Jacob Merrill (blueprintrandom)
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User Since
Mar 5 2013, 6:23 PM (237 w, 3 d)

Recent Activity

Thu, Sep 7

Jacob Merrill (blueprintrandom) added a comment to T52655: Make used Python path available to the BGE.

you mean bge.logic.expandPath(path) ?

Thu, Sep 7, 8:10 PM · Game Engine
Jacob Merrill (blueprintrandom) added a comment to T52655: Make used Python path available to the BGE.

when you are installing modules into blender, you must install them into blender/python

Thu, Sep 7, 5:25 PM · Game Engine

Aug 8 2017

Jacob Merrill (blueprintrandom) added a comment to T52294: 2D unscaling text in game engine!.

I have been using my own hacks to center the text and create my own text hitboxes.

Aug 8 2017, 6:48 AM · Game Engine
Jacob Merrill (blueprintrandom) awarded T52294: 2D unscaling text in game engine! a Love token.
Aug 8 2017, 6:47 AM · Game Engine

Aug 3 2017

Jacob Merrill (blueprintrandom) assigned T50584: Tiles Animation not working proper to Porteries Tristan (panzergame).

Tristan, do you think you could take a look at this when you get a chance?

Aug 3 2017, 7:34 AM · Game Engine, Game Rendering

Jun 22 2017

Jacob Merrill (blueprintrandom) added a comment to T51860: Font seems to corrupt each time file is transferred?.

I will send my not small, complicated files to test,
I think you may be able to examine the data block for the font and see how it's broken,
however I have to share privately u - (the game is not yet in alpha)

Jun 22 2017, 5:01 PM · BF Blender
Jacob Merrill (blueprintrandom) added a watcher for Game Engine: Jacob Merrill (blueprintrandom).
Jun 22 2017, 4:59 PM

Jun 21 2017

Jacob Merrill (blueprintrandom) added a comment to T51860: Font seems to corrupt each time file is transferred?.

I am having trouble reproducing the bug, but it happens all the time during production*

Jun 21 2017, 7:06 PM · BF Blender
Jacob Merrill (blueprintrandom) created T51860: Font seems to corrupt each time file is transferred?.
Jun 21 2017, 7:03 PM · BF Blender

Apr 16 2017

Jacob Merrill (blueprintrandom) added a comment to D2150: GSoC 2016: Added PBVH based vertex and weight painting to Blender..
Apr 16 2017, 9:59 PM
Jacob Merrill (blueprintrandom) awarded D2150: GSoC 2016: Added PBVH based vertex and weight painting to Blender. a Love token.
Apr 16 2017, 9:57 PM

Apr 1 2017

Jacob Merrill (blueprintrandom) awarded D2133: Viewport HMD integration using OpenHMD a Like token.
Apr 1 2017, 10:15 PM · User Interface

Oct 16 2016

Jacob Merrill (blueprintrandom) created T49741: qbvh tree for mathutils for dynamic scene management.
Oct 16 2016, 4:28 AM · BF Blender
Jacob Merrill (blueprintrandom) updated subscribers of T41181: Redesigning Input Controllers/Sensors.

Who owns the bge module at the moment?

Oct 16 2016, 4:11 AM · Game Engine
Jacob Merrill (blueprintrandom) added a comment to T41181: Redesigning Input Controllers/Sensors.

Bump Bump

Oct 16 2016, 4:09 AM · Game Engine
Jacob Merrill (blueprintrandom) awarded T41181: Redesigning Input Controllers/Sensors a Love token.
Oct 16 2016, 4:08 AM · Game Engine
Jacob Merrill (blueprintrandom) updated subscribers of T49639: Crash when disconnecting joystick while game engine is running.

@Jorge Bernal (lordloki) made a sdl2 compatible joystick for upbge that supports hotpluging

Oct 16 2016, 3:53 AM · Game Engine

Aug 15 2016

Jacob Merrill (blueprintrandom) added a comment to T46122: Action Actuator - Flipper Mode Frame Glitches.

@Porteries Tristan (panzergame) do you have a patch for upbge that may be applied here?

Aug 15 2016, 8:41 PM · Game Engine

Aug 4 2016

Jacob Merrill (blueprintrandom) updated subscribers of T48834: Cube Map.

@Ulysse Martin (youle)
will this help bge/upbge?

Aug 4 2016, 8:30 AM · Addons

Jun 22 2016

Jacob Merrill (blueprintrandom) created T48706: Text 'center' mode not working in game engine.
Jun 22 2016, 9:04 AM · Game Engine

Jun 13 2016

Jacob Merrill (blueprintrandom) added a comment to rB40f1c4f34337: BGE: Various render improvements..

Thank you very very much Benoit!!!!!!

Jun 13 2016, 9:45 AM
Jacob Merrill (blueprintrandom) updated subscribers of rB40f1c4f34337: BGE: Various render improvements..
Jun 13 2016, 12:01 AM
Jacob Merrill (blueprintrandom) awarded rB40f1c4f34337: BGE: Various render improvements. a Love token.
Jun 13 2016, 12:00 AM

May 18 2016

Jacob Merrill (blueprintrandom) updated subscribers of T48371: Action Layers not working in newer Blender versions.
May 18 2016, 10:06 AM · Game Animation, Game Engine

May 10 2016

Jacob Merrill (blueprintrandom) updated subscribers of D1958: Flat shading for basic shader.
May 10 2016, 9:19 PM

Apr 29 2016

Jacob Merrill (blueprintrandom) closed T48313: Set linked collision flag in create rigid body joint constraint appears broken. as "Invalid".
Apr 29 2016, 9:39 PM · Game Engine
Jacob Merrill (blueprintrandom) added a comment to T48313: Set linked collision flag in create rigid body joint constraint appears broken..

Ok, in my code, I used 128 as last argument not, flag = 128

Apr 29 2016, 9:36 PM · Game Engine
Jacob Merrill (blueprintrandom) created T48313: Set linked collision flag in create rigid body joint constraint appears broken..
Apr 29 2016, 8:10 PM · Game Engine

Apr 21 2016

Jacob Merrill (blueprintrandom) awarded T48096: New Wiki a Like token.
Apr 21 2016, 8:42 AM · Documentation, Infrastructure: Websites

Apr 12 2016

Jacob Merrill (blueprintrandom) updated subscribers of T47909: Significant animation overhead remains after stopping animation playback.
Apr 12 2016, 9:42 AM · Game Animation, Game Engine
Jacob Merrill (blueprintrandom) updated subscribers of D1880: Wide lines + line stipple deprecated API replacement.
Apr 12 2016, 9:41 AM

Mar 20 2016

Jacob Merrill (blueprintrandom) updated subscribers of P340 BVHTree.find_nearest_range Example.
Mar 20 2016, 1:58 AM

Mar 3 2016

Jacob Merrill (blueprintrandom) awarded rBSef5feaeb6a78: extensions: a Like token.
Mar 3 2016, 7:39 AM

Feb 16 2016

Jacob Merrill (blueprintrandom) updated subscribers of D113: Datablock ID Properties.
Feb 16 2016, 9:25 PM
Jacob Merrill (blueprintrandom) awarded D1600: BGE: Fix T46650 animation on culled armature, refactor 583fa7d1e (Fix for T32054) a Love token.
Feb 16 2016, 5:46 AM
Jacob Merrill (blueprintrandom) added a comment to D1600: BGE: Fix T46650 animation on culled armature, refactor 583fa7d1e (Fix for T32054).

I hope this is in 2.77 release :D

Feb 16 2016, 5:36 AM

Feb 11 2016

Jacob Merrill (blueprintrandom) updated subscribers of D1786: Mirror influence of environment texture in Blender viewport.
Feb 11 2016, 3:15 AM

Feb 6 2016

Jacob Merrill (blueprintrandom) updated subscribers of D1762: Parallax mapping implementation for viewport and BGE..
Feb 6 2016, 7:24 AM
Jacob Merrill (blueprintrandom) awarded D1762: Parallax mapping implementation for viewport and BGE. a Love token.
Feb 6 2016, 7:24 AM

Feb 3 2016

Jacob Merrill (blueprintrandom) added a comment to T43883: joystick Xbox does not work properly in Blender 2.73 and 2.74 testbuild.

with converting back to SDL.dll, do I just delete a file (SDL2.dll) from blender somewhere, and add in the new one, or do I need to recompile blender ?

Feb 3 2016, 10:45 PM · Game Engine
Jacob Merrill (blueprintrandom) added a comment to D1484: BGE: Fix T43883 joystick Xbox does not work properly since Blender 2.73 in Windows.

Any luck with this?

Feb 3 2016, 9:31 PM · Game Engine
Jacob Merrill (blueprintrandom) awarded D1484: BGE: Fix T43883 joystick Xbox does not work properly since Blender 2.73 in Windows a Love token.
Feb 3 2016, 9:29 PM · Game Engine
Jacob Merrill (blueprintrandom) updated subscribers of D1484: BGE: Fix T43883 joystick Xbox does not work properly since Blender 2.73 in Windows.
Feb 3 2016, 9:29 PM · Game Engine
Jacob Merrill (blueprintrandom) added a comment to T47278: Bone child.worldPosition and world Orientation appear to be at least 1 frame off.

I worked around this using a callback

Feb 3 2016, 7:13 AM · Game Engine

Feb 2 2016

Jacob Merrill (blueprintrandom) added a comment to T47297: Compound parenting issues with spawned copies of root shape objects..

maybe just use my work around on your end?

Feb 2 2016, 2:38 AM · Game Engine
Jacob Merrill (blueprintrandom) added a comment to T47297: Compound parenting issues with spawned copies of root shape objects..

or fix add object** I don't care how it gets fixed.

Feb 2 2016, 2:09 AM · Game Engine
Jacob Merrill (blueprintrandom) created T47297: Compound parenting issues with spawned copies of root shape objects..
Feb 2 2016, 2:07 AM · Game Engine

Jan 30 2016

Jacob Merrill (blueprintrandom) added a comment to T47278: Bone child.worldPosition and world Orientation appear to be at least 1 frame off.

here is a test file illustrating{F279081} the bug is in fact related to copy rotation

Jan 30 2016, 2:57 AM · Game Engine
Jacob Merrill (blueprintrandom) created T47278: Bone child.worldPosition and world Orientation appear to be at least 1 frame off.
Jan 30 2016, 1:29 AM · Game Engine

Jan 21 2016

Jacob Merrill (blueprintrandom) updated subscribers of D1414: World textures displaying for viewport in BI..
Jan 21 2016, 10:14 PM · BF Blender: Next, OpenGL / Gfx, Rendering
Jacob Merrill (blueprintrandom) added a comment to T34792: game engine node material bug with 2 vertex color channels.

Is this fixed?
A flexible 5 texture terrain base With 2 uv layers would make for a single draw called terrain that could have quite a bit of detail.

Jan 21 2016, 4:09 AM · Game Rendering, Game Engine

Dec 20 2015

Jacob Merrill (blueprintrandom) updated subscribers of T42020: BGE crashes when LibLoading multiple files asynchronously.
Dec 20 2015, 11:55 PM · Game Engine
Jacob Merrill (blueprintrandom) added a comment to T46965: Suggestion.

The mailing list actually will set you to spam if you ask for features.

Dec 20 2015, 11:47 PM · Game Engine

Dec 4 2015

Jacob Merrill (blueprintrandom) updated subscribers of D658: BGE: Add physics constraints replication.
Dec 4 2015, 6:12 AM
Jacob Merrill (blueprintrandom) awarded T41209: Run Armature actuator not working with DupliGroup object. a Haypence token.
Dec 4 2015, 6:11 AM · Game Engine

Nov 19 2015

Jacob Merrill (blueprintrandom) added a comment to T45285: Expose steering actuator path, as a list to the player .

navmesh.findPath()
works quite well,

Nov 19 2015, 6:39 PM · Game Engine

Nov 5 2015

Jacob Merrill (blueprintrandom) added a comment to T46686: instant crash on game (I really would like to recover if possible).

2.76B No Crash here.

Nov 5 2015, 7:21 PM · Game Engine

Nov 4 2015

Jacob Merrill (blueprintrandom) added a comment to T46686: instant crash on game (I really would like to recover if possible).

I have resumed working on the game in 2.74.5 for now, I just turned my pc off for the night, but I will grab a fresh copy tommarow morning and test.

Nov 4 2015, 9:16 AM · Game Engine

Nov 3 2015

Jacob Merrill (blueprintrandom) added a comment to T46686: instant crash on game (I really would like to recover if possible).

tested same file, works in 2.74.5

Nov 3 2015, 10:16 PM · Game Engine
Jacob Merrill (blueprintrandom) created T46686: instant crash on game (I really would like to recover if possible).
Nov 3 2015, 10:08 PM · Game Engine

Oct 25 2015

Jacob Merrill (blueprintrandom) added a comment to T46601: build game failing .

Thank you btw again for all your hard work**

Oct 25 2015, 10:36 PM · Game Engine
Jacob Merrill (blueprintrandom) created T46601: build game failing .
Oct 25 2015, 10:30 PM · Game Engine

Oct 15 2015

Jacob Merrill (blueprintrandom) added a comment to T45897: duplicated armatures added from hidden layers seem to effect the next added copy.

This is important if you want to spawn ragdolls more then 1 time (cannon fodder?)

Oct 15 2015, 3:42 AM · Game Engine

Oct 7 2015

Jacob Merrill (blueprintrandom) added a comment to D1239: BGE : Collision mask support in raycast + and raycast cleanup..

I can't wait to test it out :D

Oct 7 2015, 10:13 PM · Game Physics, Game Engine
Jacob Merrill (blueprintrandom) awarded T45886: cont.deactivate(ActionActuatorInPropertyMode) does not work a Love token.
Oct 7 2015, 10:03 AM · Game Engine

Oct 5 2015

Jacob Merrill (blueprintrandom) created T46372: Property based actions do not deactivate.
Oct 5 2015, 3:01 AM · Game Engine

Sep 10 2015

Jacob Merrill (blueprintrandom) updated subscribers of rB749f346ce077: BGE: Add alpha to coverage render mode..
Sep 10 2015, 9:51 AM

Sep 1 2015

Jacob Merrill (blueprintrandom) added a comment to T45897: duplicated armatures added from hidden layers seem to effect the next added copy.

just found something of note,

Sep 1 2015, 10:29 PM · Game Engine
Jacob Merrill (blueprintrandom) added a comment to T45897: duplicated armatures added from hidden layers seem to effect the next added copy.

No problem, thanks for all your efforts!

Sep 1 2015, 8:31 PM · Game Engine
Jacob Merrill (blueprintrandom) added a comment to T45897: duplicated armatures added from hidden layers seem to effect the next added copy.

Bug in action - https://www.youtube.com/watch?v=BQSxboVtxvo&feature=youtu.be

Sep 1 2015, 8:25 PM · Game Engine
Jacob Merrill (blueprintrandom) added a comment to T45897: duplicated armatures added from hidden layers seem to effect the next added copy.

ask and you shall receive

Sep 1 2015, 8:20 PM · Game Engine
Jacob Merrill (blueprintrandom) added a comment to T45897: duplicated armatures added from hidden layers seem to effect the next added copy.

There is no small and simple version of this problem,

Sep 1 2015, 8:02 PM · Game Engine

Aug 30 2015

Jacob Merrill (blueprintrandom) added a comment to T45396: Rigid body joint spasms .

the problem was from moving a scene from a older version to a new version, and was fixed by deleting a rigid body, and adding one back.

Aug 30 2015, 7:35 PM · Game Engine
Jacob Merrill (blueprintrandom) created T45958: light.shadow does not exist, however this needs to be able to be set in game for any sort of optimizations,.
Aug 30 2015, 8:46 AM · Game Engine
Jacob Merrill (blueprintrandom) created T45957: light.type appears to not do anything when set in engine.
Aug 30 2015, 8:41 AM · Game Engine
Jacob Merrill (blueprintrandom) awarded D1475: BGE: Add bounding volume support for the user, Fix T33191. a Like token.
Aug 30 2015, 4:52 AM
Jacob Merrill (blueprintrandom) updated subscribers of D1475: BGE: Add bounding volume support for the user, Fix T33191..
Aug 30 2015, 4:51 AM
Jacob Merrill (blueprintrandom) added a comment to D1378: Add rectangle and ellipse shape to spotlights.

So glad people are getting into coding the game engine

Aug 30 2015, 4:48 AM

Aug 25 2015

Jacob Merrill (blueprintrandom) added a comment to T45897: duplicated armatures added from hidden layers seem to effect the next added copy.

here is my game file,

Aug 25 2015, 9:19 AM · Game Engine
Jacob Merrill (blueprintrandom) created T45897: duplicated armatures added from hidden layers seem to effect the next added copy.
Aug 25 2015, 9:04 AM · Game Engine

Aug 24 2015

Jacob Merrill (blueprintrandom) created T45886: cont.deactivate(ActionActuatorInPropertyMode) does not work.
Aug 24 2015, 3:52 AM · Game Engine

Aug 6 2015

Jacob Merrill (blueprintrandom) added a comment to T42126: Track-to BGE child rotation during runtime not rotate as parent..

I use alignAxisToVect 2 times for this

Aug 6 2015, 2:31 AM · Game Engine
Jacob Merrill (blueprintrandom) added a comment to T45565: setParam() on rigid body constraint crashing blender.

Sorry I forgot to get back, the update patch fixed the crash .

Aug 6 2015, 2:27 AM · Game Engine

Aug 4 2015

Jacob Merrill (blueprintrandom) added a comment to T45614: Armatures added using group instance don't run when using 'Run armature' and bone constraints .

Side note,

Aug 4 2015, 8:10 AM · Game Engine
Jacob Merrill (blueprintrandom) added a comment to T45613: GSL mode = all objects black in viewport.

Alienware Alpha console,

Aug 4 2015, 7:45 AM · BF Blender

Aug 3 2015

Jacob Merrill (blueprintrandom) added a comment to T45659: No method to prevent culling in game engine.

"I'm searching for a method to avoid this:
maybe enable physics and logic for occluded objects
maybe disable occlusion for certain objects
maybe (but it is less good for GPU consumtion) disable occlusion culling, in blender 2.75 when I disable occlusion culling (scene's tab), It occlude randomly all objects."

Aug 3 2015, 2:43 AM · Game Engine
Jacob Merrill (blueprintrandom) added a comment to T45659: No method to prevent culling in game engine.

ok how about this,

Aug 3 2015, 2:41 AM · Game Engine
Jacob Merrill (blueprintrandom) created T45659: No method to prevent culling in game engine.
Aug 3 2015, 1:46 AM · Game Engine

Aug 2 2015

Jacob Merrill (blueprintrandom) added a comment to T45652: No audio in game engine in most recent build of 64 bit blender - windows 8.1.

Thanks for fixing!

Aug 2 2015, 8:39 PM · Game Audio
Jacob Merrill (blueprintrandom) updated subscribers of D1423: Initial uiWidget architecture Refactor.
Aug 2 2015, 4:21 AM · User Interface
Jacob Merrill (blueprintrandom) created T45652: No audio in game engine in most recent build of 64 bit blender - windows 8.1.
Aug 2 2015, 4:13 AM · Game Audio

Aug 1 2015

Jacob Merrill (blueprintrandom) added a comment to T45613: GSL mode = all objects black in viewport.

One thing to note, I have mike pans easy game installed, and am using ubber materials,
I think this could be why the bug is only present in my game?

Aug 1 2015, 1:49 AM · BF Blender

Jul 31 2015

Jacob Merrill (blueprintrandom) added a comment to T45613: GSL mode = all objects black in viewport.

https://drive.google.com/file/d/0B29hKf6-B52cdlZvUGZ5TkFLQ0U/view?usp=sharing -file with issue

Jul 31 2015, 12:37 AM · BF Blender

Jul 30 2015

Jacob Merrill (blueprintrandom) added a comment to T45613: GSL mode = all objects black in viewport.

on further inspection, a duplicate of the blacked out mesh works fine.

Jul 30 2015, 11:54 PM · BF Blender
Jacob Merrill (blueprintrandom) added a comment to T45614: Armatures added using group instance don't run when using 'Run armature' and bone constraints .

https://drive.google.com/file/d/0B29hKf6-B52cdlZvUGZ5TkFLQ0U/view?usp=sharing - ALL RIGHTS RESERVED Project Wrectified

Jul 30 2015, 11:23 PM · Game Engine
Jacob Merrill (blueprintrandom) added a comment to T45614: Armatures added using group instance don't run when using 'Run armature' and bone constraints .

ok , so playing a action 1 frame, activates the armature,

Jul 30 2015, 11:12 PM · Game Engine
Jacob Merrill (blueprintrandom) added a comment to T45613: GSL mode = all objects black in viewport.

still buggy I am afraid

Jul 30 2015, 11:11 PM · BF Blender
Jacob Merrill (blueprintrandom) added a comment to T45613: GSL mode = all objects black in viewport.

on restarting blender, the textures are there, but I am not sure why they were not there the first time.

Jul 30 2015, 8:30 AM · BF Blender
Jacob Merrill (blueprintrandom) added a comment to T45614: Armatures added using group instance don't run when using 'Run armature' and bone constraints .

https://www.youtube.com/watch?v=eOKyWigv2nY&feature=youtu.be

Jul 30 2015, 6:42 AM · Game Engine
Jacob Merrill (blueprintrandom) created T45614: Armatures added using group instance don't run when using 'Run armature' and bone constraints .
Jul 30 2015, 6:38 AM · Game Engine