Martin Lindelöf (aermartin)
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User Since
Nov 19 2009, 1:35 PM (439 w, 3 d)

Recent Activity

Apr 26 2017

Martin Lindelöf (aermartin) added a comment to D2149: Cycles: Add optional Blue-Noise Dithered Sobol Sampling.

does this help you with anything? link is from the forums by 3DLuver

Apr 26 2017, 8:18 PM

Mar 25 2017

Martin Lindelöf (aermartin) created T51050: Consider removing image empties in favor of image empties.
Mar 25 2017, 10:31 AM · BF Blender, User Interface

Dec 7 2016

Martin Lindelöf (aermartin) closed T50179: Box Mask in Sculpt Mode (hotkey) is entangled with Border Select in Object Mode. as Resolved.

Ah a bit hacky but if it works :)

Dec 7 2016, 10:05 PM · User Interface, Sculpting and Painting, BF Blender

Dec 4 2016

Martin Lindelöf (aermartin) renamed T50179: Box Mask in Sculpt Mode (hotkey) is entangled with Border Select in Object Mode. from Border Select in Object Mode is entangled with Box Mask in Sculpt Mode. to Box Mask in Sculpt Mode (hotkey) is entangled with Border Select in Object Mode..
Dec 4 2016, 4:28 PM · User Interface, Sculpting and Painting, BF Blender
Martin Lindelöf (aermartin) created T50179: Box Mask in Sculpt Mode (hotkey) is entangled with Border Select in Object Mode..
Dec 4 2016, 4:27 PM · User Interface, Sculpting and Painting, BF Blender

Jun 2 2016

Martin Lindelöf (aermartin) renamed T48456: OSX retina - image paint brush paints 2x wider than brush setting, cant paint 1px from Brush can't paint smaller than 3px unless pen pressure is checked for Radius in UV/Image Editor on Mac OSX to OSX retina - image paint brush paints 2x wider than brush setting, cant paint 1px.
Jun 2 2016, 2:40 PM · BF Blender

Jun 1 2016

Martin Lindelöf (aermartin) updated subscribers of T45093: Cycles: NVidia GTX 980 Ti rendering at 1/3rd speed of NVidia GTX 980 the same machine?.
Jun 1 2016, 8:36 PM · BF Blender

May 26 2016

Martin Lindelöf (aermartin) added a comment to T45093: Cycles: NVidia GTX 980 Ti rendering at 1/3rd speed of NVidia GTX 980 the same machine?.

2X Titan X
Windows 10 Home
Blender 2.77 2016-05-24 (nightly build from buildbot)
Nvidia Driver: 368.22

May 26 2016, 1:44 PM · BF Blender

May 17 2016

Martin Lindelöf (aermartin) created T48456: OSX retina - image paint brush paints 2x wider than brush setting, cant paint 1px.
May 17 2016, 5:31 PM · BF Blender

Sep 20 2015

Martin Lindelöf (aermartin) created T46186: Brush Panel Doesn't Update Until Drawing Stroke When Selecting Brush With Numkey.
Sep 20 2015, 9:54 PM · BF Blender

Jun 1 2015

Martin Lindelöf (aermartin) added a comment to T44903: Geforce TitanX SSS material on GPU renders slow .

Ah yeah, can confirm that, from 8.5s to 28.5s to render a test scene when going from supported to experimental.

Jun 1 2015, 9:27 PM · Cycles, BF Blender
Martin Lindelöf (aermartin) added a comment to T44903: Geforce TitanX SSS material on GPU renders slow .

Maxwell has performed good for me, except SSS. I will try and get some test renders Titan black vs Titan X from the french user.

Jun 1 2015, 1:28 PM · Cycles, BF Blender
Martin Lindelöf (aermartin) added a comment to T44903: Geforce TitanX SSS material on GPU renders slow .

Intel i7-3820 3.6Ghz, Quad core stuff.
Usually my CPU doesn't outperform my GPUs (have two cards)
here's another test render comparison with my standard shader, regarding CPU vs GPU performance on my machine.

Jun 1 2015, 9:32 AM · Cycles, BF Blender

May 31 2015

Martin Lindelöf (aermartin) created T44903: Geforce TitanX SSS material on GPU renders slow .
May 31 2015, 11:39 AM · Cycles, BF Blender

Apr 27 2015

Martin Lindelöf (aermartin) added a comment to rB5db143efbbe1: Fix T44449, sm_52 kernel missing in CMake builds..

CMAKE builds on builder.blender.org are still missing CUDA compute kernel 5.2 for me.

Apr 27 2015, 8:43 PM
Martin Lindelöf (aermartin) created T44519: Eye Picker Armature Bones Doesn't Show Up Deep Enough In Hierarchy.
Apr 27 2015, 10:16 AM · BF Blender

Apr 19 2015

Martin Lindelöf (aermartin) created T44449: Buildbot CMAKE Win 64 Missing Kernel (52).
Apr 19 2015, 12:49 PM · BF Blender

Feb 24 2015

Martin Lindelöf (aermartin) created T43793: BGE/UV Image Editor, Animated Sprite have max value of 128 when you can make 16x16 grids.
Feb 24 2015, 2:30 PM · Game Engine

Oct 28 2014

Martin Lindelöf (aermartin) added a comment to T42294: Bullet Physic Rigid Body Updates In Viewport Playback, Object Using Constraints (Loc,Rot) Breaks One Frame In To Animation When Rendering, But Viewport Playback Updates Correctly.

did some work on my scene during bconf, I played around with motion blur setting (default 0.5) to 1.0, and 2.0 it didn't seem to have any effect on the Rigid Bodies rendering or not. But sometimes when selecting a object that is not a RB or anything but has animation, and rendering it sometimes worked. really really weird. by working I mean F12 rendering a frame.

Oct 28 2014, 11:21 AM · Cycles, Physics, Animation, BF Blender

Oct 25 2014

Martin Lindelöf (aermartin) updated the task description for T42294: Bullet Physic Rigid Body Updates In Viewport Playback, Object Using Constraints (Loc,Rot) Breaks One Frame In To Animation When Rendering, But Viewport Playback Updates Correctly.
Oct 25 2014, 12:12 PM · Cycles, Physics, Animation, BF Blender
Martin Lindelöf (aermartin) added a comment to T42294: Bullet Physic Rigid Body Updates In Viewport Playback, Object Using Constraints (Loc,Rot) Breaks One Frame In To Animation When Rendering, But Viewport Playback Updates Correctly.

Joshua, I had older projects with bullet physics, rigid bodies. from 2.71, I tried a simple scene with boxes falling, it's working great on GPU/CYCLES in 2.71, not so great in latest buildbot 2.72(b?). check out the video.
http://instagram.com/p/ukfI2PI7_K/

Oct 25 2014, 11:37 AM · Cycles, Physics, Animation, BF Blender
Martin Lindelöf (aermartin) updated subscribers of T42379: Node Group animations not update in cycles rendered viewport.

is this correctly placed in addons?
I got Win 8, GTX580, and also 2.72(b)

Oct 25 2014, 11:27 AM · Addons

Oct 21 2014

Martin Lindelöf (aermartin) added a comment to T42294: Bullet Physic Rigid Body Updates In Viewport Playback, Object Using Constraints (Loc,Rot) Breaks One Frame In To Animation When Rendering, But Viewport Playback Updates Correctly.

I think it was closed to early, because testing at work on Mac and CPU render, it's not a problem to have placeholder bullet physics object, then have objects with constraints to copy Loc&Rot from the simulated physics objects. And it works flawless. I am thinking when using GPU rendering in Cycles it might be a bug, that objects which properties are used in constraints aren't being calculated first or something.

Oct 21 2014, 2:02 PM · Cycles, Physics, Animation, BF Blender

Oct 20 2014

Martin Lindelöf (aermartin) added a comment to T42294: Bullet Physic Rigid Body Updates In Viewport Playback, Object Using Constraints (Loc,Rot) Breaks One Frame In To Animation When Rendering, But Viewport Playback Updates Correctly.

Oh that's weird, because the viewport playback goes well, the rigid body does the simulation and the object with constraint updates well. Until it's rendering, I remember now that I am running on GPU will check if it's working on CPU. If it could be something that gets disconnected when building BVH and sent over to GPU. I will investigate and try to find a work around. I want to have 200 or 300 of these objects later on and let the bullet physics do the simulation and bake it.

Oct 20 2014, 10:06 AM · Cycles, Physics, Animation, BF Blender

Oct 19 2014

Martin Lindelöf (aermartin) created T42294: Bullet Physic Rigid Body Updates In Viewport Playback, Object Using Constraints (Loc,Rot) Breaks One Frame In To Animation When Rendering, But Viewport Playback Updates Correctly.
Oct 19 2014, 1:18 PM · Cycles, Physics, Animation, BF Blender

Aug 5 2014

Martin Lindelöf (aermartin) created T41325: Soft Body Object Parented To Armature Scale Keyframes Bug.
Aug 5 2014, 10:45 AM · BF Blender

Mar 22 2014

Martin Lindelöf (aermartin) reopened T39339: Softimage Theme as "Open".
Mar 22 2014, 8:44 AM · Addons

Feb 27 2014

Martin Lindelöf (aermartin) reopened T38874: Linked assets cant play Action animation sets, but appended can as "Open".
Feb 27 2014, 7:03 PM · Game Engine, BF Blender

Feb 14 2014

Martin Lindelöf (aermartin) added a comment to T38632: Color Picker Changes Size Depending On Node Editor View Size.

optimal behaviour, Color Picker has a minimum width/height, but no maximum. (some folks might wanna zoom in crazy much to get a really large colorpicker)
optional behaviour, Color Picker has a set size independent of node editor view zoom.

Feb 14 2014, 9:42 AM · BF Blender
Martin Lindelöf (aermartin) reopened T38632: Color Picker Changes Size Depending On Node Editor View Size as "Open".
Feb 14 2014, 9:40 AM · BF Blender

Jan 6 2014

Martin Lindelöf (aermartin) updated subscribers of T37419: Update Default Theme Colors for 3D View and Wireframes.

@Todor Imreorov (blurymind) I've studied interactive design, HCI for two years. Regarding the dark theme, it might be soothing, but to low contrast between text elements will quickly strain the eyes.

Jan 6 2014, 9:59 AM · BF Blender, User Interface

Jan 5 2014

Martin Lindelöf (aermartin) reopened T38077: Armature, scaling difference between octrahedal and envelope display modes. as "Open".
Jan 5 2014, 1:42 PM · BF Blender

Dec 26 2013

Martin Lindelöf (aermartin) added a comment to T37840: Bullet Physics Active Object With Mirror Modifier Does Not Simulate Correct.

Great, thanks Sergej!

Dec 26 2013, 11:35 PM · BF Blender

Dec 21 2013

Martin Lindelöf (aermartin) reopened T37912: Billboard Particles Wont Render In Cycles as "Open".
Dec 21 2013, 8:55 PM · Cycles, BF Blender

Dec 20 2013

Martin Lindelöf (aermartin) added a comment to T37840: Bullet Physics Active Object With Mirror Modifier Does Not Simulate Correct.

great, there's work-arounds anyways. you can have a low-poly bounding cage mesh.

Dec 20 2013, 9:02 AM · BF Blender

Dec 17 2013

Martin Lindelöf (aermartin) reopened T37840: Bullet Physics Active Object With Mirror Modifier Does Not Simulate Correct as "Open".
Dec 17 2013, 8:54 PM · BF Blender

Dec 15 2013

Martin Lindelöf (aermartin) awarded D75: Vertical Toolbar Tabs a Like token.
Dec 15 2013, 8:34 PM

Dec 9 2013

Martin Lindelöf (aermartin) updated subscribers of T37578: Point Cache replacement based on Alembic.
Dec 9 2013, 8:40 PM · Alembic, BF Blender, Physics

Dec 7 2013

Martin Lindelöf (aermartin) added a comment to T37697: Select Vertices in Solid Mode With Circle Select on Mesh With Mirror Modifier, causes Random Select Vertices .

Just tried with todays build 2013-12-07 and it´s gone! No more random selected vertices in Solid Mode with Mirror Modifier.

Dec 7 2013, 5:39 PM · BF Blender

Dec 6 2013

Martin Lindelöf (aermartin) added a comment to T37717: Cycles Compute Device, 2x GPU option is gone when having 3x GPU cards..

N/A in 2.68 on Win8.1
Ok,probably was so it was only available in Ubuntu.

Dec 6 2013, 7:40 PM · BF Blender
Martin Lindelöf (aermartin) added a comment to T37717: Cycles Compute Device, 2x GPU option is gone when having 3x GPU cards..

Okay, there is no way this could be a setting? Exclude GPU0 use rest.

Dec 6 2013, 7:28 PM · BF Blender
Martin Lindelöf (aermartin) reopened T37717: Cycles Compute Device, 2x GPU option is gone when having 3x GPU cards. as "Open".
Dec 6 2013, 3:09 PM · BF Blender

Dec 4 2013

Martin Lindelöf (aermartin) renamed T37697: Select Vertices in Solid Mode With Circle Select on Mesh With Mirror Modifier, causes Random Select Vertices from Select Vertices in Solid Mode With Circle Select on Mesh With Mirror Modifier to Select Vertices in Solid Mode With Circle Select on Mesh With Mirror Modifier, causes Random Select Vertices .
Dec 4 2013, 10:23 PM · BF Blender
Martin Lindelöf (aermartin) updated the task description for T37697: Select Vertices in Solid Mode With Circle Select on Mesh With Mirror Modifier, causes Random Select Vertices .
Dec 4 2013, 11:51 AM · BF Blender
Martin Lindelöf (aermartin) reopened T37697: Select Vertices in Solid Mode With Circle Select on Mesh With Mirror Modifier, causes Random Select Vertices as "Open".
Dec 4 2013, 11:50 AM · BF Blender

Nov 24 2013

Martin Lindelöf (aermartin) awarded T37578: Point Cache replacement based on Alembic a Like token.
Nov 24 2013, 3:31 PM · Alembic, BF Blender, Physics
Martin Lindelöf (aermartin) updated subscribers of T37578: Point Cache replacement based on Alembic.
Nov 24 2013, 3:30 PM · Alembic, BF Blender, Physics