- User Since
- Apr 18 2016, 11:44 PM (199 w, 6 d)
Doesn't seem to be a bug then. Marking as invalid.
What you call Bug 1 is indeed an issue I would like to fix.
@Luciano Muñoz Sessarego (looch) That option only shows the *keyframes* rather than the F-curves entirely.
Sat, Feb 15
This seems good to me - with some nice bespoke fitting icons by @Andrzej Ambroz (jendrzych) I expect this can look very nice, and also make the dialogs a bit clearer as well.
This seems ok overall, but I would definitely like to see some changes to those icons themselves. These seem to follow very different design patterns when compared to the other built-in icons.
This seems to already be included in master - closing.
I guess ideally we should only show the Gradient Low property if it's valid. And when set to None, we could just call it Background.
LGTM - I will leave for @Campbell Barton (campbellbarton) to accept.
No strong opinion - I guess this could be useful? Seems somewhat consistent with adding a new scene.
This seems like a generally nice direction - it adds more consistency with the editors like the Node Editor, and it would better allow for strip previews later on.
Can confirm. Doesn't happen when using viewport rendering - only when renderer is set to Workbench.
@Aaron Carlisle (Blendify) LGTM. Indeed this would be nice to address.
Indeed this is a bit poor. I will try and see if I can fix this.
Unless you can demonstrate that this is more severe than in earlier versions, we don't consider this a bug. Just adjust your view clipping in the 3D View sidebar.
Thanks for this. Have you also checked the other included HDRIs?
Interestingly, I can confirm this while testing on macOS and Windows 10. Seems like a relatively high priority issue to me.
This is core to how Blender works by default with modal operators. For this reason, we can't call it a bug.
Thanks, this will indeed work better for the default theme, which I think is fine to optimize for. And yes indeed it would be better if this was set by the theme but afaik the theme is initialized after this step, which means it would probably require a big refactor to address that.
Fri, Feb 14
Thu, Feb 13
LGTM. I would also love for use to add a horizon-respecting gradient, but that's a separate thing.
I see no issue with being able to easily reset all brushes.
Wed, Feb 12
Closing this myself after chatting to developers on blender.chat. Apparently, OSD tessellation was always on the GPU in 2.7x, even if OSD was set to CPU. So it's not an apples-to-apples comparison after all.
note: If I set viewport subdivisions in that file to 2, 2.8x goes to 2fps (!). 2.79 is still 24 fps then. The higher the subdivision, the higher the performance difference between the two.
Tue, Feb 11
As I see it, the animation module HAS accepted this patch. They accepted it, and then afterwards decided they want the color indicator on the left side. It has been moved.
Mon, Feb 10
Sun, Feb 9
Sat, Feb 8
Setting Pablo as reviewer since he is in charge of theme.
Part of the issue, as I see it, is that we offer different features in different cases in somewhat arbitrary ways.
@Harley Acheson (harley) I see a fairly clear distinction between close/unlink vs delete.
- Put back the button to snap the cursor to the selection, which isn't in the Snap menu.
Fri, Feb 7
I guess the difference is that in Sculpt, you don't really real with selections. Of course we could add the cursor orientation and pivot here...
Set @Pablo Vazquez (pablovazquez) as reviewer since he is the designer and creator of the default theme.
@Campbell Barton (campbellbarton) I think we can simply close this for now, right?
Thu, Feb 6
Sounds fine with me indeed.
I had hoped we would get around to completely removing these fixed brush icons in favour of dynamically generated brush previews sooner.
Wed, Feb 5
@Adrian Lipiec (Coverop) Auto Smooth isn’t on by default. This is why. The fact that it is slower is well known.
- How many undo steps is Blender set to?
- Did you try doing File > Defaults > Load Factory Settings?
No, it's not a bug - I didn't say that. It's missing functionality. The ability to hide the viewport gizmos could be made to affect all editors.
Fine with this. This removes the ambiguity between it and Cut/Copy/Paste.
Tue, Feb 4
@Sybren A. Stüvel (sybren) It's a tradeoff. When it's on the right, there's a closer connection to the curves themselves. On the left they are closer to the names.