William Reynish (billrey)Disabled
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Jul 20 2009, 6:53 PM (482 w, 11 h)
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Recent Activity

Sep 5 2018

William Reynish (billrey) committed rBL62139: - Changed icons for the Rip tools to better reflect what they actually do.
- Changed icons for the Rip tools to better reflect what they actually do
Sep 5 2018, 2:03 PM

Aug 29 2018

William Reynish (billrey) committed rBL62135: - Rip Edge and Rip Region icon tweaks.
- Rip Edge and Rip Region icon tweaks
Aug 29 2018, 8:39 AM
William Reynish (billrey) committed rBL62134: - Updated Extrude Individual icon to become clearer and more consistent with….
- Updated Extrude Individual icon to become clearer and more consistent with…
Aug 29 2018, 8:24 AM

Aug 28 2018

William Reynish (billrey) committed rBL62133: - Added icon for Extrude Along Normals.
- Added icon for Extrude Along Normals
Aug 28 2018, 11:19 PM
William Reynish (billrey) committed rBL62132: - Simplified Hair Cut icon. Was hard to read.
- Simplified Hair Cut icon. Was hard to read
Aug 28 2018, 10:59 PM
William Reynish (billrey) committed rBL62131: -Add Curve Extrude to Cursor icon.
-Add Curve Extrude to Cursor icon
Aug 28 2018, 10:28 PM
William Reynish (billrey) committed rBL62130: -Added icon for To Sphere .
-Added icon for To Sphere
Aug 28 2018, 8:53 PM

Aug 27 2018

William Reynish (billrey) committed rBL62100: -Updated icons for Annotation.
-Updated icons for Annotation
Aug 27 2018, 12:32 AM

Aug 23 2018

William Reynish (billrey) committed rBL62097: Added icons for Sculpt Border Mask + Border Hide, and tweaked icon for Mask….
Added icons for Sculpt Border Mask + Border Hide, and tweaked icon for Mask…
Aug 23 2018, 1:32 PM

Aug 22 2018

William Reynish (billrey) committed rBL62096: removed an accidental icon entry.
removed an accidental icon entry
Aug 22 2018, 1:59 PM
William Reynish (billrey) committed rBL62095: added Extrude Region to Export Collection.
added Extrude Region to Export Collection
Aug 22 2018, 11:15 AM
William Reynish (billrey) committed rBL62094: Updated Ruler icon.
Updated Ruler icon
Aug 22 2018, 10:44 AM
William Reynish (billrey) committed rBL62093: tweaked detail on selection icons.
tweaked detail on selection icons
Aug 22 2018, 10:32 AM
William Reynish (billrey) committed rBL62092: All Sculpt icons updated.
All Sculpt icons updated
Aug 22 2018, 10:30 AM
William Reynish (billrey) committed rBL62091: Updated most sculpt icons.
Updated most sculpt icons
Aug 22 2018, 12:01 AM

Aug 21 2018

William Reynish (billrey) committed rBL62090: Added some updated sculpt icons.
Added some updated sculpt icons
Aug 21 2018, 10:19 PM
William Reynish (billrey) committed rBL62089: All Mesh tools have now been updated with the flat icon style.
All Mesh tools have now been updated with the flat icon style
Aug 21 2018, 9:37 PM
William Reynish (billrey) committed rBL62088: Updated icons for Extrude Cursor, Offset Edge Loop, Poly Build, Smooth….
Updated icons for Extrude Cursor, Offset Edge Loop, Poly Build, Smooth…
Aug 21 2018, 8:50 PM
William Reynish (billrey) committed rBL62087: Updated icons for Extrude Region, Extrude Individual, Loop Cut, Knife & Inset.
Updated icons for Extrude Region, Extrude Individual, Loop Cut, Knife & Inset
Aug 21 2018, 6:38 PM
William Reynish (billrey) committed rBL62086: New knife tool icon.
New knife tool icon
Aug 21 2018, 5:09 PM
William Reynish (billrey) committed rBL62085: Updated basic transform icons to be duo-tone. Also updated Scale Cage tool icon.
Updated basic transform icons to be duo-tone. Also updated Scale Cage tool icon
Aug 21 2018, 3:42 PM
William Reynish (billrey) committed rBL62084: Updated basic transform icons.
Updated basic transform icons
Aug 21 2018, 2:30 PM
William Reynish (billrey) committed rBL62083: Organized icons into Collections.
Organized icons into Collections
Aug 21 2018, 11:42 AM

May 22 2015

William Reynish (billrey) added a comment to T43623: Inconsistent use of terms for "Properties Region".

Trouble with 'properties' is that we already have a Properties window type called that. It'd create unwanted confusion if there are two different types of areas with the same name.

May 22 2015, 12:16 AM · BF Blender, User Interface

May 19 2015

William Reynish (billrey) added a comment to T44766: Regression: Vertex Connect now fails to connect multiple verts in an N-gon.

Nice! I understand the rationale between the two operators. However, I was not aware that Vertex Connect had been switched out with Vertex Path Connect using the same J key. Maybe it'd be best to keep regular Vertex Connect on the J key and the Vertex Path Connect on, say, ctrl-J or shift-J?

May 19 2015, 9:15 PM · BF Blender
William Reynish (billrey) added a comment to T44768: Viewport Ambient Occlusion is inverted.

Hi, tested again on the OS X system. I couldn't reproduce it after all. Could just be an intel thing I guess.

May 19 2015, 9:06 PM · BF Blender
William Reynish (billrey) added a comment to T44768: Viewport Ambient Occlusion is inverted.

Right now I'm at a Windows work computer where I get the same result.

May 19 2015, 3:54 PM · BF Blender
William Reynish (billrey) added a comment to T44769: Skin modifier can produce undesirable geometry.

These bugs make the skin modifier virtually useless, as you'll get these errors in most common cases. Would be fantastic to get this fixed!

May 19 2015, 3:20 PM · Mesh Modeling, Modifiers, BF Blender
William Reynish (billrey) accepted D407: Use checkboxes for mute in animation editors.

Yup, way more sensible than the speakers. It's not audio, after all.

May 19 2015, 1:27 PM · User Interface
William Reynish (billrey) updated the task description for T44768: Viewport Ambient Occlusion is inverted.
May 19 2015, 1:24 PM · BF Blender
William Reynish (billrey) created T44768: Viewport Ambient Occlusion is inverted.
May 19 2015, 1:23 PM · BF Blender
William Reynish (billrey) created T44767: Regression: Vertex Connect fails to connect verts in multiple isolated polygons.
May 19 2015, 1:16 PM · BF Blender
William Reynish (billrey) created T44766: Regression: Vertex Connect now fails to connect multiple verts in an N-gon.
May 19 2015, 1:06 PM · BF Blender

Dec 15 2014

Aaron Carlisle (Blendify) awarded T38037: Update UI Widget Style a Love token.
Dec 15 2014, 1:57 AM · User Interface, BF Blender

Sep 26 2014

Joseph Poole (dragonheart) awarded T38037: Update UI Widget Style a Love token.
Sep 26 2014, 10:14 PM · User Interface, BF Blender

May 20 2014

derek barker (lordodin) awarded T37835: Unify Shading settings a Like token.
May 20 2014, 5:21 PM · User Interface, BF Blender
derek barker (lordodin) awarded T37845: Unify viewport info and menu a Love token.
May 20 2014, 5:19 PM · User Interface, BF Blender

Feb 17 2014

Campbell Barton (campbellbarton) awarded T38070: Use widget rollover to hide/add UI feedback a Love token.
Feb 17 2014, 8:08 AM · User Interface, BF Blender

Jan 17 2014

William Reynish (billrey) awarded D223: UI: tweak menu padding and make separator line more visible. a Pterodactyl token.
Jan 17 2014, 2:29 PM

Jan 14 2014

Derrick Lambert (drekryan) awarded T38070: Use widget rollover to hide/add UI feedback a Pterodactyl token.
Jan 14 2014, 1:09 AM · User Interface, BF Blender

Jan 13 2014

William Reynish (billrey) added a comment to T38178: Modifiers UI.

@Adam Friesen (ace_dragon): That's a fairly important issue, but it's not really directly related to modifiers specifically. The way live updating works could be handled in a number of different ways. Probably the nicest way from a user perspective would be to have the view and UI elements be multithreaded, so that a slow updating viewport would not slow down the UI interaction. You always what the UI element to react instantly, even if it takes a while to update or display the result in the 3D View.

Jan 13 2014, 11:34 PM · User Interface, BF Blender
William Reynish (billrey) added a comment to T38178: Modifiers UI.

Yes, the Apply, Apply as Shape and Copy buttons could go on the same line as the enable/disable toggles, so that we don't add an extra row.

Jan 13 2014, 2:33 PM · User Interface, BF Blender
William Reynish (billrey) added a comment to T38178: Modifiers UI.

@michael knubben (michaelknubben): Yes, those are similar ideas.

Jan 13 2014, 12:53 PM · User Interface, BF Blender
William Reynish (billrey) reopened T38178: Modifiers UI as "Open".
Jan 13 2014, 12:01 AM · User Interface, BF Blender

Jan 9 2014

William Reynish (billrey) added a comment to T38035: Add 3D View navigation icons to 3D View.

@Paweł Łyczkowski (plyczkowski): Seems good to me.

Jan 9 2014, 2:07 PM · BF Blender, User Interface

Jan 8 2014

codemanx awarded T38070: Use widget rollover to hide/add UI feedback a Love token.
Jan 8 2014, 12:10 PM · User Interface, BF Blender

Jan 7 2014

William Reynish (billrey) added a comment to T38089: Custom OpenGL Render Icons.

Maybe something that suggests extra speed or rough quality? Perhaps something that conveys 'playblast' rather than OpenGL specifically?

Jan 7 2014, 6:58 PM · User Interface, BF Blender

Jan 6 2014

William Reynish (billrey) updated the task description for T38082: Presets & ID browser. Move + and x into the menu.
Jan 6 2014, 5:29 PM · User Interface, BF Blender
William Reynish (billrey) updated the task description for T38082: Presets & ID browser. Move + and x into the menu.
Jan 6 2014, 5:29 PM · User Interface, BF Blender
William Reynish (billrey) added a comment to T38082: Presets & ID browser. Move + and x into the menu.

Moving example:

Jan 6 2014, 12:21 AM · User Interface, BF Blender

Jan 5 2014

William Reynish (billrey) updated the task description for T38082: Presets & ID browser. Move + and x into the menu.
Jan 5 2014, 11:29 PM · User Interface, BF Blender
William Reynish (billrey) updated the task description for T38082: Presets & ID browser. Move + and x into the menu.
Jan 5 2014, 11:07 PM · User Interface, BF Blender
William Reynish (billrey) updated the task description for T38082: Presets & ID browser. Move + and x into the menu.
Jan 5 2014, 11:06 PM · User Interface, BF Blender
William Reynish (billrey) added a comment to T38050: Revise tab graphic design.

Updated original mockup with brighter text for the active tab like @jens verwiebe (jensverwiebe) suggested.

Jan 5 2014, 9:55 PM · Blender 2.70, User Interface
William Reynish (billrey) updated the task description for T38050: Revise tab graphic design.
Jan 5 2014, 9:54 PM · Blender 2.70, User Interface
William Reynish (billrey) updated the task description for T38037: Update UI Widget Style.
Jan 5 2014, 9:50 PM · User Interface, BF Blender
William Reynish (billrey) updated the task description for T38037: Update UI Widget Style.
Jan 5 2014, 9:46 PM · User Interface, BF Blender
William Reynish (billrey) added a comment to T38082: Presets & ID browser. Move + and x into the menu.

@Thomas Dinges (dingto): Yes that might be a good idea. Alternatively, we could place the plus at the top of the menu rather than the bottom. That way it would not move down with the list, so you could keep clicking + + + + + + + quickly to add seven items.

Jan 5 2014, 9:13 PM · User Interface, BF Blender
William Reynish (billrey) updated the task description for T38082: Presets & ID browser. Move + and x into the menu.
Jan 5 2014, 8:57 PM · User Interface, BF Blender
William Reynish (billrey) reopened T38082: Presets & ID browser. Move + and x into the menu as "Open".
Jan 5 2014, 8:55 PM · User Interface, BF Blender
William Reynish (billrey) updated the task description for T38037: Update UI Widget Style.
Jan 5 2014, 8:36 PM · User Interface, BF Blender
William Reynish (billrey) updated the task description for T38037: Update UI Widget Style.
Jan 5 2014, 8:34 PM · User Interface, BF Blender
William Reynish (billrey) updated the task description for T38037: Update UI Widget Style.
Jan 5 2014, 8:33 PM · User Interface, BF Blender
William Reynish (billrey) added a comment to T38037: Update UI Widget Style.

@Karja Krähwald (karja):
Ok, I'm trying to distill your points.

Jan 5 2014, 8:20 PM · User Interface, BF Blender
William Reynish (billrey) updated the task description for T38037: Update UI Widget Style.
Jan 5 2014, 8:02 PM · User Interface, BF Blender
William Reynish (billrey) added a comment to T38037: Update UI Widget Style.

Figured out a way to make the radio buttons control clearer. It's now easier to see which is the selected item, using the same concept of 'empty widget' for the options that are not selected

Jan 5 2014, 8:00 PM · User Interface, BF Blender
William Reynish (billrey) updated the task description for T38037: Update UI Widget Style.
Jan 5 2014, 7:58 PM · User Interface, BF Blender
William Reynish (billrey) added a comment to T38037: Update UI Widget Style.

@Paweł Łyczkowski (plyczkowski): yes, you are right that some controls become almost indistinguishable.

Jan 5 2014, 7:46 PM · User Interface, BF Blender
William Reynish (billrey) added a comment to T38037: Update UI Widget Style.

This is not directly related to this topic, but I'll answer your question:

Jan 5 2014, 6:11 PM · User Interface, BF Blender
William Reynish (billrey) added a comment to T38037: Update UI Widget Style.

Here are some examples of the difference seen in context.

Jan 5 2014, 5:38 PM · User Interface, BF Blender
William Reynish (billrey) updated the task description for T38037: Update UI Widget Style.
Jan 5 2014, 5:37 PM · User Interface, BF Blender
William Reynish (billrey) updated the task description for T38037: Update UI Widget Style.
Jan 5 2014, 5:34 PM · User Interface, BF Blender
William Reynish (billrey) updated the task description for T38037: Update UI Widget Style.
Jan 5 2014, 5:27 PM · User Interface, BF Blender
William Reynish (billrey) added a comment to T38050: Revise tab graphic design.

The fact that text of the active is brighter is nice. It makes the active tab stand out more, and it's clear that it's highlighted over the other tabs.

Jan 5 2014, 3:56 PM · Blender 2.70, User Interface
William Reynish (billrey) added a comment to T38050: Revise tab graphic design.

@Campbell Barton (campbellbarton): For the tab metaphor to work, the active tab should have the same color as the area it relates to. That way, there's a connection between the area and the active tab. If the active tab is darker or brighter than the area it spawns, the visual metaphor breaks down, and it no longer looks like a tab.

Jan 5 2014, 1:29 PM · Blender 2.70, User Interface

Jan 4 2014

William Reynish (billrey) updated the task description for T38070: Use widget rollover to hide/add UI feedback.
Jan 4 2014, 9:53 PM · User Interface, BF Blender
William Reynish (billrey) updated the task description for T38070: Use widget rollover to hide/add UI feedback.
Jan 4 2014, 9:46 PM · User Interface, BF Blender
William Reynish (billrey) updated the task description for T38070: Use widget rollover to hide/add UI feedback.
Jan 4 2014, 9:46 PM · User Interface, BF Blender
William Reynish (billrey) updated the task description for T38070: Use widget rollover to hide/add UI feedback.
Jan 4 2014, 9:07 PM · User Interface, BF Blender
William Reynish (billrey) added a comment to T38037: Update UI Widget Style.

Ok, I split up the task. Hovering to hide/reveal information is here:

Jan 4 2014, 8:59 PM · User Interface, BF Blender
William Reynish (billrey) updated the task description for T38037: Update UI Widget Style.
Jan 4 2014, 8:58 PM · User Interface, BF Blender
William Reynish (billrey) reopened T38070: Use widget rollover to hide/add UI feedback as "Open".
Jan 4 2014, 8:58 PM · User Interface, BF Blender
William Reynish (billrey) updated subscribers of T38068: Wish: 3D View Header should be still visible after pressing shift+space.

@Paul Andruchiewicz (unbekanntespezi): It already is still visible when you maximise the view. I don't get it.

Jan 4 2014, 8:31 PM · BF Blender
William Reynish (billrey) changed Type from Bug to Design on T38038: Improve visual distinction between Editors.
Jan 4 2014, 8:28 PM · User Interface, BF Blender
William Reynish (billrey) added a comment to T38050: Revise tab graphic design.

@Campbell Barton (campbellbarton): The spacing is a definite improvement. Perhaps we can get rid of the I divider line though? It looks like part of the text and hampers the readability somewhat, and I don't think it's really needed.

Jan 4 2014, 8:00 PM · User Interface, Blender 2.70
William Reynish (billrey) added a comment to T38036: Use brightness to communicate information depth.

@Jonathan Williamson (carter2422): That's true.

Jan 4 2014, 7:54 PM · BF Blender, User Interface
William Reynish (billrey) added a comment to T38036: Use brightness to communicate information depth.

I think panel header should definitely have a different color. The above mockup and screenshot look quite strange to me though, when I look at them the first thing I see is the hierarchy inverted, as if the dark panel contents is above the light panel names?

Jan 4 2014, 7:46 PM · BF Blender, User Interface
William Reynish (billrey) added a comment to T38038: Improve visual distinction between Editors.

@Scott Petrovic (scottpetrovic): While I see some value in increasing the header contrast, it doesn't really solve the main issue, which is what editor does the header belong to?

Jan 4 2014, 6:31 PM · User Interface, BF Blender
William Reynish (billrey) added a comment to T38037: Update UI Widget Style.

@Tycho TATITSCHEFF (tychota): Agreed, the border makes sense for colour swatches.

Jan 4 2014, 6:25 PM · User Interface, BF Blender
William Reynish (billrey) updated subscribers of T38058: update how a couple of properties are displaying.

This makes sense. The use of meaningful units is important in Blender. This is an example of a place that needs it.

Jan 4 2014, 2:41 PM · User Interface
William Reynish (billrey) added a comment to T38035: Add 3D View navigation icons to 3D View.

Would you like to create some new icons for this?

Jan 4 2014, 2:04 PM · BF Blender, User Interface
William Reynish (billrey) added a comment to T38037: Update UI Widget Style.

@Campbell Barton (campbellbarton): Yes that's true. They are not necessarily related. I could split this up to get two tasks instead?

Jan 4 2014, 1:25 PM · User Interface, BF Blender
William Reynish (billrey) updated the task description for T37521: Data Eyedropper has no User Interface Access.
Jan 4 2014, 1:44 AM · BF Blender, User Interface
William Reynish (billrey) added a comment to T37521: Data Eyedropper has no User Interface Access.

@Campbell Barton (campbellbarton): I don't get the argument about it making the text in the buttons more cramped. If it only appears when there's nothing assigned, it doesn't make the text inside the fields anymore cramped at all.

Jan 4 2014, 1:41 AM · BF Blender, User Interface
William Reynish (billrey) updated subscribers of T38035: Add 3D View navigation icons to 3D View.

@Paweł Łyczkowski (plyczkowski) also created these alternative icons in his mockup:

Jan 4 2014, 1:25 AM · BF Blender, User Interface
William Reynish (billrey) added a comment to T38035: Add 3D View navigation icons to 3D View.

@Simon Repp (simonrepp): I don't think the issue you are outlining would occur, because Blender now has 'Continuous Grab' which means the cursor would internally stay put. Just try and drag a text field in a new build - you can drag forever :)

Jan 4 2014, 1:23 AM · BF Blender, User Interface
William Reynish (billrey) added a comment to T38037: Update UI Widget Style.

@Warren Bahler (russcript): right, that's a fairly good example of how the UI can become calmer going in this direction

Jan 4 2014, 12:29 AM · User Interface, BF Blender
William Reynish (billrey) updated the task description for T38037: Update UI Widget Style.
Jan 4 2014, 12:28 AM · User Interface, BF Blender
William Reynish (billrey) updated the task description for T38037: Update UI Widget Style.
Jan 4 2014, 12:13 AM · User Interface, BF Blender

Jan 3 2014

William Reynish (billrey) added a comment to T38049: New toolbar tabs get added to the top, should go to bottom.

Yep, agreed from here too.

Jan 3 2014, 11:54 PM · Blender 2.70, User Interface