Jacob Merrill (blueprintrandom)
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User Since
Mar 5 2013, 6:23 PM (289 w, 6 d)

Recent Activity

Sun, Sep 2

Jacob Merrill (blueprintrandom) added a comment to T56617: bge.types.KX_BlenderMaterial.emit doesn't work..

UPBGE is where active bge development takes place.

Sun, Sep 2, 6:12 PM · Game Engine

Jul 10 2018

Jacob Merrill (blueprintrandom) added a comment to T55874: More "Groups" at the BGE Logic.

Upbge is quite active - with recently adding support for multiple render targets, bullet 3, and much more.

Jul 10 2018, 12:07 PM · Game Engine

May 21 2018

Jacob Merrill (blueprintrandom) added a comment to T54238: bge.render.setMousePosition fails silently with Xwayland.

here is upbge updated to 2.79c Or whatever master was 1.5 weeks ago or so.

May 21 2018, 6:22 AM · Game Engine
Jacob Merrill (blueprintrandom) added a comment to T54238: bge.render.setMousePosition fails silently with Xwayland.

lordloki contributed to upbge yesterday.

May 21 2018, 6:19 AM · Game Engine

May 2 2018

Jacob Merrill (blueprintrandom) added a comment to T54389: Blender Interactive Mode Outline.

1if the bf were to have actually paid to develop the code that upbge refactored it would have been light years ahead of godot.

May 2 2018, 4:46 AM · BF Blender

Apr 16 2018

Jacob Merrill (blueprintrandom) added a comment to T54670: Overhaul Mesh bind modifier .

I do have some questions though - I should keep the static int intersection method right? (the bvhtree ray version ended up having issues or did I misunderstand this?)

Apr 16 2018, 9:09 PM · BF Blender
Jacob Merrill (blueprintrandom) added a comment to T54670: Overhaul Mesh bind modifier .

I see, I am setting up a build environment now on my new pc,

Apr 16 2018, 9:07 PM · BF Blender
Jacob Merrill (blueprintrandom) added a comment to T54670: Overhaul Mesh bind modifier .

I want to code it* I need guidance though as this is not my specialty (I code py mostly)

Apr 16 2018, 8:30 PM · BF Blender
Jacob Merrill (blueprintrandom) added a comment to T54670: Overhaul Mesh bind modifier .

@Brecht Van Lommel (brecht) told me to open this

Apr 16 2018, 8:08 PM · BF Blender
Jacob Merrill (blueprintrandom) updated the task description for T54670: Overhaul Mesh bind modifier .
Apr 16 2018, 7:51 PM · BF Blender
Jacob Merrill (blueprintrandom) created T54670: Overhaul Mesh bind modifier .
Apr 16 2018, 7:45 PM · BF Blender

Apr 13 2018

Jacob Merrill (blueprintrandom) created T54589: No progress bar or indication if mesh deform bind is hung up.
Apr 13 2018, 5:49 AM · BF Blender

Apr 12 2018

Jacob Merrill (blueprintrandom) awarded rBS984e9f9cc8ee: Mesh Deform Modifier: binding is now accelerated with a BVH tree, can make it… a Love token.
Apr 12 2018, 10:23 PM

Mar 28 2018

Jacob Merrill (blueprintrandom) added a comment to T54387: 2.8: Code-Quest (Topics we plan to cover).

What about a system to prerender scene reflection and lighting probes to get decent performance out of eevee?

Mar 28 2018, 8:37 PM · User Interface, BF Blender: 2.8

Mar 27 2018

Jacob Merrill (blueprintrandom) added a comment to T54389: Blender Interactive Mode Outline.

the keyframing of add object was actually to go the other way, and save things like adding explosions to the scene, or bullets etc,

Mar 27 2018, 8:01 AM · BF Blender

Mar 23 2018

Jacob Merrill (blueprintrandom) added a comment to T54389: Blender Interactive Mode Outline.

will the new animation system will it support keyframing add and end objects?

Mar 23 2018, 4:36 PM · BF Blender
Jacob Merrill (blueprintrandom) added a comment to T54389: Blender Interactive Mode Outline.

I won't leave upbge to die, I already forked it and will be gathering funds to pay people to upgrade and maintain it.

Mar 23 2018, 2:02 AM · BF Blender
Jacob Merrill (blueprintrandom) awarded T54389: Blender Interactive Mode Outline a Heartbreak token.
Mar 23 2018, 2:01 AM · BF Blender

Mar 7 2018

Jacob Merrill (blueprintrandom) added a comment to T54238: bge.render.setMousePosition fails silently with Xwayland.

a temp workaround is to place a object that is a mouse representative,
use simpleMouse or your own code to manage your own X offset and Y offset from frame to frame,

Mar 7 2018, 3:26 AM · Game Engine

Nov 28 2017

Jacob Merrill (blueprintrandom) awarded D2835: Adding settings with cmake to compile C-Python modules and install them directly in the addon folder a Love token.
Nov 28 2017, 10:45 PM

Nov 20 2017

Jacob Merrill (blueprintrandom) awarded T53345: bug in game engine python scripting environment a The World Burns token.
Nov 20 2017, 5:38 PM · Game Engine
Jacob Merrill (blueprintrandom) added a comment to T53345: bug in game engine python scripting environment.

For now, (until someone patches bge) try upbge.org
(it's a fork of blender focused on upgrading the game engine)

Nov 20 2017, 5:37 PM · Game Engine

Nov 8 2017

Jacob Merrill (blueprintrandom) assigned T53272: navMesh.replaceMesh('mesh',1,1) + navMesh.rebuild() does not use new meshProxy to Benoit Bolsee (ben2610).
Nov 8 2017, 10:12 PM · Game Engine
Jacob Merrill (blueprintrandom) created T53272: navMesh.replaceMesh('mesh',1,1) + navMesh.rebuild() does not use new meshProxy.
Nov 8 2017, 10:11 PM · Game Engine

Sep 7 2017

Jacob Merrill (blueprintrandom) added a comment to T52655: Make used Python path available to the BGE.

you mean bge.logic.expandPath(path) ?

Sep 7 2017, 8:10 PM · Game Engine
Jacob Merrill (blueprintrandom) added a comment to T52655: Make used Python path available to the BGE.

when you are installing modules into blender, you must install them into blender/python

Sep 7 2017, 5:25 PM · Game Engine

Aug 8 2017

Jacob Merrill (blueprintrandom) added a comment to T52294: 2D unscaling text in game engine!.

I have been using my own hacks to center the text and create my own text hitboxes.

Aug 8 2017, 6:48 AM · Game Engine
Jacob Merrill (blueprintrandom) awarded T52294: 2D unscaling text in game engine! a Love token.
Aug 8 2017, 6:47 AM · Game Engine

Aug 3 2017

Jacob Merrill (blueprintrandom) assigned T50584: Tiles Animation not working proper to Porteries Tristan (panzergame).

Tristan, do you think you could take a look at this when you get a chance?

Aug 3 2017, 7:34 AM · Game Engine, Game Rendering

Jun 22 2017

Jacob Merrill (blueprintrandom) added a comment to T51860: Font seems to corrupt each time file is transferred?.

I will send my not small, complicated files to test,
I think you may be able to examine the data block for the font and see how it's broken,
however I have to share privately u - (the game is not yet in alpha)

Jun 22 2017, 5:01 PM · BF Blender
Jacob Merrill (blueprintrandom) added a watcher for Game Engine: Jacob Merrill (blueprintrandom).
Jun 22 2017, 4:59 PM

Jun 21 2017

Jacob Merrill (blueprintrandom) added a comment to T51860: Font seems to corrupt each time file is transferred?.

I am having trouble reproducing the bug, but it happens all the time during production*

Jun 21 2017, 7:06 PM · BF Blender
Jacob Merrill (blueprintrandom) created T51860: Font seems to corrupt each time file is transferred?.
Jun 21 2017, 7:03 PM · BF Blender

Apr 16 2017

Jacob Merrill (blueprintrandom) added a comment to D2150: GSoC 2016: Added PBVH based vertex and weight painting to Blender..
Apr 16 2017, 9:59 PM
Jacob Merrill (blueprintrandom) awarded D2150: GSoC 2016: Added PBVH based vertex and weight painting to Blender. a Love token.
Apr 16 2017, 9:57 PM

Apr 1 2017

Jacob Merrill (blueprintrandom) awarded D2133: Viewport HMD integration using OpenHMD a Like token.
Apr 1 2017, 10:15 PM · User Interface

Oct 16 2016

Jacob Merrill (blueprintrandom) created T49741: qbvh tree for mathutils for dynamic scene management.
Oct 16 2016, 4:28 AM · BF Blender
Jacob Merrill (blueprintrandom) updated subscribers of T41181: Redesigning Input Controllers/Sensors.

Who owns the bge module at the moment?

Oct 16 2016, 4:11 AM · Game Engine
Jacob Merrill (blueprintrandom) added a comment to T41181: Redesigning Input Controllers/Sensors.

Bump Bump

Oct 16 2016, 4:09 AM · Game Engine
Jacob Merrill (blueprintrandom) awarded T41181: Redesigning Input Controllers/Sensors a Love token.
Oct 16 2016, 4:08 AM · Game Engine
Jacob Merrill (blueprintrandom) updated subscribers of T49639: Crash when disconnecting joystick while game engine is running.

@Jorge Bernal (lordloki) made a sdl2 compatible joystick for upbge that supports hotpluging

Oct 16 2016, 3:53 AM · Game Engine

Aug 15 2016

Jacob Merrill (blueprintrandom) added a comment to T46122: Action Actuator - Flipper Mode Frame Glitches.

@Porteries Tristan (panzergame) do you have a patch for upbge that may be applied here?

Aug 15 2016, 8:41 PM · Game Engine

Aug 4 2016

Jacob Merrill (blueprintrandom) updated subscribers of T48834: Cube Map.

@Ulysse Martin (youle)
will this help bge/upbge?

Aug 4 2016, 8:30 AM · Addons

Jun 22 2016

Jacob Merrill (blueprintrandom) created T48706: Text 'center' mode not working in game engine.
Jun 22 2016, 9:04 AM · Game Engine

Jun 13 2016

Jacob Merrill (blueprintrandom) added a comment to rB40f1c4f34337: BGE: Various render improvements..

Thank you very very much Benoit!!!!!!

Jun 13 2016, 9:45 AM
Jacob Merrill (blueprintrandom) updated subscribers of rB40f1c4f34337: BGE: Various render improvements..
Jun 13 2016, 12:01 AM
Jacob Merrill (blueprintrandom) awarded rB40f1c4f34337: BGE: Various render improvements. a Love token.
Jun 13 2016, 12:00 AM

May 18 2016

Jacob Merrill (blueprintrandom) updated subscribers of T48371: Action Layers not working in newer Blender versions.
May 18 2016, 10:06 AM · Game Animation, Game Engine

May 10 2016

Jacob Merrill (blueprintrandom) updated subscribers of D1958: Flat shading for basic shader.
May 10 2016, 9:19 PM

Apr 29 2016

Jacob Merrill (blueprintrandom) closed T48313: Set linked collision flag in create rigid body joint constraint appears broken. as Invalid.
Apr 29 2016, 9:39 PM · Game Engine
Jacob Merrill (blueprintrandom) added a comment to T48313: Set linked collision flag in create rigid body joint constraint appears broken..

Ok, in my code, I used 128 as last argument not, flag = 128

Apr 29 2016, 9:36 PM · Game Engine
Jacob Merrill (blueprintrandom) created T48313: Set linked collision flag in create rigid body joint constraint appears broken..
Apr 29 2016, 8:10 PM · Game Engine

Apr 21 2016

Jacob Merrill (blueprintrandom) awarded T48096: New Wiki a Like token.
Apr 21 2016, 8:42 AM · Documentation, Infrastructure: Websites

Apr 12 2016

Jacob Merrill (blueprintrandom) updated subscribers of T47909: Significant animation overhead remains after stopping animation playback.
Apr 12 2016, 9:42 AM · Game Animation, Game Engine
Jacob Merrill (blueprintrandom) updated subscribers of D1880: Wide lines + line stipple deprecated API replacement.
Apr 12 2016, 9:41 AM

Mar 20 2016

Jacob Merrill (blueprintrandom) updated subscribers of P340 BVHTree.find_nearest_range Example.
Mar 20 2016, 1:58 AM

Mar 3 2016

Jacob Merrill (blueprintrandom) awarded rBSef5feaeb6a78: extensions: a Like token.
Mar 3 2016, 7:39 AM

Feb 16 2016

Jacob Merrill (blueprintrandom) updated subscribers of D113: Datablock ID Properties.
Feb 16 2016, 9:25 PM
Jacob Merrill (blueprintrandom) awarded D1600: BGE: Fix T46650 animation on culled armature, refactor 583fa7d1e (Fix for T32054) a Love token.
Feb 16 2016, 5:46 AM
Jacob Merrill (blueprintrandom) added a comment to D1600: BGE: Fix T46650 animation on culled armature, refactor 583fa7d1e (Fix for T32054).

I hope this is in 2.77 release :D

Feb 16 2016, 5:36 AM

Feb 11 2016

Jacob Merrill (blueprintrandom) updated subscribers of D1786: Mirror influence of environment texture in Blender viewport.
Feb 11 2016, 3:15 AM

Feb 6 2016

Jacob Merrill (blueprintrandom) updated subscribers of D1762: Parallax mapping implementation for viewport and BGE..
Feb 6 2016, 7:24 AM
Jacob Merrill (blueprintrandom) awarded D1762: Parallax mapping implementation for viewport and BGE. a Love token.
Feb 6 2016, 7:24 AM

Feb 3 2016

Jacob Merrill (blueprintrandom) added a comment to T43883: joystick Xbox does not work properly in Blender 2.73 and 2.74 testbuild.

with converting back to SDL.dll, do I just delete a file (SDL2.dll) from blender somewhere, and add in the new one, or do I need to recompile blender ?

Feb 3 2016, 10:45 PM · Game Engine
Jacob Merrill (blueprintrandom) added a comment to D1484: BGE: Fix T43883 joystick Xbox does not work properly since Blender 2.73 in Windows.

Any luck with this?

Feb 3 2016, 9:31 PM · Game Engine
Jacob Merrill (blueprintrandom) awarded D1484: BGE: Fix T43883 joystick Xbox does not work properly since Blender 2.73 in Windows a Love token.
Feb 3 2016, 9:29 PM · Game Engine
Jacob Merrill (blueprintrandom) updated subscribers of D1484: BGE: Fix T43883 joystick Xbox does not work properly since Blender 2.73 in Windows.
Feb 3 2016, 9:29 PM · Game Engine
Jacob Merrill (blueprintrandom) added a comment to T47278: Bone child.worldPosition and world Orientation appear to be at least 1 frame off.

I worked around this using a callback

Feb 3 2016, 7:13 AM · Game Engine

Feb 2 2016

Jacob Merrill (blueprintrandom) added a comment to T47297: Compound parenting issues with spawned copies of root shape objects..

maybe just use my work around on your end?

Feb 2 2016, 2:38 AM · Game Engine
Jacob Merrill (blueprintrandom) added a comment to T47297: Compound parenting issues with spawned copies of root shape objects..

or fix add object** I don't care how it gets fixed.

Feb 2 2016, 2:09 AM · Game Engine
Jacob Merrill (blueprintrandom) created T47297: Compound parenting issues with spawned copies of root shape objects..
Feb 2 2016, 2:07 AM · Game Engine

Jan 30 2016

Jacob Merrill (blueprintrandom) added a comment to T47278: Bone child.worldPosition and world Orientation appear to be at least 1 frame off.

here is a test file illustrating{F279081} the bug is in fact related to copy rotation

Jan 30 2016, 2:57 AM · Game Engine
Jacob Merrill (blueprintrandom) created T47278: Bone child.worldPosition and world Orientation appear to be at least 1 frame off.
Jan 30 2016, 1:29 AM · Game Engine

Jan 21 2016

Jacob Merrill (blueprintrandom) updated subscribers of D1414: World textures displaying for viewport in BI..
Jan 21 2016, 10:14 PM · BF Blender: Next, OpenGL / Gfx, Rendering
Jacob Merrill (blueprintrandom) added a comment to T34792: game engine node material bug with 2 vertex color channels.

Is this fixed?
A flexible 5 texture terrain base With 2 uv layers would make for a single draw called terrain that could have quite a bit of detail.

Jan 21 2016, 4:09 AM · Game Rendering, Game Engine

Dec 20 2015

Jacob Merrill (blueprintrandom) updated subscribers of T42020: BGE crashes when LibLoading multiple files asynchronously.
Dec 20 2015, 11:55 PM · Game Engine
Jacob Merrill (blueprintrandom) added a comment to T46965: Suggestion.

The mailing list actually will set you to spam if you ask for features.

Dec 20 2015, 11:47 PM · Game Engine

Dec 4 2015

Jacob Merrill (blueprintrandom) updated subscribers of D658: BGE: Add physics constraints replication.
Dec 4 2015, 6:12 AM
Jacob Merrill (blueprintrandom) awarded T41209: Run Armature actuator not working with DupliGroup object. a Haypence token.
Dec 4 2015, 6:11 AM · Game Engine

Nov 19 2015

Jacob Merrill (blueprintrandom) added a comment to T45285: Expose steering actuator path, as a list to the player .

navmesh.findPath()
works quite well,

Nov 19 2015, 6:39 PM · Game Engine

Nov 5 2015

Jacob Merrill (blueprintrandom) added a comment to T46686: instant crash on game (I really would like to recover if possible).

2.76B No Crash here.

Nov 5 2015, 7:21 PM · Game Engine

Nov 4 2015

Jacob Merrill (blueprintrandom) added a comment to T46686: instant crash on game (I really would like to recover if possible).

I have resumed working on the game in 2.74.5 for now, I just turned my pc off for the night, but I will grab a fresh copy tommarow morning and test.

Nov 4 2015, 9:16 AM · Game Engine

Nov 3 2015

Jacob Merrill (blueprintrandom) added a comment to T46686: instant crash on game (I really would like to recover if possible).

tested same file, works in 2.74.5

Nov 3 2015, 10:16 PM · Game Engine
Jacob Merrill (blueprintrandom) created T46686: instant crash on game (I really would like to recover if possible).
Nov 3 2015, 10:08 PM · Game Engine

Oct 25 2015

Jacob Merrill (blueprintrandom) added a comment to T46601: build game failing .

Thank you btw again for all your hard work**

Oct 25 2015, 10:36 PM · Game Engine
Jacob Merrill (blueprintrandom) created T46601: build game failing .
Oct 25 2015, 10:30 PM · Game Engine

Oct 15 2015

Jacob Merrill (blueprintrandom) added a comment to T45897: duplicated armatures added from hidden layers seem to effect the next added copy.

This is important if you want to spawn ragdolls more then 1 time (cannon fodder?)

Oct 15 2015, 3:42 AM · Game Engine

Oct 7 2015

Jacob Merrill (blueprintrandom) added a comment to D1239: BGE : Collision mask support in raycast + and raycast cleanup..

I can't wait to test it out :D

Oct 7 2015, 10:13 PM · Game Physics, Game Engine
Jacob Merrill (blueprintrandom) awarded T45886: cont.deactivate(ActionActuatorInPropertyMode) does not work a Love token.
Oct 7 2015, 10:03 AM · Game Engine

Oct 5 2015

Jacob Merrill (blueprintrandom) created T46372: Property based actions do not deactivate.
Oct 5 2015, 3:01 AM · Game Engine

Sep 10 2015

Jacob Merrill (blueprintrandom) updated subscribers of rB749f346ce077: BGE: Add alpha to coverage render mode..
Sep 10 2015, 9:51 AM

Sep 1 2015

Jacob Merrill (blueprintrandom) added a comment to T45897: duplicated armatures added from hidden layers seem to effect the next added copy.

just found something of note,

Sep 1 2015, 10:29 PM · Game Engine
Jacob Merrill (blueprintrandom) added a comment to T45897: duplicated armatures added from hidden layers seem to effect the next added copy.

No problem, thanks for all your efforts!

Sep 1 2015, 8:31 PM · Game Engine
Jacob Merrill (blueprintrandom) added a comment to T45897: duplicated armatures added from hidden layers seem to effect the next added copy.

Bug in action - https://www.youtube.com/watch?v=BQSxboVtxvo&feature=youtu.be

Sep 1 2015, 8:25 PM · Game Engine
Jacob Merrill (blueprintrandom) added a comment to T45897: duplicated armatures added from hidden layers seem to effect the next added copy.

ask and you shall receive

Sep 1 2015, 8:20 PM · Game Engine
Jacob Merrill (blueprintrandom) added a comment to T45897: duplicated armatures added from hidden layers seem to effect the next added copy.

There is no small and simple version of this problem,

Sep 1 2015, 8:02 PM · Game Engine

Aug 30 2015

Jacob Merrill (blueprintrandom) added a comment to T45396: Rigid body joint spasms .

the problem was from moving a scene from a older version to a new version, and was fixed by deleting a rigid body, and adding one back.

Aug 30 2015, 7:35 PM · Game Engine
Jacob Merrill (blueprintrandom) created T45958: light.shadow does not exist, however this needs to be able to be set in game for any sort of optimizations,.
Aug 30 2015, 8:46 AM · Game Engine
Jacob Merrill (blueprintrandom) created T45957: light.type appears to not do anything when set in engine.
Aug 30 2015, 8:41 AM · Game Engine
Jacob Merrill (blueprintrandom) awarded D1475: BGE: Add bounding volume support for the user, Fix T33191. a Like token.
Aug 30 2015, 4:52 AM