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Bebin Chandra (bebin)
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User Since
Aug 12 2011, 7:36 AM (430 w, 6 d)

Recent Activity

Aug 11 2019

Bebin Chandra (bebin) created T68539: transferring uv does not update in object mode.
Aug 11 2019, 11:32 AM · BF Blender

Jul 28 2019

Bebin Chandra (bebin) created T67839: viewport material transparency faces goes through objects with in front option enabled.
Jul 28 2019, 5:59 PM · GPU / Viewport, BF Blender

Feb 15 2016

Bebin Chandra (bebin) added a comment to T27108: texture always repeating in viewport, but correct in render.

My humble request to developers please implement this option in glsl render soon. It can be used to create animation characters like this https://www.youtube.com/watch?v=X3uLRjVHqIU in blender. This kind of features are important for the people create cartoon and stylized animation in blender. Because of this currently stuck with maya :(

Feb 15 2016, 5:47 AM · BF Blender, GPU / Viewport

Jun 2 2015

Bebin Chandra (bebin) added a comment to T44917: blender crash on selecting the high density mesh.

setting the preferred graphics processor to nvidia in nvidia control pannel solved the problem.

Jun 2 2015, 5:43 AM · BF Blender
Bebin Chandra (bebin) added a comment to T44917: blender crash on selecting the high density mesh.

Hi guys i used surf modifier sub divided a cube or sphere subdivided 6 times and applied the modifier and then did 4 more subdivisions and applied it and i also used some other decimated obj files imported from zbrush which has very high polycount. I have also attached the compressed zip file.
Thank you guys.

Jun 2 2015, 5:36 AM · BF Blender

Jun 1 2015

Bebin Chandra (bebin) created T44917: blender crash on selecting the high density mesh.
Jun 1 2015, 6:29 PM · BF Blender