- User Since
- Mar 1 2010, 6:51 AM (539 w, 6 d)
Thu, Jun 25
Fri, Jun 12
Sat, Jun 6
Jun 4 2020
hi, is there any news with this patch? it would be really handy to have a solution for the custom normal's issue during merging.
May 26 2020
May 6 2020
yes it doesn't make any sense to use those values, i found by accident that i can put those values, when i try to reproduce it i though it was an issue with selecting the four sliders at the same time and changing all the values at once but i was able to input the zeros one by one with no warning or the software canceling the input.
I made the report simply because it looked really weird but im not sure if it was an interface bug or just a WIP.
May 5 2020
Apr 29 2020
Apr 16 2020
Apr 14 2020
Apr 9 2020
Mar 31 2020
Mar 23 2020
Mar 20 2020
Mar 16 2020
Mar 9 2020
Feb 10 2020
I just fund out, im used to work with the origin of the object at 0,0,0 so to modifie the place and shape of the domain I use edit mode, it seems that mantaflow likes the origin in the center of the domain.
Not sure at this point if this is a bug or intended but its really weird and didn't see any entry/note about this in the manual besides this
Feb 4 2020
Jan 29 2020
Jan 18 2020
Dec 10 2019
Can confirm, that particular color theme its not being saved (HASH: 1a8642937dde )
Dec 2 2019
can confirm, the viewport clip its not clipping selection or tools like polybuild, however poly build doesn't care if xray its on or off.
I was about to do the report but i was busy, thanks.
Nov 28 2019
Marcin Twarowski, yes you are right its fixed, i didn't realize that much time had past since the last time i update my build.
Sorry guys my bad
Nov 20 2019
that only origin its the same that we have in 2.79 try adding a few more objects and try rotate and scale them whit that turn on and off.
Nov 17 2019
tested the last chair with a 2.82 win 7 nvidia 1070
Doesn't crash. . .
However it moves really slow in my machine(i have an nvidia 1070 and it moves slow) looking the file and there are some crazy shader groups, that makes my gpu ask for mercy.
This node group its inside the material "Cedar Wood" its connected to the color of the shader.
Oct 30 2019
Oct 17 2019
Oct 14 2019
Oct 11 2019
Oct 9 2019
i got this result
with this file
can confirm the error, using 40a55be82cf5 win 7 x64 - gtx 1070 Drv: 430.86
Oct 1 2019
Sep 16 2019
Sep 12 2019
Sep 10 2019
does this task also affects the mirror vertex groups in the mirror modifier? or is that a completely independent topic?
Sep 5 2019
Sep 2 2019
Aug 31 2019
Not only laptop users benefit from middle mouse emulation, the first time i use blender with that option and a tablet it worked great, that was one of those things that remove presasure from my right hand, not need to claw a finger to keep a middle mouse pushed was great and it still is today i basically only work with table mouse its only for games at this point.
If you are wondering about how do i select without doing a claw with my index or middle finger, i use right click with the side of my thumb (on the pen) or usually ctrl+left click (pen tip) to lasso select
Emulate 3 mouse button its not a default option, shouldn't actually be a problem if some noob its following a tutorial, becaouse probably never new that the option existed in the first place.
By the way alt+changing a parameter also doesn't work properly, i really don't care about that shortcut just use contextual menu>copy to selected, just mentioned if you wanted to added to the list.
Aug 23 2019
Aug 13 2019
the weird thing about this one its that the result may change and done properly depending on the scale and position of the object, i saw that since 2.5 but i was never able to get a file to consistently reproduce the behavior in order to report it
Aug 3 2019
Aug 2 2019
Jul 19 2019
Jul 13 2019
just test it just for curiosity, its not only a visualization issue, it doesn't seems to be working at all.
I just added a displace to the plane and masked it with the group, works in 2.79, i also try baking the vertex group, didn't work in 2.8
if you use .png, remember to set the Color Space to "non color data" for normal maps.
This is also usually the case for metallic, roughness and other value based shader channels.
Can not confirm, works as it should for me, win 7 x64 nvidia 1070
Could you provide a simple .blend sample file?
Its a limitation at the moment in eevee at the moment works in cycles
i have a very similar cpu rig and works fine here, are u using any add-on? did you try loading factory settings?
Jul 10 2019
Jun 12 2019
A few days ago clement added extra things to normalize fireflies like that, the fixes in that report may be helping, altough the problem was focus on blend normals from the Ambient Oclussion, not sure if it is the same problem
Jun 11 2019
I just tested with a0608340ae14 and i can't reproduce the error,
Win 7 - nvidia 1070 - Drv 430.86 - Wacom intuos 4 Drv:6.3.8
Jun 8 2019
Hi, i have test with 4fb441517251, rendered that problematic shot a few times with different sizes and also other cameras, that blind guess seems to be working i didn't see any fire fly, this scene shots are rendering properly now.
Jun 7 2019
Jun 6 2019
I tested the fix with 8fa65ed31b7f and 8b2b79c2108b and the viewport looks great and mainly worked but. .
Jun 5 2019
DANG! ok im feeling really really stupid right now, i though i had paked, and i was sure when was moving a file that weight more than an 1mb with only that little mesh data. . . . anyways, ill test this again in my secondary machine later to check this version.
Its kind a bit big but this is the file with the normal map.
Ok i have done more tests.
in my main machine (i7 win7 gtx 1070 ), updated drivers (430) an last blender version and the bug its consistently appearing always there.
Jun 4 2019
ok, ill try to test this further, ill try to do it as soon as i can
May 25 2019
Mar 27 2019
Feb 19 2019
This is what i get from the demo file.
Win 7 x64
Nvidia 1070 drivers 417.35
Feb 14 2019
Nov 21 2018
Jul 31 2018
Jul 5 2018
Apr 1 2018
Sep 11 2017
not sure, im not a developer, just a user that test and add info to save some dev time.
the operator that you are using there its "Pick shortest path" (bpy.ops.mesh.shortest_path_pick)
, not "select shortest path"( bpy.ops.mesh.shortest_path_select() )
Sep 10 2017
Win 7 x64
I7 2600 16gb ram
Blender RC2 7b397cd
I can reproduce it in the 2.79 RC2 using a wacom intuos 4 stylus, mouse works fine.
nvidia 1070 drivers 382.33
(user testing here)
In both examples Fill region its active, that's causing that behavior.
Sep 9 2017
@Dalai Felinto (dfelinto)
not sure if it helps now but i simplified the file isolating the the problematic face.
Sep 4 2017
Sep 3 2017
Im just theorizing here, but could you setup a render side by side like the last one, but setting the bevel to 0 in OSL or directly disabling it.
Again im not a developer, but my instinct in production its telling me that the difference in value its because of the lac of high lights cause by the bevel that's missing in the gpu side that not support OSL.
Sep 2 2017
i have to be honest, not a developer im a user testing, downloaded the file started the render in cpu but didnt finish it i have to cancel, the render its huge and not sure where it is a transparent area. . .
That said.. . .
I7 2600 16gb ram nvidia 1070 - Blender 2ca1f29
Render on cpu:
Start normal, didn't finish because of the long render time it would naturally a 2K image would take, so i canceled the render.
Render on Gpu:
Starts and renders and denoises, there is evident difference on the edges but couldn't notice anything particularly different.
tested using an nvidia 1070 on windows 7 x64 using Blender 2ca1f29
Here works as fine, no errors.
Blender version(build hash) of the build that its broken, a simple little file and step for reproduce the bug are required
Aug 27 2017
Having the Bias value too low produce the artifacts, not sure if its intended or not but rising just a bit fix the issue.
Aug 15 2017
could it be maybe this? developer.blender.org/T52341
Win 7 x64 blender build a8fbe99
Tested Confirm a8fbe99
And it seem that is because all the uv points are in the same place at (0 , 0)
confirm here: builds a8fbe99 6af7d7e