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- User Since
- May 14 2020, 10:13 AM (117 w, 3 d)
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Indeed! Thanks for pointing out my blind spot.
Well, if I switch the "subdivide mesh" to "subdivide surface", the points will probably hit the icosphere.
No, the normal is the box's normal. I made some hleping arrow to help visualizing the inversed normal of the box. Just play with the "Shrinkwrap factor" to see the problem.
Mar 30 2022
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Mar 20 2022
In your test file, I tried to switch the principled bsdf to a glass shader, then set it to MGGX. Just found another BUG.
Mar 19 2022
It's basically the same bug I found?
https://developer.blender.org/T85259
Mar 18 2022
Mar 15 2022
Thanks, Alaska! I've posted a devtalk thread.
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Nov 15 2021
Please do consider add a option in
preference->file Paths
to allow set the path of generated .tx files!
I used to use arnold and have .tx files in my cloud drive which are all over the place and I hate that!
I just tried your blend file. Found that just move your mesh in the x axis+28mm or - 81mm the artifacts will gone! ( DeltaX>=28∪DeltaX<=-81)
Nov 13 2021
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Tested on build
version: 3.1.0 Alpha, branch: master
commit date: 2021-11-04 21:35
hash: 3364a5bea6c9
build date: 2021-11-05, 01:00:16
Oct 28 2021
Oct 26 2021
This transparent shading bug makes it unable to render decals over glassware using cycles.
It remains me of another annoying bug which hasn't been solved yet.
https://developer.blender.org/T85259