Anna Celarek (ania)
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User Since
Aug 22 2007, 10:18 AM (504 w, 5 d)

Recent Activity

Tue, Apr 18

Anna Celarek (ania) added a comment to T51047: Copy Location constraint from bendy bone shows crazy jiggle behaviour in linked proxy rig. .

The problem persists in 2.78c and today's dayly build 4d0d1b5

Tue, Apr 18, 12:29 PM · Animation, BF Blender

Sun, Apr 9

Anna Celarek (ania) added a comment to D2462: Initial Surface Deform Modifier Implementation.

That's a great modifier not only for binding cloth simulations, but also for binding a character to multiple absolute shape key animations. I desperately needed something like this for quite a while and just now found it :)
The only thing missing is a vertex group option to restrict the influence, it would be really great if you implemented that.

Sun, Apr 9, 2:28 PM

Mar 24 2017

Anna Celarek (ania) edited the description of T51047: Copy Location constraint from bendy bone shows crazy jiggle behaviour in linked proxy rig. .
Mar 24 2017, 12:07 AM · Animation, BF Blender
Anna Celarek (ania) created T51047: Copy Location constraint from bendy bone shows crazy jiggle behaviour in linked proxy rig. .
Mar 24 2017, 12:03 AM · Animation, BF Blender

Mar 9 2017

Anna Celarek (ania) added a comment to T35028: Image is cropped although crop option is off, Transform uses downscaled input. .

PS. I'm currently working around that by doing all transforms in the node editor. Input, Transform node, Composite node --> it outputs to a Scene strip in the VSE.
That works, although in many cases it would be much more convenient in VSE (especially if there's a lot of strips to scale, it gets complicated with nodes).

Mar 9 2017, 10:47 AM · BF Blender, Video Sequencer
Anna Celarek (ania) added a comment to T35028: Image is cropped although crop option is off, Transform uses downscaled input. .

Any news on the potential new VSE engine Bastien mentionned? Did I miss it, has the topic been dropped, or is it beeing worked on for one of the next Blender releases?

Mar 9 2017, 10:41 AM · BF Blender, Video Sequencer

Jan 15 2017

Anna Celarek (ania) added a comment to T50429: Wave modifier not working in linked file.

Ok after your hint I started systematically deleting animation from different bones, and found out that the position of the Master bone was the reason, it didn't work if it was too far away from the world center and had nothing to do with proxies or animation, but some kind of double evaluation of the position of the wave start position.
Switching the wave modifier with the armature modifier solved the issue.

Jan 15 2017, 9:08 AM · Modifiers, BF Blender
Anna Celarek (ania) added a comment to T50429: Wave modifier not working in linked file.

I deleted the one in NLA, but still the animation in C02 doesn't work.
Or do you mean conflicts with completely new animation? (after deleting all actions from C02?) Because actually I wanted to keep the action I have animated in C02.

Jan 15 2017, 8:28 AM · Modifiers, BF Blender

Jan 14 2017

Anna Celarek (ania) created T50429: Wave modifier not working in linked file.
Jan 14 2017, 7:08 PM · Modifiers, BF Blender

Jan 9 2017

Anna Celarek (ania) created T50393: Flip names working just on one side .
Jan 9 2017, 8:00 AM · Animation, BF Blender

Dec 1 2016

Anna Celarek (ania) edited the description of T50148: Wrong rounding when moving frames.
Dec 1 2016, 1:52 PM · Animation, BF Blender
Anna Celarek (ania) edited the description of T50148: Wrong rounding when moving frames.
Dec 1 2016, 1:52 PM · Animation, BF Blender
Anna Celarek (ania) created T50148: Wrong rounding when moving frames.
Dec 1 2016, 10:32 AM · Animation, BF Blender

Nov 13 2015

Anna Celarek (ania) updated subscribers of T46278: Various Freestyle glitches, likely due to errors in edge detection.
Nov 13 2015, 7:52 PM · Freestyle, BF Blender

Nov 12 2015

Anna Celarek (ania) created T46751: ID channel AntiAliasing edge artefacts.
Nov 12 2015, 8:15 PM · BF Blender
Anna Celarek (ania) added a comment to D1612: Fix T46641: Bicubic transform on ID channel is not bicubic.

There are edge artifacts with the AntiAlias option, it's not usable for stronger color changes.
I didn't know if it's a known limitation (because it is no real oversampling) or if it is a bug. I'll submit a bug report on it.

Nov 12 2015, 5:08 PM

Nov 11 2015

Anna Celarek (ania) added a comment to D1612: Fix T46641: Bicubic transform on ID channel is not bicubic.

It's a pity :( I needed it just for downscaling (I wanted to render bigger and then downscale for antialiasing at the edges)
I'll have to find another workaround then.
Will the compositor design which causes the problem be worked on in any near future?

Nov 11 2015, 8:12 PM

Oct 30 2015

Anna Celarek (ania) created T46641: Bicubic transform on ID channel is not bicubic.
Oct 30 2015, 9:13 AM · BF Blender

Oct 25 2015

Anna Celarek (ania) added a comment to rB8918e089a5ef: Fix T46408: Transform (bicubic) ID channel fails.

Now there are no artefacts, but it's not bicubic?
The image output is the same as the ID output, saved as .png.

Oct 25 2015, 6:50 PM

Oct 7 2015

Anna Celarek (ania) updated subscribers of T46386: copying armature and mesh with shapekey drivers (to bone) doesn't change driver variables.
Oct 7 2015, 8:59 PM · Animation, BF Blender
Anna Celarek (ania) created T46408: Transform (bicubic) node not working on ID channel.
Oct 7 2015, 8:27 PM · BF Blender

Jun 7 2015

Anna Celarek (ania) created T44989: Crash on linking external OSL material.
Jun 7 2015, 1:16 PM · BF Blender

Feb 1 2015

Anna Celarek (ania) added a comment to T43346: Camera mapping wrong.

Thanks, render view works perfectly now :)

Feb 1 2015, 1:34 PM · Cycles, BF Blender

Jan 29 2015

Anna Celarek (ania) updated subscribers of T40256: Sequencer Preview does not include Grease Pencil on OpenGL render.
Jan 29 2015, 1:18 PM · Video Sequencer, BF Blender

Jan 22 2015

Anna Celarek (ania) added a comment to T43346: Camera mapping wrong.

That's exactly my problem with using window coordinates, it's not linked to the camera when I zoom.
If you could make the window mapping match the camera frame in camera view (instead of viewport border), I would be totally happy (I'm working on an animation with lots of backgrounds where I need this kind of mapping).
In the case of non-camera view, it's fine and logical as it is now.

Jan 22 2015, 4:13 PM · Cycles, BF Blender

Jan 21 2015

Anna Celarek (ania) added a comment to T43346: Camera mapping wrong.

Jan 21 2015, 8:57 PM · Cycles, BF Blender
Anna Celarek (ania) created T43346: Camera mapping wrong.
Jan 21 2015, 8:56 PM · Cycles, BF Blender

Jul 17 2014

Anna Celarek (ania) reopened T41113: Hide doesn't work on particle systems as "Open".
Jul 17 2014, 10:07 PM · BF Blender

Jul 15 2014

Anna Celarek (ania) updated subscribers of T41079: Solid black render of object with negative scale and smooth shading.
Jul 15 2014, 10:11 AM · BF Blender, Cycles

Apr 15 2014

Anna Celarek (ania) added a comment to T39749: Holdout shader and Transparent shader don't use the background's alpha channel when used with Light Path node. .

There was a fix for a similar problem, but works only if the Holdout or Transparent shader is connected directly into Material Output, not with the mix node inbetween.
https://developer.blender.org/rB7ffa42075e29033a54a606a75b802d17f4a0f079

Apr 15 2014, 9:59 PM · BF Blender, Cycles
Anna Celarek (ania) reopened T39749: Holdout shader and Transparent shader don't use the background's alpha channel when used with Light Path node. as "Open".
Apr 15 2014, 9:56 PM · BF Blender, Cycles

Mar 27 2014

Anna Celarek (ania) added a comment to T39418: Vertex connect doesn't work in some cases.

Thanks! This makes it so much easier to fix distorted faces.

Mar 27 2014, 7:15 AM · BF Blender, Mesh Modeling

Mar 25 2014

Anna Celarek (ania) reopened T39418: Vertex connect doesn't work in some cases as "Open".
Mar 25 2014, 10:29 PM · BF Blender, Mesh Modeling

Feb 15 2014

Anna Celarek (ania) updated subscribers of T38642: Modal Input Broke My Workflow.
Feb 15 2014, 4:05 PM · BF Blender

Feb 8 2014

Anna Celarek (ania) added a comment to T38549: Bump renders black depending on node tree complexity.

I'm rendering with CPU, not GPU.
Why does it work as color input, but not as bump? It's the same amount of calculations for it to do.

Feb 8 2014, 11:18 PM · BF Blender, Cycles
Anna Celarek (ania) reopened T38549: Bump renders black depending on node tree complexity as "Open".
Feb 8 2014, 6:29 PM · BF Blender, Cycles

Feb 4 2014

Anna Celarek (ania) added a comment to T38470: Texture coordinates for cycles sun not working.

http://www.ania.xibo.at/tmp/sun_texture.jpg
http://www.ania.xibo.at/tmp/sun_texture.blend

Feb 4 2014, 12:36 AM · BF Blender, Cycles
Anna Celarek (ania) reopened T38470: Texture coordinates for cycles sun not working as "Open".
Feb 4 2014, 12:35 AM · BF Blender, Cycles

Feb 3 2014

Anna Celarek (ania) added a comment to T38439: Index of refraction < 1 renders wrong in cycles.

Flipping the normals could cause other unexpected results (normal maps, backfaces etc.).
Thanks for changing!

Feb 3 2014, 5:52 PM · BF Blender, Cycles

Feb 1 2014

Anna Celarek (ania) added a comment to T38439: Index of refraction < 1 renders wrong in cycles.

http://www.ania.xibo.at/tmp/ior.jpg

Feb 1 2014, 11:33 PM · BF Blender, Cycles
Anna Celarek (ania) reopened T38439: Index of refraction < 1 renders wrong in cycles as "Open".
Feb 1 2014, 11:31 PM · BF Blender, Cycles