David (activemotionpictures)
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User Since
Oct 2 2017, 9:29 PM (54 w, 4 d)

Recent Activity

Sep 12 2018

David (activemotionpictures) added a comment to T56693: Grease Pencil - Weight paint not working or updating.

Yes, the layer to be weighted was locked. I unlocked.

Sep 12 2018, 7:06 PM · Restricted Project, BF Blender: 2.8

Sep 5 2018

David (activemotionpictures) created T56693: Grease Pencil - Weight paint not working or updating.
Sep 5 2018, 6:20 AM · Restricted Project, BF Blender: 2.8

Aug 29 2018

David (activemotionpictures) added a comment to T53158: Video Sequencer Preview should have own engine (and other settings?).

I'm with @Danrae Pray (spockTheGray) on those points.
Definitely the VSE should be emphasized to work in a collaborative (remote/local network connected) link and append environment.
Tangent animation did the Bcon2014 on this. So it is definitely possible.

Aug 29 2018, 8:09 PM · Video Sequencer, BF Blender: 2.8

Aug 24 2018

David (activemotionpictures) added a comment to T56510: Blender 2.8 Splash Screen Design.

I adressed this before, and I will write it again: Please let the layout of the splash screen be *easy* to be customizable by the user. Either by placing it via a template or as a self designed layout using a common code design tool (wysiwyg online editors for css /joomla/wordpress come to mind)

Aug 24 2018, 1:08 AM · User Interface, BF Blender: 2.8

Aug 15 2018

David (activemotionpictures) created T56395: Ramp is not rendering on Eevee.
Aug 15 2018, 7:40 AM · Eevee, OpenGL / Gfx, BF Blender: 2.8

Aug 12 2018

David (activemotionpictures) added a comment to T56207: Blender 2.8 - Principled hair shader is not working on shade more or render mode (eevee).

Here´s the link for a simple scene. Hair BSDF is not rendering on EEVEE: http://pasteall.org/blend/index.php?id=50138

Aug 12 2018, 11:03 PM · BF Blender

Aug 5 2018

David (activemotionpictures) added a comment to T55994: User preferences - Set cursor not saved on user preferences.

Default ACTIVE tool on Blender is the Cursor. This is frustrating and confusing for first time users.
Default ACTIVE tool in blender should be: SELECT border. As I demostrated in polls, the first thing a USER wants to do on ANY software application is to SELECT (anything).

Aug 5 2018, 10:22 PM · BF Blender

Aug 2 2018

David (activemotionpictures) added a comment to T56207: Blender 2.8 - Principled hair shader is not working on shade more or render mode (eevee).

I provided a screen capture. The .blend file is 7mb. I´d gladly post it if you need it.
How would you know I appended other objects (hair) in the scene if the outline representation is broken? (https://developer.blender.org/T56203) I already reported these errors.
I don´t understand why this is marked as incomplete priority? What am I missing that I should include?
Thanks.

Aug 2 2018, 9:58 PM · BF Blender
David (activemotionpictures) created T56207: Blender 2.8 - Principled hair shader is not working on shade more or render mode (eevee).
Aug 2 2018, 5:51 AM · BF Blender
David (activemotionpictures) created T56203: Blender 2.8 - Appending objects from 2.79 don´t appear in collections, only on viewport..
Aug 2 2018, 2:02 AM · BF Blender: 2.8

Jul 31 2018

David (activemotionpictures) created T56182: Grease Pencil default interaction overrides Left click mouse select.
Jul 31 2018, 10:18 PM · Restricted Project, BF Blender: 2.8

Jul 29 2018

David (activemotionpictures) created T56136: Smooth weights glitches on viewport when new new brush stroke is applied.
Jul 29 2018, 4:09 AM · BF Blender

Jul 25 2018

David (activemotionpictures) updated the task description for T55994: User preferences - Set cursor not saved on user preferences.
Jul 25 2018, 9:30 PM · BF Blender

Jul 17 2018

David (activemotionpictures) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

I totally agree that the new icons SHOULD NOT INCLUDE THE ENTIRE PENCIL/ PEN.
What´s important is the STROKE look and feel on the icon. JUST use an icon representing the PEN/PENCIL NIB and give focus to the stroke on the toolbar icon representation.
Just like it was on the previous 2.8.5 GP branch.

Jul 17 2018, 8:17 PM · User Interface, Restricted Project, Code Quest

Jul 16 2018

David (activemotionpictures) created T56002: Blender 2.8 alpha - Shader to RGB is not present when opening older 2.7x files.
Jul 16 2018, 10:02 PM · BF Blender
David (activemotionpictures) created T55995: Blender 2.8 alpha - Release "does not confirm" on Bevel operation..
Jul 16 2018, 6:31 PM · Mesh Modeling, User Interface, BF Blender: 2.8
David (activemotionpictures) created T55994: User preferences - Set cursor not saved on user preferences.
Jul 16 2018, 5:46 PM · BF Blender

Jul 3 2018

David (activemotionpictures) added a comment to F3854587: 000612.png.

how did you get the monoicons active? Is this daily build?

Jul 3 2018, 6:19 PM

Jun 13 2018

David (activemotionpictures) added a comment to F3679373: g5313.png.

Not up there on the right of the middle of the viewport, that zone is for MAXIMUM attention. It should remain hidden under the other taskbars...
But you´ve brought an interesting subject on picture A: I call that the "STRESS" zone. Everything (80% core functions) happen on that 512x512 pixels top right corner area. Too dangerous on UIX design.

Jun 13 2018, 1:12 AM

Jun 10 2018

David (activemotionpictures) added a comment to T55386: 2.8 UI Tools: Top Bar, Tool Properties & Toolbar Update.

Thank you!! Please don´t forget the RENDER REGION is a *MUST* for heavy scenes. I´ve cited it here: https://blender.community/c/rightclickselect/zCbbbc/render-region-on-2-79

Jun 10 2018, 1:24 AM · Code Quest

Jun 4 2018

David (activemotionpictures) added a comment to T54963: Blender 2.8 Industry Standard Keymap.

Yes, modo has 1:vertex selection (and please fix that Blender can do switch directly from object mode context to EDIT mode context upon pressing 1 to select vertices), 2:edges, 3:faces, 4:polygon element.

Jun 4 2018, 12:02 PM · User Interface, BF Blender: 2.8, Code Quest

Apr 29 2018

David (activemotionpictures) added a comment to T54662: Tool Icon Design.

Could the current representing numbers in a square icon when doing a long pre-calculation in render be switched to a spinning blender logo? Like it's "blending"? Spinning is always a good choice for waiti g processes.... like building light caches.... :)

Apr 29 2018, 7:21 PM · User Interface, Code Quest

Apr 28 2018

David (activemotionpictures) added a comment to T54662: Tool Icon Design.

Flat icons. Better viewing when scaled. Please give support to replace icons like in 2.4 with a set of icons externally read. It's too clumbesome to download blender, deploy and cross fingers to get icons working right. Thanks. Please support flat icons through external .png file.

Apr 28 2018, 9:56 PM · User Interface, Code Quest

Apr 27 2018

David (activemotionpictures) added a comment to T54662: Tool Icon Design.

How does one implements new icons? is there a template file to follow? how then, the geometry rendera to a file and then implements itself into the code? Is there a document to read about this? *Thanks.

Apr 27 2018, 4:20 PM · User Interface, Code Quest

Mar 26 2018

David (activemotionpictures) triaged T54424: Move Audio Button from Property panel to timeline as Low priority.
Mar 26 2018, 1:38 AM · Audio, BF Blender

Mar 24 2018

David (activemotionpictures) added a comment to T54387: 2.8: Code-Quest (Topics we plan to cover).

Commenting on F2478607 on William Reynish document:

  1. Blender icon (without perspective) distortion should be default now. It is communicating clearly a PIVOT (edges around a center) .
  2. On the startup screen. Right after bypassing splash screen, we should have a .png sequence to overlay the interface, showing what the RIGHT click button can do, 3 simple steps at the end tutorial asks: Which interaction mode would you like: RIGHT click or LEFT click? = Leave the choice to the user.
  3. We need floating FOCUS windows. Not just ctrl+alt+U. What if I just want a (selected property) from the property object menu? F6 helps but it doesn´t combine, nor it can stay afloat. Let the user configure more space by "undocking" (floating) windows.
  4. Page 23 makes total sense when using Blender as a 2D application. Finding grease pencil palettes in an object property *yet, there is not a clear view of it on the outliner (or it´s properties) seems confusing for first time users.
  5. Sticky keys are a must (specifically with edit modes. I just want to press "G" and directly move vertices -as a toggle key-) entering edit mode and exiting is almost a 3 step process for every session on the day. Too many wasted clicks just to move a vertex.
  6. We need right click context menu directly from the mouse and not from the bars or spacebar shortcuts.
Mar 24 2018, 10:00 AM · User Interface, BF Blender: 2.8

Mar 16 2018

David (activemotionpictures) created T54338: Quick Effects not present on Object Menu on 2.79a vs 2.79.
Mar 16 2018, 6:45 PM · BF Blender

Mar 7 2018

David (activemotionpictures) created T54258: Blender 2.79a crashes immediately on Undo Mask (Sculpt mode).
Mar 7 2018, 5:20 PM · Sculpting and Painting, BF Blender

Feb 21 2018

David (activemotionpictures) added a comment to T54115: Redesign User Preferences.

Could this be a good time to propose a NEW SPLASH screen? to better simplify the first user enounter with the software?

Feb 21 2018, 11:18 PM · User Interface

Feb 20 2018

David (activemotionpictures) created T54106: User Preferences - Keybinding Ctrl+S (save) override.
Feb 20 2018, 8:00 AM · BF Blender

Feb 16 2018

David (activemotionpictures) updated the task description for T54088: Blender 2.79a crashes immediately on Laptop.
Feb 16 2018, 10:22 PM · BF Blender
David (activemotionpictures) created T54088: Blender 2.79a crashes immediately on Laptop.
Feb 16 2018, 10:22 PM · BF Blender

Feb 8 2018

David (activemotionpictures) added a comment to D566: Popup based confirm dialog on quit.

Really great progress. How possible is it to override the "Do you want to override the so and so file" pop up when we save?
Why do we need a confirmation dialogue for saving something we, out of our own will, want? I mean is no accident when someone intuitively
presses "Save" because they are about to close the laptop, or the library is about to close doors, or the bus has just arrived....
Those are some of the common day to day situations in wich a "do you want to overwrite..so and so" dialogue would prevent the entire
chain of events to happen (from saving correctly without damaging the file while laptop is going to sleep, and it won´t because there´s a dialogue waiting for confirmation).

Feb 8 2018, 2:24 PM · User Interface, BF Blender

Feb 6 2018

David (activemotionpictures) added a comment to T50901: Blender Template System (Blender 101 Related).

How can I implement the simplified the blender 101 application template on 2.8.3? Where do I download it? Thanks.

Feb 6 2018, 5:55 AM · User Interface
David (activemotionpictures) added a comment to T53488: Initial Blender 101 Design Task.

Where can I download this application template and how do I run it on 2.8.3? or at least, how do I get to see it? Please, I´d like to implement some of my current UI on it and hide some of the interface as well. Thanks. URL?

Feb 6 2018, 5:48 AM · User Interface, BF Blender: 2.8
David (activemotionpictures) added a comment to T53844: Blender 2.8: Collections Icons.

I´m also voting for the third Venn diagram for collection. Btw, how do we know "when" the official icon will be picked? Is there going to be a voting poll?

Feb 6 2018, 1:53 AM · User Interface

Feb 1 2018

David (activemotionpictures) added a comment to F2080282: collection-tres.jpg.

Approved, totally. Great solution!

Feb 1 2018, 9:24 PM

Jan 26 2018

David (activemotionpictures) added a comment to F1982122: FIRST.png.

Option 2, all the way. Someone already got ahead. Great job. Universal icon readability for link unlink and add, remove. To follow Blender's iconology, "new" should be romboidal star.

Jan 26 2018, 1:04 PM

Jan 19 2018

David (activemotionpictures) added a comment to T53840: Blender 2.8: Icons.

Great. I´m in for it. Where´s the "big" list? :D Where are we submit the file? Should we work directly on blender_icons.svg?

Jan 19 2018, 11:38 PM · Code Quest, BF Blender: 2.8, User Interface

Dec 11 2017

David (activemotionpictures) added a comment to T53488: Initial Blender 101 Design Task.

Looks like the right time to propose a splash screen ui launch for simplified workspaces like:


I´m already creating .blend files switching workspaces for application templates (thank you so much guys for the initial help).

Dec 11 2017, 8:55 PM · User Interface, BF Blender: 2.8

Oct 29 2017

David (activemotionpictures) added a comment to T45352: Consolidate Theme Options.

Hi, I don´t know exacly where this post should go, I apologyze in advance. I read somewhere there´s a need to show (invite) the user to start using blender by placing a button so the user will know the splash screen will go away and he/she will start working on blender.

Oct 29 2017, 3:43 AM · BF Blender, User Interface

Oct 25 2017

David (activemotionpictures) added a comment to T50845: Top Bar Design.

Just out of the blue, innocent question here.... Why don´t we have floating constant windows showing all these at a time and then pop-out of the layout? Why don´t we have floating windows with parameters, again?
Thanks.

Oct 25 2017, 3:21 AM · User Interface, BF Blender: 2.8
David (activemotionpictures) added a comment to F517574: isolated_edit_mode.png.

Hadn´t thought we needed this mode until I saw this image. Nice work.

Oct 25 2017, 3:14 AM
David (activemotionpictures) added a comment to F517572: rendered_object_mode_with_wire.png.

I definetly like the wireframe thickness on this one. very thin but noticeable.

Oct 25 2017, 3:14 AM
David (activemotionpictures) added a comment to T48238: Viewport Project: Wireframes for Blender 2.8.

{F1064379}On the attached image we see the distance on wireframe just like the link on the youtube presentation. I think it works. How would this method of wireframe would be called? (distance wireframe?).

Oct 25 2017, 3:10 AM · User Interface, BF Blender: 2.8

Oct 19 2017

David (activemotionpictures) added a watcher for User Interface: David (activemotionpictures).
Oct 19 2017, 6:49 PM

Oct 14 2017

David (activemotionpictures) added a watcher for Application Templates: David (activemotionpictures).
Oct 14 2017, 10:38 AM

Oct 7 2017

David (activemotionpictures) added a comment to T5334: Dynamic icon file loading and themeability.

Could we please add this feature back for 2.8? I´m really interested in developing better UI icons.

Oct 7 2017, 5:39 AM · User Interface, BF Blender