- User Since
- Nov 24 2012, 9:58 PM (277 w, 4 d)
Feb 6 2018
This isn't in Principled, this is always when glossy shader is used. I've tested it with only glossy with diffuse, and it's the same.
I also tested it with CynicatPro shaders and the same. Fixed base color should work well in this scenario. Thank You for pointing this out.
Apologize, it occurs also on the jar. Very subtle but it's there.
Feb 5 2018
Feb 2 2018
Nov 9 2017
Jun 9 2017
Jan 28 2017
Thank You Ivan for all the explanations, it will help Me alot. I don't know why I don't thinks about this solutions.
One more time thank You for help.
Jan 27 2017
About whole PitchiPoy and the latest bug.
Jan 23 2017
May 10 2016
It's related, I just can't get it to work. The build from dropobox posted above, just don't work. Here's wider description:
May 2 2016
Can I ask if someone can build x64 windows version with this patch? I was trying yesterday, but I'm not a person who knows that stuff.
Nov 18 2015
May 30 2015
Sorry, blend file.
I test it a bit further, and it occurs on this blend only. I mean, something is done with some blends, and vertex slide just don't work.
Take a look at this blend.
May 29 2015
Jan 25 2015
Oct 28 2014
Protected Layers... Sorry for confusing. Solved.
Tested on 2.70, 2.65. New constraints doesn't link. Adding bones work, but without any constraints.
Jan 22 2014
Thank You, I just hope if this really isn't hard, that someone just add it, Because it's useful in many cases.
Ou, that's very sad.
Any plans to implement it?
Jan 12 2014
Will this problem be solved?