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Benjamin Lagrandeur (artworker)
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User Since
Aug 26 2019, 1:19 AM (79 w, 2 d)

Recent Activity

Jan 24 2021

Benjamin Lagrandeur (artworker) updated the task description for T78479: Sculpting in Rendered Mode (EEVEE or Cycles) locks highly deformed areas of the mesh.
Jan 24 2021, 10:11 PM · Sculpt, Paint & Texture, BF Blender

Jan 13 2021

Benjamin Lagrandeur (artworker) added a comment to T78479: Sculpting in Rendered Mode (EEVEE or Cycles) locks highly deformed areas of the mesh.

Also found that some modifiers cause this behavior as well, such as displace

Jan 13 2021, 1:29 AM · Sculpt, Paint & Texture, BF Blender

Jan 6 2021

Benjamin Lagrandeur (artworker) added a comment to T80805: Sculpting using EEVEE.

Would this bug fall under any of these categories? https://developer.blender.org/T78479

Jan 6 2021, 3:37 AM · Sculpt, Paint & Texture

Nov 20 2020

Benjamin Lagrandeur (artworker) added a comment to T78479: Sculpting in Rendered Mode (EEVEE or Cycles) locks highly deformed areas of the mesh.

Brushes like grab will allow you to stretch the mesh as much as you want before it locks it, but brushes like snake hook which are constantly recalculating will stop mid-stroke. This means that some brushes would only have to recalculate after the stroke. I am not sure why the render mode affects it though.

Nov 20 2020, 2:20 AM · Sculpt, Paint & Texture, BF Blender

Nov 18 2020

Benjamin Lagrandeur (artworker) added a comment to T82437: Lights with radius 0 produce a dark ring in EEVEE.

Quoted Text

Nov 18 2020, 12:59 AM · EEVEE & Viewport, BF Blender

Nov 12 2020

Benjamin Lagrandeur (artworker) added a comment to T82437: Lights with radius 0 produce a dark ring in EEVEE.

Trying to find a consistent pattern to when this happens is proving to be difficult. Sometimes, a rough specular highlight has no ring and looks fine. Other times, the highlight seems to disappear entirely, especially when the light is more distant. It looks a lot worse on metallic objects but increase the light's specular value makes the problem noticeable even on non metallic objects. Sometimes, it appears as a clipped highlight rather than a ring. It happens very randomly and I am not sure why.

Nov 12 2020, 6:55 PM · EEVEE & Viewport, BF Blender
Benjamin Lagrandeur (artworker) updated the task description for T82437: Lights with radius 0 produce a dark ring in EEVEE.
Nov 12 2020, 6:45 PM · EEVEE & Viewport, BF Blender

Nov 8 2020

Benjamin Lagrandeur (artworker) updated the task description for T82437: Lights with radius 0 produce a dark ring in EEVEE.
Nov 8 2020, 3:27 PM · EEVEE & Viewport, BF Blender

Nov 6 2020

Benjamin Lagrandeur (artworker) renamed T82437: Lights with radius 0 produce a dark ring in EEVEE from Bright lights with radius 0 produce a dark ring in EEVEE to Lights with radius 0 produce a dark ring in EEVEE.
Nov 6 2020, 1:37 AM · EEVEE & Viewport, BF Blender

Nov 5 2020

Benjamin Lagrandeur (artworker) added a project to T82437: Lights with radius 0 produce a dark ring in EEVEE: EEVEE & Viewport.
Nov 5 2020, 10:35 PM · EEVEE & Viewport, BF Blender
Benjamin Lagrandeur (artworker) created T82437: Lights with radius 0 produce a dark ring in EEVEE.
Nov 5 2020, 6:31 PM · EEVEE & Viewport, BF Blender
Benjamin Lagrandeur (artworker) awarded T73126: Eevee: light probe baking (irradiance volume) ignores indirect bounces from SSS a Love token.
Nov 5 2020, 1:41 PM · EEVEE & Viewport, BF Blender

Nov 3 2020

Benjamin Lagrandeur (artworker) created T82385: EEVEE Alpha Clip shadows actually using Alpha Hashed shadows.
Nov 3 2020, 11:07 PM · EEVEE & Viewport, BF Blender

Oct 29 2020

Benjamin Lagrandeur (artworker) added a comment to T73126: Eevee: light probe baking (irradiance volume) ignores indirect bounces from SSS.

Correct me if I'm wrong, but I believe that the reflection cubemaps and irradiance volumes use the same underlying bake method. I suspect this because the SSS behaves exactly the same when it comes to reflection cubemaps (light bounces ignored with subsurface). In that case the problem is even worse and more noticeable, especially when the material is perfectly glossy (the material with subsurface is just black). If so, I think that if the baking would treat the material as simply diffuse just like reflection planes do that would be perfect.

Oct 29 2020, 11:54 PM · EEVEE & Viewport, BF Blender

Oct 26 2020

Benjamin Lagrandeur (artworker) updated the task description for T78479: Sculpting in Rendered Mode (EEVEE or Cycles) locks highly deformed areas of the mesh.
Oct 26 2020, 4:28 PM · Sculpt, Paint & Texture, BF Blender

Oct 25 2020

Benjamin Lagrandeur (artworker) added a comment to T82046: Can't render clouds.

In the volumetrics tab on the right, you must have volumetric lighting enabled.

Oct 25 2020, 2:07 PM
Benjamin Lagrandeur (artworker) awarded T77658: Reflection Plane partially missing reflections in EEVEE a Party Time token.
Oct 25 2020, 2:04 PM · EEVEE & Viewport, BF Blender
Benjamin Lagrandeur (artworker) added a parent task for T81752: Motion Blur in EEVEE is not blending steps properly for camera motion in newer versions: T79595: New Motion Blur in EEVEE is not blending steps properly for camera motion.
Oct 25 2020, 1:39 PM · EEVEE & Viewport, BF Blender (2.91)
Benjamin Lagrandeur (artworker) added a subtask for T79595: New Motion Blur in EEVEE is not blending steps properly for camera motion: T81752: Motion Blur in EEVEE is not blending steps properly for camera motion in newer versions.
Oct 25 2020, 1:39 PM · BF Blender

Oct 24 2020

Benjamin Lagrandeur (artworker) updated the task description for T78479: Sculpting in Rendered Mode (EEVEE or Cycles) locks highly deformed areas of the mesh.
Oct 24 2020, 9:59 PM · Sculpt, Paint & Texture, BF Blender
Benjamin Lagrandeur (artworker) added a comment to T73126: Eevee: light probe baking (irradiance volume) ignores indirect bounces from SSS.

Can confirm the bug still occurs in the latest builds (2.91 beta and 2.92 alpha)

Oct 24 2020, 3:43 PM · EEVEE & Viewport, BF Blender
Benjamin Lagrandeur (artworker) updated the task description for T81752: Motion Blur in EEVEE is not blending steps properly for camera motion in newer versions.
Oct 24 2020, 3:54 AM · EEVEE & Viewport, BF Blender (2.91)

Oct 22 2020

Benjamin Lagrandeur (artworker) added a parent task for T81942: Reflection Plane causing problems at certain clip distances: T77658: Reflection Plane partially missing reflections in EEVEE.
Oct 22 2020, 9:12 PM · BF Blender
Benjamin Lagrandeur (artworker) added a subtask for T77658: Reflection Plane partially missing reflections in EEVEE: T81942: Reflection Plane causing problems at certain clip distances.
Oct 22 2020, 9:12 PM · EEVEE & Viewport, BF Blender
Benjamin Lagrandeur (artworker) updated the task description for T81942: Reflection Plane causing problems at certain clip distances.
Oct 22 2020, 6:09 PM · BF Blender
Benjamin Lagrandeur (artworker) created T81942: Reflection Plane causing problems at certain clip distances.
Oct 22 2020, 2:21 AM · BF Blender

Oct 21 2020

Benjamin Lagrandeur (artworker) updated the task description for T77658: Reflection Plane partially missing reflections in EEVEE.
Oct 21 2020, 9:15 PM · EEVEE & Viewport, BF Blender

Oct 16 2020

Benjamin Lagrandeur (artworker) added a comment to T81752: Motion Blur in EEVEE is not blending steps properly for camera motion in newer versions.

It never actually worked. There was just a version where I couldn't use multiple time steps due to a different bug (https://developer.blender.org/T79646). At first I didn't realize there was a bug, and no time steps meant no blending issues (since there were no steps to blend between) so I thought it was gone. The bug later got fixed (not this blending bug but the time step one) and the blending issues came back. The hash mentioned in the post is rBa93be410c974. So, even in that version the bug was not fixed. As far as I know, it has been there ever since the new motion blur was added. I hope I am clear.

Oct 16 2020, 8:39 PM · EEVEE & Viewport, BF Blender (2.91)
Benjamin Lagrandeur (artworker) created T81752: Motion Blur in EEVEE is not blending steps properly for camera motion in newer versions.
Oct 16 2020, 2:41 AM · EEVEE & Viewport, BF Blender (2.91)

Oct 14 2020

Benjamin Lagrandeur (artworker) updated the task description for T78479: Sculpting in Rendered Mode (EEVEE or Cycles) locks highly deformed areas of the mesh.
Oct 14 2020, 6:13 PM · Sculpt, Paint & Texture, BF Blender

Oct 1 2020

Benjamin Lagrandeur (artworker) updated the task description for T79595: New Motion Blur in EEVEE is not blending steps properly for camera motion.
Oct 1 2020, 6:38 PM · BF Blender
Benjamin Lagrandeur (artworker) added a comment to T79595: New Motion Blur in EEVEE is not blending steps properly for camera motion.

Reproducible in newer versions of Blender

Oct 1 2020, 6:37 PM · BF Blender
Benjamin Lagrandeur (artworker) updated the task description for T77658: Reflection Plane partially missing reflections in EEVEE.
Oct 1 2020, 6:35 PM · EEVEE & Viewport, BF Blender

Aug 16 2020

Benjamin Lagrandeur (artworker) added a comment to T79595: New Motion Blur in EEVEE is not blending steps properly for camera motion.

After I made the comment about the time step blur I noticed the other motion blur issues had already been reported.

Aug 16 2020, 2:50 PM · BF Blender

Aug 9 2020

Benjamin Lagrandeur (artworker) added a comment to T79646: Eevee's ground truth motion blur (steps) no longer working.

Yeah, not having step based motion blur would kind of defeat the point of the new improved motion blur in 2.90. Let's hope that we get step blur back! 😁

Aug 9 2020, 12:05 AM · EEVEE & Viewport, BF Blender

Aug 8 2020

Benjamin Lagrandeur (artworker) awarded T79595: New Motion Blur in EEVEE is not blending steps properly for camera motion a Heartbreak token.
Aug 8 2020, 10:44 PM · BF Blender
Benjamin Lagrandeur (artworker) added a comment to T79646: Eevee's ground truth motion blur (steps) no longer working.

About 1: It should be an option. If a user is only using one sample and there are post process blur artifacts then they might be confused as to why there are artifacts, while controlling the steps from the motion blur panel makes it intuitive that it should change the quality of the motion blur. Global samples shouldn't change the quality of a given effect, it should simply average randomized samples of the render. Effects like anti aliasing don't "care" what the global samples are. They simply randomize each sample and it will eventually converge. On the other hand, the motion blur would have to take the global samples into account for each sample so there would be accurate post process blur. Having it use global samples would be more practical but much less intuitive.

Aug 8 2020, 10:43 PM · EEVEE & Viewport, BF Blender
Benjamin Lagrandeur (artworker) added a comment to T79595: New Motion Blur in EEVEE is not blending steps properly for camera motion.

I tried with the experimental builds of 2.91, and the problem didn't seem to be there at first. However, turning max blur to 0 with a non-zero step value caused motion blur to not have any effect whereas in 2.90 there would still be multiple steps, just not blended using post-process blur. This leads me to assume that time step blur doesn't work in 2.91.

Aug 8 2020, 12:12 AM · BF Blender

Aug 6 2020

Benjamin Lagrandeur (artworker) created T79595: New Motion Blur in EEVEE is not blending steps properly for camera motion.
Aug 6 2020, 5:27 PM · BF Blender

Jul 2 2020

Benjamin Lagrandeur (artworker) added a comment to T78479: Sculpting in Rendered Mode (EEVEE or Cycles) locks highly deformed areas of the mesh.

I can't replicate this part:

Try to sculpt the deformed area and notice it is unsculptable

Is there a step missing?

Yes, I forgot to mention you must be in rendered mode. Updated now

Jul 2 2020, 2:15 AM · Sculpt, Paint & Texture, BF Blender
Benjamin Lagrandeur (artworker) updated the task description for T78479: Sculpting in Rendered Mode (EEVEE or Cycles) locks highly deformed areas of the mesh.
Jul 2 2020, 2:14 AM · Sculpt, Paint & Texture, BF Blender

Jul 1 2020

Benjamin Lagrandeur (artworker) created T78479: Sculpting in Rendered Mode (EEVEE or Cycles) locks highly deformed areas of the mesh.
Jul 1 2020, 1:08 AM · Sculpt, Paint & Texture, BF Blender

Jun 27 2020

Benjamin Lagrandeur (artworker) updated the task description for T77658: Reflection Plane partially missing reflections in EEVEE.
Jun 27 2020, 7:45 PM · EEVEE & Viewport, BF Blender

Jun 9 2020

Benjamin Lagrandeur (artworker) added a comment to T77658: Reflection Plane partially missing reflections in EEVEE.

Turn SSR off for perfect reflection plane. For some reason when they work together it causes glitchiness. Especially when change changing perspective.

Jun 9 2020, 8:17 PM · EEVEE & Viewport, BF Blender
Benjamin Lagrandeur (artworker) added a comment to T77658: Reflection Plane partially missing reflections in EEVEE.

One thing I notice is that the missing pieces of the reflection jitter wildly as the view changes. F12 renders are still getting these issues at certain viewpoints.

Jun 9 2020, 3:01 PM · EEVEE & Viewport, BF Blender
Benjamin Lagrandeur (artworker) created T77658: Reflection Plane partially missing reflections in EEVEE.
Jun 9 2020, 2:47 AM · EEVEE & Viewport, BF Blender

Aug 26 2019

Benjamin Lagrandeur (artworker) created T69158: Subsurface Radius Input Not Working in Eevee.
Aug 26 2019, 1:34 AM · BF Blender