Page MenuHome

Adriano Oliveira (adriano)
User

Projects

User does not belong to any projects.

User Details

User Since
May 5 2012, 5:54 AM (475 w, 2 d)

Recent Activity

Oct 6 2020

Adriano Oliveira (adriano) added a comment to T81474: Eevee not rendering alpha modes as it should.

Yes you can change, my point is that STRAIGT should work for Image Editor and Eevee render the same way.
I think Eevee is not properly dealing with alpha mode.
Cycles is ok.

Oct 6 2020, 11:05 PM · BF Blender
Adriano Oliveira (adriano) created T81474: Eevee not rendering alpha modes as it should.
Oct 6 2020, 1:35 AM · BF Blender

Aug 7 2020

Andres Stephens (Draise) awarded T78561: Eevee: No Motion Blur on linked objects a Burninate token.
Aug 7 2020, 9:47 PM · BF Blender (2.90), EEVEE & Viewport

Jul 3 2020

Adriano Oliveira (adriano) added a comment to T78561: Eevee: No Motion Blur on linked objects.

I have updated the title.
With further investigation, it seams the problem is that post-process blur is not working with linked deformeble meshes. Only accumulation blur does.

Jul 3 2020, 6:24 PM · BF Blender (2.90), EEVEE & Viewport
Adriano Oliveira (adriano) renamed T78561: Eevee: No Motion Blur on linked objects from No Eevee Motion Blur with Step 1 for linked characters to No post-process Eevee Motion Blur with linked deformeble meshes.
Jul 3 2020, 6:22 PM · BF Blender (2.90), EEVEE & Viewport
Adriano Oliveira (adriano) created T78563: Holdout toggle not workink for Eevee 2.90.
Jul 3 2020, 5:10 AM · EEVEE & Viewport, BF Blender
Adriano Oliveira (adriano) updated the task description for T78561: Eevee: No Motion Blur on linked objects.
Jul 3 2020, 4:29 AM · BF Blender (2.90), EEVEE & Viewport
Adriano Oliveira (adriano) created T78561: Eevee: No Motion Blur on linked objects.
Jul 3 2020, 4:15 AM · BF Blender (2.90), EEVEE & Viewport

Jun 27 2020

Adriano Oliveira (adriano) added a comment to rB439b40e601f8: EEVEE: Motion Blur: Add accumulation motion blur for better precision.

This is great.
It seams that the MB samples' behaviour for linked characters is not the same as for simple or unlinked objects.

Jun 27 2020, 5:00 PM

Dec 18 2019

Adriano Oliveira (adriano) added a comment to T72007: Design: EEVEE Compositing.

Excelent news! I would also add SPEED PASS, so we could get better motion blur in post.
Of course cryptomatte support for Eevee is a must.

Dec 18 2019, 5:47 AM · EEVEE & Viewport, BF Blender (2.83), Rendering, Compositing

Dec 15 2019

Adriano Oliveira (adriano) updated the task description for T72461: Eevee does not save Z-Depth with OPEN EXR.
Dec 15 2019, 1:38 PM · BF Blender
Adriano Oliveira (adriano) renamed T72461: Eevee does not save Z-Depth with OPEN EXR from Eevee does not save Z-OPEN EXR to Eevee does not save Z-Depth with OPEN EXR.
Dec 15 2019, 1:38 PM · BF Blender
Adriano Oliveira (adriano) created T72461: Eevee does not save Z-Depth with OPEN EXR.
Dec 15 2019, 1:35 PM · BF Blender

Dec 7 2019

Aleksandr (viadvena) awarded T54159: Bake Actions causes skewed bones on Rigify armature a Burninate token.
Dec 7 2019, 7:48 AM · Animation & Rigging, BF Blender

Oct 9 2019

Adriano Oliveira (adriano) created T70675: Grease Pencil Color Management inconsistencies.
Oct 9 2019, 3:18 PM · BF Blender

Sep 9 2019

Adriano Oliveira (adriano) added a comment to D5363: Add OptiX device implementation to Cycles.

I get this error:

Sep 9 2019, 3:35 AM · BF Blender (2.81), Cycles

Jul 14 2019

Adriano Oliveira (adriano) created T66894: Cell Fracture not finishing booleans.
Jul 14 2019, 4:50 AM · BF Blender

Jun 25 2019

Adriano Oliveira (adriano) created T66105: Force field does not update.
Jun 25 2019, 6:40 AM · BF Blender

Feb 18 2019

Adriano Oliveira (adriano) added a comment to T61578: Outliner Visibility Update.

I like the way this is going.

Feb 18 2019, 11:34 PM · User Interface, BF Blender

Jul 26 2018

Adriano Oliveira (adriano) added a comment to T54159: Bake Actions causes skewed bones on Rigify armature.

I think the problem is not FBX in itself, but the fact that FBX exporter only deals with pre-baked armature animation. So the problem is the bake that occurs before exporting.

Jul 26 2018, 3:29 AM · Animation & Rigging, BF Blender

Jul 24 2018

Adriano Oliveira (adriano) added a comment to T54159: Bake Actions causes skewed bones on Rigify armature.

Great to here some news! Thank you, Alexander.

Jul 24 2018, 1:24 PM · Animation & Rigging, BF Blender

Jun 13 2018

Adriano Oliveira (adriano) added a comment to T54159: Bake Actions causes skewed bones on Rigify armature.

Any news?

Jun 13 2018, 4:36 PM · Animation & Rigging, BF Blender

Apr 15 2018

Adriano Oliveira (adriano) assigned T54159: Bake Actions causes skewed bones on Rigify armature to Joshua Leung (aligorith).
Apr 15 2018, 5:38 PM · Animation & Rigging, BF Blender

Mar 10 2018

Adriano Oliveira (adriano) added a comment to T54159: Bake Actions causes skewed bones on Rigify armature.

Please attach the file to this bug report instead of providing a link to 3rd party website, thanks.

Mar 10 2018, 3:19 PM · Animation & Rigging, BF Blender

Mar 1 2018

Adriano Oliveira (adriano) added a comment to T54159: Bake Actions causes skewed bones on Rigify armature.

I encounter this bug (?) when exporting an animated character to Unreal. First I thought it was a problem with the FBX export, but it seams a problem with the bake actions function instead.

Mar 1 2018, 1:40 PM · Animation & Rigging, BF Blender
Adriano Oliveira (adriano) added a comment to T54159: Bake Actions causes skewed bones on Rigify armature.

Sample file:
https://www.dropbox.com/s/d8pffr9uuzcc5go/bake-actions-problem.blend?dl=0

Mar 1 2018, 1:34 PM · Animation & Rigging, BF Blender
Adriano Oliveira (adriano) updated the task description for T54159: Bake Actions causes skewed bones on Rigify armature.
Mar 1 2018, 1:33 PM · Animation & Rigging, BF Blender

Feb 27 2018

Adriano Oliveira (adriano) updated the task description for T54159: Bake Actions causes skewed bones on Rigify armature.
Feb 27 2018, 3:03 AM · Animation & Rigging, BF Blender

Feb 26 2018

Adriano Oliveira (adriano) created T54159: Bake Actions causes skewed bones on Rigify armature.
Feb 26 2018, 4:05 AM · Animation & Rigging, BF Blender

Aug 14 2017

Adriano Oliveira (adriano) created T52389: No square samples in Cycles.
Aug 14 2017, 4:02 AM · BF Blender

May 5 2014

Adriano Oliveira (adriano) added a comment to T40023: Cycles Normal Bake problem.

Ok, Fair to me.

May 5 2014, 5:39 PM · BF Blender

May 4 2014

Adriano Oliveira (adriano) added a comment to T40023: Cycles Normal Bake problem.

It dosn't happen from a plane to other, but it does form a cube to other...
It seams related to the way projection is calculated.

May 4 2014, 6:18 PM · BF Blender
Adriano Oliveira (adriano) assigned T40023: Cycles Normal Bake problem to Dalai Felinto (dfelinto).
May 4 2014, 6:02 PM · BF Blender