- User Since
- Feb 22 2017, 7:09 PM (34 w, 2 d)
Thu, Oct 5
Confirmed inverted action.
Thu, Sep 28
Good one. Commit this. =)
Wed, Sep 27
Unable to repro.
Tue, Sep 26
This was fixed in rBd2f20aed0476 and is already on release.
Install 2.79 release and tell us does it also crash.
Sun, Sep 24
Confirmed on macOS.
I had similar problem with my MacPro, GT120 that was the original with MacPro, and then GTX760 series card. It seemed to be driver issue.
Are both cards so called "mac versions" (firware is for mac)?
Sat, Sep 23
Make note it is vertex group, not face group. If you select face, it is same as to select all vertices of that ngon, and you're removing those vertices from the group.
Therefore if you select vertex group, only the faces that have all their vertices on the group are selected.
Fri, Sep 22
This is not a bug, but macOS limitation on voronoi texture.
Thu, Sep 21
In other words: go ahead and commit.
Might be just adding harvest command + check if OSL needs some settings too, I'll get to this later today.
It is OIIO thing. For now, you need now to use other format for the images, sorry for inconvenience caused.
Yeah, now confirmed.
Textures are found, you can see them in textured/material viewport, but moment you hit cycles on, you can see nothing but pink panther's back.
The BKE_image_user_file_path() gives:
As in screenshot, image that is tried to read is : 05_3c_00000.jp2.001 , if you select 05_3c_00000.jp2, you'll get the texture correctly. So problem is not OIIO OpenJpeg2000 support. Something else is going on. Image sequence trying to increment the extension? (wild guess)
Sep 20 2017
@Brecht Van Lommel (brecht) now it seems to be in place.
Funny, svn says that there is no differencies on my local (that has libpython3.6m.a) vs server. I'll refresh.
Sep 19 2017
Sep 14 2017
If OBJ file has:
Sep 13 2017
Aug 28 2017
Yes, that is confirmed, that's why I changed the title.
Aug 25 2017
I'd still would like to know if this happens on official build, taken from blender.org/download, not from some repository.
Aug 24 2017
I repeat: Try blender from blender.org, not repo. And also that console output might help.
You should also use blender from https://www.blender.org/download/ and test with that. Console output would help also.
True, aliases aren't supported as they are not posix compilant paths, rather more like hacky bookmarking files. We'll investigate this.
Destination folder is set correctly, no bug there. It does strip the filename, leaving only suffix. You should name your files anyway, hitting save indeed will create "invisible" file because you have saved it with ".blend" name.
Aug 23 2017
@Rob Haarsma (phaseIV) make note that that is build from today and might have some unexpected behavior. For official version you'll need to wait until 2.79 release.
MacOS has indeed OpenSSL 0.9.8 @Brecht Van Lommel (brecht) what if we just add homebrew ssl to that 10.6 build? (and you do it or me?)
Aug 18 2017
Do you have "Use the pinned node tree" button on? (next to "Use nodes")
Aug 15 2017
That sounds good. +1
CONFIGURE_COMMAND_NO_TARGET is more universal name for the variable.
CONFIGURE_COMMAND_NO_TARGET could be actually better.
The install should be added to (WIN32) NUMPY_BUILD_OPTION, might be that we don't want to do that on at least macOS.
Does your activity monitor show that there is all cores working at 100%? 8 tiles rendering every time?
After rBa8eaaa21e02b windows build might work already, but since there is problem with numpy cmake file (PYTHON_ARCH2 is undefined), macOS installation for the numpy is failing. @Brecht Van Lommel (brecht) might want to take look at that?
Updated to have FFMPEGVPX_CONFIGURE_COMMAND.
Aug 14 2017
Aug 10 2017
NULL as relpath
where_am_i cleanup can be run on every platform.
use BLI_cleanup_paths on both, Resources and where_am_i functions.
Aug 9 2017
You need to apply scale to actually scale the mesh.
cleanup with BLI_* functions rather than realpath to keep symlinkin ok.
Could not reproduce error.
Crack It! Is found under Create Tab as said before
Aug 2 2017
Jul 27 2017
Reproduced on latest master, macOS, python3.6
Jul 19 2017
Jul 13 2017
+1 for signed .dmg
Gatekeeper translocation copies .app to folder under /private/vars/folders. That is, quarantine location. We don't know what is the location where blender was copied from.
MacOS Sierra has system called translocator. This messes up bpy.app.binary_path.
You didn't specify macOS version.
Nevertheless, take look at T51808
Jul 8 2017
Since you're changing BLF_init declaration from parameters (points, dpi) to (void), should also change call from wm_playanim.c line 1259. =)
Jul 1 2017
Jun 22 2017
Ah. Having CUDA on non-nvidia platform is quite uncommon :)
But good to know, as there might be people using thunderbolt-pci chassis.
Jun 18 2017
Just to make sure, which macOS Sierra version do you have? I can't reproduce here.
Jun 17 2017
Jun 16 2017
Platform? Blender version? Trying to add background image?
Fixed on 0aa543199849, you could try nightly build on master.
@Danial (Danial) What is your default scene? Run blender --debug --factory-startup and see what is outcome of that.
Jun 15 2017
This is duplicate, see T51808 and post console output there, thanks!
Could you start Blender from terminal and tell us what console output looks like?
Jun 13 2017
Could you open blender from terminal and try to crash it? Then post that console output here. Can't reproduce this.