Page MenuHome

William Reynish (billreynish)
User

Projects

User Details

User Since
Apr 18 2016, 11:44 PM (143 w, 2 d)

Recent Activity

Today

Daniel Calderón (xdanic) awarded T58969: Outliner Improvements a Love token.
Thu, Jan 17, 1:19 AM · User Interface, BF Blender: 2.8

Yesterday

William Reynish (billreynish) triaged T60546: keyframe hair particle timing as Confirmed priority.

Can confirm that it's not possible to keyframe this property. In 2.7x it was, so this is a regression since then.

Wed, Jan 16, 11:49 PM · BF Blender
William Reynish (billreynish) added a comment to T60581: Display bug in model corner.

Well, no. That's what I just wrote - this has always been the case. It is a bug, but not a new one. It should be fixed, but it's a fairly harmless display glitch that happens in rare instances. Not sure how to prioritise these kinds of things.

Wed, Jan 16, 11:47 PM · BF Blender
William Reynish (billreynish) added a comment to T60581: Display bug in model corner.

Was the case in 2.7x too:

Wed, Jan 16, 11:38 PM · BF Blender
William Reynish (billreynish) assigned T60568: Mesh Analysis shading options don't work to Clément Foucault (fclem).

Confirmed. Could be related to recent changes in Workbench drawing? I'm fairly sure this worked in earlier versions of 2.8.

Wed, Jan 16, 11:31 PM · BF Blender: 2.8
William Reynish (billreynish) added a comment to T60573: cycles crash in gpu mode.

Can you try doing File > Load Factory Settings and see if you still have this issue?

Wed, Jan 16, 10:44 PM · BF Blender
William Reynish (billreynish) awarded D4216: Preferences: add more sections, expand more panels. a Like token.
Wed, Jan 16, 9:28 PM
William Reynish (billreynish) added a comment to D4216: Preferences: add more sections, expand more panels..

Yes, I agree with the editors thing. Mainly it was an attempt to try and see if we could get rid of the Misc panel also, which is not optimal. But I agree to leave it as is, since, as you say, it will be quite lopsided.

Wed, Jan 16, 8:47 PM
William Reynish (billreynish) added a comment to D4216: Preferences: add more sections, expand more panels..

I was just about to add a suggestion about the Install... buttons being a bit inconsistent, and then you've updated this diff to address exactly that. Nice!

Wed, Jan 16, 8:12 PM
William Reynish (billreynish) triaged T60573: cycles crash in gpu mode as Incomplete priority.

This report is too vague.

Wed, Jan 16, 8:06 PM · BF Blender
William Reynish (billreynish) added a comment to D4216: Preferences: add more sections, expand more panels..

Overall this is a nice improvement.

Wed, Jan 16, 7:22 PM
William Reynish (billreynish) accepted D4216: Preferences: add more sections, expand more panels..

Adding more sections fits well with the concept of the vertical list on the left. Seems good to me.

Wed, Jan 16, 5:22 PM
William Reynish (billreynish) added a comment to T60557: Merge to last and first disappear in the menus when using select box, select circle, and select lasso.

Sounds good to me! It will make it a lot less likely to end in the bad state of having active object not be selected, or no active object at all.

Wed, Jan 16, 3:33 PM · User Interface, BF Blender: 2.8
William Reynish (billreynish) added a comment to T60557: Merge to last and first disappear in the menus when using select box, select circle, and select lasso.

Overall I agree - it's just that the active object is quite important. The active object is the one whose properties you see in the Properties Editor. If it makes a random one active, you'll see a random set of properties here. IMO it's slightly nicer, although admittedly still weak, if we at least try and do something more deterministic, such as the object that was closest when starting or ending the box selection, if the active object is outside the selection box.

Wed, Jan 16, 3:14 PM · User Interface, BF Blender: 2.8
William Reynish (billreynish) added a comment to T60557: Merge to last and first disappear in the menus when using select box, select circle, and select lasso.

We could do that - but it would indeed be random, which is not nice. If you then do a merge or join, it will happen relative to a completely random object in your scene. The more deterministic solutions are also weak, but at least repeatable.

Wed, Jan 16, 2:58 PM · User Interface, BF Blender: 2.8
William Reynish (billreynish) added a comment to D4215: Fix T60133: texture paint external editing not working.

Yes, that seems like a nicer overall solution. Sorry for leading you down a strange path here.

Wed, Jan 16, 2:48 PM
William Reynish (billreynish) added a comment to T60557: Merge to last and first disappear in the menus when using select box, select circle, and select lasso.

Yes, we could do that, but as you say, there's no obvious solution when box selecting multiple objects. We could try and do something smart, like making active the one that is closest to the starting point of the box selection, or if an object is under the cursor when you let go. Something like that.

Wed, Jan 16, 2:47 PM · User Interface, BF Blender: 2.8
William Reynish (billreynish) added a comment to T60557: Merge to last and first disappear in the menus when using select box, select circle, and select lasso.

Technically I would say it's not a bug, but a design issue to do with the fact that we even have the concept of active vs selected in Blender, which can be entirely different.

Wed, Jan 16, 2:37 PM · User Interface, BF Blender: 2.8
William Reynish (billreynish) added a comment to D4215: Fix T60133: texture paint external editing not working.

The thing is that this feature is somewhat obscure, so making a big popover for it directly in the 3D View seems excessive, and not in line with the relative importance of this feature. We usually only put essential things there, like the mode, the command menus and viewport controls.

Wed, Jan 16, 2:33 PM
William Reynish (billreynish) added a comment to T60557: Merge to last and first disappear in the menus when using select box, select circle, and select lasso.

We have the same problem elsewhere. With the box select tool, you can easily end up in a situation where the active object is not selected, or there is no active object at all. Many tools and commands in Blender act on the active object.

Wed, Jan 16, 2:24 PM · User Interface, BF Blender: 2.8
William Reynish (billreynish) added a comment to D4215: Fix T60133: texture paint external editing not working.

Yes it’s a bit weird. The whole issue stems from the fact that we don’t have an active viewport in Blender. Not sure what else we can do - alternatively we could do what you suggested, to make it go to a picker or always take the biggest viewport.

Wed, Jan 16, 2:13 PM
William Reynish (billreynish) added a comment to T60558: Render as camera not matching view.

We could constrain this to only lights and cameras?

Wed, Jan 16, 2:10 PM · BF Blender
William Reynish (billreynish) added a comment to T60558: Render as camera not matching view.

Setting lights as a camera can be useful sometimes if you want to see what the light is hitting. I have, however, never seen anyone use normal objects as a camera. It is indeed rather strange that we support this.

Wed, Jan 16, 12:14 PM · BF Blender
William Reynish (billreynish) added a comment to T60559: Color for Viewport Display cannot be changed the value from keyframed value.

Confirmed. Strangely, this property is completely stuck if it has a key on it. Not sure what is going on here.

Wed, Jan 16, 12:13 PM · Animation, BF Blender
William Reynish (billreynish) added a comment to T60552: Boolean modifier breaks colour attribute in shader.

I can't reproduce it here. It seems to work correctly, taking the correct vertex colors from the boolean object, which works correctly in materials too.

Wed, Jan 16, 12:10 PM · BF Blender
William Reynish (billreynish) added a comment to D4215: Fix T60133: texture paint external editing not working.

@Philipp Oeser (lichtwerk) To do this kind of thing, you need to use a popover. This makes it possible to add essentially a panel inside of a menu.

Wed, Jan 16, 12:05 PM
William Reynish (billreynish) added a comment to D3930: Swapped new checkbox icon for F-Curve Modifier property 'mute' so it shows checked if unmuted (=enabled)..

This change matches what we did elsewhere to make the checkboxes work correctly, so the diff should be correct. @Brecht Van Lommel (brecht) can confirm.

Wed, Jan 16, 11:39 AM · User Interface, BF Blender: 2.8
William Reynish (billreynish) updated the task description for T60560: Render Border area does not update when using the gizmo handles.
Wed, Jan 16, 11:21 AM · BF Blender
William Reynish (billreynish) updated the task description for T60560: Render Border area does not update when using the gizmo handles.
Wed, Jan 16, 10:55 AM · BF Blender
William Reynish (billreynish) updated the task description for T60560: Render Border area does not update when using the gizmo handles.
Wed, Jan 16, 10:41 AM · BF Blender
William Reynish (billreynish) updated the task description for T60560: Render Border area does not update when using the gizmo handles.
Wed, Jan 16, 10:41 AM · BF Blender
William Reynish (billreynish) assigned T60560: Render Border area does not update when using the gizmo handles to Campbell Barton (campbellbarton).

As an aside, to me it makes no sense that you can only modify the render border while the camera is selected. This seems like a rather strange limitation that users are not likely to guess or find out. IMO I think we should just make it so you can always drag the render border gizmo handles while in the camera view.

Wed, Jan 16, 10:38 AM · BF Blender
William Reynish (billreynish) created T60560: Render Border area does not update when using the gizmo handles.
Wed, Jan 16, 10:36 AM · BF Blender
William Reynish (billreynish) assigned T60554: Object Viewport Display Color Reverts To Default After Using Color Picker to Campbell Barton (campbellbarton).

Ok to assign to you @Campbell Barton (campbellbarton) ? I know you have worked on the undo system.

Wed, Jan 16, 10:22 AM · BF Blender: 2.8, BF Blender
William Reynish (billreynish) triaged T60559: Color for Viewport Display cannot be changed the value from keyframed value as Confirmed priority.
Wed, Jan 16, 10:21 AM · Animation, BF Blender
William Reynish (billreynish) added a comment to T60133: Using texture projection with external image editor does not work.

Could be fine too I suppose, yes.

Wed, Jan 16, 9:36 AM · BF Blender
William Reynish (billreynish) updated the task description for T56950: UI Paper Cuts (Parent Task).
Wed, Jan 16, 9:20 AM · User Interface, BF Blender: 2.8
William Reynish (billreynish) triaged T60554: Object Viewport Display Color Reverts To Default After Using Color Picker as Confirmed priority.

Good catch. Confirmed. Missing undo push when using the color picker?

Wed, Jan 16, 9:06 AM · BF Blender: 2.8, BF Blender

Tue, Jan 15

William Reynish (billreynish) added reviewers for D4005: Add slight margin to nodes, to avoid input conflict: Campbell Barton (campbellbarton), Brecht Van Lommel (brecht).

Cain either of you check if this is ok? Is it still needed?

Tue, Jan 15, 7:09 PM
William Reynish (billreynish) added a comment to T59789: Region below transparent sidebar panels captures mouse input.

So, I guess the solution is for the input to fall back to the underlying view when there is no panel under the cursor?

Tue, Jan 15, 7:07 PM · BF Blender
William Reynish (billreynish) added a comment to D4054: Add horizontal scrollbar to the Text Editor.

@Brecht Van Lommel (brecht): Can you check on this? Thanks :)

Tue, Jan 15, 7:05 PM · BF Blender: 2.8, User Interface
William Reynish (billreynish) updated the task description for T57918: Left Click Select tweaks and fixes.
Tue, Jan 15, 7:02 PM · User Interface, BF Blender: 2.8
William Reynish (billreynish) triaged T60525: Transmission Roughness in Principled isn't working in EEVEE as Confirmed priority.
Tue, Jan 15, 6:56 PM · Eevee, BF Blender
William Reynish (billreynish) added a comment to T57683: New Material Preview.

@JUGURTHA (mazigh) I don't get it. This is already how it works.

Tue, Jan 15, 6:40 PM · BF Blender: 2.8
William Reynish (billreynish) added a comment to T60483: Side panels show scale icon from to bottom.

@Jacques Lucke (JacquesLucke) With the toolbar especially, we gain a lot of space by making the toolbar float on a transparent background. It'd be a shame to get rid of that - even if only on hover.

Tue, Jan 15, 12:32 PM · BF Blender
William Reynish (billreynish) added a comment to T60483: Side panels show scale icon from to bottom.

@Jacques Lucke (JacquesLucke) Not sure. We could make it so you can only resize the panels when you are over a panel, not the region, and let the view manipulation fall through to the 3d view when in an empty area?

Tue, Jan 15, 12:25 PM · BF Blender
William Reynish (billreynish) assigned T60525: Transmission Roughness in Principled isn't working in EEVEE to Clément Foucault (fclem).

Are referring to Eevee or Cycles? Indeed, in Eevee, the Transmission Roughness parameter seems to do nothing.

Tue, Jan 15, 10:52 AM · Eevee, BF Blender
William Reynish (billreynish) added a comment to T60525: Transmission Roughness in Principled isn't working in EEVEE.

I don't see a bug here. Works correctly.

Tue, Jan 15, 10:48 AM · Eevee, BF Blender
Robert S (eobet) awarded T58969: Outliner Improvements a Love token.
Tue, Jan 15, 8:09 AM · User Interface, BF Blender: 2.8

Mon, Jan 14

William Reynish (billreynish) added a comment to T60497: Edge Ring Select with Emulate 3 Button Mouse.

Emulate 3 Button Mouse does not update the status bar at all. Not sure if this is doable, because it's not on the keymap level - would be nice though.

Mon, Jan 14, 10:32 PM · BF Blender: 2.8
William Reynish (billreynish) assigned T60512: Weight Paint Tools Blur, Average and Smear show wrong Weight parameter to Campbell Barton (campbellbarton).

Hi again @Campbell Barton (campbellbarton) :) Seems like we are still showing some wrong tool properties here.

Mon, Jan 14, 10:07 PM · BF Blender
William Reynish (billreynish) created T60512: Weight Paint Tools Blur, Average and Smear show wrong Weight parameter.
Mon, Jan 14, 10:06 PM · BF Blender
William Reynish (billreynish) updated the task description for T57683: New Material Preview.
Mon, Jan 14, 9:44 PM · BF Blender: 2.8
William Reynish (billreynish) updated the task description for T57683: New Material Preview.
Mon, Jan 14, 9:44 PM · BF Blender: 2.8
William Reynish (billreynish) added a comment to T57683: New Material Preview.

Updated preview blend above with an updated fluid scene. It is lighter, with a greatly reduced poly count.

Mon, Jan 14, 9:42 PM · BF Blender: 2.8
William Reynish (billreynish) added a comment to T59732: It's impossible to delete a Ruler.

I think we can make this a lot easier. In the top bar, we could have an enum with options to add, remove, move rulers.

Mon, Jan 14, 6:56 PM · BF Blender
William Reynish (billreynish) added a comment to T60497: Edge Ring Select with Emulate 3 Button Mouse.

@Brecht Van Lommel (brecht) Sure, that sounds fine I think.

Mon, Jan 14, 4:48 PM · BF Blender: 2.8
William Reynish (billreynish) assigned T60507: Wrong information when scale to Campbell Barton (campbellbarton).

Confirmed. This is due to the strange behaviour of the transform tools, where they actually scale on all axes, but use these weird constrain axis toggles.

Mon, Jan 14, 4:47 PM · BF Blender
William Reynish (billreynish) added a comment to T60502: Creasing behavior on 2.8 seams wrong.

@Sergey Sharybin (sergey): would this kind of creasing become possible with OSD vertex creasing? We currently don't support this yet.

Mon, Jan 14, 3:09 PM · BF Blender
William Reynish (billreynish) assigned T60502: Creasing behavior on 2.8 seams wrong to Sergey Sharybin (sergey).

Assigning to Sergey.

Mon, Jan 14, 2:54 PM · BF Blender
William Reynish (billreynish) added a comment to T60497: Edge Ring Select with Emulate 3 Button Mouse.

I'm not sure if it can be made to work? Alt is used to simulate the MMB, so it can't be used here afaik.

Mon, Jan 14, 2:50 PM · BF Blender: 2.8

Sat, Jan 12

Jonney Shih (xCyborg) awarded T58969: Outliner Improvements a Love token.
Sat, Jan 12, 11:55 PM · User Interface, BF Blender: 2.8
Manuel Grad (manitwo) awarded T58969: Outliner Improvements a Love token.
Sat, Jan 12, 5:03 PM · User Interface, BF Blender: 2.8
Chris Yearn (yrrnn) awarded T57918: Left Click Select tweaks and fixes a Like token.
Sat, Jan 12, 7:59 AM · User Interface, BF Blender: 2.8
Chris Yearn (yrrnn) awarded T54963: Industry Compatible Keymap a Love token.
Sat, Jan 12, 7:59 AM · User Interface, BF Blender: 2.8, Code Quest

Fri, Jan 11

William Reynish (billreynish) added a comment to D3869: Fix T57852: Mesh X Mirror option not working.

Yes I think that’s fair - we could do this consistently when symmetry is enabled in any mode.

Fri, Jan 11, 5:19 PM
William Reynish (billreynish) added a comment to D3869: Fix T57852: Mesh X Mirror option not working.

The reverse is also true. If you enable Symmetry, and switch to a different object, you'll accidentally then start to manipulate it without Symmetry, because the tool setting was forgotten, because it is now a different mesh. That is equally as annoying. This is my point: There are cases where you may want to use it only with certain objects, and there are other cases where you won't. And that applies to any tool setting.

Fri, Jan 11, 4:36 PM
William Reynish (billreynish) added a comment to D4190: NLA: implement a new blending mode that intelligently overlays actions..

How about:

Fri, Jan 11, 3:42 PM
William Reynish (billreynish) added a comment to D3869: Fix T57852: Mesh X Mirror option not working.

Sculpt Mode and Edit Mode are just two different ways of altering your mesh. Sculpt Mode can be used on objects inside scenes with unlimited objects, and users may jump from one to the other regularly while modeling. There’s no logical reason why symmetry is a mode-wide tool setting in Sculpt Mode, while being this inconsistent per-object tool setting in Edit Mode. They really should work exactly the same. At some point we should also add Z and Y symmetry to Edit Mode to make it truly consistent with Sculpt Mode.

Fri, Jan 11, 1:01 PM
William Reynish (billreynish) added a comment to D4190: NLA: implement a new blending mode that intelligently overlays actions..

Right, I assumed that was the case. But the image blending type Overlay does something quite different from this blending type. This blending mode is more like 'Do the right blending based on the F-Curve type to make layering work properly' Anyway, I don't think it's much of an issue.

Fri, Jan 11, 9:48 AM

Thu, Jan 10

KiJeon (0o00o0oo) awarded T57918: Left Click Select tweaks and fixes a Love token.
Thu, Jan 10, 9:18 PM · User Interface, BF Blender: 2.8
William Reynish (billreynish) accepted D4190: NLA: implement a new blending mode that intelligently overlays actions..

This is a massive feature for animators. It basically means that layered animation is now fully supported via the NLA, and that you can even properly keyframe items while they are being layered, with the correct offset being applied.

Thu, Jan 10, 8:50 PM
William Reynish (billreynish) added a comment to T60398: Selection Tools: Select via Origin or Mesh.

Yes, would be useful indeed.

Thu, Jan 10, 6:36 PM · BF Blender, Blender Studio
William Reynish (billreynish) added a comment to D3869: Fix T57852: Mesh X Mirror option not working.

If you are animating, you could certainly argue that it could be useful to use a certain pivot or orientation with a certain object or bone. You might also want to use a certain transform tool with certain bones always. You don't ever want to move a wheel, but you always want to rotate it. So X-Mirror is no different. It's just a tool setting.

Thu, Jan 10, 6:31 PM
William Reynish (billreynish) added a comment to D3869: Fix T57852: Mesh X Mirror option not working.

This argument could be made for literally any tool setting. You might want to use different orientations when transforming different objects, or use different pivots, etc. Having this inconsistent behaviour for one specific tool setting in only one specific mode is not good practice.

Thu, Jan 10, 5:45 PM
William Reynish (billreynish) assigned T60388: Warning on entering text edit mode to Campbell Barton (campbellbarton).
Thu, Jan 10, 4:59 PM · BF Blender
William Reynish (billreynish) added a comment to D3869: Fix T57852: Mesh X Mirror option not working.

Yes, I think that is a fair solution. We could add an indicator when X, Y or Z Mirror is enabled in the viewport in any mode that supports symmetry.

Thu, Jan 10, 4:56 PM
William Reynish (billreynish) added a comment to T60386: Texture Paint Layout: Draw Options appear only after de- and selecting .

Can you test in the build from today, and remember to go to File > Load Factory Defaults first. Thanks.

Thu, Jan 10, 4:54 PM · BF Blender
William Reynish (billreynish) added a comment to T60386: Texture Paint Layout: Draw Options appear only after de- and selecting .

I can't reproduce this issue here. Switching to the Texture Paint workspace tab always shows the correct items in Tool Properties.

Thu, Jan 10, 4:53 PM · BF Blender
William Reynish (billreynish) triaged T60395: Harden normals crash. as Confirmed priority.

I can confirm this here also.

Thu, Jan 10, 4:47 PM · BF Blender
William Reynish (billreynish) assigned T60393: 2.8 Vertex paint problems to Sergey Sharybin (sergey).

As I expected, the issue is with the new Subdivision Surface modifier, which doesn't handle vertex colors correctly for triangles and N-gons.

Thu, Jan 10, 4:28 PM · BF Blender: 2.8, BF Blender

Wed, Jan 9

William Reynish (billreynish) raised the priority of T60358: Preferences from Incomplete to Confirmed.
Wed, Jan 9, 10:09 PM · BF Blender: 2.8
William Reynish (billreynish) assigned T60355: option "None" in the drag action menu of Transform tool behaves like "Move" to Campbell Barton (campbellbarton).

Confirmed here also.

Wed, Jan 9, 10:03 PM · BF Blender
William Reynish (billreynish) updated subscribers of T60358: Preferences.

@ThinkingPolygons (ThinkingPolygons) I have no idea if that is the issue the reporter was trying to convey, but I can confirm that issue.

Wed, Jan 9, 9:53 PM · BF Blender: 2.8
William Reynish (billreynish) added a comment to T60268: GLTF export fails with simple bone animation.

@Julien DUROURE (julien) Thanks.

Wed, Jan 9, 8:05 PM · Addons
William Reynish (billreynish) triaged T60358: Preferences as Incomplete priority.

Sorry, but you'll have to actually explain 1) the issue, and 2) how to reproduce it, otherwise developers have no way to help you with your problem.

Wed, Jan 9, 8:03 PM · BF Blender: 2.8
William Reynish (billreynish) assigned T60354: Paint tools Blur, Smear and Clone show a color swatch, even though it has no effect to Campbell Barton (campbellbarton).

Hey, it seems like we still have some cases where we are showing the wrong tool settings for the chosen tool.

Wed, Jan 9, 6:28 PM · BF Blender
William Reynish (billreynish) created T60354: Paint tools Blur, Smear and Clone show a color swatch, even though it has no effect.
Wed, Jan 9, 6:26 PM · BF Blender
michael knubben (michaelknubben) awarded T58969: Outliner Improvements a Love token.
Wed, Jan 9, 3:13 PM · User Interface, BF Blender: 2.8

Tue, Jan 8

William Reynish (billreynish) added a comment to T58252: Blender 2.80 changing mode in one window is changing it everywhere.

Sure, those would also be invisible I suppose. @Brecht Van Lommel (brecht) : you also agree to make it so turning Overlays off hides the Edit cage?

Tue, Jan 8, 5:41 PM · BF Blender, User Interface
William Reynish (billreynish) added a comment to T60268: GLTF export fails with simple bone animation.

What do you mean by an animation that changes the influence of a bone? The same animation seems to export from the GLTF exporter in 2.7x just fine. The issue is only with the new GLTF exporter.

Tue, Jan 8, 5:37 PM · Addons
William Reynish (billreynish) assigned T60314: Weight Paint Gradient Tool: missing Strength tool setting to Campbell Barton (campbellbarton).

Hey Campbell, it seems like we are missing one property here.

Tue, Jan 8, 1:43 PM · BF Blender
William Reynish (billreynish) created T60314: Weight Paint Gradient Tool: missing Strength tool setting.
Tue, Jan 8, 1:43 PM · BF Blender
William Reynish (billreynish) added a comment to D3869: Fix T57852: Mesh X Mirror option not working.

If you weight paint and forget to enable the symmetry option, it's annoying to have to manually fix this up (even though we have some tools to flip weights).

If you accidentally perform edits on a mesh that isn't symmetrical - you can move vertices you didn't intend to.

Tue, Jan 8, 1:09 PM
William Reynish (billreynish) added a comment to T60008: Eevee: Glass - Refraction bug.

@pistol ioan (pistoltoto): Sure you can, if you do what @Clément Foucault (fclem) suggests - do it inside the surface shader.

Tue, Jan 8, 12:59 PM · BF Blender: 2.8, Eevee, BF Blender
William Reynish (billreynish) triaged T60309: EEVEE - Transparent Shadow on Material Setting Blend Mode Not Woking on Windows 10 as Incomplete priority.
Tue, Jan 8, 11:20 AM · BF Blender
William Reynish (billreynish) added a comment to T60309: EEVEE - Transparent Shadow on Material Setting Blend Mode Not Woking on Windows 10.

Please provide an example blend file. Thanks.

Tue, Jan 8, 11:20 AM · BF Blender
William Reynish (billreynish) added a comment to D3869: Fix T57852: Mesh X Mirror option not working.

So, after thinking about this more, my conclusion is that I think the X Mirror option should be moved away from the mesh datablock and into the mode. Here's why:

Tue, Jan 8, 11:02 AM
William Reynish (billreynish) assigned T60293: Mouse stays as crosshair to Campbell Barton (campbellbarton).

Confirmed.

Tue, Jan 8, 12:31 AM · BF Blender

Mon, Jan 7

William Reynish (billreynish) added a comment to T60287: Sculpting LAG using SubD Surface Mod in 2.9.

Can you try using Blender 2.8, and an up-to-date version?

Mon, Jan 7, 7:22 PM · BF Blender