- User Since
- Feb 22 2017, 7:09 PM (56 w, 1 d)
Wed, Mar 14
What audio interface do you have? Is it next to your GPU? Does this happen on other GPU heavy programs?
Mon, Mar 12
This is confirmed. (macOS)
Buildbot Cuda was upgraded to 9.1 then. That's why cubins for sm_2x aren't there anymore.
Sun, Mar 11
Oh now I get it. Slowly. =) Fixing.
rBb5b5260464fbb would be ok to add.
Set -W to correct help menu
Comments to D3100 are welcome.
I'll do the changes. It would be good to also fix -W option description "borderless" -> "fullscreen". Do we need more opinions here? =)
This is confirmed, on macOS, fullscreen mode is not enabled on startup even there is -W/--window-borderless option set.
wm_window.c lines around 453. Does @Brecht Van Lommel (brecht), @jens verwiebe (jensverwiebe) or @Martijn Berger (juicyfruit) know/remember history of this?
Tue, Mar 6
Mon, Mar 5
Unable to repro on macOS
Tue, Feb 27
As stated in T52507, libs are EOL. Archiving.
Jan 31 2018
After looking through now with proper time, seems indeed some High Sierra issue.
So I'll open this again, yet I can't repro.
Factory startup is just that, it removes all settings to default, and removes GPU compute selection from settings.
Check if this happens with 2.79a-rc:
Blender 2.79a rc macOS
As it seems that it's not blender bug, marking this as resolved. Feel free to comment, I'll try to help.
Start with --factory-startup, then do some settings you usually have, and save it as new startup.blend
It can be also your startup .blend
Jan 30 2018
If you start with --factory-startup, does the kernel compiling hang?
I would like to see the terminal console, it seems to hang when trying to build OpenCL kernels.
Does --debug-gpu option give anything to the console before freeze?
Jan 29 2018
zip files are possible to extract with macOS without any winzip.
Jan 26 2018
@Philipp Oeser (lichtwerk) , true. Closing.
Jan 23 2018
Unable to reproduce.
Please give more detailed info how this happens, and most simple .blend file where this happens.
Jan 20 2018
Could you add obj file instead of fbx?
Jan 19 2018
Consulting all knowing internet, I'd suspect this to be driver issue.
Drivers for eGPU are coming this spring. It does already work on some degree with High Sierra but not fully.
Jan 18 2018
Didn't work, now giving:
Radeon Vega10 XT ? Go to user settings, system, and check what OpenCL compute devices you have available.
@Brecht Van Lommel (brecht) 5K monitor thingie here? Just don't understand why size goes down between blender starts.
Unable to reproduce. What are your system specs?
imbuf/intern/jp2.c needs also some love because of API changes.
Jan 17 2018
When extern/libopenjpeg is same version as here, Id say good to go. (or extern is dropped, please ;) )
And yes, might be hell to build these by hand for 10.6
Was that all output of the --debug-cycles --debug-gpu ?
I'll mark this now as resolved. Future macOS downloads should be all with signed images so this won't happen again. =)
This issue is because of macOS app translocation. If you haven't installed the app directly into /Application folder, translocator will start the program on random path.
Jan 16 2018
On Sonnet site:
Jan 15 2018
Which macOS version and are drivers up to date? Could you also give some debug information (start blender from terminal and add --debug-gpu parameter. Which blender version do you have?
Jan 13 2018
Enabling debug output to the console could also give some info.
Jan 10 2018
Jan 3 2018
Nov 29 2017
Could this one be like this?
Laptop R9 M370X GPU here.
Nov 14 2017
From OSL 1.9.1:
Nov 11 2017
Intel Iris, I would guess that it's the integrated GPU on mac. So drivers should be up to date with latest macOS.
Nov 6 2017
Nov 2 2017
@Peter Boos (PGTART), There is no point adding more juice to the CPU when python export/import works on single core. Converting import/export scripts to multithreading would help a lot. That's why this is really valid ticket.
Just as @Brecht Van Lommel (brecht) said: This is feature that blender doesn't support. Let's add this as feature request.
As with your previous report:
Oct 31 2017
@xiwen (abroter) the link doesn't work, idea is good. =) Few images might also work for displaying problem.
@xiwen (abroter), what layout do you have? On quick tests I did have correct utf8 chars for input, just didn't have fonts installed.
Oct 28 2017
Oct 27 2017
I think now we have correct name for this ticket.
I assume you're using same instance rather than checked "open new instance" option?
What does console output say? (set debugging on)
Could not repro on macOS. Could you add crashlog?
Oct 26 2017
I did check but nobody has touched the .mm files for a quite a while. Getting back to this later...
@Brecht Van Lommel (brecht) ? Modifying the rotation multiplier to negative in GHOST_SystemCocoa.mm would change the direction (giving [event rotation] * -5.0) to the correct way. Why has it different outcome than before?
Oct 23 2017
I'll do a build for you.
Oct 22 2017
@Dalai Felinto (dfelinto) would want to try out, but I gave my GTX to my son for gaming purposes and don't have the setup anymore.
@Stephen Hamacek (hammers) Could you try this? If you need build, just ping me and I'll do build to try out (if buildbots aren't working)
Couldn't reproduce. Could you give more specs of your system?
Oct 5 2017
Confirmed inverted action.
Sep 28 2017
Good one. Commit this. =)
Sep 27 2017
Unable to repro.
Sep 26 2017
This was fixed in rBd2f20aed0476 and is already on release.
Install 2.79 release and tell us does it also crash.
Sep 24 2017
Confirmed on macOS.
I had similar problem with my MacPro, GT120 that was the original with MacPro, and then GTX760 series card. It seemed to be driver issue.
Are both cards so called "mac versions" (firware is for mac)?
Sep 23 2017
Make note it is vertex group, not face group. If you select face, it is same as to select all vertices of that ngon, and you're removing those vertices from the group.
Therefore if you select vertex group, only the faces that have all their vertices on the group are selected.
Sep 22 2017
This is not a bug, but macOS limitation on voronoi texture.
Sep 21 2017
In other words: go ahead and commit.
Might be just adding harvest command + check if OSL needs some settings too, I'll get to this later today.