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Alex Strand (astrand130)
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User Since
Mar 2 2019, 7:01 AM (50 w, 1 d)

Recent Activity

Thu, Jan 30

Alex Strand (astrand130) awarded D6715: Sculpt: Cloth brush a Love token.
Thu, Jan 30, 12:20 AM · BF Blender (2.83)

Fri, Jan 24

Alex Strand (astrand130) awarded T67088: Everything Nodes UX a Love token.
Fri, Jan 24, 7:08 AM · User Interface, BF Blender

Sat, Jan 18

Simon (Shimoon) awarded D4971: added emission strength to the principled BSDF node. a Love token.
Sat, Jan 18, 8:46 PM · Nodes, Rendering, Cycles, Eevee

Jan 14 2020

Silas Opel (Schamph) awarded D4971: added emission strength to the principled BSDF node. a Like token.
Jan 14 2020, 2:22 PM · Nodes, Rendering, Cycles, Eevee

Jan 8 2020

Alex Strand (astrand130) awarded D6545: Integrate hair collisions with cloth collision a Love token.
Jan 8 2020, 10:12 PM · Physics

Dec 13 2019

Alex Strand (astrand130) added a comment to D6410: Shader: Hexagon Texture Node.

Looks awesome. I think hexagon grid or simply hex grid might be a more properly descriptive name for it though as its not just a single hexagon.

Dec 13 2019, 7:30 PM
Alex Strand (astrand130) awarded D6410: Shader: Hexagon Texture Node a Love token.
Dec 13 2019, 7:29 PM
Alex Strand (astrand130) awarded D6304: Shading: Truchet Texture Node a Love token.
Dec 13 2019, 12:02 AM

Dec 12 2019

Alex Strand (astrand130) awarded T72337: Shader Node Additions a Like token.
Dec 12 2019, 11:59 PM · Cycles, Eevee, Nodes

Dec 11 2019

Alex Strand (astrand130) awarded D4837: Cycles: Add support for adding custom AOV render passes a Love token.
Dec 11 2019, 9:10 PM · BF Blender (2.82), Render & Cycles

Dec 5 2019

Alex Strand (astrand130) awarded rBf6cefbef22c8: Fix T30941: Add cloth air pressure simulation a Love token.
Dec 5 2019, 7:00 PM

Dec 3 2019

Alex Strand (astrand130) awarded D6347: Add cloth pressure vertex group and unlock cloth shrink values range a Love token.
Dec 3 2019, 4:28 AM

Dec 2 2019

Alex Strand (astrand130) added a comment to D5827: Shading: Add Interpolation modes to Map Range node.

I agree...
Not sure about "smootherstep" and if it can have a more accurate name but "smoothstep" is pretty much commonly accepted as a standardized name for this particular operation. I don't think it should be broken up into separate nodes however. Seeing as though we already cram all the vector and float math operations into a single node already.

Dec 2 2019, 8:40 PM
Alex Strand (astrand130) awarded D5827: Shading: Add Interpolation modes to Map Range node a Love token.
Dec 2 2019, 8:37 PM
Alex Strand (astrand130) awarded D4786: Proportional Editing Vertex Gradient a Love token.
Dec 2 2019, 9:29 AM · Modeling

Nov 27 2019

YAFU (YAFU) awarded D4971: added emission strength to the principled BSDF node. a Like token.
Nov 27 2019, 4:42 PM · Nodes, Rendering, Cycles, Eevee

Nov 7 2019

Alex Strand (astrand130) awarded T71361: Deleting an account should be possible a Love token.
Nov 7 2019, 1:31 AM · Blender Cloud
Alex Strand (astrand130) awarded D6177: Shading: Noise and Wave nodes. Uniform texture distortion instead of diagonal shift. a Love token.
Nov 7 2019, 1:29 AM · BF Blender (2.82), Render & Cycles, Nodes

Nov 5 2019

Robert S (eobet) awarded D4971: added emission strength to the principled BSDF node. a Love token.
Nov 5 2019, 8:45 AM · Nodes, Rendering, Cycles, Eevee

Nov 3 2019

Alex Strand (astrand130) awarded D6160: Sculpt: Mask Slice a Love token.
Nov 3 2019, 4:48 AM · BF Blender (2.82)

Oct 17 2019

Alex Strand (astrand130) added a comment to T67520: Vertex painting in sculpt mode.

I think it would benefit to embrace the new Sculpt painting system as well as keep the current vertex color painting mode.

Oct 17 2019, 5:08 PM · Sculpt, Paint, Texture

Oct 16 2019

Alex Strand (astrand130) awarded D5957: Maths Node: Additional functions a Love token.
Oct 16 2019, 10:19 PM · Cycles, Eevee

Sep 25 2019

Alex Strand (astrand130) awarded T70240: Weld Modifier Proposal a Love token.
Sep 25 2019, 3:48 PM · Modeling, BF Blender (2.82)

Sep 17 2019

Alex Strand (astrand130) awarded rB3a08153d7a84: DRW: Refactor to support draw call batching a Love token.
Sep 17 2019, 3:59 PM

Sep 15 2019

Alex Strand (astrand130) awarded rB8e62fdbcbda6: UI: Add XYZ mirroring to the Tool Settings viewport header for Edit and Weight… a Like token.
Sep 15 2019, 10:30 PM

Sep 3 2019

Alex Strand (astrand130) awarded rBee8f69c96cba: UI: File Browser Design Overhaul a Love token.
Sep 3 2019, 8:14 PM

Aug 27 2019

Alex Strand (astrand130) awarded D5537: GSoC 2019: Core Support of Virtual Reality Headsets through OpenXR a Love token.
Aug 27 2019, 8:11 PM
Alex Strand (astrand130) awarded rBd8baafd693eb: Edit Mesh: Poly build tool improvements a Love token.
Aug 27 2019, 4:55 PM

Aug 22 2019

Alex Strand (astrand130) added a comment to D4971: added emission strength to the principled BSDF node..

@Brecht Van Lommel (brecht) I have some questions. I'm working on the defaults improvements as suggested by @Carlo Andreacchio (candreacchio) using versioning_cycles.c but I'm not sure what to set MAIN_VERSION_ATLEAST() to.

Aug 22 2019, 4:31 AM · Nodes, Rendering, Cycles, Eevee
Alex Strand (astrand130) added a comment to D4971: added emission strength to the principled BSDF node..

All conflicts should be fixed and this patch has been made ready for review and merge to 2.81.

Aug 22 2019, 3:28 AM · Nodes, Rendering, Cycles, Eevee

Aug 20 2019

Alex Strand (astrand130) awarded rB6f79e526656a: Initial support for custom allocators for containers a Love token.
Aug 20 2019, 12:36 AM

Aug 12 2019

Alex Strand (astrand130) awarded rB35f985fcd5bc: Icons: Add support for 3d model file types a Love token.
Aug 12 2019, 6:12 AM

Aug 11 2019

Alex Strand (astrand130) awarded D5336: Destructive Extrude Operator a Like token.
Aug 11 2019, 6:15 AM · Modeling

Aug 4 2019

Alex Strand (astrand130) awarded rBebd26aaee427: Remove Average vector meth operator. a Y So Serious token.
Aug 4 2019, 10:25 PM

Aug 2 2019

Alex Strand (astrand130) added a comment to D4971: added emission strength to the principled BSDF node..

Congratulations on the 2.80 Release! I hope SIGGRAPH went well.

Aug 2 2019, 4:39 PM · Nodes, Rendering, Cycles, Eevee

Jul 28 2019

Alex Strand (astrand130) awarded T67518: New sculpting tools a Love token.
Jul 28 2019, 4:51 AM · Sculpt, Paint, Texture

Jul 26 2019

Alex Strand (astrand130) awarded rB658aa007189c: Build environment: Update OpenSubdiv to 3.4.0 RC 2 a Like token.
Jul 26 2019, 6:15 PM

Jul 22 2019

Alex Strand (astrand130) awarded rB498bb3202f3f: Display option to choose details to show (file size, mod. time, etc.) a Love token.
Jul 22 2019, 9:41 PM

Jul 19 2019

Alex Strand (astrand130) awarded rBf06620f82f84: Add Alpha output to the Vertex Color node. EEVEE only. a Love token.
Jul 19 2019, 1:55 AM

Jul 17 2019

Alex Strand (astrand130) awarded rBef1e09abaaef: Added Vertex Color node. a Love token.
Jul 17 2019, 2:38 AM

Jul 12 2019

Alex Strand (astrand130) created T66812: Particles + Build Modifier = Crash.
Jul 12 2019, 11:24 PM · BF Blender

Jul 9 2019

Alex Strand (astrand130) awarded rBc2e46946a7f9: Gpencil: svg exporter initial. a Like token.
Jul 9 2019, 6:30 AM

Jun 22 2019

Alex Strand (astrand130) awarded D3743: Tiled Voronoi Noise : Cycles, Eevee and OSL a Love token.
Jun 22 2019, 7:00 PM · Cycles, Eevee, BF Blender: 2.8

Jun 20 2019

Alex Strand (astrand130) added a comment to D4971: added emission strength to the principled BSDF node..

Apologies for the inactivity. I've been dealing with classes. Once 2.80 releases I'll make sure to get the backwards compatibility finished and address any remaining issues so it can make it into 2.81.

Jun 20 2019, 7:15 PM · Nodes, Rendering, Cycles, Eevee

Jun 1 2019

Alex Strand (astrand130) added a comment to D4971: added emission strength to the principled BSDF node..

It's possible to initialize the strength to 1 only if the color is black. See versioning_cycles.c, there's other code there that does this kind of versioning patches for nodes.

Jun 1 2019, 12:08 AM · Nodes, Rendering, Cycles, Eevee

May 31 2019

Lopo Isaac (lopoIsaac) awarded D4971: added emission strength to the principled BSDF node. a 100 token.
May 31 2019, 8:03 PM · Nodes, Rendering, Cycles, Eevee
Alex Strand (astrand130) added a comment to D4971: added emission strength to the principled BSDF node..

Can i suggest that the default values follow what the SubSurface inputs are? the emission strength would be 0 and the default emission colour be white (instead of the inverse?)

May 31 2019, 7:44 AM · Nodes, Rendering, Cycles, Eevee

May 30 2019

Alex Strand (astrand130) added inline comments to D4971: added emission strength to the principled BSDF node..
May 30 2019, 3:31 AM · Nodes, Rendering, Cycles, Eevee

May 29 2019

Alex Strand (astrand130) updated the diff for D4971: added emission strength to the principled BSDF node..

After some troubleshooting I just did a fresh installation of the blender source and applied the patches.

May 29 2019, 9:43 PM · Nodes, Rendering, Cycles, Eevee
Alex Strand (astrand130) abandoned D4978: (child of D4971) fixed bug in principled emission strength with cycles..

(will become a part of D4971)

May 29 2019, 7:42 PM
Alex Strand (astrand130) updated the diff for D4971: added emission strength to the principled BSDF node..

oops accidentally replaced the entire diff. (I don't know how to use git, sorry let me figure this out.)

May 29 2019, 7:33 PM · Nodes, Rendering, Cycles, Eevee
Alex Strand (astrand130) updated the diff for D4971: added emission strength to the principled BSDF node..

Fixed hard-coded socket indices.

May 29 2019, 7:32 PM · Nodes, Rendering, Cycles, Eevee
Alex Strand (astrand130) created D4978: (child of D4971) fixed bug in principled emission strength with cycles..
May 29 2019, 7:03 PM
Marco (nacioss) awarded D4971: added emission strength to the principled BSDF node. a Love token.
May 29 2019, 5:45 PM · Nodes, Rendering, Cycles, Eevee
Bohdan Lvov (ostapblender) awarded D4971: added emission strength to the principled BSDF node. a Burninate token.
May 29 2019, 4:57 PM · Nodes, Rendering, Cycles, Eevee
Duarte Farrajota Ramos (duarteframos) awarded D4971: added emission strength to the principled BSDF node. a Like token.
May 29 2019, 12:14 PM · Nodes, Rendering, Cycles, Eevee
Alex Strand (astrand130) retitled D4971: added emission strength to the principled BSDF node. from I added emission strength to the principled BSDF node. to added emission strength to the principled BSDF node..
May 29 2019, 6:20 AM · Nodes, Rendering, Cycles, Eevee
Alex Strand (astrand130) updated the diff for D4971: added emission strength to the principled BSDF node..

Edit: cycles socket for emission_strength default value has been updated to 1.0. (doesn't actually seem to have an effect but doing it just to be safe)

May 29 2019, 4:56 AM · Nodes, Rendering, Cycles, Eevee
Alex Strand (astrand130) created D4971: added emission strength to the principled BSDF node..
May 29 2019, 4:14 AM · Nodes, Rendering, Cycles, Eevee

May 15 2019

Alex Strand (astrand130) awarded rB6e558c84e495: Sculpt: Mask by color operator a Love token.
May 15 2019, 9:28 PM

May 14 2019

Alex Strand (astrand130) awarded rB8f71a84496a9: Cycles/Eevee: add Emission and Alpha inputs to Principled BSDF a Love token.
May 14 2019, 7:48 AM

May 13 2019

Alex Strand (astrand130) awarded rB76bf9b766c6e: Fix T64120: Dynamic Paint Doesn't Recalculate Normals with Smooth Shading. a Like token.
May 13 2019, 8:08 PM

May 6 2019

Alex Strand (astrand130) added a comment to T64120: Dynamic Paint Doesn't Recalculate Normals with Smooth Shading.

Sure thing! Just hit play.

May 6 2019, 7:46 PM · BF Blender

May 4 2019

Alex Strand (astrand130) created T64120: Dynamic Paint Doesn't Recalculate Normals with Smooth Shading.
May 4 2019, 12:02 AM · BF Blender

Apr 18 2019

Alex Strand (astrand130) awarded rB997980096f13: attempt to take hard edges into account at quad remeshing a Like token.
Apr 18 2019, 3:22 AM

Apr 15 2019

Alex Strand (astrand130) awarded rBf5ea1fc4fbaf: Render: new material preview a Love token.
Apr 15 2019, 2:49 AM
Alex Strand (astrand130) added a comment to rBf5ea1fc4fbaf: Render: new material preview.

Looks Awesome! Is there any room for tweaking the light intensity? Sometimes when working with real world light units and tweaking the exposure in the render settings to componsate the material preview gets really dark.

Apr 15 2019, 2:48 AM

Apr 5 2019

Alex Strand (astrand130) awarded rB6e81e5c70952: Sculpt vertex colors: Initial implementation a Love token.
Apr 5 2019, 8:02 PM

Mar 30 2019

Alex Strand (astrand130) awarded D4021: Setting for the polybuild tool to automatically create quads a Love token.
Mar 30 2019, 11:46 PM

Mar 29 2019

Alex Strand (astrand130) updated the task description for T63098: Polybuild tries to snap to suzanne eyes..
Mar 29 2019, 3:52 PM · BF Blender
Alex Strand (astrand130) added a comment to T63072: I'm pretty sure the polybuild modeling tool is currently broken.

There is a patch for the quads, but not in master. D4021: Setting for the polybuild tool to automatically create quads

Mar 29 2019, 3:51 PM · BF Blender
Alex Strand (astrand130) created T63098: Polybuild tries to snap to suzanne eyes..
Mar 29 2019, 3:50 PM · BF Blender
Alex Strand (astrand130) created T63072: I'm pretty sure the polybuild modeling tool is currently broken.
Mar 29 2019, 4:59 AM · BF Blender

Mar 24 2019

Alex Strand (astrand130) added a comment to D4581: Fix T62866: Fixed text curve fill mode.

Again, apologies about tagging everyone I'm new to this and still learning.

Mar 24 2019, 3:57 PM · BF Blender: 2.8

Mar 23 2019

Alex Strand (astrand130) retitled D4581: Fix T62866: Fixed text curve fill mode from Fix T62866: Fixed curve fill mode to Fix T62866: Fixed text curve fill mode.
Mar 23 2019, 11:11 PM · BF Blender: 2.8
Alex Strand (astrand130) added a comment to T62866: Text objects no-longer are filled by default.

Apologies, I'm new to this.

Mar 23 2019, 10:27 PM · BF Blender: 2.8, BF Blender
Alex Strand (astrand130) updated the summary of D4581: Fix T62866: Fixed text curve fill mode.
Mar 23 2019, 9:32 PM · BF Blender: 2.8
Alex Strand (astrand130) changed the status of T62866: Text objects no-longer are filled by default from Unknown Status to Resolved.

After a long search through the code I think I've come across the easiest solution.
The diff file can be found here if anyone can approve it, thanks: https://developer.blender.org/D4581

Mar 23 2019, 9:24 PM · BF Blender: 2.8, BF Blender
Alex Strand (astrand130) added a reviewer for D4581: Fix T62866: Fixed text curve fill mode: BF Blender: 2.8.
Mar 23 2019, 9:23 PM · BF Blender: 2.8
Alex Strand (astrand130) created D4581: Fix T62866: Fixed text curve fill mode.
Mar 23 2019, 9:16 PM · BF Blender: 2.8
Alex Strand (astrand130) claimed T62866: Text objects no-longer are filled by default.
Mar 23 2019, 12:20 AM · BF Blender: 2.8, BF Blender
Alex Strand (astrand130) added a comment to T62866: Text objects no-longer are filled by default.

I'd vote to override the defaults for text since it seems like the better short term solution. It should keep the best of both worlds (full curves and full text). Its just curious that blender has this discrepancy in the meaning behind those flags in 2D and 3D, I'm pretty sure that decision was made long ago and might be worth looking into cleaning up that inconsistency in a future task. For now since I was the one who authored the original change I'm going to try to fix this one by overriding the defaults for text objects and I'll post the diff if that's okay.

Mar 23 2019, 12:17 AM · BF Blender: 2.8, BF Blender

Mar 22 2019

Alex Strand (astrand130) updated the task description for T62866: Text objects no-longer are filled by default.
Mar 22 2019, 11:37 PM · BF Blender: 2.8, BF Blender
Alex Strand (astrand130) added a project to T62866: Text objects no-longer are filled by default: BF Blender: 2.8.
Mar 22 2019, 11:36 PM · BF Blender: 2.8, BF Blender
Alex Strand (astrand130) created T62866: Text objects no-longer are filled by default.
Mar 22 2019, 11:34 PM · BF Blender: 2.8, BF Blender

Mar 13 2019

Alex Strand (astrand130) retitled D4438: Added new options to the add curve menus for easier modeling from Added new options to the add curve menus and changed the default curve fill to full for easier modeling to Added new options to the add curve menus for easier modeling.
Mar 13 2019, 11:57 PM · Modeling, User Interface
Alex Strand (astrand130) updated the diff for D4438: Added new options to the add curve menus for easier modeling.

I split the properties between edit and object mode using a custom interface.

Mar 13 2019, 11:55 PM · Modeling, User Interface
Alex Strand (astrand130) added a comment to D4438: Added new options to the add curve menus for easier modeling.

Thanks for the response. Good to see the curve default changes are pretty much ready to go. Feel free to commit those.

Mar 13 2019, 3:33 PM · Modeling, User Interface

Mar 2 2019

Alex Strand (astrand130) added a comment to D4438: Added new options to the add curve menus for easier modeling.

It seems the issue stems from the fact that Curves are added as primitives which can be created in both object and edit mode. So a fix to this might require some unwieldy code duplication.
Unless someone can suggest a potential fix or is okay with this bit of UI inconsistency. I'm thinking of leaving out the extension to the add curve menu and make my only change a default to full fill mode/bevel resolution.

Mar 2 2019, 7:30 PM · Modeling, User Interface
Duarte Farrajota Ramos (duarteframos) awarded D4438: Added new options to the add curve menus for easier modeling a Like token.
Mar 2 2019, 1:58 PM · Modeling, User Interface
Alex Strand (astrand130) added a comment to D4438: Added new options to the add curve menus for easier modeling.

I've been made aware that the extra add curve options only make sense in the context of object mode (creating a new curve).

Mar 2 2019, 9:20 AM · Modeling, User Interface
Alex Strand (astrand130) retitled D4438: Added new options to the add curve menus for easier modeling from Added new options to the add curve menus and changed the default curve fill to full for mesh easier modeling to Added new options to the add curve menus and changed the default curve fill to full for easier modeling.
Mar 2 2019, 8:50 AM · Modeling, User Interface
Alex Strand (astrand130) created D4438: Added new options to the add curve menus for easier modeling.
Mar 2 2019, 8:29 AM · Modeling, User Interface