Page MenuHome

Nahuel Belich (belich)
User

Projects

User does not belong to any projects.

User Details

User Since
Mar 1 2010, 6:51 AM (539 w, 6 d)

Recent Activity

Thu, Jun 25

Nahuel Belich (belich) created T78269: Mirror modifier lost UV offset only.
Thu, Jun 25, 9:18 PM · User Interface, BF Blender

Fri, Jun 12

Nahuel Belich (belich) awarded D8008: Cycles: Improve CUDA and OptiX error reporting in the viewport a Love token.
Fri, Jun 12, 6:34 PM

Sat, Jun 6

Nahuel Belich (belich) created T77538: optix, viewport denoise doesn't work with some nodes.
Sat, Jun 6, 10:33 PM · BF Blender

Jun 4 2020

Nahuel Belich (belich) added a comment to D4994: Mesh Edit: preserve Custom Normal vectors in topology operators..

hi, is there any news with this patch? it would be really handy to have a solution for the custom normal's issue during merging.

Jun 4 2020, 9:04 PM

May 26 2020

Nahuel Belich (belich) awarded D4947: Fix for T64956: Improving Window Border Selection a Like token.
May 26 2020, 6:10 AM · BF Blender (2.82), User Interface

May 6 2020

Nahuel Belich (belich) added a comment to T76446: Quaternions at 0,0,0,0 locks rotation..

yes it doesn't make any sense to use those values, i found by accident that i can put those values, when i try to reproduce it i though it was an issue with selecting the four sliders at the same time and changing all the values at once but i was able to input the zeros one by one with no warning or the software canceling the input.
I made the report simply because it looked really weird but im not sure if it was an interface bug or just a WIP.

May 6 2020, 1:23 AM · User Interface, Modeling, BF Blender

May 5 2020

Nahuel Belich (belich) created T76446: Quaternions at 0,0,0,0 locks rotation..
May 5 2020, 4:35 PM · User Interface, Modeling, BF Blender

Apr 29 2020

Nahuel Belich (belich) created T76239: knife snap bug.
Apr 29 2020, 9:02 PM · Modeling, BF Blender

Apr 16 2020

Nahuel Belich (belich) awarded D7270: Add Line material node a Like token.
Apr 16 2020, 1:27 AM

Apr 14 2020

Nahuel Belich (belich) awarded D7334: Improve Solidify/Bevel Modifier cooperation a Like token.
Apr 14 2020, 12:35 AM · Modifiers

Apr 9 2020

Nahuel Belich (belich) awarded D4994: Mesh Edit: preserve Custom Normal vectors in topology operators. a Like token.
Apr 9 2020, 4:22 PM

Mar 31 2020

Nahuel Belich (belich) updated subscribers of T75030: Wireframe overlay overlaps selected edges in ortho mode hiding the selection .

@Sebastian Parborg (zeddb) this is looking a lot better with today's build, could this be fixed by the updates that @Clément Foucault (fclem) did the lasts weeks?

Mar 31 2020, 8:39 AM · EEVEE & Viewport, BF Blender

Mar 23 2020

Nahuel Belich (belich) created T75030: Wireframe overlay overlaps selected edges in ortho mode hiding the selection .
Mar 23 2020, 1:58 PM · EEVEE & Viewport, BF Blender

Mar 20 2020

Nahuel Belich (belich) updated the task description for T74956: Merging vertex with custom normals ends with a angled vertex normals.
Mar 20 2020, 8:14 AM · Modifiers, Modeling, BF Blender
Nahuel Belich (belich) created T74956: Merging vertex with custom normals ends with a angled vertex normals.
Mar 20 2020, 8:10 AM · Modifiers, Modeling, BF Blender

Mar 16 2020

Nahuel Belich (belich) awarded rBbc0a0cdf1710: Multires: Fix Subdivide, Reshape and Apply Base a Like token.
Mar 16 2020, 8:01 PM

Mar 9 2020

Nahuel Belich (belich) awarded D7065: Shading: Noise and Wave nodes. Add Roughness input. a Like token.
Mar 9 2020, 12:27 AM · Nodes

Feb 10 2020

Nahuel Belich (belich) added a comment to T73703: MantaFlow Mesh generation offset from particles .

I just fund out, im used to work with the origin of the object at 0,0,0 so to modifie the place and shape of the domain I use edit mode, it seems that mantaflow likes the origin in the center of the domain.
Not sure at this point if this is a bug or intended but its really weird and didn't see any entry/note about this in the manual besides this

that sound more like a suggestion or tip rather the way that has to be placed

Feb 10 2020, 8:17 AM · BF Blender
Nahuel Belich (belich) created T73703: MantaFlow Mesh generation offset from particles .
Feb 10 2020, 3:12 AM · BF Blender

Feb 4 2020

Nahuel Belich (belich) created T73597: LoopTools Relax disables merge in mirror modifier.
Feb 4 2020, 10:05 PM · BF Blender
Nahuel Belich (belich) renamed T73575: UI: Zooming out in any editor/area its a lot faster than zooming in (exept the 3D view) from UI: Zooming out in any editor/are its a lot faster than zooming in to UI: Zooming out in any editor/area its a lot faster than zooming in (exept the 3D view).
Feb 4 2020, 12:51 AM · Restricted Project, Good First Issue, User Interface, BF Blender
Nahuel Belich (belich) created T73575: UI: Zooming out in any editor/area its a lot faster than zooming in (exept the 3D view).
Feb 4 2020, 12:47 AM · Restricted Project, Good First Issue, User Interface, BF Blender
Nahuel Belich (belich) created T73574: Box mapping does not stick to the mesh when the object its deformed..
Feb 4 2020, 12:15 AM · Render & Cycles, Nodes & Physics, BF Blender

Jan 29 2020

Nahuel Belich (belich) awarded D6715: Sculpt: Cloth brush a Love token.
Jan 29 2020, 10:01 PM · BF Blender (2.83)

Jan 18 2020

Nahuel Belich (belich) awarded D5919: Overlay: Retopology a Like token.
Jan 18 2020, 3:06 AM · BF Blender (2.83), GPU / Viewport
Nahuel Belich (belich) created T73206: Poly build highlighs and try to select components outside the viewport clipped area. .
Jan 18 2020, 2:18 AM · BF Blender

Dec 10 2019

Nahuel Belich (belich) added a comment to T72340: Face orientation color (front and back) doesn't stay saved.

Can confirm, that particular color theme its not being saved (HASH: 1a8642937dde )

Dec 10 2019, 7:21 PM · BF Blender
Nahuel Belich (belich) awarded D6382: Shading: Wave texture node. Direction modes and Phase Offset input. a Love token.
Dec 10 2019, 3:03 AM · Render & Cycles

Dec 2 2019

Nahuel Belich (belich) added a comment to T72104: Blender selects faces outside of Clipping Region if X-Ray is off.

can confirm, the viewport clip its not clipping selection or tools like polybuild, however poly build doesn't care if xray its on or off.
I was about to do the report but i was busy, thanks.

Dec 2 2019, 8:24 AM · BF Blender

Nov 28 2019

Nahuel Belich (belich) added a comment to T71988: 2.82 - Weird bulge with new bevel in simple cases. .

Marcin Twarowski, yes you are right its fixed, i didn't realize that much time had past since the last time i update my build.
Sorry guys my bad

Nov 28 2019, 8:15 PM · BF Blender
Nahuel Belich (belich) created T71988: 2.82 - Weird bulge with new bevel in simple cases. .
Nov 28 2019, 12:06 AM · BF Blender

Nov 20 2019

Nahuel Belich (belich) added a comment to T71694: "Only origin" option does not seem to be doing anything..

that only origin its the same that we have in 2.79 try adding a few more objects and try rotate and scale them whit that turn on and off.
https://docs.blender.org/manual/en/latest/scene_layout/object/editing/transform/control/pivot_point/index.html

Nov 20 2019, 2:19 AM · BF Blender

Nov 17 2019

Nahuel Belich (belich) added a comment to T67131: Need Safeguard to keep EEVEE from crashing when a file contains old blender internal shaders..

tested the last chair with a 2.82 win 7 nvidia 1070
Doesn't crash. . .
However it moves really slow in my machine(i have an nvidia 1070 and it moves slow) looking the file and there are some crazy shader groups, that makes my gpu ask for mercy.
This node group its inside the material "Cedar Wood" its connected to the color of the shader.

Nov 17 2019, 3:23 AM · EEVEE & Viewport, Platform: macOS, BF Blender

Oct 30 2019

Nahuel Belich (belich) created T71213: Issue trying to weight paint if object has mirror+armature..
Oct 30 2019, 10:47 AM · Sculpt, Paint & Texture, BF Blender

Oct 17 2019

Nahuel Belich (belich) awarded D5442: LANPR line rendering (summer of code) a Love token.
Oct 17 2019, 1:12 AM · User Interface, EEVEE & Viewport

Oct 14 2019

Nahuel Belich (belich) awarded D6059: Sculpt: Topology Slide/Relax a Love token.
Oct 14 2019, 8:59 PM · BF Blender (2.82)

Oct 11 2019

Nahuel Belich (belich) awarded D3203: Baking system overhaul: Move baking settings from render settings into BakePasses a Like token.
Oct 11 2019, 12:18 AM · Render & Cycles
Nahuel Belich (belich) awarded T68477: Parallax Occlusion Mapping a Like token.
Oct 11 2019, 12:17 AM · EEVEE & Viewport

Oct 9 2019

Nahuel Belich (belich) added a comment to T70387: Sculpting with Original Normal rips edges.

i got this result


with this file
using 40a55be82cf5

Oct 9 2019, 4:23 PM · BF Blender
Nahuel Belich (belich) added a comment to T70611: Numerous problems with Eevee and new Bump Map.

can confirm the error, using 40a55be82cf5 win 7 x64 - gtx 1070 Drv: 430.86

Oct 9 2019, 3:01 PM · BF Blender

Oct 1 2019

Nahuel Belich (belich) awarded T69550: 3D Cursor tool todo a Like token.
Oct 1 2019, 1:57 AM · BF Blender: 2.8, User Interface, Code Quest

Sep 16 2019

Nahuel Belich (belich) awarded D4960: New Voxel Mesher Modifier a Love token.
Sep 16 2019, 7:14 PM · Modifiers, BF Blender

Sep 12 2019

Nahuel Belich (belich) awarded D5761: Sculpt: add pose origin preview to the pose brush a Love token.
Sep 12 2019, 10:57 PM

Sep 10 2019

Nahuel Belich (belich) added a comment to T68930: Mesh support mirror (symmetry) on all axes.

does this task also affects the mirror vertex groups in the mirror modifier? or is that a completely independent topic?

Sep 10 2019, 11:04 PM · Modeling

Sep 5 2019

Nahuel Belich (belich) awarded D5336: Destructive Extrude Operator a Like token.
Sep 5 2019, 8:08 PM · Modeling

Sep 2 2019

Nahuel Belich (belich) awarded D5594: Add quadriflow remesher a Love token.
Sep 2 2019, 11:34 PM

Aug 31 2019

Nahuel Belich (belich) added a comment to T69323: Remove/Update "Emulate Middle Mouse" preference.

Not only laptop users benefit from middle mouse emulation, the first time i use blender with that option and a tablet it worked great, that was one of those things that remove presasure from my right hand, not need to claw a finger to keep a middle mouse pushed was great and it still is today i basically only work with table mouse its only for games at this point.
If you are wondering about how do i select without doing a claw with my index or middle finger, i use right click with the side of my thumb (on the pen) or usually ctrl+left click (pen tip) to lasso select
Emulate 3 mouse button its not a default option, shouldn't actually be a problem if some noob its following a tutorial, becaouse probably never new that the option existed in the first place.
By the way alt+changing a parameter also doesn't work properly, i really don't care about that shortcut just use contextual menu>copy to selected, just mentioned if you wanted to added to the list.

Aug 31 2019, 6:50 AM · User Interface

Aug 23 2019

Nahuel Belich (belich) awarded D5557: Snapping System: Improve drawing indicating `Perpendicular` snap a Love token.
Aug 23 2019, 9:18 PM

Aug 13 2019

Nahuel Belich (belich) added a comment to T68617: Angle based unfolding in 2.8 produces unexpected results.

the weird thing about this one its that the result may change and done properly depending on the scale and position of the object, i saw that since 2.5 but i was never able to get a file to consistently reproduce the behavior in order to report it
position 1:

Aug 13 2019, 10:28 PM · BF Blender

Aug 3 2019

Nahuel Belich (belich) awarded D5407: OpenVDB Voxel Remesher a Like token.
Aug 3 2019, 10:54 PM

Aug 2 2019

Nahuel Belich (belich) awarded T67997: Retopology in Blender a Like token.
Aug 2 2019, 4:41 PM · Modeling, Sculpt, Paint & Texture, User Interface, BF Blender

Jul 19 2019

Nahuel Belich (belich) created T67211: Bevel modifier overrides compleatly the generated texture space.
Jul 19 2019, 9:11 AM · BF Blender

Jul 13 2019

Nahuel Belich (belich) added a comment to T66835: Dynamic Paint weight group isn't updated unless weight has been assigned.

just test it just for curiosity, its not only a visualization issue, it doesn't seems to be working at all.
I just added a displace to the plane and masked it with the group, works in 2.79, i also try baking the vertex group, didn't work in 2.8

Jul 13 2019, 10:03 AM · BF Blender
Nahuel Belich (belich) added a comment to T66839: Problem with calculation of normals.

if you use .png, remember to set the Color Space to "non color data" for normal maps.
This is also usually the case for metallic, roughness and other value based shader channels.

Jul 13 2019, 9:43 AM · BF Blender
Nahuel Belich (belich) added a comment to T66794: Mirror Modifier: Vertices remain "clipped" to Mirror Plane after disabeling the Clipping Checkbox .

Can not confirm, works as it should for me, win 7 x64 nvidia 1070
Could you provide a simple .blend sample file?

Jul 13 2019, 2:53 AM · BF Blender
Nahuel Belich (belich) added a comment to T66829: EEVEE panorama not useable..

Its a limitation at the moment in eevee at the moment works in cycles
https://docs.blender.org/manual/en/dev/render/eevee/limitations.html#cameras

Jul 13 2019, 2:44 AM · BF Blender
Nahuel Belich (belich) added a comment to T66831: When adding new mesh i can´t edit it..

i have a very similar cpu rig and works fine here, are u using any add-on? did you try loading factory settings?

Jul 13 2019, 2:40 AM · BF Blender

Jul 10 2019

Nahuel Belich (belich) created T66669: UV Editor, gliched n-gon display .
Jul 10 2019, 5:36 PM · Tracker Curfew, BF Blender

Jun 12 2019

Nahuel Belich (belich) added a comment to T65690: Eevee white dots fireflies like.

A few days ago clement added extra things to normalize fireflies like that, the fixes in that report may be helping, altough the problem was focus on blend normals from the Ambient Oclussion, not sure if it is the same problem

Jun 12 2019, 2:42 AM · BF Blender

Jun 11 2019

Nahuel Belich (belich) added a comment to T63309: Vertex snap malfunction with small dimensions.

I just tested with a0608340ae14 and i can't reproduce the error,
Win 7 - nvidia 1070 - Drv 430.86 - Wacom intuos 4 Drv:6.3.8

Jun 11 2019, 8:58 AM · BF Blender

Jun 8 2019

Nahuel Belich (belich) added a comment to T65118: Eevee: ludicrous high value fireflys AO+Bent normals.

Hi, i have test with 4fb441517251, rendered that problematic shot a few times with different sizes and also other cameras, that blind guess seems to be working i didn't see any fire fly, this scene shots are rendering properly now.

Jun 8 2019, 4:03 AM · BF Blender

Jun 7 2019

Nahuel Belich (belich) added a comment to T65118: Eevee: ludicrous high value fireflys AO+Bent normals.

1 open
2 render

Jun 7 2019, 4:15 AM · BF Blender

Jun 6 2019

Nahuel Belich (belich) added a comment to T65118: Eevee: ludicrous high value fireflys AO+Bent normals.

I tested the fix with 8fa65ed31b7f and 8b2b79c2108b and the viewport looks great and mainly worked but. .

Jun 6 2019, 4:20 AM · BF Blender

Jun 5 2019

Nahuel Belich (belich) added a comment to T65118: Eevee: ludicrous high value fireflys AO+Bent normals.

DANG! ok im feeling really really stupid right now, i though i had paked, and i was sure when was moving a file that weight more than an 1mb with only that little mesh data. . . . anyways, ill test this again in my secondary machine later to check this version.
Its kind a bit big but this is the file with the normal map.

Jun 5 2019, 7:08 PM · BF Blender
Nahuel Belich (belich) added a comment to T65118: Eevee: ludicrous high value fireflys AO+Bent normals.

Ok i have done more tests.
in my main machine (i7 win7 gtx 1070 ), updated drivers (430) an last blender version and the bug its consistently appearing always there.

Jun 5 2019, 4:43 AM · BF Blender

Jun 4 2019

Nahuel Belich (belich) added a comment to T65118: Eevee: ludicrous high value fireflys AO+Bent normals.

ok, ill try to test this further, ill try to do it as soon as i can

Jun 4 2019, 8:43 PM · BF Blender

May 25 2019

Wo!262 (wo262) awarded T65118: Eevee: ludicrous high value fireflys AO+Bent normals a Like token.
May 25 2019, 6:59 PM · BF Blender
Nahuel Belich (belich) created T65118: Eevee: ludicrous high value fireflys AO+Bent normals.
May 25 2019, 3:19 PM · BF Blender

Mar 27 2019

Nahuel Belich (belich) awarded T63024: Multiple Objects Rename a Love token.
Mar 27 2019, 11:39 PM · User Interface, BF Blender: 2.8

Feb 19 2019

Nahuel Belich (belich) added a comment to T61699: Background doesn't render in EEVEE in the rendered mode.

This is what i get from the demo file.
Win 7 x64
Nvidia 1070 drivers 417.35

Feb 19 2019, 6:26 AM · BF Blender

Feb 14 2019

Nahuel Belich (belich) awarded D4029: Implement a Track Surface constraint a Like token.
Feb 14 2019, 9:50 AM · Animation & Rigging

Nov 21 2018

Nahuel Belich (belich) awarded D3966: Mirror Modifier: Bisecting along mirrorplane a Love token.
Nov 21 2018, 1:53 AM

Jul 31 2018

Nahuel Belich (belich) created T56167: [2.8 Crash] Program crash when extruding+face snap.
Jul 31 2018, 5:48 AM · Modeling, Platform: Windows, BF Blender

Jul 5 2018

Nahuel Belich (belich) awarded D3524: Overlay: enable/disable drawing of specific object types. a Like token.
Jul 5 2018, 11:36 PM · BF Blender: 2.8
Nahuel Belich (belich) awarded D3524: Overlay: enable/disable drawing of specific object types. a Like token.
Jul 5 2018, 11:36 PM · BF Blender: 2.8

Apr 1 2018

Nahuel Belich (belich) removed a watcher for Documentation: Nahuel Belich (belich).
Apr 1 2018, 1:19 AM

Sep 11 2017

Nahuel Belich (belich) added a comment to T52685: Flip names for bones its not working .

"IMHO, here we'd rather need a new 'Copy Mirror' operator, that would properly duplicate and rename bones at the same time?"

Symmetrize is doing that already by it's symmetrizing it at the same time.

Sep 11 2017, 10:43 PM · BF Blender
Nahuel Belich (belich) added a comment to T52704: Ctrl+P Automatic Weights Freezes Blender.

not sure, im not a developer, just a user that test and add info to save some dev time.

Sep 11 2017, 12:24 AM · BF Blender
Nahuel Belich (belich) added a comment to T52701: Select Shortest Path.

the operator that you are using there its "Pick shortest path" (bpy.ops.mesh.shortest_path_pick)
, not "select shortest path"( bpy.ops.mesh.shortest_path_select() )

Sep 11 2017, 12:20 AM · BF Blender

Sep 10 2017

Nahuel Belich (belich) added a comment to T52704: Ctrl+P Automatic Weights Freezes Blender.

Win 7 x64
I7 2600 16gb ram
nvidia 1070
Blender RC2 7b397cd

Sep 10 2017, 11:57 PM · BF Blender
Nahuel Belich (belich) added a comment to T52696: Sculpt: Brush spacing pressure artifacts.

I can reproduce it in the 2.79 RC2 using a wacom intuos 4 stylus, mouse works fine.
win 7x64
nvidia 1070 drivers 382.33


Sep 10 2017, 8:27 PM · Sculpt, Paint & Texture, BF Blender
Nahuel Belich (belich) added a comment to T52701: Select Shortest Path.

(user testing here)
In both examples Fill region its active, that's causing that behavior.

Sep 10 2017, 8:04 PM · BF Blender

Sep 9 2017

Nahuel Belich (belich) added a comment to T52679: hole in bake normal.

@Dalai Felinto (dfelinto)
not sure if it helps now but i simplified the file isolating the the problematic face.

Sep 9 2017, 1:12 AM · BF Blender
Nahuel Belich (belich) updated the task description for T52685: Flip names for bones its not working .
Sep 9 2017, 12:34 AM · BF Blender
Nahuel Belich (belich) created T52685: Flip names for bones its not working .
Sep 9 2017, 12:32 AM · BF Blender

Sep 4 2017

Nahuel Belich (belich) updated the task description for T52650: Grease pencil selection its not automatically updating in Clip Editor.
Sep 4 2017, 7:36 PM · BF Blender
Nahuel Belich (belich) updated the task description for T52650: Grease pencil selection its not automatically updating in Clip Editor.
Sep 4 2017, 7:35 PM · BF Blender
Nahuel Belich (belich) created T52650: Grease pencil selection its not automatically updating in Clip Editor.
Sep 4 2017, 7:34 PM · BF Blender
Nahuel Belich (belich) created T52649: Broken fbx exporter.
Sep 4 2017, 7:00 PM · Add-ons (Community)

Sep 3 2017

Nahuel Belich (belich) added a comment to T52625: CPU render will look different to GPU render and fails randomly.

Im just theorizing here, but could you setup a render side by side like the last one, but setting the bevel to 0 in OSL or directly disabling it.
Again im not a developer, but my instinct in production its telling me that the difference in value its because of the lac of high lights cause by the bevel that's missing in the gpu side that not support OSL.

Sep 3 2017, 1:18 AM · Render & Cycles, BF Blender, Cycles

Sep 2 2017

Nahuel Belich (belich) added a comment to T52625: CPU render will look different to GPU render and fails randomly.
Sep 2 2017, 10:30 PM · Render & Cycles, BF Blender, Cycles
Nahuel Belich (belich) added a comment to T52625: CPU render will look different to GPU render and fails randomly.

i have to be honest, not a developer im a user testing, downloaded the file started the render in cpu but didnt finish it i have to cancel, the render its huge and not sure where it is a transparent area. . .
That said.. . .
Tested on
I7 2600 16gb ram nvidia 1070 - Blender 2ca1f29
Render on cpu:
Start normal, didn't finish because of the long render time it would naturally a 2K image would take, so i canceled the render.
Render on Gpu:
Starts and renders and denoises, there is evident difference on the edges but couldn't notice anything particularly different.

Sep 2 2017, 9:38 PM · Render & Cycles, BF Blender, Cycles
Nahuel Belich (belich) added a comment to T52626: Scene too complex to fit in available memory. (allocating buffer Denoising XtWY failed.).

tested using an nvidia 1070 on windows 7 x64 using Blender 2ca1f29
Here works as fine, no errors.

Sep 2 2017, 8:23 PM · BF Blender
Nahuel Belich (belich) added a comment to T52609: When my animation is done rendering, when I open it in the video editor the animation shows up as just a grey screen..

Blender version(build hash) of the build that its broken, a simple little file and step for reproduce the bug are required

Sep 2 2017, 8:09 PM · BF Blender

Aug 27 2017

Nahuel Belich (belich) added a comment to T52535: bake from multires (random black pixel result).

Having the Bias value too low produce the artifacts, not sure if its intended or not but rising just a bit fix the issue.

Aug 27 2017, 8:49 AM · BF Blender

Aug 15 2017

Nahuel Belich (belich) added a comment to T52365: Random vertex selections.

could it be maybe this? developer.blender.org/T52341

Aug 15 2017, 1:52 AM · BF Blender
Nahuel Belich (belich) added a comment to T52365: Random vertex selections.

Win 7 x64 blender build a8fbe99

Aug 15 2017, 1:46 AM · BF Blender
Nahuel Belich (belich) added a comment to T52345: UVs_Transform Shear Operator strange behaviour.

Tested Confirm a8fbe99

Aug 15 2017, 1:38 AM · BF Blender
Nahuel Belich (belich) added a comment to T52351: Blender eats all memory when painting texture.

And it seem that is because all the uv points are in the same place at (0 , 0)

Aug 15 2017, 1:30 AM · BF Blender
Nahuel Belich (belich) added a comment to T52351: Blender eats all memory when painting texture.

confirm here: builds a8fbe99 6af7d7e

Aug 15 2017, 1:24 AM · BF Blender