- User Since
- Oct 15 2018, 8:30 PM (36 w, 9 h)
Wed, Jun 5
Oh, Come on... I am not newbie who needs to explain how to prepare assets for feature films.. Still there are movies which do not require billions of polys... smooth simple surface could be enough. Not with Blender. Doesn't matter if you've prepared great normal map... It seems even simple surfaces should be subdivided rapidly to achieve smooth look. Of course, this has vast impact on preprocessing time, and memory..
OK. Now jokes aside. You are telling me, that this is technically correct?
May 8 2019
Apr 9 2019
Mar 27 2019
Thanks Phillip. It works on empties.
Mar 25 2019
Can we get some status update? I mean, some real estimates when we can test it. Good keymap in conjunction with soon-to-be released redshift addon is gonna be the biggest Blender's gate opener to wide pro audience. Really, really important thing.
Feb 3 2019
Jan 24 2019
Nov 19 2018
Do you already have some ETA, when we can test it out?
Oct 25 2018
Oct 22 2018
Oct 19 2018
Oct 16 2018
Bill: Thanks for positive feedback. If possible I would gladly put more of my time and knowledge into this... (testing, feedbacking...)
Which of the things I mentioned above, you think would be possible to consider for industry standard keymap?
Oct 15 2018
Important logic behind adding and subtracting from selection:
Shift + LMB : add to selection is ok, but do not copy it like it works in Maya.