- User Since
- Jul 1 2019, 12:45 AM (33 w, 5 d)
Sun, Feb 9
I'm not sure where I mentioned edges were not subdividing? Those did subdivide.
In the video, Blender was displaying a point at the center of each face, but those points were not connected (nor editable) as you can see from a lack of edges to the center points. The steps listed began with a cube which was all quads unless a cube is actually two quads and a strip of quads internally. What's interesting is that the edges of all selected faces were subdivided and the faces were recreated to incorporate the new vertices thereby becoming n-gons for those faces that failed to subdivide. That's where the problem lies.