- User Since
- Jan 1 2007, 4:55 PM (725 w, 6 d)
Aug 17 2020
Jun 3 2020
Jun 2 2020
Here is a snarky video that demonstrates how to reproduce the error.
May 30 2020
I guess I can see your point about fetching the bounds from a deforming source. Perhaps there is a more efficient way to do that with with an Alembic file, which might already provide that data internally, instead of calculating it every frame?
May 27 2020
May 20 2020
May 9 2020
Could be, I am still using the gtx 660. It's an older card, but still seems to work with Blender and Cycles.
After rendering out a short sequence, I'm not sure if this fix is a "good" fix. It looks like we have traded horizontal/vertical bars for internal clipping of the heat field. The internal heat field now looks like a blocky JPG sequence..?
I tried the fix and the horizontal/vertical bars have been removed, but the performance hit is terrible. Blender 2.9alpha seems 10 times slower than the previous version of 2.9alpha.
May 7 2020
I also see the same problem running Blender 2.9 on Ubuntu using a gtx 1070.
Apr 29 2020
This is what I see, using 660gtx 2Gb. Driver 397.31.
Apr 28 2020
Apr 19 2020
Apr 14 2020
I see the same thing with only 480,000 points inside an alembic file. I exported whitewater from Houdini via .ABC and Blender 2.82 gets stuck in an infinite update loop. You only get mouse interaction at the end of each loop. If I switch the viewport to solid mode, I get a little performance back. If I disable the view of the .ABC file performance returns.
Mar 31 2020
I don't think it's the TdrDelay thing. I have already modified my registry for Redshift on this matter. It's definitely a Blender bug.
Feb 6 2020
Aug 9 2019
Jun 19 2019
Jun 11 2019
I would like to confirm that I am getting regular random crashes when using CTRL-F12 to render my animation. I can play the animation, fine in the viewport.
Jun 5 2019
Size is also not read from the external .bphys file. So if I decide to write an external python script to generate a .bphys file,blender ignores the supplied size information. This does seem to be a bug.
Jun 4 2019
Apr 15 2019
I tried the Tree.abc file in Houdini 17.0 and it does not work. When I unpack the data, I can see that a 4 float vector is written, but that is wrong, it should be only a 3 float vector. Even when I promote (or wrangle) the data into an attribute @Cd, that the viewport expects, all the data is zero (i.e. black).
Mar 27 2019
So why can't I fetch the mesh data block, from the .abc animation, in a frame change?
Shouldn't the Mesh Sequence Cache modifier correctly present the current mesh data block, to the API, for the frame it is displaying?
Why does the frame change code fail?
Mar 26 2019
Jan 21 2018
I re-conducted the import test on Windows 7 downloading the new file I posted.
This does produce working results. However, the result in 2.79 are wrong while the results in 2.78c are correct.
It does look like the original attached file was corrupted on upload somehow? I am re-uploading the same exact file, which does work on both Houdini 16.5.332 and Blender 2.79. I have removed the bad file from the first post.
Jan 19 2018
Jan 18 2018
This file's geometry does import into Houdini, but the color information is still missing. Even with an Unpack following up the Alembic import node.
Jan 11 2018
I can verify that Philipp's cube export does not transfer color to Houdini.
Jan 9 2018
Nov 9 2017
Oct 14 2017
Oct 12 2017
Aug 12 2017
Aug 5 2017
I tried again at transferring a Houdini based animation to Blender via the Alembic file format. I discovered that if I actually give every Houdini object I want to transfer an attribute called name that Blender will create a Blender object for each Houdini object named. This solves the multiple material transfer problem I encountered previously as long as each object has only one material.
Aug 1 2017
Sep 2 2015
Oct 3 2014
Aug 2 2014
Jul 31 2014
Jul 21 2014
I did test out your file and confirmed that instancing does not work correctly. In this image you can see the white one in the middle is a dupligroup. Some kind of instancing attempt is being made, you can see the effect of the raytrace through the volume. Also that grey block on the left should be rendering as smoke (I see it in the viewport) but instead I just get a solid.
Jul 20 2014
"You can just add same material volume to another mesh. "
@zearo: But what if I want more than one smoke system in a single scene? Am I back to just rendering cards again?
Jul 13 2014
Jul 8 2014
Jun 26 2014
Jun 19 2014
Jun 15 2014
Apr 27 2014
Hmm...I use this all the time and it seems to work for me.
Can't confirm on my Windows 7 64bit using Blender 2.70a. Using nVidia driver version 335.23.
Apr 26 2014
Apr 24 2014
I have added a new feature to the Blender 2.7 Import Images As Planes.
Apr 8 2014
It also raises an exception in official 2.70 if the mesh is in edit mode.
Apr 1 2014
Feb 27 2014
Feb 18 2014
Feb 4 2014
I am attaching a screen shot of me Cell Fracture settings.
Jan 23 2014
Jan 16 2014
I tried a recent build a with the test file I submitted and it does seem to be fixed as well.
Jan 14 2014
Jan 8 2014
Jan 5 2014
Just an FYI, this build by JuicyFruit seems to have fixed the problem.