Creator of BlenderGuru.com.
Blender user since 2003.
- User Since
- Jan 19 2011, 1:47 PM (448 w, 3 d)
Creator of BlenderGuru.com.
Fri, Jul 26
Oh I see.
Jul 26 2019
Jun 26 2019
Jun 21 2019
Interesting! I didn't know UE4 had it default on as well. But you're right that a "Game View" toggle allows users to see it the correct way, whereas no such toggle exists in Eevee. Hence confusion.
Jun 20 2019
Apr 23 2019
Mar 14 2019
Ditto this. Annoying little bug.
Feb 19 2019
Feb 16 2019
Jan 25 2019
Jan 18 2019
Ah I didn't even know that option was there!
Jan 17 2019
Jun 21 2017
Jun 20 2017
Sep 23 2016
May 14 2016
Oh man just saw this! I guess I didn't have email notifications turned on. Sorry for missing all these comments!
Apr 12 2016
Apr 14 2015
Ditto that! Anyone know how complex it would be to fix?
Nov 28 2014
Jul 12 2014
Sorry for the lack of information. The build I used was yesterday's hash: 83f5d41, where it was crashing.
Jul 11 2014
Apr 23 2014
Mar 10 2014
Just tried that and can confirm it as well (on Windows).
Mar 9 2014
Feb 19 2014
Thanks guys much appreciated :)
Feb 18 2014
That sounds like a good idea. Removing the option would stop the mistake from happening all together.
Ah I see. So could the two options be tethered then to avoid confusion? Like when you click Link, Instance Groups is automatically checked too?
Seems others on twitter have been confused by this too.
Feb 13 2014
@Warren Bahler (russcript)
Actually that may be an argument against using that symbol, since they perform completely different functions and would therefore confuse users.
Feb 11 2014
Wow that's an awesome addition. Thanks @Campbell Barton (campbellbarton) :)
Feb 10 2014
Love the idea @William Reynish (billrey) :) I totally agree that the current controls add clutter and disorientate the user when reordered.
I like the simplicity of @Warren Bahler (russcript)'s design. It's very easy to understand what it is, and how to use it.
Can you give an example of where this is used?
Sorry, I'm just trying to think of where vertical value dragging works but I can't think of any :/
@Andy Davies (metalliandy) The problem isn't selected meshes, it's the unselected ones. Black wireframes against a dark grey background presents readability issues. It causes you to squint or select everything in order to see all the meshes properly.
Jan 29 2014
I also vote turning Double-sided off, by default.
Jan 17 2014
I'd have to agree with @DataDay (DataDay) in response to the mockup Ton posted. The circles leave no clues for what's inside and it's very inconsistent with the rest of the interface. Unless we're doing a complete UI redesign where we incorporate these swipe/circles then I think it's going to cause more an even steeper learning curve and more guessing by the user.
Jan 2 2014
@Mikhail Rachinskiy (alm)
Wow seriously? That's a really big deal. Had no idea that double-sided normals would affect FPS.
Dec 29 2013
Dec 17 2013
@Brecht Van Lommel (brecht) @William Reynish (billrey) @Campbell Barton (campbellbarton)
Sorry my mistake, I didn't realize you were talking about a right-click menu. I thought the idea was just for right-click = pin, making it one of those mysterious hidden easter eggs.
Dec 16 2013
We definitely need an icon. If we hide it behind yet another shortcut, it'll become another feature that users discover 4 years later by accidentally hitting the wrong key.
It needs a clearly visible button or icon.
Dec 13 2013
Sorry @Brecht Van Lommel (brecht) I couldn't resist.
That comment just made me too happy :)
Ah okay. Didn't realize.
Dec 12 2013
Dec 10 2013
@Thomas Dinges (dingto) Really? But how is that possible if it renders as one big tile?
I really think that setting the default to 1280x720 would be a mistake. It's stepping backwards while the world steps forward towards 4K.
I'm sure it's been mentioned before, but what about icons instead of vertical wording? Seems it would be the ideal solution, no?
Nov 27 2013
Completely agree. It's something I've wanted for a while too. Would add a huge increase in speed.
Ohhh I hadn't thought of that. Well done on finding it.
Nov 25 2013
@WK Bong (lightbwk) Can you show a screenshot of just the 3d viewport? Right now it's blocked by the user prefs. Also from a presentation point of view, you may want to hide distracting elements like normals and toolbars and try showing a standard view so we can make a better judgement of it.
Nov 24 2013
Fair point. I thought it was primarily enabled for developers.
The mockup by @Paweł Łyczkowski (plyczkowski) is the best I've seen so far.
I'm a bit disheartened to hear that you both see this as a trivial matter. Python Tooltip defaults are a very important issue as they are seen by everyone. I know you didn't intend to brush me off, but it does feel like it.
Nov 23 2013
@Jonathan Williamson (carter2422) Looks great! Curious though if changing the tabs could change the objects state?
For example, hitting the Sculpting tab could automatically take you into Sculpt mode?
@Jonathan Williamson (carter2422)
I understand that technical artists like yourself use python tooltips, but I think that's very much the exception. The number of users that dabble in Python is probably very low. 16% according to the survey.
Nov 22 2013
@Zsolt Stefan (zsoltst) The problem with popups is that one the mouse moves away, the popup disappears. Blender 2.49 functioned this way, and it was changed because it was unfriendly. Also, many addons have lots of settings, so a popup would block your scene. Plus, it prevents you from being able to move around your model as you change the settings.
@Jonathan Williamson (carter2422) On the topic of addons, I actually don't think they should be anywhere near the toolbar at all. I honestly think it's one of those things that we've gotten used to over the years, but if you really think about it, it doesn't make a whole lot of sense that they're lumped together.
@paul szajner (szap) You make a good point, but that'd be for another topic. This topic relates strictly to the colors of the 3D view and Wireframes.
@Brecht Van Lommel (brecht) Okay thanks for the link. Wasn't aware it had been mentioned before. I'll have a think about the best way to implement it.
Nov 21 2013
Is there a need for text in the toolbar at all?
Ah I see. Thought it was a bit weird.
Well this topic has been a great learning experience for me. Never even knew Cursor Depth or Region Overlap existed. And wow are they handy :) The Rotate around selection is too, but users will need a big heads up if it's made default (like most of these changes probably).
Oh the Use Modifier Stack! I didn't even know that existed, but it fixed it.!
Nov 20 2013
Nov 19 2013
@Jean-Michel Leclercq (pcservice) I'd have to disagree with templates. Asking users at the start what they may want later is an inconvenient way of working, since I rarely know the complexity of what I'm making until I'm halfway through it.
On the note of bounces, a minor UI glitch that has annoyed me for a while:
Can the Diffuse, Glossy and Transmission be greyed out if the "total maximum" is lower than their values? It seems it would help users understand it's functionality better.
Good discussion :)
Nov 15 2013
Not sure if I'm allowed to comment here... am I?
Sorry, wasn't trying to derail it. I just thought that since this relates to the color of one mode, we may want to consider the other color decisions that may lay ahead of us.
Nov 14 2013
Ooo I love this topic! It's something I've been waiting to discuss.