Page MenuHome

Matthew Hinson (arc_)
User

Projects

User does not belong to any projects.

User Details

User Since
Mar 2 2021, 6:27 PM (10 w, 3 d)

Recent Activity

Yesterday

Matthew Hinson (arc_) added a comment to T88068: Alt-I in 3D Viewport doesn't respect active keying set.

That's fair. Thanks for considering it!

Fri, May 14, 2:43 PM · User Interface, Animation & Rigging, BF Blender
Matthew Hinson (arc_) added a comment to T88068: Alt-I in 3D Viewport doesn't respect active keying set.

Personally I'd say that the manual should be descriptive of how Blender behaves, not prescriptive of how it's supposed to be behave. The software should evolve to do whatever makes the most sense, and the manual should follow - wouldn't you agree? And from my point as an (admittedly new) user, I felt it would make sense for keyframe deletion to be consistent with keyframe creation. If the "I" shortcut can create a Power keyframe, "Alt-I" should be able to delete it.

Fri, May 14, 10:32 AM · User Interface, Animation & Rigging, BF Blender

Tue, May 11

Matthew Hinson (arc_) added a comment to T87173: Some Auto-Snap options in animation editors don't work correctly.

The Ctrl button, which is supposed to toggle snapping on the fly, also behaves inconsistently.

Tue, May 11, 8:30 PM · BF Blender

Sat, May 8

Matthew Hinson (arc_) created T88125: Timestamps in timeline header overlap when "Show Seconds" is on.
Sat, May 8, 10:44 AM · User Interface, BF Blender

Wed, May 5

Matthew Hinson (arc_) added a comment to T88067: Blender keyframes not showing in timeline.

By default, the timeline only shows keyframes for the selected object. When looking through the camera as in your screenshot, you can select the camera by clicking on the dashed border in the 3D viewport that separates the "bright" area from the "dark" (or you can just select it in the Outliner). The border will then turn orange, indicating the camera is selected.

Wed, May 5, 11:35 PM · BF Blender
Matthew Hinson (arc_) added a comment to T88068: Alt-I in 3D Viewport doesn't respect active keying set.

On a side note, I noticed that the confirmation message reads "Delete Keyframe" (singular) even though it presumably deletes multiple keyframes most of the time.

Wed, May 5, 11:28 PM · User Interface, Animation & Rigging, BF Blender
Matthew Hinson (arc_) created T88068: Alt-I in 3D Viewport doesn't respect active keying set.
Wed, May 5, 11:22 PM · User Interface, Animation & Rigging, BF Blender
Matthew Hinson (arc_) updated the task description for T88066: Auto Keying with "Only Active Keying Set" creates keyframes it shouldn't.
Wed, May 5, 11:10 PM · Animation & Rigging, BF Blender
Matthew Hinson (arc_) updated the task description for T88066: Auto Keying with "Only Active Keying Set" creates keyframes it shouldn't.
Wed, May 5, 11:06 PM · Animation & Rigging, BF Blender
Matthew Hinson (arc_) added a comment to T88066: Auto Keying with "Only Active Keying Set" creates keyframes it shouldn't.

In general, I also find it a bit strange that while predefined keying sets create keyframes for the selected objects, custom keying sets create keyframes for specific objects regardless of what's selected. Would it make sense to allow custom keying set properties that have no target object and consist only of a data path (which then gets resolved at keyframe creation time based on whatever is selected)? If yes, I could create a separate ticket for that.

Wed, May 5, 10:39 PM · Animation & Rigging, BF Blender
Matthew Hinson (arc_) updated the task description for T88066: Auto Keying with "Only Active Keying Set" creates keyframes it shouldn't.
Wed, May 5, 9:59 PM · Animation & Rigging, BF Blender
Matthew Hinson (arc_) created T88066: Auto Keying with "Only Active Keying Set" creates keyframes it shouldn't.
Wed, May 5, 9:44 PM · Animation & Rigging, BF Blender

Fri, Apr 23

Matthew Hinson (arc_) updated the task description for T87681: UI bugs in NLA Editor and Action Editor.
Fri, Apr 23, 9:31 AM · User Interface, Animation & Rigging, BF Blender

Wed, Apr 21

Brad Clark (RiggingDojo) awarded T87681: UI bugs in NLA Editor and Action Editor a Love token.
Wed, Apr 21, 3:59 PM · User Interface, Animation & Rigging, BF Blender
Matthew Hinson (arc_) updated subscribers of T87683: Context menus for Grease Pencil layer visibility/lock icons are inconsistent between editors.
Wed, Apr 21, 3:35 PM · User Interface, Grease Pencil, BF Blender
Matthew Hinson (arc_) created T87683: Context menus for Grease Pencil layer visibility/lock icons are inconsistent between editors.
Wed, Apr 21, 3:34 PM · User Interface, Grease Pencil, BF Blender
Matthew Hinson (arc_) created T87681: UI bugs in NLA Editor and Action Editor.
Wed, Apr 21, 3:18 PM · User Interface, Animation & Rigging, BF Blender
Matthew Hinson (arc_) added a comment to T87640: Grease Pencil layer visibility/locking not synchronized from Dope Sheet to Properties.

Thank you for the quick turnaround. It looks like the commit doesn't include a fix for the inconsistent context menus (which, admittedly, weren't really brought forward in this ticket); should I create a separate ticket for those?

Wed, Apr 21, 1:46 PM · User Interface, Grease Pencil, BF Blender

Mon, Apr 19

Matthew Hinson (arc_) created T87640: Grease Pencil layer visibility/locking not synchronized from Dope Sheet to Properties.
Mon, Apr 19, 8:32 PM · User Interface, Grease Pencil, BF Blender
Matthew Hinson (arc_) added a comment to T87635: Rename shader node "Specular" to "Specular BSDF".
Mon, Apr 19, 8:11 PM · Nodes & Physics, BF Blender

Apr 8 2021

Matthew Hinson (arc_) added a comment to T87160: "Clean Keyframes" in Dope Sheet only works if channels are selected.

The difference between "Clean Channels" and "Delete Channels" is that "Clean" only deletes channels that contain no useful information (namely, channels whose keyframes all have the same value). In the example above, "Delete" deletes all the channels, but "Clean" leaves behind the "Z Location" channel. So in that sense, I wouldn't say "Clean Channels" is a bad name - at most, it could maybe be moved from the "Key" menu to the "Channel" menu, and be made to work with the selected channels rather than the selected keys.

Apr 8 2021, 10:43 PM · Animation & Rigging, BF Blender

Apr 3 2021

Matthew Hinson (arc_) created T87173: Some Auto-Snap options in animation editors don't work correctly.
Apr 3 2021, 7:43 PM · BF Blender
Matthew Hinson (arc_) updated the task description for T87160: "Clean Keyframes" in Dope Sheet only works if channels are selected.
Apr 3 2021, 1:34 PM · Animation & Rigging, BF Blender
Matthew Hinson (arc_) renamed T87160: "Clean Keyframes" in Dope Sheet only works if channels are selected from "Clean Keyframes" in Dope Sheet requires (manual) channel selection to "Clean Keyframes" in Dope Sheet only works if channels are selected.
Apr 3 2021, 12:15 PM · Animation & Rigging, BF Blender
Matthew Hinson (arc_) created T87160: "Clean Keyframes" in Dope Sheet only works if channels are selected.
Apr 3 2021, 12:02 PM · Animation & Rigging, BF Blender

Mar 21 2021

Matthew Hinson (arc_) created T86796: 2D Cursor "runs away" from mouse when dragging in UV Editor.
Mar 21 2021, 6:35 PM · User Interface, Restricted Project, BF Blender
Matthew Hinson (arc_) added a comment to T56648: Blender 2.8: Naming Conventions.

Some suggestions from my side:

Mar 21 2021, 4:17 PM · User Interface, BF Blender: 2.8