- User Since
- Oct 26 2005, 7:41 AM (565 w, 1 d)
Thu, Aug 11
You can actually just enter "Edit Strokes" mode the same way you would on any object normally. The "Enable Editing" button was removed recently (in the GP v2 branch) as it was duplicating the functionality and wasn't really needed (since both ways actually do the same thing).
Mon, Aug 8
Ah.. you need to drag down (to start dragging both) before starting to move left/right. Indeed this crashes. Will investigate :)
Sun, Aug 7
Have you checked whether this still happens for you in the current test builds (https://builder.blender.org/download)?
Currently there is not enough information here for us to figure out:
- What is wrong? What is it currently doing? How is it not working correctly?
- How do we reproduce this issue? What steps (preferably with a test file) are needed to get it to show this issue?
- Windows, Linux, or Mac? Mouse or tablet?
Fri, Aug 5
@Antonio Vazquez (antoniov): Could you take a look to figure out what's going on here? It might be something subtle going wrong with the RNA set functions for the brush names.
View-aligned strokes should be ok because we manually tesselate and draw those, while 3d strokes are currently drawn using whatever your driver does.
Mon, Aug 1
Hmm... it took a second look to confirm that this is in fact happening (rBbd11d91)
Sun, Jul 31
Some more code review. Sorry for all the noise with separate comments, but this editor seems to get laggy if I do too many of these in one go :/
Looking through a bit more of the code, I came across a few places where it's now iterating over the layers, then the strokes manually, so that we have access to the layer that a stroke belongs to, in order to apply parenting corrections. The problem is that this just makes maintenance worse, in that now you have to modify all the places where this happens (which happens to be most of the tools).
Wed, Jul 27
I've gone through "some" of the code (but not all of it yet ;). Here are some comments about stuff I've come across so far... I haven't gotten around to looking carefully at the new drawing/painting/sculpting code yet.
Jul 24 2016
Jul 23 2016
Currently you've got this set for some of the buttons but not others. Why is it that only those ones get set? Are there any others which may benefit? (e.g. do the other RNA update callbacks already do something similar, in cases where this sort of thing may be useful?)
Jul 9 2016
Not a bug.
Jul 7 2016
I'm feeling a bit silly right now, haha! XD Why oh why didn't I think of doing this when I had a look earlier!
Jun 27 2016
Jun 23 2016
Jun 21 2016
Since Ctrl-X is commonly used in other software for "Cut", and we often have Copy and Paste (Ctrl-C, Ctrl-V) in the places where Ctrl-X is being used, I think it is asking for trouble if we keep having Ctrl-X = "Dissolve", because on the surface, they appear to do the same thing until you later try to paste. Would Shift-X be a better hotkey for this instead?
Jun 19 2016
EDIT: Just noticed that Ctrl-X is used for "Dissolve" in Mesh Editing too... hrm...
Ooh.... No wonder there's this confusion! Ctrl-X is "Dissolve" not "Cut". We don't actually have a "cut" operator - just a copy and paste.
Jun 17 2016
Jun 10 2016
Jun 3 2016
May 30 2016
May 29 2016
In future, please include a .blend file to make it easier for testing.
May 24 2016
May 23 2016
- curve_fit_nd is also a BF developed module, ported over from similar code found in the OpenToonz project.
- glew - I thought this was at http://glew.sourceforge.net/ ?
May 21 2016
May 20 2016
Here's the original file where I noticed the problem (it's equivalent to step 5 above - A = BBone, B = green/bone with constraint)
Poking around, it looks like we've got a few other things that may suffer from similar kinds of bugs. Surprisingly/luckily, we don't seem to be getting any crashes from this yet, which is somewhat disconcerting.
- Create 2 bones: A and B
- Add a constraint on B
- Split properties editor: one editor for bone,the other one for bone constraints
- Select bone B and pin the constraints editor
- Select bone A. Constraint disappears.
- Pin bone editor to show bone A
- Select bone B again. Constraint reappears, but bone settings now show bone B again, not bone A
May 18 2016
Ok, seems to be fine :)