapping or alignment to vert,edge and face normals and possibility to create a custom orientation when orientation change, not sure if it's possible with current implementation.......... but like you said these are additional advanced features request to make it more useful.
Wed, Aug 21
will it work in edit mode too or this for object mode only??
one part missing for the Animation Module, is better ghosting/onion skinning it was completely removed from 2.80.
Aug 16 2019
Aug 14 2019
Aug 10 2019
Aug 8 2019
Aug 5 2019
Aug 2 2019
@Pablo Dobarro (pablodp606) If we want complex semi automatic retopology tools, brushes and so on, we will want to have a new internal API that makes the development of these tools as easy as possible.
Aug 1 2019
@William Reynish (billreynish) that's great to hear, hopefully in the future then .
i got a question, it might be out of the scope of this task but just wondering about selecting files by typing the first letter like OS file browser? i know blender have few keys mapped to some functions but do people really use them that much?
there aren't that many and could easily be freed by adding modifier keys or just putting some in the context menu...i would argue that's would be much better.
Jul 31 2019
Jul 29 2019
Jul 20 2019
there is a similar ticket Sculpt Mode crashes regularly , it's confirmed.
this is a known regression in edit mode and will be resolved in later updates , you can track the performance ticket on this task
closing as a duplicate.
are you using dyntopo or multi-res? can your provide a blend file for testing.
i don't think this is a bug, the cavity shading is enabled by default in the sculpting workspace, try to play with settings or turn it off if you don't want to see this effect.
your blender version is too old, download the latest one on blender.org and try again.
Jul 18 2019
Jul 17 2019
Jul 9 2019
Jul 5 2019
Jun 29 2019
Jun 28 2019
Hi @William Reynish (billreynish) there is still a bug when switching between object and edit mode when the transform tools are set differently for each..it' the same for other modes like Pose mode.
i guess i'll open a new report since this one is closed.
Jun 23 2019
Jun 12 2019
May 31 2019
@William Reynish (billreynish)
i already tried, the issue is also in the default Left Click and ICK, u can't use select tool for tweaking as it selects underneath the gimzo's axes the moment u drag this was possible before and in 2.79....i think the select tool should be an exception for this as it's much faster to click drag once than 2x clicks....the select tool is now broken for Left Click Select.
May 30 2019
eaxcatly this breaks my custom keymap for select tool which was used as a tweak mode with the gizmos and now selection feel sluggish since i have to use click event instead of press :(
Hey @Campbell Barton (campbellbarton) doesn't this cause us to lose the possibility to use the select tool (tweak mode) with the 3d gizmos?
May 29 2019
@Yevgeny Makarov (jenkm), the operators are called that way "Maximized Area" which has this bug. ..i found it in the UI and the tooltip calls it both fullscreen and Maximized ;)
May 28 2019
@Tchelet Levi (MizManFryingP) i agree with you, there is also this one in the normals menu which is probably the widest one, how are they going to fit it with the Redo Panel?the shorctus are also duplicated in the status bar which makes no sense to me...i think this needs a whole revamp from scratch.
May 26 2019
while this task is clearly low priority for 2.80, but the recent conversation in the devtalk brought to my attention that this issue is also apparent in other editors like Node,Graph,Dope sheet..etc where Info Bars take over the headers, they should also be solved along this one too.