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Nahuel Belich (belich)
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User Since
Mar 1 2010, 6:51 AM (642 w, 6 d)

Recent Activity

Wed, Jun 15

Nahuel Belich (belich) awarded D15198: Geometry Nodes: Volume Cube node a Love token.
Wed, Jun 15, 8:49 AM · Geometry Nodes, Nodes & Physics

Wed, Jun 8

Nahuel Belich (belich) awarded T98674: Bevel V2 a Like token.
Wed, Jun 8, 7:33 PM · Modeling

Fri, Jun 3

Nahuel Belich (belich) added a comment to T98568: STL export corrupted.

just testing here
i pick the file export stl (scale 1000) and it works fine in prusa slicer no issues.


Reimported the stl and seems to be fine (that cut its viewport clip)

Fri, Jun 3, 8:27 AM · Add-ons (BF-Blender)

Fri, May 27

Nahuel Belich (belich) added a comment to T98444: Regression: image.save_render() command changes color profile and file type when saving..

I have the blender defaults color management and notice the same behaviuor with the test file provided in the comments(following the steps).
With the blender default i can reproduce the problem, its using the Color management options instead of saving linear. This may or not be a big issue but something to consider, however we also notice a second big (huge) issue that could be related to this, saving exr files using the console can no longer be opened with Krita, it returns an error
(QString::arg: Argument missing: Loading canceled. Error:)
nor can be opened in djview imagin 2.0.6

Fri, May 27, 7:01 PM · BF Blender (3.2), Python API, Core

Apr 25 2022

Nahuel Belich (belich) added a comment to T97550: FBX export, shape keys dissapear if subdivision surface its in the stack even if its 0 .

That is a duplicate of T70372: Export FBX shape keys are not read back when re-importing on Blender., no?
That is because you cannot apply modifiers with shapekeys, this works if you have the Apply Modifiers option OFF, right?

Apr 25 2022, 11:36 PM · BF Blender

Apr 22 2022

Nahuel Belich (belich) created T97550: FBX export, shape keys dissapear if subdivision surface its in the stack even if its 0 .
Apr 22 2022, 5:53 PM · BF Blender

Apr 3 2022

Nahuel Belich (belich) awarded rB79ff65d07bac: Fix T96978: Objects that emit light do not appear in light groups a Love token.
Apr 3 2022, 5:17 PM
Nahuel Belich (belich) awarded rBad35453cd19b: Cycles: Add support for light groups a Love token.
Apr 3 2022, 4:33 PM

Apr 1 2022

Nahuel Belich (belich) created T96955: Auto IK pose for FK chains moves the entire bone chain.
Apr 1 2022, 5:22 PM · Animation & Rigging, BF Blender

Mar 10 2022

Nahuel Belich (belich) awarded rBef6d108b7597: Fix T96279: 'Emulate 3 button mouse' fails to emulate MMB a Love token.
Mar 10 2022, 12:07 PM

Feb 17 2022

Nahuel Belich (belich) created T95848: Cycles shading nodes missing updates when editing muted nodes.
Feb 17 2022, 6:49 PM · Render & Cycles, BF Blender

Feb 3 2022

Nahuel Belich (belich) awarded D13952: Geometry Nodes: Add Attribute Smooth a Love token.
Feb 3 2022, 8:20 PM · Geometry Nodes
Nahuel Belich (belich) created T95473: World cavity not working .
Feb 3 2022, 3:44 PM · BF Blender
Nahuel Belich (belich) created T95471: Baking normals gives wrong results (caused by normals MVert refactor).
Feb 3 2022, 3:31 PM · Modeling, Render & Cycles, BF Blender
Nahuel Belich (belich) added a comment to T93796: Graphics Tablet Lag when in Texture Paint mode in Blender 3.0.

i can't reproduce the problem using the sphere file in the comments, however im under linux ubuntu 20

Feb 3 2022, 9:07 AM · Platform: Windows, Platforms, Builds, Tests & Devices, User Interface, BF Blender

Jan 2 2022

Nahuel Belich (belich) added a comment to T94574: ShrinkWrap doesn't work if the target mesh goes trough collection info in Geometry nodes.

I might be wrong but I think that is expected behavior. Collection info node outputs an instance. If you add a realize instances after collection info it works. The same way, if you turned on "as instance" in the object info nodes it would have the same behavior.

Jan 2 2022, 6:26 PM · BF Blender
Nahuel Belich (belich) created T94574: ShrinkWrap doesn't work if the target mesh goes trough collection info in Geometry nodes.
Jan 2 2022, 1:58 PM · BF Blender
Nahuel Belich (belich) created T94564: Mirror clipping is not properly placed in sculpt mode.
Jan 2 2022, 8:19 AM · Modeling, Sculpt, Paint & Texture, BF Blender

Dec 26 2021

Nahuel Belich (belich) awarded T86904: Mesh Mirror Node a Like token.
Dec 26 2021, 11:28 PM · Nodes & Physics, Geometry Nodes
Nahuel Belich (belich) added a comment to T86904: Mesh Mirror Node.

a third open question i may add is,
what its going to happen with the clipping option and the chance that the modifier has to detect the symmetry plane and not create faces when extruding along it? maybe a selection output to filter this and to be able to connected to a delete it?

Dec 26 2021, 11:27 PM · Nodes & Physics, Geometry Nodes

Dec 8 2021

Nahuel Belich (belich) created T93869: Measure active tool fails in front view with snap incremental enable .
Dec 8 2021, 4:01 PM · Modeling, BF Blender

Nov 30 2021

Nahuel Belich (belich) added a comment to T93508: Shift+F1 to switch to asset browser randomly crashes .

@Julian Eisel (Severin) I just found out a consistent way to trigger the bug, cursor movement.
1 Open blender
2 start moving the mouse cursor
3 While moving the mouse cursor press shift+f1 twice

Nov 30 2021, 1:40 PM · User Interface, Asset Browser, BF Blender
Nahuel Belich (belich) updated the task description for T93508: Shift+F1 to switch to asset browser randomly crashes .
Nov 30 2021, 12:03 PM · User Interface, Asset Browser, BF Blender
Nahuel Belich (belich) updated the task description for T93508: Shift+F1 to switch to asset browser randomly crashes .
Nov 30 2021, 12:01 PM · User Interface, Asset Browser, BF Blender
Nahuel Belich (belich) created T93508: Shift+F1 to switch to asset browser randomly crashes .
Nov 30 2021, 12:00 PM · User Interface, Asset Browser, BF Blender

Nov 26 2021

Nahuel Belich (belich) added a comment to T93117: Texture paint: crash when painting with clone brush.

@Pratik Borhade (PratikPB2123) i just tested the release candidate and it crashes consistently with the instructions in the last message

Nov 26 2021, 7:08 AM · Sculpt, Paint & Texture, BF Blender

Nov 17 2021

Nahuel Belich (belich) added a comment to T93117: Texture paint: crash when painting with clone brush.

@Pratik Borhade (PratikPB2123) im testing it under ubuntu, ill try to test it under windows later, maybe random or may be the OS, im not sure i wasn't able to pinpoint the secuence to trigger the bug, but the undo was a variable in all crashes

Nov 17 2021, 7:27 AM · Sculpt, Paint & Texture, BF Blender

Nov 16 2021

Nahuel Belich (belich) added a comment to T93117: Texture paint: crash when painting with clone brush.

sorry @pratik cirkleinc (pratik) Borhade (PratikPB2123) i tag you by mistake and im not sure how unsuscribe you from this task

Nov 16 2021, 4:52 PM · Sculpt, Paint & Texture, BF Blender
Nahuel Belich (belich) updated subscribers of T93117: Texture paint: crash when painting with clone brush.

hi @Pratik Borhade (PratikPB2123) i admit getting to it crashing was harder this time than yesterdays, in this case i have to play a bit more disconnecting uvs from the grid texture and switching uvs in the data click back and forward, basically all i did in the video but it was quite random hope there is a pattern in the logs

Nov 16 2021, 4:37 PM · Sculpt, Paint & Texture, BF Blender
Nahuel Belich (belich) created T93117: Texture paint: crash when painting with clone brush.
Nov 16 2021, 8:33 AM · Sculpt, Paint & Texture, BF Blender

Oct 4 2021

Nahuel Belich (belich) awarded rB901fa96b7f59: Keymap: New preference to open folders on single click in file browser a Like token.
Oct 4 2021, 10:44 AM

Sep 25 2021

Nahuel Belich (belich) awarded T91537: Basic File Browser UI/UX reiteration a Like token.
Sep 25 2021, 9:29 AM · User Interface

Aug 20 2021

Nahuel Belich (belich) added a comment to T87786: GeometryNodes, render engines does not properly reads "material_index" attribute in object mode.

@Nahuel Belich (belich): should we hunt this down further or is working with the dedicated nodes sufficient?

@Philipp Oeser (lichtwerk) i just test 2.93.3 and works the same as in the original report, in edit mode, the attribute fill changes the material in the viewport for the geometry generated in the node group the expected behavior, however doesn't work in object mode, since its a LTS version its probably something to at least look twice. If the mesh its generated outside the node network attribute fill works perfect, for geometry generated in node doesn't work as expected.
3.0 today does the same but 3.0 its under heavy development there are other nodes so i don't consider so important to lose time there, the issue its the lts, if this would be 2.92 i would say that its not that important but in 2.93 the behaviour its not consistent from a user point of view its like if its only being evaluated in edit mode and skipping something in object mode

Aug 20 2021, 9:33 AM · BF Blender

May 20 2021

Nahuel Belich (belich) added a comment to T87786: GeometryNodes, render engines does not properly reads "material_index" attribute in object mode.

tested todays new material node, works perfect in 3.0 alpha

May 20 2021, 8:32 PM · BF Blender

May 19 2021

Nahuel Belich (belich) awarded D10979: Smoother Mask Modifier a Like token.
May 19 2021, 10:27 PM · Modifiers
Nahuel Belich (belich) added a comment to T87786: GeometryNodes, render engines does not properly reads "material_index" attribute in object mode.

i just tested hash: 33fecc9b7f6 and the geometry injected using object info works as it should, however the geometry generated inside the node networks still fails in rendering the assigned material slot.
Material index 1 should be red.


May 19 2021, 6:55 PM · BF Blender

May 5 2021

Nahuel Belich (belich) added a comment to T87786: GeometryNodes, render engines does not properly reads "material_index" attribute in object mode.

just test it with todays 3.0 build, still happening the same, works in edit mode but not in object mode, even more, it renders properly if i press f12 while the objects are in edit mode.


version: 3.0.0 Alpha, branch: master, commit date: 2021-05-04 15:30, hash: 87ee8ddfe36a, type: Release
build date: 2021-05-04, 18:18:57

May 5 2021, 12:36 AM · BF Blender

Apr 25 2021

Nahuel Belich (belich) added a comment to D10594: Cycles: Added a spread parameter to area lights..

is it by design or limitation for the area light to turn into a circle in the glossy rays ?


https://devtalk.blender.org/t/is-spread-for-area-lights-working-as-expected/18519

Apr 25 2021, 1:44 AM · Cycles, Render & Cycles

Apr 24 2021

Nahuel Belich (belich) created T87786: GeometryNodes, render engines does not properly reads "material_index" attribute in object mode.
Apr 24 2021, 11:46 PM · BF Blender

Apr 20 2021

Nahuel Belich (belich) added a comment to T87649: Blender 2.92 use 30GB memory at start and freezed one minute.

did you try file>defaults>load factorysettings?, just to be sure that its not a add on or something else outside blender creating the issue, also you could try the latest 2.93 beta (builder.blender.org) just to see if the problem persists in more modern versions

Apr 20 2021, 7:05 AM · BF Blender

Apr 17 2021

Nahuel Belich (belich) created T87582: Point distribute doesn't read properly the attribute crease .
Apr 17 2021, 11:31 AM · Geometry Nodes, Nodes & Physics, BF Blender

Apr 12 2021

VLC (Vicab) awarded T87415: Copy bones doesn't copy drivers a Burninate token.
Apr 12 2021, 12:16 PM · Animation & Rigging, BF Blender
Nahuel Belich (belich) created T87415: Copy bones doesn't copy drivers .
Apr 12 2021, 11:56 AM · Animation & Rigging, BF Blender

Mar 30 2021

Nahuel Belich (belich) awarded rB9f323e9bf79f: UI: Bring back hover shortcuts for mesh modifiers a Love token.
Mar 30 2021, 9:57 PM
Nahuel Belich (belich) awarded D10835: UI: Gizmo Button for Lock Camera to View a Love token.
Mar 30 2021, 12:41 PM · User Interface

Mar 21 2021

Nahuel Belich (belich) awarded T86776: Display execution time of nodes a Love token.
Mar 21 2021, 3:37 AM · Geometry Nodes, User Interface

Mar 19 2021

Nahuel Belich (belich) awarded T86723: Node Editor: Minimap a Love token.
Mar 19 2021, 5:12 AM · User Interface, Geometry Nodes

Mar 17 2021

Nahuel Belich (belich) awarded T79876: GPencil: Export grease pencil to SVG a Like token.
Mar 17 2021, 6:49 AM · BF Blender, Grease Pencil

Feb 25 2021

Nahuel Belich (belich) added a comment to T85932: Compund_Collision_chain demo not working properly .

@Sebastian Parborg (zeddb)
This is becoming a bit weirder than my artist brain can understand, first the tests.

Feb 25 2021, 4:50 AM · Nodes & Physics, BF Blender

Feb 24 2021

Nahuel Belich (belich) added a comment to T85932: Compund_Collision_chain demo not working properly .

@Sebastian Parborg (zeddb) ill try tonight and let you know

Feb 24 2021, 10:36 PM · Nodes & Physics, BF Blender

Feb 23 2021

Nahuel Belich (belich) created T85932: Compund_Collision_chain demo not working properly .
Feb 23 2021, 11:01 PM · Nodes & Physics, BF Blender

Feb 1 2021

Nahuel Belich (belich) updated the task description for T85265: Bevel harden normals affects value of the random per island geometry node.
Feb 1 2021, 9:31 AM · BF Blender
Nahuel Belich (belich) created T85265: Bevel harden normals affects value of the random per island geometry node.
Feb 1 2021, 9:30 AM · BF Blender

Dec 23 2020

Nahuel Belich (belich) awarded rB635694c0ff8f: Fluid: Added new viscosity solver a Love token.
Dec 23 2020, 7:07 PM

Dec 22 2020

Nahuel Belich (belich) awarded D9792: [WIP] Eevee: Parallax Occlusion Mapping from Displacement Output a Like token.
Dec 22 2020, 10:13 PM · EEVEE & Viewport

Nov 21 2020

Nahuel Belich (belich) added a comment to T82863: Copy attributes doesn't properly copy armature constraint .

hi @Demeter Dzadik (Mets)
Im talking about objetct constraints not bone constraints, objects can have an armature constraint, i guess it was introduce in 2.83,
This operator copies the constraint properly from object to object .


The problem its with the add on, this option copies the armature constraint (on the object, object level) but ignores its configuration

empty

As far as i see this is the only constraint with this problem but i need to test more, didn't test every constraint maybe others has issues too

Nov 21 2020, 9:29 AM · Add-ons (Community)

Nov 20 2020

Nahuel Belich (belich) created T82863: Copy attributes doesn't properly copy armature constraint .
Nov 20 2020, 7:56 AM · Add-ons (Community)

Nov 12 2020

Nahuel Belich (belich) awarded T82636: Transfer data - vertex position by sampling UV a Love token.
Nov 12 2020, 3:54 AM · Modeling, BF Blender
Nahuel Belich (belich) awarded T82636: Transfer data - vertex position by sampling UV a Haypence token.
Nov 12 2020, 3:53 AM · Modeling, BF Blender

Nov 9 2020

Nahuel Belich (belich) awarded D9415: Transform: interactive mode for editing a 'Snap Source' a Love token.
Nov 9 2020, 12:52 PM · User Interface, Modeling

Nov 4 2020

Nahuel Belich (belich) created T82386: Snap + Axis lock gives unexpected results .
Nov 4 2020, 12:38 AM · Modeling, BF Blender

Sep 27 2020

Nahuel Belich (belich) awarded T81180: Sculpt Mode Performance a 100 token.
Sep 27 2020, 1:30 AM · Sculpt, Paint & Texture

Sep 26 2020

Nahuel Belich (belich) awarded T81180: Sculpt Mode Performance a Like token.
Sep 26 2020, 11:01 PM · Sculpt, Paint & Texture

Sep 16 2020

Nahuel Belich (belich) awarded D7437: Add Custom Space to Constraints a Love token.
Sep 16 2020, 3:45 PM · BF Blender (2.92), Animation & Rigging

Sep 6 2020

Nahuel Belich (belich) awarded D8816: Boolean Modifier: Operand types a Love token.
Sep 6 2020, 12:24 PM

Jul 15 2020

Nahuel Belich (belich) awarded D6935: Modifiers: Subsurf modifier and Multires modifier add option to preserve and interpolate custom normals a Like token.
Jul 15 2020, 7:40 AM · Modifiers, Modeling

Jun 25 2020

Nahuel Belich (belich) created T78269: Mirror modifier lost UV offset only.
Jun 25 2020, 9:18 PM · User Interface, BF Blender

Jun 12 2020

Nahuel Belich (belich) awarded D8008: Cycles: Improve CUDA and OptiX error reporting in the viewport a Love token.
Jun 12 2020, 6:34 PM

Jun 6 2020

Nahuel Belich (belich) created T77538: optix, viewport denoise doesn't work with some nodes.
Jun 6 2020, 10:33 PM · BF Blender

Jun 4 2020

Nahuel Belich (belich) added a comment to D4994: Mesh Edit: preserve Custom Normal vectors in topology operators..

hi, is there any news with this patch? it would be really handy to have a solution for the custom normal's issue during merging.

Jun 4 2020, 9:04 PM

May 26 2020

Nahuel Belich (belich) awarded D4947: Fix for T64956: Improving Window Border Selection a Like token.
May 26 2020, 6:10 AM · BF Blender (2.82), User Interface

May 6 2020

Nahuel Belich (belich) added a comment to T76446: Quaternions at 0,0,0,0 locks rotation..

yes it doesn't make any sense to use those values, i found by accident that i can put those values, when i try to reproduce it i though it was an issue with selecting the four sliders at the same time and changing all the values at once but i was able to input the zeros one by one with no warning or the software canceling the input.
I made the report simply because it looked really weird but im not sure if it was an interface bug or just a WIP.

May 6 2020, 1:23 AM · User Interface, Modeling, BF Blender

May 5 2020

Nahuel Belich (belich) created T76446: Quaternions at 0,0,0,0 locks rotation..
May 5 2020, 4:35 PM · User Interface, Modeling, BF Blender

Apr 29 2020

Nahuel Belich (belich) created T76239: knife snap bug.
Apr 29 2020, 9:02 PM · Modeling, BF Blender

Apr 16 2020

Nahuel Belich (belich) awarded D7270: Add Line material node a Like token.
Apr 16 2020, 1:27 AM · EEVEE & Viewport, Render & Cycles

Apr 14 2020

Nahuel Belich (belich) awarded D7334: Improve Solidify/Bevel Modifier cooperation a Like token.
Apr 14 2020, 12:35 AM · Modifiers

Apr 9 2020

Nahuel Belich (belich) awarded D4994: Mesh Edit: preserve Custom Normal vectors in topology operators. a Like token.
Apr 9 2020, 4:22 PM

Mar 31 2020

Nahuel Belich (belich) updated subscribers of T75030: Wireframe overlay overlaps selected edges in ortho mode hiding the selection .

@Sebastian Parborg (zeddb) this is looking a lot better with today's build, could this be fixed by the updates that @Clément Foucault (fclem) did the lasts weeks?

Mar 31 2020, 8:39 AM · EEVEE & Viewport, BF Blender

Mar 23 2020

Nahuel Belich (belich) created T75030: Wireframe overlay overlaps selected edges in ortho mode hiding the selection .
Mar 23 2020, 1:58 PM · EEVEE & Viewport, BF Blender

Mar 20 2020

Nahuel Belich (belich) updated the task description for T74956: Merging vertex with custom normals ends with a angled vertex normals.
Mar 20 2020, 8:14 AM · Modifiers, Modeling, BF Blender
Nahuel Belich (belich) created T74956: Merging vertex with custom normals ends with a angled vertex normals.
Mar 20 2020, 8:10 AM · Modifiers, Modeling, BF Blender

Mar 16 2020

Nahuel Belich (belich) awarded rBbc0a0cdf1710: Multires: Fix Subdivide, Reshape and Apply Base a Like token.
Mar 16 2020, 8:01 PM

Mar 9 2020

Nahuel Belich (belich) awarded D7065: Shading: Noise and Wave nodes. Add Roughness input. a Like token.
Mar 9 2020, 12:27 AM · Nodes

Feb 10 2020

Nahuel Belich (belich) added a comment to T73703: MantaFlow Mesh generation offset from particles .

I just fund out, im used to work with the origin of the object at 0,0,0 so to modifie the place and shape of the domain I use edit mode, it seems that mantaflow likes the origin in the center of the domain.
Not sure at this point if this is a bug or intended but its really weird and didn't see any entry/note about this in the manual besides this

that sound more like a suggestion or tip rather the way that has to be placed

Feb 10 2020, 8:17 AM · BF Blender
Nahuel Belich (belich) created T73703: MantaFlow Mesh generation offset from particles .
Feb 10 2020, 3:12 AM · BF Blender

Feb 4 2020

Nahuel Belich (belich) created T73597: LoopTools Relax disables merge in mirror modifier.
Feb 4 2020, 10:05 PM · BF Blender
Nahuel Belich (belich) renamed T73575: UI: Zooming out in any editor/area its a lot faster than zooming in (exept the 3D view) from UI: Zooming out in any editor/are its a lot faster than zooming in to UI: Zooming out in any editor/area its a lot faster than zooming in (exept the 3D view).
Feb 4 2020, 12:51 AM · Restricted Project, Good First Issue, User Interface, BF Blender
Nahuel Belich (belich) created T73575: UI: Zooming out in any editor/area its a lot faster than zooming in (exept the 3D view).
Feb 4 2020, 12:47 AM · Restricted Project, Good First Issue, User Interface, BF Blender
Nahuel Belich (belich) created T73574: Box mapping does not stick to the mesh when the object its deformed..
Feb 4 2020, 12:15 AM · Render & Cycles, Nodes & Physics, BF Blender

Jan 29 2020

Nahuel Belich (belich) awarded D6715: Sculpt: Cloth brush a Love token.
Jan 29 2020, 10:01 PM · BF Blender (2.83)

Jan 18 2020

Nahuel Belich (belich) awarded D5919: Overlay: Retopology a Like token.
Jan 18 2020, 3:06 AM · BF Blender (2.83), GPU / Viewport
Nahuel Belich (belich) created T73206: Poly build highlighs and try to select components outside the viewport clipped area. .
Jan 18 2020, 2:18 AM · BF Blender

Dec 10 2019

Nahuel Belich (belich) added a comment to T72340: Face orientation color (front and back) doesn't stay saved.

Can confirm, that particular color theme its not being saved (HASH: 1a8642937dde )

Dec 10 2019, 7:21 PM · BF Blender
Nahuel Belich (belich) awarded D6382: Shading: Wave texture node. Direction modes and Phase Offset input. a Love token.
Dec 10 2019, 3:03 AM · Render & Cycles

Dec 2 2019

Nahuel Belich (belich) added a comment to T72104: Blender selects faces outside of Clipping Region if X-Ray is off.

can confirm, the viewport clip its not clipping selection or tools like polybuild, however poly build doesn't care if xray its on or off.
I was about to do the report but i was busy, thanks.

Dec 2 2019, 8:24 AM · BF Blender

Nov 28 2019

Nahuel Belich (belich) added a comment to T71988: 2.82 - Weird bulge with new bevel in simple cases. .

Marcin Twarowski, yes you are right its fixed, i didn't realize that much time had past since the last time i update my build.
Sorry guys my bad

Nov 28 2019, 8:15 PM · BF Blender
Nahuel Belich (belich) created T71988: 2.82 - Weird bulge with new bevel in simple cases. .
Nov 28 2019, 12:06 AM · BF Blender

Nov 20 2019

Nahuel Belich (belich) added a comment to T71694: "Only origin" option does not seem to be doing anything..

that only origin its the same that we have in 2.79 try adding a few more objects and try rotate and scale them whit that turn on and off.
https://docs.blender.org/manual/en/latest/scene_layout/object/editing/transform/control/pivot_point/index.html

Nov 20 2019, 2:19 AM · BF Blender

Nov 17 2019

Nahuel Belich (belich) added a comment to T67131: Need Safeguard to keep EEVEE from crashing when a file contains old blender internal shaders..

tested the last chair with a 2.82 win 7 nvidia 1070
Doesn't crash. . .
However it moves really slow in my machine(i have an nvidia 1070 and it moves slow) looking the file and there are some crazy shader groups, that makes my gpu ask for mercy.
This node group its inside the material "Cedar Wood" its connected to the color of the shader.

Nov 17 2019, 3:23 AM · EEVEE & Viewport, Platform: macOS, BF Blender

Oct 30 2019

Nahuel Belich (belich) created T71213: Issue trying to weight paint if object has mirror+armature..
Oct 30 2019, 10:47 AM · Sculpt, Paint & Texture, BF Blender