- User Since
- Sep 2 2018, 5:13 AM (221 w, 5 d)
May 11 2022
@Pratik Borhade (PratikPB2123)
On the other hand this is what I get!
@TheRedWaxPolice (TheRedWaxPolice) try changing the drag option to Active tools and see.
May 10 2022
Oct 2 2021
No, it's only Blender and only 3.0 & 2.93. Previous versions from 2.8 up to 2.92 worked fine.
Sep 30 2021
Yes, I still can reporduce the issue.
Sep 29 2021
I did upgrade to 471.68 a month or so and still nothing.
Aug 12 2021
Aug 6 2021
Jul 28 2021
Jul 20 2021
Jul 17 2021
There are few UI/UX designs/tasks that we're waiting for but I guess some of them are "very" long term goals since the departure of William Reynish.
Can't you guys squeeze one or two since they'll eventually break things and then you'll have to wait until 4.0.
Jul 15 2021
So what could possibly be wrong? Sure it's not my OS or graphics card.
Jul 12 2021
No. I did reset to factory settings and tried multiple times, same issue.
I tried with the previous versions just to make sure it's not my OS and they all work fine.
I was testing some mechanical rig and it seems that autosmooth impacts the performance greatly, if you disable it you get almost double the FPS back but without it you won't get proper sharp edges.
I think this is a breaking point for Blender as it's not only impactful in modeling but also in animation.
Basically you have to choose between performance or the visuals.
I personally wouldn't use it because of that but maybe it could be baked or a new manual option that doesn't halt peformance to this level.
Jul 11 2021
Mar 16 2021
Oct 16 2020
Sep 25 2020
Sep 21 2020
Thanks for the reassuring,that's really great news.
Sep 20 2020
It makes sense to have nodes for Particles,Rigging, Grooming...and i understand that people want to do more procedual modeling, Blender is known for it's powerful modeling capabilities more than anything else & that's thanks to the modifiers stack and the other tools/addons.
Keeping the modifiers stack is essential to many users, and also much more easier & straightforward workflow , this is how 3ds max team has done it.
Sep 4 2020
the same problem for me but it's random, if i keep relaunching Blender they might show up sometimes but if they don't the sidebar gets this drawing glitch.
Sep 1 2020
Jun 20 2020
May 25 2020
May 7 2020
May 4 2020
Apr 30 2020
Apr 28 2020
Apr 27 2020
@Harley Acheson (harley) Hey man i want to say thank you for putting up with us, we have flooded your patch with unnecessary comments which should have been more thoughtful including mine.
Apr 26 2020
Apr 25 2020
Unfortunately the stats are too cramped togather best to remove the forward slash and add some spacing for better readability.
Apr 24 2020
Unfortunately it's still happening the first time with the xray, but once you switch to Material or Render preview modes then the issue is gone.
Apr 21 2020
Apr 20 2020
Apr 19 2020
This can be closed i think.
It seems to be fixed on the latest version at least for my setup, so thank you.
Apr 16 2020
Apr 15 2020
Hi, is there away to disable the QCD in the header?
I like the addon but i don't want those 20 collections crowding it. Thanks.
Apr 5 2020
I tried the Patch and i have some suggestions that i think would make it nicer if you guys don't mind.
Mar 26 2020
Mar 19 2020
Mar 17 2020
Mar 13 2020
Mar 12 2020
Mar 9 2020
Mar 8 2020
Mar 6 2020
Mar 5 2020
Mar 4 2020
Updated the driver, still the same.
I updated the file with the packed texture.
Feb 29 2020
Feb 27 2020
Still crashing here with a GTX 1050 TI, only when enabling Ambient Occlusion.
I have opened a new report here T74251.
Feb 26 2020
Yep, I can confirm here too on windows, the moment you enable Ambient Occlusion, it doesn't matter if you're in material preview or Eevee, accessing the viewport shading leads to a crash.
Feb 25 2020
Feb 24 2020
Feb 23 2020
Feb 22 2020
Feb 21 2020
Okay, I didn't know it had other implications, hopefully when it's part of the mesh then it can work.
Thank you @Brecht Van Lommel (brecht) for the answer.
This option is best to put it in the Shading Popover for quick use, but thank you Pablo for adding it nevertheless.
A quick stupid question.
Coming from Maya i always was able to have smooth preview with subdivisons on instanced meshes(duplicated linked) but in Blender since you have to use the subdiv modifier, then the linked duplicated meshes don't "instance that modifier", so you only have the preview on the original mesh until you enter edit mode.
I want to point out a limitation of the symmetry tools in Blender.
Feb 15 2020
Feb 14 2020
I personally had to change every tool and operator event to make my own custom keymap, the problem i faced everytime is whenever there are new changes added to Blender, they affect the keymap and you have to re do it all over agin.
Feb 13 2020
@Stanislav Blinov (radcapricorn) But it worked in previous versions though! if you bevel a row of vertices and scale them on their "individual origin" in 2.80 or 2.81 works, in the master branch even when extruding includes that contiguous edge where before it wasn't that case.