- User Since
- Apr 18 2016, 11:44 PM (126 w, 2 d)
Luciano: Correct, the gizmo now disappears when using rotate. It would be nice to keep the other axes visible but dimmed, while interacting with it.
Matias: I agree, we should rename it. It's very different from the other two.
Julien: Yes, we could re-assign lasso to be more consistent with Box Select and Circle Select. This would afford ud the ability to use Ctrl-RMB for setting the 3D Cursor.
Yes, perhaps setting the 3D Cursor should be Ctrl-RMB to avoid possible conflicts is better. It can of course also be set with the 3D Cursor tool as normal.
Tue, Sep 18
Your suggestion of a 'default tool' should not be necessary. It's essentially the same as enabling a Transform tool and disabling Click Anywhere. To set the 3D Cursor, we could just use Ctrl-LMB or Ctrl-RMB even. So you should be covered - you'll just need very slight re-learning, but have the same things available.
The Properties width would be good to keep consistent yes. Perhaps we will be able to improve this more - I know brecht had something in mind with keeping the Properties width consistant, even if you resize the window.
Brecht: I think yes, we can just use Border Select.
The first option of the three you present I think makes the most sense.
The other option would be that selection happens on on mouse down, but to perform a border select, you can drag from outside an element. This can sometimes get fiddly though, if you have a dense mesh and want to border select something in the middle. That's why the first option is best I think: You can always border select or select individual items.
You could, I think, still do what you want in 2.8, once we update the keymap. If you use any of the transform tools and disable Click Anywhere, the input will fall back to selection. But, just like in 2.79, this is a quite bad. It means that it's not possible to select items that happen to be under the Gizmo. But if you really want to do it that way, you will be able to.
I don't know what you mean. None of the old immediate tools have been removed. You can continue to use G, R, S etc to activate commands. You don't have to use the active tools in the toolbar at all if you prefer not to.
Well, this should not be any slower than in 2.79. If you set the active tool to Select, you can just keep selecting with LMB and then use the hotkeys to perform commands. So there's no real loss there.
Most apps work this way. You enable a tool and then left clicking performs actions with that tool. And it’s not like users of those apps are not able to be productive. Most major films are made using tools that work something like this.
Mon, Sep 17
For now you can disable Click Anywhere in the top bar.
Vlad: My guess is that you are using Left Click selection. This option currently doesn't work correct in Blender 2.8.
It seems to work fine now on Mac after the libs were updated.
Sun, Sep 16
Sat, Sep 15
Tomas: yes that makes sense.
Fri, Sep 14
Thu, Sep 13
This seems great. When we then add useful startup blends with the correct default objects - an empty GP object for 2D animation, a quad sphere for sculpting and so on, this will prove to be a very nice way to start Blender projects, so users can immediately start doing the task at hand.
Wed, Sep 12
I see two options here:
Tue, Sep 11
Sounds like a good plan I think.
Antonio: I think GP would also have Lines, Circle and Rectangle tools in toolbar, in addition to this you mention.
Well, in Sculpt Mode, most of the brushes essentially *are* tools. It's confusing. There is one brush per tool in Sculpt Mode by default. But if you add more brushes, it starts to get really confusing, because it looks like you are adding more tools, and it's hard to browse, and the icons stop making sense.
Yes, that makes sense to make it generic, so that all the paint modes could use it.
Mon, Sep 10
I for one get the same bug with builds from builder.blender.org
I can reproduce it.