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Marek Hollý (asil8567)
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User Since
Oct 15 2018, 8:30 PM (36 w, 9 h)

Recent Activity

Wed, Jun 5

Marek Hollý (asil8567) added a comment to T65522: Corrupted shading in cycles.

Oh, Come on... I am not newbie who needs to explain how to prepare assets for feature films.. Still there are movies which do not require billions of polys... smooth simple surface could be enough. Not with Blender. Doesn't matter if you've prepared great normal map... It seems even simple surfaces should be subdivided rapidly to achieve smooth look. Of course, this has vast impact on preprocessing time, and memory..

Wed, Jun 5, 2:46 PM · BF Blender
Marek Hollý (asil8567) added a comment to T65522: Corrupted shading in cycles.

OK. Now jokes aside. You are telling me, that this is technically correct?

Wed, Jun 5, 2:01 PM · BF Blender
Marek Hollý (asil8567) created T65522: Corrupted shading in cycles.
Wed, Jun 5, 12:56 PM · BF Blender

May 8 2019

Marek Hollý (asil8567) created T64311: Bump map showing in LookDev, but not in render..
May 8 2019, 3:50 PM · BF Blender

Apr 9 2019

Marek Hollý (asil8567) added a comment to T54963: Industry Compatible Keymap.

@TheRedWaxPolice (TheRedWaxPolice)
Yes, I will get to it after the basics are working
@Ludvik Koutny (rawalanche)
JKL is neither a Mac convention nor a Final Cut one. It is used by all the major editing suites.
It could be removed, but it’s not a Mac-only phenomenon.

Apr 9 2019, 7:37 PM · BF Blender, User Interface, Code Quest

Mar 27 2019

Marek Hollý (asil8567) created T63020: Linked collection visibility bug.
Mar 27 2019, 5:23 PM · BF Blender
Marek Hollý (asil8567) added a comment to T63004: Linked Instanced collection data loss.

Thanks Phillip. It works on empties.

Mar 27 2019, 4:24 PM · BF Blender
Marek Hollý (asil8567) created T63004: Linked Instanced collection data loss.
Mar 27 2019, 11:20 AM · BF Blender

Mar 25 2019

Marek Hollý (asil8567) added a comment to T54963: Industry Compatible Keymap.

Hey Bill
Can we get some status update? I mean, some real estimates when we can test it. Good keymap in conjunction with soon-to-be released redshift addon is gonna be the biggest Blender's gate opener to wide pro audience. Really, really important thing.

Mar 25 2019, 8:00 AM · BF Blender, User Interface, Code Quest

Feb 3 2019

Marek Hollý (asil8567) added a comment to T54963: Industry Compatible Keymap.

@Marek Hollý (asil8567)
Hey, if you are looking for a keymap that is complete, but ergonomic (unlike plans for this one), then check this out: https://blenderartists.org/t/a-proper-keymap-for-blender-2-8/1145406
(Sorry for spamming this task, but I couldn't find a way to contact Marek otherwise. Not possible to DM people here, apparently.)

Feb 3 2019, 6:47 PM · BF Blender, User Interface, Code Quest

Jan 24 2019

Marek Hollý (asil8567) added a comment to T54963: Industry Compatible Keymap.

This keyboard is mandatory for the new blender.
Your work on this is fantastic but this can't be without work on snapping too (so removing the 3d pointer). Please don't forget that

Jan 24 2019, 3:32 PM · BF Blender, User Interface, Code Quest

Nov 19 2018

Marek Hollý (asil8567) added a comment to T54963: Industry Compatible Keymap.

Hi Bill
Do you already have some ETA, when we can test it out?

Nov 19 2018, 2:14 PM · BF Blender, User Interface, Code Quest

Oct 25 2018

Marek Hollý (asil8567) added a comment to T54963: Industry Compatible Keymap.

@Marek Hollý (asil8567): Once we have it implemented, which should be in a few weeks or so, you can help out by testing and giving feedback.

Oct 25 2018, 10:39 AM · BF Blender, User Interface, Code Quest

Oct 22 2018

Marek Hollý (asil8567) added a comment to T54963: Industry Compatible Keymap.

I agree with you. I know Softimage XSI fairly well, and have used it in the past. It was an excellent app, with some very well thought out paradigms, workflows and features, that all seemed to fit together well, rather than being a random hodgepodge of checklist additions.
Cheers.

Oct 22 2018, 3:59 PM · BF Blender, User Interface, Code Quest

Oct 19 2018

Marek Hollý (asil8567) added a comment to T54963: Industry Compatible Keymap.

@William Reynish (billreynish) this is totally unfair you don't count Softimage in the Industry Standard Software WTF ???

Softimage is EOL/dead since 2014.
This Task about the Industry Standard Keymap is more about currently relevant and more important alive Industry tools.

Oct 19 2018, 6:22 PM · BF Blender, User Interface, Code Quest

Oct 16 2018

Marek Hollý (asil8567) added a comment to T54963: Industry Compatible Keymap.

Bill: Thanks for positive feedback. If possible I would gladly put more of my time and knowledge into this... (testing, feedbacking...)
Which of the things I mentioned above, you think would be possible to consider for industry standard keymap?

Oct 16 2018, 9:10 AM · BF Blender, User Interface, Code Quest

Oct 15 2018

Marek Hollý (asil8567) added a comment to T54963: Industry Compatible Keymap.

Selection:
Important logic behind adding and subtracting from selection:
Shift + LMB : add to selection is ok, but do not copy it like it works in Maya.
Explanation:

Oct 15 2018, 8:49 PM · BF Blender, User Interface, Code Quest