- User Since
- Feb 22 2017, 7:09 PM (42 w, 22 h)
Wed, Nov 29
Could this one like this?
Nov 14 2017
From OSL 1.9.1:
Nov 11 2017
Intel Iris, I would guess that it's the integrated GPU on mac. So drivers should be up to date with latest macOS.
Nov 6 2017
Nov 2 2017
@Peter Boos (PGTART), There is no point adding more juice to the CPU when python export/import works on single core. Converting import/export scripts to multithreading would help a lot. That's why this is really valid ticket.
Just as @Brecht Van Lommel (brecht) said: This is feature that blender doesn't support. Let's add this as feature request.
As with your previous report:
Oct 31 2017
@xiwen (abroter) the link doesn't work, idea is good. =) Few images might also work for displaying problem.
@xiwen (abroter), what layout do you have? On quick tests I did have correct utf8 chars for input, just didn't have fonts installed.
Oct 28 2017
Oct 27 2017
I think now we have correct name for this ticket.
I assume you're using same instance rather than checked "open new instance" option?
What does console output say? (set debugging on)
Could not repro on macOS. Could you add crashlog?
Oct 26 2017
I did check but nobody has touched the .mm files for a quite a while. Getting back to this later...
@Brecht Van Lommel (brecht) ? Modifying the rotation multiplier to negative in GHOST_SystemCocoa.mm would change the direction (giving [event rotation] * -5.0) to the correct way. Why has it different outcome than before?
Oct 23 2017
I'll do a build for you.
Oct 22 2017
@Dalai Felinto (dfelinto) would want to try out, but I gave my GTX to my son for gaming purposes and don't have the setup anymore.
@Stephen Hamacek (hammers) Could you try this? If you need build, just ping me and I'll do build to try out (if buildbots aren't working)
Couldn't reproduce. Could you give more specs of your system?
Oct 5 2017
Confirmed inverted action.
Sep 28 2017
Good one. Commit this. =)
Sep 27 2017
Unable to repro.
Sep 26 2017
This was fixed in rBd2f20aed0476 and is already on release.
Install 2.79 release and tell us does it also crash.
Sep 24 2017
Confirmed on macOS.
I had similar problem with my MacPro, GT120 that was the original with MacPro, and then GTX760 series card. It seemed to be driver issue.
Are both cards so called "mac versions" (firware is for mac)?
Sep 23 2017
Make note it is vertex group, not face group. If you select face, it is same as to select all vertices of that ngon, and you're removing those vertices from the group.
Therefore if you select vertex group, only the faces that have all their vertices on the group are selected.
Sep 22 2017
This is not a bug, but macOS limitation on voronoi texture.
Sep 21 2017
In other words: go ahead and commit.
Might be just adding harvest command + check if OSL needs some settings too, I'll get to this later today.
It is OIIO thing. For now, you need now to use other format for the images, sorry for inconvenience caused.
Yeah, now confirmed.
Textures are found, you can see them in textured/material viewport, but moment you hit cycles on, you can see nothing but pink panther's back.
The BKE_image_user_file_path() gives:
As in screenshot, image that is tried to read is : 05_3c_00000.jp2.001 , if you select 05_3c_00000.jp2, you'll get the texture correctly. So problem is not OIIO OpenJpeg2000 support. Something else is going on. Image sequence trying to increment the extension? (wild guess)
Sep 20 2017
@Brecht Van Lommel (brecht) now it seems to be in place.
Funny, svn says that there is no differencies on my local (that has libpython3.6m.a) vs server. I'll refresh.
Sep 19 2017
Sep 14 2017
If OBJ file has:
Sep 13 2017
Aug 28 2017
Yes, that is confirmed, that's why I changed the title.
Aug 25 2017
I'd still would like to know if this happens on official build, taken from blender.org/download, not from some repository.
Aug 24 2017
I repeat: Try blender from blender.org, not repo. And also that console output might help.
You should also use blender from https://www.blender.org/download/ and test with that. Console output would help also.
True, aliases aren't supported as they are not posix compilant paths, rather more like hacky bookmarking files. We'll investigate this.
Destination folder is set correctly, no bug there. It does strip the filename, leaving only suffix. You should name your files anyway, hitting save indeed will create "invisible" file because you have saved it with ".blend" name.
Aug 23 2017
@Rob Haarsma (phaseIV) make note that that is build from today and might have some unexpected behavior. For official version you'll need to wait until 2.79 release.
MacOS has indeed OpenSSL 0.9.8 @Brecht Van Lommel (brecht) what if we just add homebrew ssl to that 10.6 build? (and you do it or me?)
Aug 18 2017
Do you have "Use the pinned node tree" button on? (next to "Use nodes")
Aug 15 2017
That sounds good. +1
CONFIGURE_COMMAND_NO_TARGET is more universal name for the variable.
CONFIGURE_COMMAND_NO_TARGET could be actually better.
The install should be added to (WIN32) NUMPY_BUILD_OPTION, might be that we don't want to do that on at least macOS.
Does your activity monitor show that there is all cores working at 100%? 8 tiles rendering every time?
After rBa8eaaa21e02b windows build might work already, but since there is problem with numpy cmake file (PYTHON_ARCH2 is undefined), macOS installation for the numpy is failing. @Brecht Van Lommel (brecht) might want to take look at that?
Updated to have FFMPEGVPX_CONFIGURE_COMMAND.
Aug 14 2017
Aug 10 2017
NULL as relpath
where_am_i cleanup can be run on every platform.
use BLI_cleanup_paths on both, Resources and where_am_i functions.
Aug 9 2017
You need to apply scale to actually scale the mesh.