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Alex Strand (astrand130)
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User Since
Mar 2 2019, 7:01 AM (11 w, 3 d)

Recent Activity

Wed, May 15

Alex Strand (astrand130) awarded rB6e558c84e495: Sculpt: Mask by color operator a Love token.
Wed, May 15, 9:28 PM

Tue, May 14

Alex Strand (astrand130) awarded rB8f71a84496a9: Cycles/Eevee: add Emission and Alpha inputs to Principled BSDF a Love token.
Tue, May 14, 7:48 AM

Mon, May 13

Alex Strand (astrand130) awarded rB76bf9b766c6e: Fix T64120: Dynamic Paint Doesn't Recalculate Normals with Smooth Shading. a Like token.
Mon, May 13, 8:08 PM

Mon, May 6

Alex Strand (astrand130) added a comment to T64120: Dynamic Paint Doesn't Recalculate Normals with Smooth Shading.

Sure thing! Just hit play.

Mon, May 6, 7:46 PM · BF Blender

Sat, May 4

Alex Strand (astrand130) created T64120: Dynamic Paint Doesn't Recalculate Normals with Smooth Shading.
Sat, May 4, 12:02 AM · BF Blender

Apr 18 2019

Alex Strand (astrand130) awarded rB997980096f13: attempt to take hard edges into account at quad remeshing a Like token.
Apr 18 2019, 3:22 AM

Apr 15 2019

Alex Strand (astrand130) awarded rBf5ea1fc4fbaf: Render: new material preview a Love token.
Apr 15 2019, 2:49 AM
Alex Strand (astrand130) added a comment to rBf5ea1fc4fbaf: Render: new material preview.

Looks Awesome! Is there any room for tweaking the light intensity? Sometimes when working with real world light units and tweaking the exposure in the render settings to componsate the material preview gets really dark.

Apr 15 2019, 2:48 AM

Apr 5 2019

Alex Strand (astrand130) awarded rB6e81e5c70952: Sculpt vertex colors: Initial implementation a Love token.
Apr 5 2019, 8:02 PM

Mar 30 2019

Alex Strand (astrand130) awarded D4021: Setting for the polybuild tool to automatically create quads a Love token.
Mar 30 2019, 11:46 PM

Mar 29 2019

Alex Strand (astrand130) updated the task description for T63098: Polybuild tries to snap to suzanne eyes..
Mar 29 2019, 3:52 PM · BF Blender
Alex Strand (astrand130) added a comment to T63072: I'm pretty sure the polybuild modeling tool is currently broken.

There is a patch for the quads, but not in master. D4021: Setting for the polybuild tool to automatically create quads

Mar 29 2019, 3:51 PM · BF Blender
Alex Strand (astrand130) created T63098: Polybuild tries to snap to suzanne eyes..
Mar 29 2019, 3:50 PM · BF Blender
Alex Strand (astrand130) created T63072: I'm pretty sure the polybuild modeling tool is currently broken.
Mar 29 2019, 4:59 AM · BF Blender

Mar 24 2019

Alex Strand (astrand130) added a comment to D4581: Fix T62866: Fixed text curve fill mode.

Again, apologies about tagging everyone I'm new to this and still learning.

Mar 24 2019, 3:57 PM · BF Blender: 2.8

Mar 23 2019

Alex Strand (astrand130) retitled D4581: Fix T62866: Fixed text curve fill mode from Fix T62866: Fixed curve fill mode to Fix T62866: Fixed text curve fill mode.
Mar 23 2019, 11:11 PM · BF Blender: 2.8
Alex Strand (astrand130) added a comment to T62866: Text objects no-longer are filled by default.

Apologies, I'm new to this.

Mar 23 2019, 10:27 PM · BF Blender: 2.8, BF Blender
Alex Strand (astrand130) updated the summary of D4581: Fix T62866: Fixed text curve fill mode.
Mar 23 2019, 9:32 PM · BF Blender: 2.8
Alex Strand (astrand130) closed T62866: Text objects no-longer are filled by default as Resolved.

After a long search through the code I think I've come across the easiest solution.
The diff file can be found here if anyone can approve it, thanks: https://developer.blender.org/D4581

Mar 23 2019, 9:24 PM · BF Blender: 2.8, BF Blender
Alex Strand (astrand130) added a reviewer for D4581: Fix T62866: Fixed text curve fill mode: BF Blender: 2.8.
Mar 23 2019, 9:23 PM · BF Blender: 2.8
Alex Strand (astrand130) created D4581: Fix T62866: Fixed text curve fill mode.
Mar 23 2019, 9:16 PM · BF Blender: 2.8
Alex Strand (astrand130) claimed T62866: Text objects no-longer are filled by default.
Mar 23 2019, 12:20 AM · BF Blender: 2.8, BF Blender
Alex Strand (astrand130) added a comment to T62866: Text objects no-longer are filled by default.

I'd vote to override the defaults for text since it seems like the better short term solution. It should keep the best of both worlds (full curves and full text). Its just curious that blender has this discrepancy in the meaning behind those flags in 2D and 3D, I'm pretty sure that decision was made long ago and might be worth looking into cleaning up that inconsistency in a future task. For now since I was the one who authored the original change I'm going to try to fix this one by overriding the defaults for text objects and I'll post the diff if that's okay.

Mar 23 2019, 12:17 AM · BF Blender: 2.8, BF Blender

Mar 22 2019

Alex Strand (astrand130) updated the task description for T62866: Text objects no-longer are filled by default.
Mar 22 2019, 11:37 PM · BF Blender: 2.8, BF Blender
Alex Strand (astrand130) added a project to T62866: Text objects no-longer are filled by default: BF Blender: 2.8.
Mar 22 2019, 11:36 PM · BF Blender: 2.8, BF Blender
Alex Strand (astrand130) created T62866: Text objects no-longer are filled by default.
Mar 22 2019, 11:34 PM · BF Blender: 2.8, BF Blender

Mar 13 2019

Alex Strand (astrand130) retitled D4438: Added new options to the add curve menus for easier modeling from Added new options to the add curve menus and changed the default curve fill to full for easier modeling to Added new options to the add curve menus for easier modeling.
Mar 13 2019, 11:57 PM · Mesh Modeling, User Interface
Alex Strand (astrand130) updated the diff for D4438: Added new options to the add curve menus for easier modeling.

I split the properties between edit and object mode using a custom interface.

Mar 13 2019, 11:55 PM · Mesh Modeling, User Interface
Alex Strand (astrand130) added a comment to D4438: Added new options to the add curve menus for easier modeling.

Thanks for the response. Good to see the curve default changes are pretty much ready to go. Feel free to commit those.

Mar 13 2019, 3:33 PM · Mesh Modeling, User Interface

Mar 2 2019

Alex Strand (astrand130) added a comment to D4438: Added new options to the add curve menus for easier modeling.

It seems the issue stems from the fact that Curves are added as primitives which can be created in both object and edit mode. So a fix to this might require some unwieldy code duplication.
Unless someone can suggest a potential fix or is okay with this bit of UI inconsistency. I'm thinking of leaving out the extension to the add curve menu and make my only change a default to full fill mode/bevel resolution.

Mar 2 2019, 7:30 PM · Mesh Modeling, User Interface
Duarte Farrajota Ramos (duarteframos) awarded D4438: Added new options to the add curve menus for easier modeling a Like token.
Mar 2 2019, 1:58 PM · Mesh Modeling, User Interface
Alex Strand (astrand130) added a comment to D4438: Added new options to the add curve menus for easier modeling.

I've been made aware that the extra add curve options only make sense in the context of object mode (creating a new curve).

Mar 2 2019, 9:20 AM · Mesh Modeling, User Interface
Alex Strand (astrand130) retitled D4438: Added new options to the add curve menus for easier modeling from Added new options to the add curve menus and changed the default curve fill to full for mesh easier modeling to Added new options to the add curve menus and changed the default curve fill to full for easier modeling.
Mar 2 2019, 8:50 AM · Mesh Modeling, User Interface
Alex Strand (astrand130) created D4438: Added new options to the add curve menus for easier modeling.
Mar 2 2019, 8:29 AM · Mesh Modeling, User Interface