- User Since
- Jul 24 2013, 2:06 PM (312 w, 8 h)
Dec 4 2018
@Paweł (Wiggle) Honnestly if you follow this page it should go quite fast, the longest is to install xcode https://wiki.blender.org/wiki/Building_Blender/Mac. Keep in mind that you don't need cuda and also that for the make command to work you need to put cmake in your PATH (export PATH=$PATH:/path/to/cmake/bin/in/his/content/folder) If you need futher assistance go to blendercoders on freenode I'm sure they will be people to help you and I might be here as well as Abrases
@Paweł (Wiggle) So I check and it work properly on my mac in build 63ac7c799c8. If you want to help track that bug I think you should go to blendercoders and setup a dev environnement to be able to test it with the blender coders (What I did) they don't have the proper hardware.
Dec 3 2018
@Paweł (Wiggle) Alright, will check that later I don't have my Macbook with me. Either the problem is still here in some case or the build doesn't really contain the fix for some reason...
@Paweł (Wiggle) I'm not sure to understand but what I can tell you for sure is that the fix is in the latest macOS build : 63ac7c799c8
I only have the MacBook Pro 2016 to test it on, I will try it with latest build version on the website tonight, the one I try so far was the one I built with the fix.
Pawel on my end it's doesn't make any difference but you have faster and different hardware. I recorded a small video of the demonstration with and without the debug menu, it's difficult to see with the lag that it create but even without the record I don't see any difference.
Dec 2 2018
Because of the screen recording it's much worse that it is normally but you get the idea
I have the same problem on a MacBook Pro 2016 i5 and Intel Iris Graphics 540 1536 MB. Latest macOS and latest blender 2.8 (Both on latest beta and latest git update (4ee29d3fdff) that I've built). I can confirm that enabling the debug menu to 23 does smooth the fps and running a more complex scene doesn't seems to slow down more the viewport. I'm available for further debugging.
Nov 30 2018
Thanks for info ! make sense now