- User Since
- Oct 2 2017, 9:29 PM (159 w, 6 h)
Sun, Oct 11
I found the issue with this problem:
I linked a rig from another .blend file
I made a proxy in the new .blend file to animate.
When I click "make local" the model recorded the proxy rig in outliner>scene>linked rig
I deleted the rig, and try to APPEND back from the original .blend rig character (I was doing this instead of proxying it, but rather localy imported).
This is when the crashing started to occurr.
Sat, Oct 10
Thu, Oct 8
Mon, Sep 28
Sun, Sep 27
Thank you for your help Evan. I used quotation marks, and it finds the file, starts to render.
I also rendered to the top level of the project's folder. So far it is rendering normally (past 10 frames).
I also found out that Blender had a problem with a linked rig and crashed.
Additionally Blender did not like to render this nomenclature "SCN017_V01_##" for some reason. I changed the output path render name to something like "RENDER#.png" and so far it has been rendering in EEVEE HEADLESSLY without a problem.
I also used a regular CMD windows instead of the powershell windows. I will report novelties when the 600 frame animation is finished.
Sat, Sep 26
Sep 16 2020
Hello team. When we get 2 overlapping NLA Action clips, both selected, then CTRL+G, they create a "meta strip" but present none of the meta strip properties on 2.91? (N menu of the NLA editor). Metastrips in the sequencer are grouped individual clips behaving like one. Is there an additional parameter to have such workflow with the NLA? (no grouping is presented since grouping changed to "collections" so the clips just change colors, but don't behave like a grouped compound clip). Thanks.
Sep 9 2020
I'm attaching the system-info.txt as you mentioned. Thank you for looking into this.
Sep 8 2020
Sep 5 2020
I animated this character. Sent 2 different animations (stashed) to the NLA editor. 1-100 and 1-250.
I then deleted the actions from the NLA TRacks (otherwise you can't create empty NLA tracks)
Then I went to the outliner and deleted BLENDER DATA filter > Animations.
Sep 1 2020
I am testing it on 2.9 today. Will be back with feedback. Thanks for making such amazing addon.
Aug 30 2020
Aug 26 2020
With 2.9 around the corner, has any of the updated themes in this list been considered?
Aug 24 2020
Is there a chance to upgrade this to 2.9?
Aug 14 2020
Aug 13 2020
Render from Viewport is working. But it is not working with passes or nodes in the compositor either.
Aug 5 2020
Jul 30 2020
The relationship lines are the only "map" to something that resembles anything close to a "schematic" view. Just a glance and you can make sure your dynamic 26 hair bone chain is correctly parented early in production.
Relationship lines are a savior when doing drivers on bones as well (mechanical rigging).
No need to remove them.
As for the "filled icon collection", I think it would be a distraction to have a dispair "checkbox - checked" and a similar filled collection icon off right on the side.
It works well -ergonomically- to quickly land a checkmark on the only icon that has to appear "filled" when active (the checkbox).
Jul 27 2020
Jul 18 2020
I went as far as Blender 2.74 and the Theme section, correctly names the current Blender 2.83 "XSI" theme to "SOFTIMAGE".
Could we correctly name it "Softimage" with the most recent file for 2.9 release, please?
The blog post about what it contains (and the logic behind the UI colors) is here:
(part 1, 2): https://3dcinetv.com/softimage-xsi-blender-2-83-theme-may-2020/2/
The most recent "update" is the Driven/Driver color:
Jul 1 2020
Jun 26 2020
Could we propose a "cache sim" running cursor? or any other cursor that needs "time" for that matter? Currently it only displays numbers with a black box.
Hi, @Hans Goudey (HooglyBoogly) I am maintaining the XSI theme for Blender. I sent a recent correction but I don't know if that's the "recent" update you are referring to.
Also, the theme named: xsi_billrey_2.xml is that the most recent?
Jun 4 2020
The real problem with these warnings are that they start off in a high or low luma value selected by the theme. And the "autobalance" managed internally is unpredictable. If you choose yellow, it will go to the brightest yellow, then lower the alpha oppacity to go to a "neutral" state of the warning.
If you pick red, it will start in a bright red, then it will go to your chosen color red.
ends in this color:
Customization doesn't allow to select the text for this (at least not in March 2020, when I captured these pictures).
If anyone has already tried changing text color in current 2.83, please let me know.
Jun 2 2020
This is the XSI theme for 283 with all the colors fixed >>in comparison to Softimage as shown here
*Small fix: pink driver color was made darker for more contrast against white color text.
Additional suggestion: This theme should be renamed to "Softimage" as there are a lot of users who already identifying the colors in the UI as they are accustomed to working from that software.
May 16 2020
Apr 24 2020
Apr 10 2020
Apr 6 2020
I confirm: I can export from 2.82 but not from 2.83. I downloaded 2.83 alpha this morning. So do we need to download and install something besides Blender 2.83 alpha?
Mar 29 2020
Any updates on "light groups"? I guess in the end they will be called "light collections". Which serve as a "box" to put data (objects) in it, and get lit.
Collections and their elements do exist organized at RNA level in Blender, currenty.
The only turn around, would be : "Hey user, now *since you always work within a collection*, all the objects inside that collection will contain their own light sources. You can't -any longer- just put random bunch of lights everywhere. They need to be inside a collection. 3 collection with different objects? 3 different individual lights inside the collections!"
Mar 6 2020
BTW Maya theme has all these orange-yellow color coded icons (in blender: Modifiers), Cyan "inner" color for selected buttons and other nice little details for purple (sculpting) icons. So porting the maya theme is going to propose some challenges as well:
The organge-yellow and cyan icon color percentage upon opening the theme is around 35% of the screen space. The rest is just dark grey:
Thank you for this scrutiny on the theme. So we are definitely resolved to make this a 100% resemble theme, and I am glad for that and for all of the users who will be welcomed with these changes in the new Blender. Thank you, guys!
Let the unchecked checkboxes be gray, and let selected checkboxes be green. Trust me, this will guide the user's eye more adequately for checking on parameters. This should be maintained.
Mar 4 2020
Contrast on SCENE icons are blown out, William, maybe the same constrast principle applied on my theme could work here for this case?
Also, notice this is a "color" print. Not a black and white. If there is a b/w printing, nodes and buttons will appear blacked out with those blue and purple colors. Maybe the theme could be named "COLOR PRINTING THEME?"
This is going to be a "must" for some PDFs I am planning. :D
@William Reynish (billreynish) here's the XSIMOD Theme for Blender 2.83:
There is a long explanation I am doing about the color decisions regarding UIX at the moment on my blog. I will update the link here. Design choices were based on common selection and buttons. Softimage didn't have a wide range of UI elements like Blender has, so I had to set some rules to define how to extend the colors over the other areas.
Incidentally, that's where the Blender's UI inconsistencies started to appear. So I did document it all, now I'm transcribing to something humans can read. I will upload the link when I am done. This will be a much-needed guide for everyone wanting to jump into theme design for Blender.
Feb 26 2020
Feb 23 2020
Feb 21 2020
Jan 27 2020
I confirm, the issue is still present. I tried it 2 days ago.
Jan 21 2020
Should I arm the .zip to share it here, testing it on 2.82 or 2.81 or 2.83 as Application template? It is confirmed not working on 2.81, right?
I was testing again a new template on 2.82.
// Hi Rob! We spoke on Blender chat about this issue back in October last year. I'm glad this thread will contemplate the scripting issues you found back then for application templates.
Jan 8 2020
Nov 19 2019
Oct 23 2019
Sep 30 2019
Aug 22 2019
Splash screen doesn´t appear when application template is installed.
Keyboard Shortcuts are not changed
Addons are not enabled
Aug 20 2019
Aug 12 2019
Aug 3 2019
Bump. Any progress?
Jul 25 2019
If this thread is still going on:
- I believe the "download expansion pack for _ _ _(categorized)_ _ _ _ _ _ assets" should be available somewhere on the blender.org site or blender cloud for free. Specially when the asset manager lands on 2.82
- I agree with the assets that will be natively added into blender 2.8 should be light (probably below 5k poly count)
- Where are we supposed to send this content to?
- For the new users, where can they attach the CC-0.txt licence file? Where can they download the template and customize it (officially)?
- When the asset lists mentions "beard" or "short -male- hair" I´m trying to imagine if it's referring to actual hair particle system or modeled mesh?
- When you say "textures should be small" we are acknowledging procedural textures are quite big and complex in the shader tree but really small when saved as asset, correct? So we can create artistic-driven-realistic complex shader networks using procedurals to optimize file size at the expense the new user will have no idea while the shader computes until it is visualized?
Jul 11 2019
Verge3D addon was causing the issue. I just found out because that was the first addon I installed on Blender2.8 this afternoon. I´ll report this to their devs. Sorry, false alarm.
Mar 11 2019
Feb 14 2019
Question: on 2.79 to use the pie menus for translate, rotate and scale, we used the CTRL+SPACEBAR...
Is the pie menu for manipulators going to be replaced by some other keyboard command?
Dec 20 2018
WIkia no longer available. I´d like to know how to delete "nose" bone. If I do it so, rig is not generated on 2.79b. Please help with URL to check documentation. Thanks.
Dec 10 2018
Nov 18 2018
Nov 7 2018
Nov 5 2018
Sep 12 2018
Yes, the layer to be weighted was locked. I unlocked.
Sep 5 2018
Aug 29 2018
I'm with @Danrae Pray (spockTheGray) on those points.
Definitely the VSE should be emphasized to work in a collaborative (remote/local network connected) link and append environment.
Tangent animation did the Bcon2014 on this. So it is definitely possible.
Aug 24 2018
I adressed this before, and I will write it again: Please let the layout of the splash screen be *easy* to be customizable by the user. Either by placing it via a template or as a self designed layout using a common code design tool (wysiwyg online editors for css /joomla/wordpress come to mind)
Aug 15 2018
Aug 12 2018
Here´s the link for a simple scene. Hair BSDF is not rendering on EEVEE: http://pasteall.org/blend/index.php?id=50138
Aug 5 2018
Default ACTIVE tool on Blender is the Cursor. This is frustrating and confusing for first time users.
Default ACTIVE tool in blender should be: SELECT border. As I demostrated in polls, the first thing a USER wants to do on ANY software application is to SELECT (anything).
Aug 2 2018
I provided a screen capture. The .blend file is 7mb. I´d gladly post it if you need it.
How would you know I appended other objects (hair) in the scene if the outline representation is broken? (https://developer.blender.org/T56203) I already reported these errors.
I don´t understand why this is marked as incomplete priority? What am I missing that I should include?
Jul 31 2018
Jul 29 2018
Jul 25 2018
Jul 17 2018
I totally agree that the new icons SHOULD NOT INCLUDE THE ENTIRE PENCIL/ PEN.
What´s important is the STROKE look and feel on the icon. JUST use an icon representing the PEN/PENCIL NIB and give focus to the stroke on the toolbar icon representation.
Just like it was on the previous 2.8.5 GP branch.
Jul 16 2018
Jul 3 2018
how did you get the monoicons active? Is this daily build?
Jun 13 2018
Not up there on the right of the middle of the viewport, that zone is for MAXIMUM attention. It should remain hidden under the other taskbars...
But you´ve brought an interesting subject on picture A: I call that the "STRESS" zone. Everything (80% core functions) happen on that 512x512 pixels top right corner area. Too dangerous on UIX design.
Jun 10 2018
Thank you!! Please don´t forget the RENDER REGION is a *MUST* for heavy scenes. I´ve cited it here: https://blender.community/c/rightclickselect/zCbbbc/render-region-on-2-79
Jun 4 2018
Yes, modo has 1:vertex selection (and please fix that Blender can do switch directly from object mode context to EDIT mode context upon pressing 1 to select vertices), 2:edges, 3:faces, 4:polygon element.
Apr 29 2018
Could the current representing numbers in a square icon when doing a long pre-calculation in render be switched to a spinning blender logo? Like it's "blending"? Spinning is always a good choice for waiti g processes.... like building light caches.... :)
Apr 28 2018
Flat icons. Better viewing when scaled. Please give support to replace icons like in 2.4 with a set of icons externally read. It's too clumbesome to download blender, deploy and cross fingers to get icons working right. Thanks. Please support flat icons through external .png file.
Apr 27 2018
How does one implements new icons? is there a template file to follow? how then, the geometry rendera to a file and then implements itself into the code? Is there a document to read about this? *Thanks.
Mar 26 2018
Mar 24 2018
Commenting on F2478607 on William Reynish document:
- Blender icon (without perspective) distortion should be default now. It is communicating clearly a PIVOT (edges around a center) .
- On the startup screen. Right after bypassing splash screen, we should have a .png sequence to overlay the interface, showing what the RIGHT click button can do, 3 simple steps at the end tutorial asks: Which interaction mode would you like: RIGHT click or LEFT click? = Leave the choice to the user.
- We need floating FOCUS windows. Not just ctrl+alt+U. What if I just want a (selected property) from the property object menu? F6 helps but it doesn´t combine, nor it can stay afloat. Let the user configure more space by "undocking" (floating) windows.
- Page 23 makes total sense when using Blender as a 2D application. Finding grease pencil palettes in an object property *yet, there is not a clear view of it on the outliner (or it´s properties) seems confusing for first time users.
- Sticky keys are a must (specifically with edit modes. I just want to press "G" and directly move vertices -as a toggle key-) entering edit mode and exiting is almost a 3 step process for every session on the day. Too many wasted clicks just to move a vertex.
- We need right click context menu directly from the mouse and not from the bars or spacebar shortcuts.
Mar 16 2018
Mar 7 2018
Feb 21 2018
Could this be a good time to propose a NEW SPLASH screen? to better simplify the first user enounter with the software?
Feb 20 2018
Feb 16 2018
Feb 8 2018
Really great progress. How possible is it to override the "Do you want to override the so and so file" pop up when we save?
Why do we need a confirmation dialogue for saving something we, out of our own will, want? I mean is no accident when someone intuitively
presses "Save" because they are about to close the laptop, or the library is about to close doors, or the bus has just arrived....
Those are some of the common day to day situations in wich a "do you want to overwrite..so and so" dialogue would prevent the entire
chain of events to happen (from saving correctly without damaging the file while laptop is going to sleep, and it won´t because there´s a dialogue waiting for confirmation).
Feb 6 2018
How can I implement the simplified the blender 101 application template on 2.8.3? Where do I download it? Thanks.
Where can I download this application template and how do I run it on 2.8.3? or at least, how do I get to see it? Please, I´d like to implement some of my current UI on it and hide some of the interface as well. Thanks. URL?