User Details
- User Since
- Jul 7 2014, 4:42 PM (416 w, 15 h)
Mon, Jun 6
cannot confirm:
Feb 7 2022
Jan 14 2022
Yeap, is Microsoft "bug". But some apps can figure out that only AltGr without Ctrl is pressed. But its not common and even big apps don't deal with it.
Oct 28 2021
Oct 20 2021
remove unnecessary poll from NodeItems
Aug 28 2021
Jul 15 2021
Feb 6 2021
Dec 20 2020
Dec 19 2020
Dec 3 2020
Dec 1 2020
Oct 10 2020
Sep 2 2020
I would like to elaborate more why this patch is good addition.
Jun 15 2020
same as T77595
Jun 13 2020
Jun 8 2020
Jun 4 2020
Jun 1 2020
May 19 2020
Apr 24 2020
Apr 18 2020
Apr 1 2020
Also having viewport output and render as separate outputs will complicate simple node tree like that:
Subdiv is disabled in viewport (or have different subdiv levels) but modifiers down the line have same setup
having two outputs would require to duplicate all below nodes and complicate tree
wouldn't be better if:
- Properties from Properties Editor could have two values, one for render, one for viewport
or imo better
- branch node that user could setup separate behavior as he would like
Mar 30 2020
Mar 22 2020
Mar 6 2020
Feb 24 2020
I'm talking about Select objects operator in outliner collection menu
Feb 22 2020
Feb 21 2020
Feb 14 2020
Jan 15 2020
Nov 28 2019
Nov 24 2019
Nov 23 2019
@William Reynish (billreynish) hmm, in editmode, transform pannel is already being calculated in realtime for milions of vertices
And its calculating mean value and not only checking if they are equal.
Nov 1 2019
Aug 26 2019
@Clément Foucault (fclem)
pcanback posted node group on BlenderArtists that is workaround for that bug
https://blenderartists.org/t/way-faster-normal-map-node-for-realtime-animation-playback-with-tangent-space-normals/
i've tested it on my model and playback fps went from 20 to solid 60 fps without visual difference.
Aug 21 2019
Aug 10 2019
continuing T68485
Aug 9 2019
Mar 26 2019
Feb 3 2019
Feb 2 2019
Jan 27 2019
Jan 22 2019
What about how object properties values are displaye·d?
Jan 15 2019
I think it wont be super useful, but also it is not unuseful at all - i see cases where it could be handy eg. 2 bevels with different mittering setting, using single group to control influence would be easyer to work with than using 2 groups.
And i don't think it bring complication to UI/documentation/user understanding cause vertex group invert influence is quite common (eg mask https://i.imgur.com/dRh5uX7.png) in blender and it works (at least for me) straight forward.
May 21 2018
"T" and "N" are (Just press F5 while mouseover panel) and should remain flippable
Nov 8 2017
Sep 23 2017
UI: properties split into two columns
Like that?
Aug 27 2017
Now there is additional values for offsets on both axes.
Aug 20 2017
Aug 19 2017
Well, since this feature would be helpful in my task i made it on my own.
Jul 9 2014
Jul 8 2014
My GPU: AMD HD 5830
Win 7 x64