- User Since
- Dec 17 2016, 11:35 AM (56 w, 5 d)
Mon, Jan 15
Sun, Jan 14
If I have understood right, the "Generated" UV co-ordinates is not generating the right UV map. I think it inverts the map.
And for some reason, adding a UV map makes it use the right one (even though unwrapping should not affect it, since the "Generated" option is selected).
Can any one confirm this?
I would like to work on this bug, as my first commit to blender. Some pointers on how to proceed would be great :)
Looks like you have solved it, time to learn from your code :D
Thu, Jan 11
Hi, I too am looking in to getting my first commit to blender.
I hope it's not a problem if I too try the task along with @Kevin Masson (oktomus) .
Tue, Jan 9
Hi, is this task resolved?
I tried to reproduce what you mentioned, but it seems to be working fine. Maybe I understood your problem wrong?
Jan 10 2017
@Thomas Beck (plasmasolutions) sure. Will look around the wiki and also ask on the IRC channel. Thanks for the reply though
Jan 2 2017
Dec 29 2016
Hello, I am just getting started out in blender dev. I think this task would be a great starting point. Can anyone give a general idea as to how I should go about editing the code? Thank you all :)