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Fei Bao (bao007fei)
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User Since
Feb 4 2020, 4:28 PM (124 w, 6 d)

Recent Activity

Jan 20 2022

Fei Bao (bao007fei) updated the task description for T94761: Viewport encounter low fps when use scaled resolution on Mac.
Jan 20 2022, 8:20 AM · Platform: macOS, User Interface, BF Blender

Jan 19 2022

Fei Bao (bao007fei) added a comment to T94761: Viewport encounter low fps when use scaled resolution on Mac.

Thanks for the testing.
The problem happened on external 4k monitor (Dell u2720qm). Try rotate the viewport, the default scene with a single cube is laggy enough to notice.

Jan 19 2022, 9:38 PM · Platform: macOS, User Interface, BF Blender

Jan 10 2022

Fei Bao (bao007fei) updated the task description for T94761: Viewport encounter low fps when use scaled resolution on Mac.
Jan 10 2022, 11:26 AM · Platform: macOS, User Interface, BF Blender

Jan 9 2022

Fei Bao (bao007fei) created T94761: Viewport encounter low fps when use scaled resolution on Mac.
Jan 9 2022, 8:43 AM · Platform: macOS, User Interface, BF Blender

Jan 7 2022

Fei Bao (bao007fei) added a comment to T92586: Flickering UI on MacBook M1 or external monitor MBP 13 M1.

Same issue here, Blender 3.0 apple sillicon version on macOS Monterey 12.1

Jan 7 2022, 3:50 PM · Platform: macOS, EEVEE & Viewport, BF Blender

Jan 12 2021

Fei Bao (bao007fei) updated Fei Bao (bao007fei).
Jan 12 2021, 8:11 PM

Jan 11 2021

Fei Bao (bao007fei) closed T84584: The mask icons color is inverted as Archived.
Jan 11 2021, 7:37 AM · BF Blender
Fei Bao (bao007fei) created T84584: The mask icons color is inverted.
Jan 11 2021, 7:21 AM · BF Blender

Dec 29 2020

Fei Bao (bao007fei) added a comment to T84246: Can't make crystal clear glass material.

But why the shadow that soft?

Dec 29 2020, 8:09 PM · BF Blender
Fei Bao (bao007fei) updated the task description for T84246: Can't make crystal clear glass material.
Dec 29 2020, 7:29 PM · BF Blender
Fei Bao (bao007fei) created T84246: Can't make crystal clear glass material.
Dec 29 2020, 7:25 PM · BF Blender

Oct 25 2020

Fei Bao (bao007fei) created T82071: Can't do anything in local view under certain circumstance.
Oct 25 2020, 7:29 PM · BF Blender

Sep 7 2020

Fei Bao (bao007fei) created T80568: UV Cube Projection or UV Pack Islands sometimes create overlap UVs.
Sep 7 2020, 4:51 PM · BF Blender

Aug 28 2020

Fei Bao (bao007fei) added a comment to T80179: 3D cursor sometimes can't do absolute grid snap.

Some objects in the scene will cause such problem. After deleting them, the 3d cursor grid snap back to normal. If ctrl-z to add them back, the weird snapping would appear again.

Aug 28 2020, 3:38 PM · Modeling, BF Blender
Fei Bao (bao007fei) created T80179: 3D cursor sometimes can't do absolute grid snap.
Aug 28 2020, 9:50 AM · Modeling, BF Blender

Jun 21 2020

Fei Bao (bao007fei) created T78093: Eyedropper tool improvement request.
Jun 21 2020, 8:41 AM · BF Blender

Jun 4 2020

Fei Bao (bao007fei) added a comment to T77375: The shadow line is jagged in Cycles.

@NXSK (NXSK)

Only one HDR image for light, primitive sphere with smooth shade, looks fine.
Make sure to use Catmull-Clark type instead of Simple type.

No. This is nothing to do with the subdivision surface modifier. If the normal is smoothed, the shading from viewer angle should be smooth, without any light breakups.

I think it might be the problem that robert says. And this issue might be there for a long time.

For your situation, only one HDR for light. I tried and don't see any light break problem. Maybe the texture is not perfectly seamless?
For me it only appear for built-in lights with low subdivision geometry.

My texture is procedual. Some simple material won't show this issue.

And I'm curious about my previous work: a game flash light with low poly counts. Without normal map it still looks fine. But a sphere with a procedual carbon weave, it looks ugly, even if it is subdivided, just the jagged "teeth" becomes denser.

I asked my friends about this issue. They say Radeon Prorender and Octane render have the same issue. I think this might be the problem of path tracing shading algorithm.

Jun 4 2020, 5:21 PM · BF Blender
Fei Bao (bao007fei) added a comment to T77375: The shadow line is jagged in Cycles.

This looks like the shadow terminator problem to me. In 2.90 there will be an option to shift the terminator towards the light source, hiding the artifacts at the cost of realism and lack of energy conservation. See rBc7280ce65b856d26d6807c1b7a081ffc6311bfdc and D7634

Jun 4 2020, 5:04 PM · BF Blender
Fei Bao (bao007fei) added a comment to T77375: The shadow line is jagged in Cycles.

@NXSK (NXSK)

Only one HDR image for light, primitive sphere with smooth shade, looks fine.
Make sure to use Catmull-Clark type instead of Simple type.

No. This is nothing to do with the subdivision surface modifier. If the normal is smoothed, the shading from viewer angle should be smooth, without any light breakups.

I think it might be the problem that robert says. And this issue might be there for a long time.

Jun 4 2020, 4:52 PM · BF Blender
Fei Bao (bao007fei) added a comment to T77375: The shadow line is jagged in Cycles.

@NXSK (NXSK)

Only one HDR image for light, primitive sphere with smooth shade, looks fine.
Make sure to use Catmull-Clark type instead of Simple type.

Jun 4 2020, 4:23 PM · BF Blender
Fei Bao (bao007fei) created T77375: The shadow line is jagged in Cycles.
Jun 4 2020, 3:32 PM · BF Blender