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baoyu (baoyu)
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User Since
May 14 2020, 10:13 AM (63 w, 6 d)

Recent Activity

Mon, Jul 26

baoyu (baoyu) awarded D11965: Support for anisotropic random walk subsurface (and its albedo inversion) a Love token.
Mon, Jul 26, 5:27 PM

Mon, Jul 12

baoyu (baoyu) awarded T68926: Color Management Improvements a Love token.
Mon, Jul 12, 10:48 AM · Render & Cycles, Rendering

Jul 5 2021

baoyu (baoyu) awarded T78398: Pack to box region in uv editor a Love token.
Jul 5 2021, 10:30 AM · BF Blender, Restricted Project

Jun 29 2021

baoyu (baoyu) awarded rB8b4acade6c10: Cycles X: Initial support of multi-GPU and GPU+CPU rendering a Like token.
Jun 29 2021, 12:34 PM

Jun 15 2021

baoyu (baoyu) awarded T78408: Arrange and align selected uv islands a Love token.
Jun 15 2021, 11:03 AM · Restricted Project, BF Blender

May 8 2021

baoyu (baoyu) added a comment to T85259: Multiscatter GGX artefacts for rough glass.

Is there a chance that we have this issue solved in the Cycles X project?

May 8 2021, 12:19 PM · Render & Cycles, BF Blender

May 6 2021

baoyu (baoyu) awarded T87837: Cycles X - Restoring Features a Love token.
May 6 2021, 7:11 AM · BF Blender (2.90), Cycles, Render & Cycles
baoyu (baoyu) awarded T82359: Stronger binding of Active and Selected a Love token.
May 6 2021, 6:28 AM · User Interface, Animation & Rigging, BF Blender
baoyu (baoyu) awarded T88071: Keymap: use number keys for mode switching (2nd Iteration) a Love token.
May 6 2021, 6:23 AM · BF Blender (3.0), User Interface

Apr 27 2021

baoyu (baoyu) awarded T87839: Cycles X - New Features and Changes a Love token.
Apr 27 2021, 9:21 PM · BF Blender (2.90), Cycles, Render & Cycles

Apr 26 2021

baoyu (baoyu) awarded T38401: Metropolis Sampling a Like token.
Apr 26 2021, 5:48 PM · Cycles, BF Blender

Apr 23 2021

baoyu (baoyu) added a comment to T85374: Add a simple Switch node.

please add this in the shader node too!

I think in shader nodes, we already have the Mix RGB and Mix Shader for similar usage. It is just that in Geometry Nodes' context, a "switch" makes more sense than a "mix", imho

Apr 23 2021, 8:42 AM · Geometry Nodes

Apr 21 2021

baoyu (baoyu) added a comment to T85374: Add a simple Switch node.

please add this in the shader node too!

Apr 21 2021, 11:41 PM · Geometry Nodes

Mar 22 2021

baoyu (baoyu) awarded T54642: Asset Project: User Interface a Love token.
Mar 22 2021, 11:38 AM · BF Blender (3.0), Asset Browser (Archived), Pipeline, Assets & I/O, User Interface
baoyu (baoyu) added a comment to T54642: Asset Project: User Interface.

Please consider implementing my proposal:
https://devtalk.blender.org/t/variation-system-my-proposal-based-on-current-asset-browser

Mar 22 2021, 8:56 AM · BF Blender (3.0), Asset Browser (Archived), Pipeline, Assets & I/O, User Interface
baoyu (baoyu) added a comment to T84380: UI: Discussion Topics & Possible To-Do's for 3.0.
Mar 22 2021, 8:53 AM · BF Blender (3.0), User Interface

Mar 11 2021

baoyu (baoyu) awarded D3959: Compositor: Redesign Cryptomatte node for better usability a Like token.
Mar 11 2021, 8:42 AM

Mar 2 2021

baoyu (baoyu) added a comment to T68926: Color Management Improvements.

ACES works fine in Blender now if you want to use it, aside from the stuff listed in "Shader Nodes" above. (and lookdev mode, which doesn't have a way to set input color space for the backgrounds, they're assumed to always be in the rendering space).

Mar 2 2021, 7:04 PM · Render & Cycles, Rendering
baoyu (baoyu) added a comment to T68926: Color Management Improvements.

Just hoping ACES support. And BTW, when it's implemented how to deal with the relatively huge file size increasing because of the huge ACES library files?

Mar 2 2021, 6:40 PM · Render & Cycles, Rendering

Feb 25 2021

baoyu (baoyu) closed T85092: Color Picker disappear after moving mouse. as Resolved.
Feb 25 2021, 7:13 PM · BF Blender

Feb 20 2021

baoyu (baoyu) awarded T85655: Attribute Processor for UX improvement a 100 token.
Feb 20 2021, 8:30 PM · Geometry Nodes

Feb 18 2021

baoyu (baoyu) added a comment to T85259: Multiscatter GGX artefacts for rough glass.

Thanks @Philipp Oeser (lichtwerk)

Feb 18 2021, 3:26 AM · Render & Cycles, BF Blender

Feb 14 2021

Christoph Lohr (Thane5) awarded T85092: Color Picker disappear after moving mouse. a Burninate token.
Feb 14 2021, 5:25 PM · BF Blender

Feb 3 2021

baoyu (baoyu) added a comment to T54656: Cycles/Eevee texture nodes for modifiers, painting and more.

Any update on this? Reuse the procedural texture nodes across the entire blender could be much intuitive cause they can easily be visualized. Implementation of luxcore render's texture node editor is a good reference. User can create a pointer in luxcore texture node editor, and use them in shader node editor the way like how node group's been used.

Feb 3 2021, 6:21 PM · Render & Cycles, BF Blender, Sculpt, Paint & Texture, Rendering
baoyu (baoyu) awarded T54656: Cycles/Eevee texture nodes for modifiers, painting and more a Love token.
Feb 3 2021, 6:16 PM · Render & Cycles, BF Blender, Sculpt, Paint & Texture, Rendering
baoyu (baoyu) awarded T49125: Add interference effects to glossy and glass shaders a Like token.
Feb 3 2021, 5:59 PM · Render & Cycles, BF Blender, Cycles
baoyu (baoyu) updated subscribers of T85259: Multiscatter GGX artefacts for rough glass.

@Brecht Van Lommel (brecht) please show some love ; )

Feb 3 2021, 8:14 AM · Render & Cycles, BF Blender

Feb 2 2021

baoyu (baoyu) added a comment to T85092: Color Picker disappear after moving mouse..

This is likely the same issue as discussed in T84701.

Feb 2 2021, 8:58 PM · BF Blender
baoyu (baoyu) added a project to T85259: Multiscatter GGX artefacts for rough glass: Render & Cycles.
Feb 2 2021, 4:04 PM · Render & Cycles, BF Blender

Feb 1 2021

baoyu (baoyu) awarded T85251: Nodes Preview: Socket Inspection a Love token.
Feb 1 2021, 9:04 AM · Geometry Nodes
baoyu (baoyu) updated the task description for T85259: Multiscatter GGX artefacts for rough glass.
Feb 1 2021, 1:38 AM · Render & Cycles, BF Blender
Vik (Vitkor_smg) awarded T85259: Multiscatter GGX artefacts for rough glass a Like token.
Feb 1 2021, 1:35 AM · Render & Cycles, BF Blender

Jan 31 2021

baoyu (baoyu) added a comment to T85259: Multiscatter GGX artefacts for rough glass.

For comparison, this is the result with distribution function been set to GGX and other parameters remain the same.

Jan 31 2021, 11:59 PM · Render & Cycles, BF Blender
baoyu (baoyu) created T85259: Multiscatter GGX artefacts for rough glass.
Jan 31 2021, 11:49 PM · Render & Cycles, BF Blender

Jan 29 2021

baoyu (baoyu) changed the status of T85092: Color Picker disappear after moving mouse. from Needs Information from User to Needs Information from Developers.
Jan 29 2021, 10:28 AM · BF Blender

Jan 28 2021

baoyu (baoyu) added a comment to T85092: Color Picker disappear after moving mouse..

I can't redo this:

  • Does this only happen with the square color picker?
  • Does this happen in every color picker?
  • Does this happen in older blender releases? (if not, which ones work?)
Jan 28 2021, 1:22 AM · BF Blender

Jan 27 2021

baoyu (baoyu) updated the task description for T85092: Color Picker disappear after moving mouse..
Jan 27 2021, 3:02 AM · BF Blender
baoyu (baoyu) created T85092: Color Picker disappear after moving mouse..
Jan 27 2021, 3:01 AM · BF Blender

Jan 25 2021

baoyu (baoyu) added a comment to T84819: OpenColorIO 2.0 Upgrade.

Since blender integrated OCIO, there's no way to set RRT and ODT seperately. RRT and ODT are tied together and can't be changed to any useful transforms other than srgb.
Could we have full ACES support or at least fulfill: 1 ability to seperately set IDT, RRT and ODT; 2 more useful transforms like Display P.3, Rec 2020 etc. and a correct preview, output, compositor tools that respects the color management.

Jan 25 2021, 11:27 AM · BF Blender (2.90), Render & Cycles
baoyu (baoyu) awarded T84819: OpenColorIO 2.0 Upgrade a Love token.
Jan 25 2021, 9:01 AM · BF Blender (2.90), Render & Cycles

Jan 23 2021

baoyu (baoyu) added a comment to T68926: Color Management Improvements.

And here goes the OCIO v2.0.0-rc1! The official release is coming ; )
https://github.com/AcademySoftwareFoundation/OpenColorIO/releases

Jan 23 2021, 9:37 AM · Render & Cycles, Rendering

Nov 23 2020

baoyu (baoyu) updated subscribers of T82895: CUDA ERROR due to Duo graphics card (using Global coordinates for texture in displace modifier).
Nov 23 2020, 4:20 AM · Render & Cycles, BF Blender

Nov 21 2020

baoyu (baoyu) created T82895: CUDA ERROR due to Duo graphics card (using Global coordinates for texture in displace modifier).
Nov 21 2020, 11:26 AM · Render & Cycles, BF Blender

Nov 20 2020

baoyu (baoyu) closed T82865: CUDA ERROR due to Global coordinates for texture in displace modifier as Resolved.
Nov 20 2020, 2:36 PM · Render & Cycles, BF Blender
baoyu (baoyu) added a comment to T82865: CUDA ERROR due to Global coordinates for texture in displace modifier.

After updating graphics driver to studio v457.30, problem solved :)

Nov 20 2020, 2:35 PM · Render & Cycles, BF Blender
baoyu (baoyu) added a comment to T82865: CUDA ERROR due to Global coordinates for texture in displace modifier.

I can't reproduce the error in Blender 2.92 release build based on rB72a199e148b2 with GeForce GTX 1080 Ti/PCIe/SSE2 and Nvidia driver 457.30.

Nov 20 2020, 12:14 PM · Render & Cycles, BF Blender
baoyu (baoyu) added a comment to T82865: CUDA ERROR due to Global coordinates for texture in displace modifier.

Could you share a simple example .blend file?
(I know this doesnt sound like much work, but it ensures we are really all on the same page)

Nov 20 2020, 11:54 AM · Render & Cycles, BF Blender
baoyu (baoyu) updated the task description for T82865: CUDA ERROR due to Global coordinates for texture in displace modifier.
Nov 20 2020, 11:41 AM · Render & Cycles, BF Blender
baoyu (baoyu) created T82865: CUDA ERROR due to Global coordinates for texture in displace modifier.
Nov 20 2020, 11:34 AM · Render & Cycles, BF Blender

Jun 2 2020

baoyu (baoyu) added a comment to T76736: Problems of UV coordinates and SVG export.

@Campbell Barton (campbellbarton) Thanks! I was trying to implement that feature by making a addon, though my python skill is on a low level and I can't find default api for manipulating UV coordinate :(

Jun 2 2020, 2:47 PM · Modeling, BF Blender
baoyu (baoyu) added a comment to T76736: Problems of UV coordinates and SVG export.

Good job Campbell!
Could you please check the other issue I posted ;)

Jun 2 2020, 11:32 AM · Modeling, BF Blender
baoyu (baoyu) added a comment to T76736: Problems of UV coordinates and SVG export.

It returns:

Jun 2 2020, 11:09 AM · Modeling, BF Blender
baoyu (baoyu) added a comment to T76736: Problems of UV coordinates and SVG export.

Please include the generated SVG, when I export this file on Linux I get the file name working properly:

Jun 2 2020, 11:02 AM · Modeling, BF Blender

May 14 2020

baoyu (baoyu) added a comment to T76736: Problems of UV coordinates and SVG export.

I use English, but I also tried switching to others.

Try "Load Factory Preferences" and then export.

May 14 2020, 1:39 PM · Modeling, BF Blender
baoyu (baoyu) added a comment to T76736: Problems of UV coordinates and SVG export.

I have no problems with exporting svg and then opening it in Affinity Designer.

May 14 2020, 1:11 PM · Modeling, BF Blender
baoyu (baoyu) added a comment to T76736: Problems of UV coordinates and SVG export.

I have no problems with exporting svg and then opening it in Affinity Designer.

May 14 2020, 1:04 PM · Modeling, BF Blender
baoyu (baoyu) added a comment to T76736: Problems of UV coordinates and SVG export.

No.1

Here the average value for all vertices, some vertices are overlaid.

For example:

( 0.5 + 0.5 + 0.5 + 0.25 + 0.25 + 0.0 ) / 6 = 0.333

May 14 2020, 1:02 PM · Modeling, BF Blender
baoyu (baoyu) added a comment to T76736: Problems of UV coordinates and SVG export.

Just a first stab in the dark:

Does it help to specifiy encoding? Changing it "by hand" to

<?xml version="1.0" encoding="UTF-8" standalone="no"?>

or

<?xml version="1.0" encoding="ISO-8859-1" standalone="no"?>

Does the import in other software work then?

May 14 2020, 11:55 AM · Modeling, BF Blender
baoyu (baoyu) added a project to T76736: Problems of UV coordinates and SVG export: Modeling.
May 14 2020, 10:49 AM · Modeling, BF Blender
baoyu (baoyu) updated the task description for T76736: Problems of UV coordinates and SVG export.
May 14 2020, 10:26 AM · Modeling, BF Blender
baoyu (baoyu) created T76736: Problems of UV coordinates and SVG export.
May 14 2020, 10:22 AM · Modeling, BF Blender