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Adriano Oliveira (adriano)
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User Since
May 5 2012, 5:54 AM (389 w, 21 h)

Recent Activity

Wed, Oct 9

Adriano Oliveira (adriano) created T70675: Grease Pencil Color Management inconsistencies.
Wed, Oct 9, 3:18 PM · BF Blender

Sep 9 2019

Adriano Oliveira (adriano) added a comment to D5363: Add OptiX device implementation to Cycles.

I get this error:

Sep 9 2019, 3:35 AM · BF Blender (2.81), Cycles

Jul 14 2019

Adriano Oliveira (adriano) created T66894: Cell Fracture not finishing booleans.
Jul 14 2019, 4:50 AM · BF Blender

Jun 25 2019

Adriano Oliveira (adriano) created T66105: Force field does not update.
Jun 25 2019, 6:40 AM · BF Blender

Feb 18 2019

Adriano Oliveira (adriano) added a comment to T61578: Outliner Visibility Update.

I like the way this is going.

Feb 18 2019, 11:34 PM · User Interface, BF Blender

Jul 26 2018

Adriano Oliveira (adriano) added a comment to T54159: Bake Actions causes skewed bones on Rigify armature.

I think the problem is not FBX in itself, but the fact that FBX exporter only deals with pre-baked armature animation. So the problem is the bake that occurs before exporting.

Jul 26 2018, 3:29 AM · BF Blender

Jul 24 2018

Adriano Oliveira (adriano) added a comment to T54159: Bake Actions causes skewed bones on Rigify armature.

Great to here some news! Thank you, Alexander.

Jul 24 2018, 1:24 PM · BF Blender

Jun 13 2018

Adriano Oliveira (adriano) added a comment to T54159: Bake Actions causes skewed bones on Rigify armature.

Any news?

Jun 13 2018, 4:36 PM · BF Blender

Apr 15 2018

Adriano Oliveira (adriano) assigned T54159: Bake Actions causes skewed bones on Rigify armature to Joshua Leung (aligorith).
Apr 15 2018, 5:38 PM · BF Blender

Mar 10 2018

Adriano Oliveira (adriano) added a comment to T54159: Bake Actions causes skewed bones on Rigify armature.

Please attach the file to this bug report instead of providing a link to 3rd party website, thanks.

Mar 10 2018, 3:19 PM · BF Blender

Mar 1 2018

Adriano Oliveira (adriano) added a comment to T54159: Bake Actions causes skewed bones on Rigify armature.

I encounter this bug (?) when exporting an animated character to Unreal. First I thought it was a problem with the FBX export, but it seams a problem with the bake actions function instead.

Mar 1 2018, 1:40 PM · BF Blender
Adriano Oliveira (adriano) added a comment to T54159: Bake Actions causes skewed bones on Rigify armature.

Sample file:
https://www.dropbox.com/s/d8pffr9uuzcc5go/bake-actions-problem.blend?dl=0

Mar 1 2018, 1:34 PM · BF Blender
Adriano Oliveira (adriano) updated the task description for T54159: Bake Actions causes skewed bones on Rigify armature.
Mar 1 2018, 1:33 PM · BF Blender

Feb 27 2018

Adriano Oliveira (adriano) updated the task description for T54159: Bake Actions causes skewed bones on Rigify armature.
Feb 27 2018, 3:03 AM · BF Blender

Feb 26 2018

Adriano Oliveira (adriano) created T54159: Bake Actions causes skewed bones on Rigify armature.
Feb 26 2018, 4:05 AM · BF Blender

Aug 14 2017

Adriano Oliveira (adriano) created T52389: No square samples in Cycles.
Aug 14 2017, 4:02 AM · BF Blender

May 5 2014

Adriano Oliveira (adriano) added a comment to T40023: Cycles Normal Bake problem.

Ok, Fair to me.

May 5 2014, 5:39 PM · BF Blender

May 4 2014

Adriano Oliveira (adriano) added a comment to T40023: Cycles Normal Bake problem.

It dosn't happen from a plane to other, but it does form a cube to other...
It seams related to the way projection is calculated.

May 4 2014, 6:18 PM · BF Blender
Adriano Oliveira (adriano) assigned T40023: Cycles Normal Bake problem to Dalai Felinto (dfelinto).
May 4 2014, 6:02 PM · BF Blender