- User Since
- Feb 17 2010, 6:35 PM (644 w, 3 d)
Apr 25 2022
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Oct 14 2021
Here is example of Blender UI where it is following the same principle of emboss-less look, with active highlight to indicate interactable elements.
Oct 13 2021
Sep 23 2021
Additional feedback: editing operator property should not be required, operator should execute on call. As it is primarily used to reset radius, values other than 1 will not be used as often.
Sep 20 2021
I use it in my materials library popup, where I wanted to make it look similar to presets, but have functionality of UI list.
Aug 11 2021
Aug 6 2021
New value can be introduced NONE_OR_ACTIVE, it will behave exactly like UI_EMBOSS_NONE_OR_STATUS in 2.93.
This solves current issue and keeps existing code working.
Jul 16 2021
Jul 1 2021
I would expect both primitives to be a straight line.
So Bezier and Quadratic Bezier primitives do have squiggly/bent shape. Why? Does it have a purpose?
Jun 28 2021
Bezier Segment primitive is tilde like shape in the mockup, does it not shaped like that in the patch?
Does squiggly shape of Quadratic and Bezier Segment primitives serve any purpose?
Jun 3 2021
May 26 2021
Resolved by rBAd55fa2e02a19
May 25 2021
It does seem unreasonable, I would rather keep file name intact if possible.
May 17 2021
May 14 2021
Apr 27 2021
Apr 1 2021
There is a mistake in built-in attributes description for Tilt attribute:
Mar 9 2021
@Dalai Felinto (dfelinto)
grid allows for different X and Y subdivisions
If we were to do this we should remove the grid primitive...
Could it be possible to skip Grid node primitive, and promote Plane + Subdivide combination instead?
Feb 14 2021
Wouldn't it be better to call it "Subdivide"? Similar to Edit Mesh tool.
Jan 14 2021
To clarify: this discussion is only about establishing maintainers information, automation for phabricator is not a part of it and can be decided upon later.
Jan 10 2021
...making users manually enter the name of the developer to when creating bug reports seems like something that would be ignored often...
...over half were created using the add-on bug report template which seems high enough to me.
Jan 7 2021
- Finally, we could add an new field to those meta-data for maintainers?
- Simplest would be to have the convention that the first author listed is the current (main) maintainer?
Jan 6 2021
Nov 13 2020
Sep 19 2020
Sep 5 2020
Aug 31 2020
Aug 8 2020
I just downloaded 2.91 Win build, revision hash from sysinfo matches Aug 6 one and it crashes on the test scene. So it is an Aug 6 build.
Aug 7 2020
Thanks, it does not crash on the up to date master build, buildbot is still stuck in Aug 6 tho.
Aug 5 2020
Aug 4 2020
Thanks, it does fix the issue, but it violates OpenGL spec, where it says glClearColor has to be initialized with 0.
Aug 3 2020
Jul 28 2020
@Brecht Van Lommel (brecht) export metadata has changed, that's why hash does not match.
Can we remove or disable this test? It does not check for anything useful and it's going to fail every time metadata changes. Also in this case exported file is empty, since PLY cannot export vertex cloud yet, so this test compares old and new metadata, nothing more.
Jul 24 2020
Mark as invalid: report is incomplete, no response from the author.
Jul 23 2020
Jul 22 2020
@Julien DUROURE (julien) oh, I assumed submodules imported at module level inside __init__, my bad, false alarm.
Hi @Julien DUROURE (julien) it is advised to put imports inside function body to avoid inflating Blender startup time.
Many imports load very fast and have little impact, but numpy takes 0.14 seconds to load on my machine, and that is a significant portion of Blender's 2 second startup time.
Hi @Adrian Vogelsgesang (vogelsgesang) even though your patch was not accepted at the time, I used it as a starting point for my own ply binary export implementation, so it wasn't for nothing as it helped me a lot, thank you.
Jul 20 2020
Jul 16 2020
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Apr 3 2020
It might be relate to the minimum width specified for this UI element, popover seems to follow the same logic for UI button that menu does (it has the same "limitation").
Apr 2 2020
Mar 5 2020
I am trying to get a list of all visible objects and their instances.
Mar 3 2020
I would argue that hidden objects should not be present in depsgraph.object_instances.
Mar 2 2020
Sorry I must have confused something while testing the issue, Collection Disable in Viewport option is in fact hides objects from depsgraph. The issue is only with Hide in Viewport option.
I edited task description to reflect this.
But then why individually hidden objects are missing from depsgraph? Shouldn't there be a universally expected behaviour?
Feb 3 2020
Yes I can confirm the issue does not occur on new builds as well as in 2.81a, so it seems it has been fixed some time ago.
Jan 29 2020
...code is already doing, which is merging meshes. I was assuming that this was done for a reason.
Jan 28 2020
The issue is still appears in 5df494d75c9a
...compute its centre of mass (CoM). You could then compute the convex hull and try different faces of that hull as "bottom" to find the lowest CoM.
Jan 27 2020
You mean that "logic and maths" are not able to distinguish a pyramid from a cube? That doesn't sound like you trust math much.
Jan 24 2020
This feature is also violating "What You See Is What You Get" principle that all modern DCC strive for. Violating this could lead to users getting unpredictable results which could be costly in case of 3D printing.
I do not know if it's up to me to decide, so here are my thoughts.
Jan 10 2020
Blender has this tool for a long time now, Mesh > Clean Up > Delete Loose.
The reasoning was that not only Make Manifold handles this, but also that it is a duplicate of already existing functionality.