Nahuel Belich (belich)
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User Since
Mar 1 2010, 6:51 AM (394 w, 5 d)

Recent Activity

Mon, Sep 11

Nahuel Belich (belich) added a comment to T52685: Flip names for bones its not working .

"IMHO, here we'd rather need a new 'Copy Mirror' operator, that would properly duplicate and rename bones at the same time?"

Symmetrize is doing that already by it's symmetrizing it at the same time.

Mon, Sep 11, 10:43 PM · BF Blender
Nahuel Belich (belich) added a comment to T52704: Ctrl+P Automatic Weights Freezes Blender.

not sure, im not a developer, just a user that test and add info to save some dev time.

Mon, Sep 11, 12:24 AM · BF Blender
Nahuel Belich (belich) added a comment to T52701: Select Shortest Path.

the operator that you are using there its "Pick shortest path" (bpy.ops.mesh.shortest_path_pick)
, not "select shortest path"( bpy.ops.mesh.shortest_path_select() )

Mon, Sep 11, 12:20 AM · BF Blender

Sun, Sep 10

Nahuel Belich (belich) added a comment to T52704: Ctrl+P Automatic Weights Freezes Blender.

Win 7 x64
I7 2600 16gb ram
nvidia 1070
Blender RC2 7b397cd

Sun, Sep 10, 11:57 PM · BF Blender
Nahuel Belich (belich) added a comment to T52696: Sculpt: Brush spacing pressure artifacts.

I can reproduce it in the 2.79 RC2 using a wacom intuos 4 stylus, mouse works fine.
win 7x64
nvidia 1070 drivers 382.33

Sun, Sep 10, 8:27 PM · Sculpting and Painting, BF Blender
Nahuel Belich (belich) added a comment to T52701: Select Shortest Path.

(user testing here)
In both examples Fill region its active, that's causing that behavior.

Sun, Sep 10, 8:04 PM · BF Blender

Sat, Sep 9

Nahuel Belich (belich) added a comment to T52679: hole in bake normal.

@Dalai Felinto (dfelinto)
not sure if it helps now but i simplified the file isolating the the problematic face.

Sat, Sep 9, 1:12 AM · BF Blender
Nahuel Belich (belich) edited the description of T52685: Flip names for bones its not working .
Sat, Sep 9, 12:34 AM · BF Blender
Nahuel Belich (belich) created T52685: Flip names for bones its not working .
Sat, Sep 9, 12:32 AM · BF Blender

Mon, Sep 4

Nahuel Belich (belich) edited the description of T52650: Grease pencil selection its not automatically updating in Clip Editor.
Mon, Sep 4, 7:36 PM · BF Blender
Nahuel Belich (belich) edited the description of T52650: Grease pencil selection its not automatically updating in Clip Editor.
Mon, Sep 4, 7:35 PM · BF Blender
Nahuel Belich (belich) created T52650: Grease pencil selection its not automatically updating in Clip Editor.
Mon, Sep 4, 7:34 PM · BF Blender
Nahuel Belich (belich) created T52649: Broken fbx exporter.
Mon, Sep 4, 7:00 PM · Addons

Sun, Sep 3

Nahuel Belich (belich) added a comment to T52625: CPU render will look different to GPU render and fails randomly.

Im just theorizing here, but could you setup a render side by side like the last one, but setting the bevel to 0 in OSL or directly disabling it.
Again im not a developer, but my instinct in production its telling me that the difference in value its because of the lac of high lights cause by the bevel that's missing in the gpu side that not support OSL.

Sun, Sep 3, 1:18 AM · Cycles

Sat, Sep 2

Nahuel Belich (belich) added a comment to T52625: CPU render will look different to GPU render and fails randomly.
Sat, Sep 2, 10:30 PM · Cycles
Nahuel Belich (belich) added a comment to T52625: CPU render will look different to GPU render and fails randomly.

i have to be honest, not a developer im a user testing, downloaded the file started the render in cpu but didnt finish it i have to cancel, the render its huge and not sure where it is a transparent area. . .
That said.. . .
Tested on
I7 2600 16gb ram nvidia 1070 - Blender 2ca1f29
Render on cpu:
Start normal, didn't finish because of the long render time it would naturally a 2K image would take, so i canceled the render.
Render on Gpu:
Starts and renders and denoises, there is evident difference on the edges but couldn't notice anything particularly different.

Sat, Sep 2, 9:38 PM · Cycles
Nahuel Belich (belich) added a comment to T52626: Scene too complex to fit in available memory. (allocating buffer Denoising XtWY failed.).

tested using an nvidia 1070 on windows 7 x64 using Blender 2ca1f29
Here works as fine, no errors.

Sat, Sep 2, 8:23 PM · BF Blender
Nahuel Belich (belich) added a comment to T52609: When my animation is done rendering, when I open it in the video editor the animation shows up as just a grey screen..

Blender version(build hash) of the build that its broken, a simple little file and step for reproduce the bug are required

Sat, Sep 2, 8:09 PM · BF Blender

Sun, Aug 27

Nahuel Belich (belich) added a comment to T52535: bake from multires (random black pixel result).

Having the Bias value too low produce the artifacts, not sure if its intended or not but rising just a bit fix the issue.

Sun, Aug 27, 8:49 AM · BF Blender

Aug 15 2017

Nahuel Belich (belich) added a comment to T52365: Random vertex selections.

could it be maybe this? developer.blender.org/T52341

Aug 15 2017, 1:52 AM · BF Blender
Nahuel Belich (belich) added a comment to T52365: Random vertex selections.

Win 7 x64 blender build a8fbe99

Aug 15 2017, 1:46 AM · BF Blender
Nahuel Belich (belich) added a comment to T52345: UVs_Transform Shear Operator strange behaviour.

Tested Confirm a8fbe99

Aug 15 2017, 1:38 AM · BF Blender
Nahuel Belich (belich) added a comment to T52351: Blender eats all memory when painting texture.

And it seem that is because all the uv points are in the same place at (0 , 0)

Aug 15 2017, 1:30 AM · BF Blender
Nahuel Belich (belich) added a comment to T52351: Blender eats all memory when painting texture.

confirm here: builds a8fbe99 6af7d7e

Aug 15 2017, 1:24 AM · BF Blender

Aug 9 2017

Nahuel Belich (belich) added a comment to T52311: Filmic Looks "None" and "Base contrast" do the same.

im not sure about several things i read here, probably need to study more im not the shiniest ball in the jar, so im not going to ask here since this is a bug track not a forum, just want to add some info about the ways that i use or work with this, maybe its a relevant info as a user point of view.

Aug 9 2017, 7:22 PM · BF Blender
Nahuel Belich (belich) created T52311: Filmic Looks "None" and "Base contrast" do the same.
Aug 9 2017, 6:14 AM · BF Blender

Jul 21 2017

Nahuel Belich (belich) removed a watcher for BF Blender: 2.8: Nahuel Belich (belich).
Jul 21 2017, 2:15 AM

Jul 12 2017

Nahuel Belich (belich) created T52039: Exporting bones to fbx with animated scale distorts transformations .
Jul 12 2017, 9:44 PM · Import/Export, Addons

Jan 25 2017

Nahuel Belich (belich) added a comment to T50486: Snap conflict, viewport clipping + work in the middle of two faces .

lets see if it is a bit more clear here
https://youtu.be/EAobUHJ5s30

Jan 25 2017, 1:34 AM · BF Blender

Jan 20 2017

Nahuel Belich (belich) created T50486: Snap conflict, viewport clipping + work in the middle of two faces .
Jan 20 2017, 3:44 PM · BF Blender

Dec 12 2016

Nahuel Belich (belich) added a comment to T50227: Alembic uv export/load issue .

i did more tests on a 3dsmax, importing from file import does not read the uvs, but importing object by object creating the primitive (alembic can be created as a primitive like a cube, click alembic on prim select the path the object click on the scene) it does read the uvs, also created rotated 90º but that its a max thing ^^
So it seem that yep the uvs are there, didn't try to export and import alembic on max to max, to check if its a soft thing or an alembic thing

Dec 12 2016, 4:16 PM · Import/Export, BF Blender

Dec 11 2016

Nahuel Belich (belich) created T50227: Alembic uv export/load issue .
Dec 11 2016, 6:44 AM · Import/Export, BF Blender

Sep 27 2016

Nahuel Belich (belich) created T49461: Dynamic paint wetmap flickers .
Sep 27 2016, 3:43 AM · BF Blender

Sep 20 2016

Nahuel Belich (belich) added a comment to T49408: differents material shadings under Cycles+viewport in material mode, .

also notice that to repeat the test from step one, at least in windows blender needs to be restarted or do a Ctrl+n to work a new file, directly reloading the file leaves a greyish mesh, not a white one as in step one.

Sep 20 2016, 6:50 AM · BF Blender
Nahuel Belich (belich) edited the description of T49408: differents material shadings under Cycles+viewport in material mode, .
Sep 20 2016, 6:48 AM · BF Blender
Nahuel Belich (belich) created T49408: differents material shadings under Cycles+viewport in material mode, .
Sep 20 2016, 6:47 AM · BF Blender

Sep 15 2016

Nahuel Belich (belich) added a comment to T49358: Blender 2.78 and 2.77.

Not a developer, but need to add more info,

Sep 15 2016, 12:23 AM · BF Blender

Sep 9 2016

Nahuel Belich (belich) created T49306: Glitch display of mesh Subsurf+wireframe view.
Sep 9 2016, 6:13 AM · BF Blender

Sep 2 2016

Nahuel Belich (belich) added a watcher for Documentation: Nahuel Belich (belich).
Sep 2 2016, 8:39 PM

Aug 31 2016

Nahuel Belich (belich) added a comment to T49194: GP and Uv image editor - E shortcut conflict.

i have a question about that, since the GP stroke sculpt can only be done under Stroke editing, is there a way to block other shortcuts that are unused? is not posible to select any uv island or move them or rotate them (G,R,S) anyways if the Gpencil Stroke editing its active
Other possibility( this is always as a user point of view) is to disable E as a quick short cut to sculpt or add a conditional key stroke at least in the uv image editor. Using pie menu D+E works fine, its not as practical as E but at least is there.

Aug 31 2016, 1:54 PM · Restricted Project, BF Blender

Aug 30 2016

Nahuel Belich (belich) added a comment to T49195: GP and Uv image editor - no Undo on GP during edit mode.

humm i wasn't aware of that.
If that's the case, sorry, my bad

Aug 30 2016, 2:49 PM · Restricted Project, BF Blender

Aug 29 2016

Nahuel Belich (belich) edited the description of T49193: GP and Uv image editor - Sculpt offset .
Aug 29 2016, 7:36 PM · Restricted Project, BF Blender
Nahuel Belich (belich) created T49195: GP and Uv image editor - no Undo on GP during edit mode.
Aug 29 2016, 7:35 PM · Restricted Project, BF Blender
Nahuel Belich (belich) created T49194: GP and Uv image editor - E shortcut conflict.
Aug 29 2016, 7:22 PM · Restricted Project, BF Blender
Nahuel Belich (belich) created T49193: GP and Uv image editor - Sculpt offset .
Aug 29 2016, 7:12 PM · Restricted Project, BF Blender

Aug 20 2016

Nahuel Belich (belich) added a watcher for BF Blender: 2.8: Nahuel Belich (belich).
Aug 20 2016, 9:42 AM

Jul 28 2016

Nahuel Belich (belich) created T48962: Even edge slide, random switch of reference edge.
Jul 28 2016, 6:16 AM · BF Blender

Jul 22 2016

Nahuel Belich (belich) added a comment to T48922: wrong translation on freestyle button .

ok
is this mailing list the place to raise the topic? ------> bf-translations-dev@blender.org ?

Jul 22 2016, 2:43 AM · BF Blender

Jul 21 2016

Nahuel Belich (belich) created T48922: wrong translation on freestyle button .
Jul 21 2016, 11:05 PM · BF Blender

Jul 19 2016

Nahuel Belich (belich) edited the description of T48898: shaders are remove from metaballs on cycles render.
Jul 19 2016, 9:30 PM · BF Blender
Nahuel Belich (belich) created T48898: shaders are remove from metaballs on cycles render.
Jul 19 2016, 8:44 PM · BF Blender

Jul 5 2016

Nahuel Belich (belich) added a comment to T48791: Crash extruding using Ctrl+click + snap to face.

sorry i made a mistake on the version number, the last one i tested from builder that fails its
39ae324

Jul 5 2016, 1:40 PM · BF Blender
Nahuel Belich (belich) created T48791: Crash extruding using Ctrl+click + snap to face.
Jul 5 2016, 1:37 PM · BF Blender

Apr 6 2016

Nahuel Belich (belich) created T48064: Smoke-cycles-OpenvVDB Adding velocity attribute crashes render.
Apr 6 2016, 1:36 AM · Cycles, BF Blender

Apr 4 2016

Nahuel Belich (belich) created T48054: Blender 2.77 doesn't import blenders fbx - RNA API breakage.
Apr 4 2016, 11:51 PM · BF Blender, Import/Export, Addons

Jan 22 2016

Nahuel Belich (belich) updated subscribers of T47222: Option to use 3D cursor-center instead of origin for UV unwrapping (cube, cylinder, sphere).
Jan 22 2016, 7:54 AM · Quick Hacks

Jan 20 2016

Nahuel Belich (belich) added a comment to T47210: Compostiting, Bad AA using distort + undistort nodes.

Step to reproduce the error:
1-

unrar and open
2-reload clip(actually a single image)
3-play with the setup at the compositor or follow the next steps.
4-change distortion K value in the clip editor.
5-load the clip in the node editor
6-add two "Movie distortion" nodes
7- set up one after the other, distor > undistort

Jan 20 2016, 1:15 AM · BF Blender
Nahuel Belich (belich) created T47210: Compostiting, Bad AA using distort + undistort nodes.
Jan 20 2016, 1:10 AM · BF Blender

Oct 7 2015

Nahuel Belich (belich) added a comment to T46309: Cycles reflection and bump artifacts.

to sum up, this termator thing affects reflections, refractions, bump maps or ¿can we call it shading distortion? and also shadows(actually shading not shadows per se)?
it seems to be a really big stuff not only a few things, basically affects every possible material that we could create exept volumetrics, emmit or non distorted shaders on high poly count models.
It could be possible to add some experimental feature at least to have a possibility to do a workaround using experimental stuff? or this will mess with some core functionality?
(yes i know this is not the place for feature request, im trying to understand how deep this problem is)

Oct 7 2015, 6:29 AM · Cycles, BF Blender

Sep 29 2015

Nahuel Belich (belich) created T46309: Cycles reflection and bump artifacts.
Sep 29 2015, 1:26 AM · Cycles, BF Blender

Sep 25 2015

Nahuel Belich (belich) updated subscribers of T46260: BI + Object Color + Shadeless = not rendering..
Sep 25 2015, 3:36 AM · BF Blender, Rendering

Sep 17 2015

Nahuel Belich (belich) created T46148: sculpt fails on clipping mode (fixed).
Sep 17 2015, 11:56 PM · BF Blender

Aug 23 2015

Nahuel Belich (belich) added a comment to T45881: Viewport material mode broken.

i didn't realized but yes i got the same on the consol
https://www.youtube.com/watch?v=1IxKx--qzc0&feature

Aug 23 2015, 2:48 PM · BF Blender
Nahuel Belich (belich) created T45881: Viewport material mode broken.
Aug 23 2015, 12:59 PM · BF Blender
Nahuel Belich (belich) created T45880: Texture paint, texture mask, random doesn't work alone.
Aug 23 2015, 12:51 PM · BF Blender

Aug 7 2015

Nahuel Belich (belich) added a comment to T45728: Snap to face performance drops down over 50%.

~, ~ dyslexia and short sighted sorry, the working and double check build its Hash: 5c8fc8e

Aug 7 2015, 9:49 PM · BF Blender
Nahuel Belich (belich) added a comment to T45728: Snap to face performance drops down over 50%.

sorry the working version build was Hash: 5c8tc8e

Aug 7 2015, 9:44 PM · BF Blender
Nahuel Belich (belich) created T45728: Snap to face performance drops down over 50%.
Aug 7 2015, 9:43 PM · BF Blender

Aug 1 2015

Nahuel Belich (belich) created T45641: VSE MetaStrip cut crash.
Aug 1 2015, 9:06 AM · Video Sequencer, BF Blender

May 4 2015

Nahuel Belich (belich) created T44604: rake doesn't properly align the strokes.
May 4 2015, 7:37 PM · BF Blender
Nahuel Belich (belich) updated subscribers of T44595: Cycles Glass Black artifacts.
May 4 2015, 9:56 AM · Cycles, BF Blender

Apr 26 2015

Nahuel Belich (belich) added a comment to T44514: Crash under cycles rendering using F12.

after two more hours testing, i had reduce the sample file down to a single case

the broken egg.

Apr 26 2015, 2:23 PM · Platform: Windows, Cycles, BF Blender
Nahuel Belich (belich) added a comment to T44514: Crash under cycles rendering using F12.

thanks for testing
i just downloaded both 32 and 64 version of the las build blender-2.74-3bffcc6 for windows, both still crash the same way, actually now also crash rendering using the button in the interface(but using the interface its a really random crash), so the deal must be among the object and the armature, removing the armature worked really well for me in my tests, maybe its on the material, i leave the material because removing it didn`t fully stabilized the render but made the crashes more random.

Apr 26 2015, 12:05 PM · Platform: Windows, Cycles, BF Blender
Nahuel Belich (belich) created T44514: Crash under cycles rendering using F12.
Apr 26 2015, 2:43 AM · Platform: Windows, Cycles, BF Blender

Mar 14 2015

Nahuel Belich (belich) created T43997: copy paste keyframes on curves fail on unselect handles .
Mar 14 2015, 9:07 PM · Animation, BF Blender

Jan 27 2015

Nahuel Belich (belich) added a comment to T43432: Light groups lit all the materials on different scenes .

""Light Groups
In the Material buttons (F5) Shading panel, you can indicate a Group of Lamp Objects to be used as light for rendering, instead of the usual visible Lamps. This actually enables per-Material lighting (independent of which Object has the Material, or whether the Lamps are in visible layer).
If you don't want Lamps from a Light Group to work on the other Objects, just move them to an invisible layer.""

Jan 27 2015, 2:32 PM · BF Blender
Nahuel Belich (belich) added a comment to T43432: Light groups lit all the materials on different scenes .

ok i fell a bit dumb because its weird but it works as it use to worked on blender 2.49 just cheked, sorry

Jan 27 2015, 2:04 PM · BF Blender
Nahuel Belich (belich) created T43432: Light groups lit all the materials on different scenes .
Jan 27 2015, 1:52 PM · BF Blender
Nahuel Belich (belich) added a comment to T43424: undo changes the active scene.

just came up with a different situation but same bug,
on the step 1-fille above.
2-create a lamp
3-Ctrl+G to add the lamp to a group
4-F6 to access last operator options
5-change the name of the group
6-Accept the change using the key intro on the keyboard
7-switch to the original scene, just as the undo

Jan 27 2015, 12:56 PM · BF Blender
Nahuel Belich (belich) created T43424: undo changes the active scene.
Jan 27 2015, 6:04 AM · BF Blender

Jan 17 2015

Nahuel Belich (belich) added a comment to T43293: Grease pencil crash on vse.

Thanks
i imagine something like that could be happening, the work around was to copy the points from the vse the ones im interested on, to a new grease pencil data block and that work, but it took a wile to figure it out ^ -^,

Jan 17 2015, 7:53 PM · BF Blender
Nahuel Belich (belich) added a comment to T43293: Grease pencil crash on vse.

the "Intro" submit the report before finish it.
2- hover on the right monitor (the vse) and select using A (that should work)
3- hit A again to deselect
4-try on the right monitor(the vse) to select a grease pencil point using Right click.
5- look at the crash.

Jan 17 2015, 7:39 AM · BF Blender
Nahuel Belich (belich) created T43293: Grease pencil crash on vse.
Jan 17 2015, 7:36 AM · BF Blender

Nov 26 2014

Nahuel Belich (belich) created T42728: "add texture paint slot" Alpha incomplete set up .
Nov 26 2014, 9:45 AM · BF Blender

Nov 9 2014

Nahuel Belich (belich) added a comment to T42543: Project paint artifacts..

this bug was reproduced under a linux system. . . y forgot to ask for info about that system, but at least i know its posible to repeat it outside windows

Nov 9 2014, 6:44 AM · BF Blender

Nov 8 2014

Nahuel Belich (belich) added a comment to T42543: Project paint artifacts..

someting i realized, at the moment of testing if you are using windows, hide the bottom desktop tasks bar or move it to a second monitor, the bar makes the blender window a bit smaller and the test file no longer works.
Again seem extremly difficult to get the angle, but i accidentally trash several textures because of this before realizing what was happening.

Nov 8 2014, 10:39 AM · BF Blender
Nahuel Belich (belich) created T42543: Project paint artifacts..
Nov 8 2014, 9:48 AM · BF Blender

Aug 27 2014

Nahuel Belich (belich) added a comment to T41566: Tex Paint: automatic add slot displace crashes.

tested using e2c412f and it seem to be working fine, no crashes.
thanks for cheking

Aug 27 2014, 3:31 AM · BF Blender

Aug 26 2014

Nahuel Belich (belich) updated subscribers of T41591: Windows7: Blender header menu bar is missing.

im just a user, but that happened to me when i didn't fully uncompress the .zip file of a portable build.

Aug 26 2014, 12:06 PM · BF Blender

Aug 25 2014

Nahuel Belich (belich) created T41569: Tex paint: project paint bleeds out of the boundaries of the image .
Aug 25 2014, 12:02 PM · BF Blender
Nahuel Belich (belich) created T41566: Tex Paint: automatic add slot displace crashes.
Aug 25 2014, 10:44 AM · BF Blender

May 22 2014

Nahuel Belich (belich) updated subscribers of T34635: A new modifier, Morph a source mesh to a Target mesh modifier .
May 22 2014, 11:45 AM · BF Blender

May 6 2014

Nahuel Belich (belich) updated subscribers of T40012: Blender Particle Convert.

enzyme69, do you mean this?

May 6 2014, 6:40 PM · BF Blender

Apr 24 2014

Nahuel Belich (belich) reopened T39874: Bone roll resets if bones are moved in edit mode as "Open".
Apr 24 2014, 12:17 PM · BF Blender
Nahuel Belich (belich) updated subscribers of T38401: Metropolis Sampling.
Apr 24 2014, 12:03 AM · BF Blender, Cycles

Apr 16 2014

Nahuel Belich (belich) added a comment to T39735: New auto smooth creates artifacts with flat shaded faces(BI).

@mont thanks for the tip about "---" ill take didn't know about it ^^, and also for the fix, ill test it as soon as i get a new version from builder or graphic all.

Apr 16 2014, 5:14 PM · BF Blender

Apr 14 2014

Nahuel Belich (belich) added a comment to T39735: New auto smooth creates artifacts with flat shaded faces(BI).

by the way, an off topic
don't know way that "2-start any render" its bold and bigger and i cant edit my reports, the site doesn't allow me

Apr 14 2014, 5:13 PM · BF Blender
Nahuel Belich (belich) reopened T39735: New auto smooth creates artifacts with flat shaded faces(BI) as "Open".
Apr 14 2014, 5:09 PM · BF Blender

Mar 14 2014

Nahuel Belich (belich) added a comment to T39189: Node editor Map Uv requires an scale node to work.

for some reason i cant edit the info
this is the image reference file
http://www.pasteall.org/pic/68254

Mar 14 2014, 5:15 PM · BF Blender, Blender 2.70
Nahuel Belich (belich) reopened T39189: Node editor Map Uv requires an scale node to work as "Open".
Mar 14 2014, 5:13 PM · BF Blender, Blender 2.70