- User Since
- Dec 2 2018, 11:40 PM (37 w, 3 d)
May 30 2019
May 24 2019
3ds max 2018
May 20 2019
May 19 2019
old build cycles:
this is the right result with an older build
May 15 2019
emmm the eye actually can be unhidden from restriction toggles.
May 9 2019
May 5 2019
May 3 2019
Apr 23 2019
Mar 15 2019
Mar 13 2019
blender-2.80.0-git.ae977d13f8e9-windows64 works fine
turning off screen space reflections removes them
Mar 5 2019
Feb 20 2019
Feb 8 2019
with the new blender-2.80.0-git.29922b6ff5f4-windows64 it now works fine.
yes. with factory settings i also get it crashing
Feb 7 2019
this is not noticeable for objects because of viewport quality option.
works for me. look at the camera lines
No. Multisampling and anisotropic works fine for me.
Feb 6 2019
confirm. the appended collection wich comes with appended particles settings disapears after saving the new created file. but, as a quick solution, in the new file we can create a collection especially for appended stuff. append the particles settings into it. set the particles to the object and change from appended collection to new created collection in render tab.
also noted that after restarting blender my installed hdris are gone from blender lookdev :(
Feb 4 2019
i just ask if this is correct thing.
Jan 22 2019
works fine now. you are awesome !!
Jan 20 2019
Dec 4 2018
could not make a light copy of it. uploaded the full project. maybe will help.
ok. let me make a copy
oh, btw checked the terminal.
viewer node is that node wich comes from node wrangler addon.
looks like the value is changing depending of the exposure in color management. if all are defaults the node gives value of 1 wich is the best for material preview shading mode. i think it should always be a constant value in this shading mode.
attaching the preview video: