- User Since
- Sep 2 2018, 5:13 AM (20 w, 16 h)
Thu, Dec 27
@Brecht Van Lommel (brecht) thanks, it's fixed now.
@Brecht Van Lommel (brecht) it still crashes when adding new geo or importing fbx, but only importing Obj doesn't crash.
Sun, Dec 23
Dec 7 2018
Dec 3 2018
Dec 1 2018
Nov 30 2018
Nov 28 2018
Nov 26 2018
@Brecht Van Lommel (brecht) i think there is a bug in object mode->(solid), it doesn't display on selected meshes like in 2.79.
Nov 25 2018
Nov 24 2018
Nov 23 2018
i am with william on this, also set origin no longer brings the menu, it sets geo to origin directly..we need it back plz so pivoting/snapping with 3D cursor..etc is faster.
hey Pablo, it crashes aftwards.
thank you, now it's fast and easy to remember, overlays can get in the way sometimes so it's useful to quickly toggle them off with a shortcut, going to the header each time is not ideal unless you want to keep certain elements on (personal opinion of course).
+1 for Brecht's suggestion.
Nov 19 2018
i think removing “hide toggle” is fine as it has hotkeys for it (H,Alt+H…etc) this make outliner cleaner , but restrict selection per object should be kept, as there is no other way to do it, and object type/collection popovers are nice especially if you work in full screen mode, u can move objects to collections with 'M', maybe make all these in one instead of the popover,so u won't need the outliner in full-screen.
Nov 18 2018
@Campbell Barton (campbellbarton) from the old proposal of "industry keymap aka compatible keymap" i saw that u guys going to make Alt+LMB for rotate Atl+MMB for panning and Alt+RMB for zoom, is that scraped?it could work ...for the spacebar at least for works well as it's,
the UI now is more clean and easy to discover all options epescially with tool/top-bars..etc, accessing tools in quick and easy way is more convenient and it's contextual,F3 makes perfect sense to me..but like you said more users need to give feedback on this.
@William Reynish (billreynish) as of right now tab switches edit/object modes and ctrl+tab opens pie menu and the suggestion is to flip them right!!..as far as i know people switch to edit mode more often than the others..i am fine with whatever you guys pick since i use tilda for opening the pie menu instead it goes well with shift+tab for snapping and ctrl+tab for snapping options.
@William Reynish (billreynish) ah i see, this means the edit mode becomes ctrl+tab that's a bit slow, i would suggest each should be it's own hotkey, like tab for edit mode, tilda for pie menu and alt+tilda for view modes, snapping is already shift+tab and since ctrl+tab is free it can be assigned to snapping menu, i even added ctrl tilda for view navigation..u guys can try this and see if it works or not, thanks.
i tried the tab drag and tab click myself, changing pie menu threshold and everything, it didn't work well,it always has issues,
so i mapped it to tilda keeping tab for just edit mode........for spacebari think many will pick their own, animators want it for playback, others for search and people like me stick with Active tool..i think the default should be something simple and easy for new users who won't be frasutrated trying to figure out all these complex combinations and what not,the veteran ones know how to navigate and change these Behaviors , heck even i could ;)
Nov 13 2018
Nov 9 2018
Nov 7 2018
Nov 5 2018
how you guys going to handle lasso masking? i think right now it's shift+ctrl which only adds i don't think works well..probably should be exposed as a separate mode that only activates when ctrl is on, like other sculpting apps.... so the hotkeys is ctrl adds and ctrl+alt subs whenever the mask mode is active..
Oct 27 2018
@Rafael Ivan Hattge (rafaelhattge) i agree with you in most parts making blender more intuitive in left select mode is essential however blender has things that are completely different from other apps like 3d cursor, entering/exiting modes..etc they need to be taken into consideration...i came from maya and i had to heavily modify the 2.8 right click keymap to work with left click/select box ..etc..some parts need more work like pivot pointing from origin and snapping.....pie menus help a bit but you always have to enter and exit edit mode and use menus.
Oct 15 2018
Oct 14 2018
@Stephen Swaney (stiv) , i added the driver version, and the file is just the default cube..also i asked clément and he said it's not a driver issue but he knows what's happening.
hi @Clément Foucault (fclem) i also found a related bug but on windows 10 with GTX 1050 ti, it's reproducible each time in edit mode ,even if you just transform one face it will switch from solid to wireframes when the mesh is off screen, especially going south and adding operations the 4 directions start to show the same effect...here is a quick demonstration.
Oct 13 2018
Oct 4 2018
i like how Viewport Manipulators work when u hover over their axes they are highlighted and easy to read, right now when u try to rotate is a bit confusing , maybe that's how the gizmos should behave too so u can remove those infinite lines or something.
i don't know if it's planned or not but i noticed in blender u can assign the same hotkey multiple times but only counts for the first one. it would be useful to have something that tells you that the hotkey is already assigned and gives you the possibility to override the other one.
i think "Extras display" will be more fitting.
Oct 2 2018
Sep 28 2018
now u guys changed it again.. Solid/wireframes should be one toggle on the pie menu, and X-Ray toggle for Wireframe and solid...just want to ensure we can have x-ray off in wireframe mode :)
Sep 24 2018
right now i use 'Q' quick favorites for wireframes and overlays ,i think Alt-Q(not mapped to anything yet) could be used to switch wireframes on/off or reverse it like in 2.7x , Z for wireframes and Alt-Q for x-ray....and same in edit mode, Z for Occlude Selection and Alt-Q for x-ray.