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Jacob Merrill (blueprintrandom)
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User Since
Mar 5 2013, 6:23 PM (427 w, 4 d)

Recent Activity

Sun, May 9

Jacob Merrill (blueprintrandom) added a comment to T88157: Loading more than eight separate images in a material slot turns the material pink (MacOS problem).

ahh - for animating facial sprites - you may want to look at baking to the big texture sheet like I said,
then set the uv to the bottom left image - and use 'vector math' add - object color - then you can keyframe object color using 'constant' mode and play the animation in the viewport

Sun, May 9, 11:02 PM · Platform: macOS, Sculpt, Paint & Texture, EEVEE & Viewport, BF Blender
Jacob Merrill (blueprintrandom) added a comment to T88157: Loading more than eight separate images in a material slot turns the material pink (MacOS problem).

a temp work around is to bake all the textures to a single large atlas - this makes things render really really fast as well.

Sun, May 9, 9:32 PM · Platform: macOS, Sculpt, Paint & Texture, EEVEE & Viewport, BF Blender
Jacob Merrill (blueprintrandom) added a comment to D11057: DrawManager: Use Compute Shader to Update Hair..

Can this same compute pipe be used for GPU armature skinning down the line?

Sun, May 9, 2:55 AM · Performance, BF Blender (3.0), EEVEE & Viewport

Sat, May 8

Jacob Merrill (blueprintrandom) created T88132: blender.chat is down.
Sat, May 8, 7:56 PM · BF Blender
Jacob Merrill (blueprintrandom) added a comment to T88122: boo.

these spamlike reports,

Sat, May 8, 7:20 PM · Add-ons (Community)
Jacob Merrill (blueprintrandom) added a comment to T78822: ANT landscape.

ah cool!

Sat, May 8, 3:44 AM · Add-ons (Community)

Fri, May 7

Jacob Merrill (blueprintrandom) added a comment to T78822: ANT landscape.

in English - > the plug-in no longer responds impossible to install in 2.83.2 after commit - rB239fbf7d936f

Fri, May 7, 10:34 PM · Add-ons (Community)

Mon, Apr 26

Jacob Merrill (blueprintrandom) awarded T87835: GPU: Mesh Drawing Performance a Love token.
Mon, Apr 26, 4:55 PM · EEVEE & Viewport, Performance

Apr 13 2021

Jacob Merrill (blueprintrandom) awarded D9505: support linux/arm64, including embree-fork a Love token.
Apr 13 2021, 7:20 PM · Platform: Linux, Platforms, Builds, Tests & Devices
Jacob Merrill (blueprintrandom) added a comment to D9505: support linux/arm64, including embree-fork.

does this build easily on a https://developer.nvidia.com/embedded/jetson-agx-xavier-developer-kit ?

Apr 13 2021, 7:20 PM · Platform: Linux, Platforms, Builds, Tests & Devices

Apr 7 2021

Jacob Merrill (blueprintrandom) awarded D10913: GPU: Compute Pipeline. a Like token.
Apr 7 2021, 6:43 PM · EEVEE & Viewport

Apr 1 2021

Jacob Merrill (blueprintrandom) added a comment to T72537: Documentation: Random Per Island not working on Eevee/Material Preview not mentioned.

is this able to be made to work in eevee?

I guess it has no concept of island eh?
Apr 1 2021, 4:46 AM · Documentation, EEVEE & Viewport, BF Blender

Mar 15 2021

Jacob Merrill (blueprintrandom) awarded T86357: Eevee Shadow Caster has exponential performance degradation with many (distinct) objects a Love token.
Mar 15 2021, 5:58 PM · EEVEE & Viewport, BF Blender

Feb 27 2021

Jacob Merrill (blueprintrandom) awarded T73301: Support mathutils.Vector.rotate for 2D vectors a Love token.
Feb 27 2021, 3:03 AM · Add-ons (BF-Blender)
Jacob Merrill (blueprintrandom) added a comment to T73301: Support mathutils.Vector.rotate for 2D vectors.

<3

Feb 27 2021, 3:03 AM · Add-ons (BF-Blender)

Feb 23 2021

Jacob Merrill (blueprintrandom) added a comment to T85922: EEVEE flickering shadows in the viewport (2.92.0-rc Candidate, 2.93.0 Alpha).

uncheck 'soft shadows'

Feb 23 2021, 5:58 PM · BF Blender (2.92), EEVEE & Viewport

Feb 22 2021

Jacob Merrill (blueprintrandom) added a comment to T85853: VR Landmark Switcher.

is this based on - xr-actions-D9124 ?

Feb 22 2021, 12:02 AM · Virtual Reality, Add-ons (Community)

Feb 17 2021

Jacob Merrill (blueprintrandom) added a comment to T78710: macOS: Support arm64.

I had asked before - will this help with SOC like Quartz64 or nvidia jetson Xavier also? as they are also arm64?

Feb 17 2021, 4:58 PM · BF Blender (2.93), Platform: macOS, Platforms, Builds, Tests & Devices

Feb 13 2021

Jacob Merrill (blueprintrandom) awarded D8826: Python: gpu module: add new submodules and types a Love token.
Feb 13 2021, 6:02 PM · Python API, EEVEE & Viewport
Jacob Merrill (blueprintrandom) added a comment to D8826: Python: gpu module: add new submodules and types.

So this finishes out the openGL side of the abstraction, freeing the work on vulkan to begin?

Feb 13 2021, 6:01 PM · Python API, EEVEE & Viewport

Jan 3 2021

Jacob Merrill (blueprintrandom) added a comment to T68990: Vulkan support.

any forward movement on this?

Jan 3 2021, 7:19 PM · EEVEE & Viewport, BF Blender

Dec 31 2020

Jacob Merrill (blueprintrandom) awarded D9792: [WIP] Eevee: Parallax Occlusion Mapping from Displacement Output a Love token.
Dec 31 2020, 1:59 AM · EEVEE & Viewport

Dec 23 2020

Jacob Merrill (blueprintrandom) added a comment to T71347: Virtual Reality - Milestone 1 - Scene Inspection.

will this be merged soon?

Dec 23 2020, 7:27 PM · Virtual Reality, EEVEE & Viewport, BF Blender
Jacob Merrill (blueprintrandom) added a watcher for Virtual Reality: Jacob Merrill (blueprintrandom).
Dec 23 2020, 7:18 PM

Dec 17 2020

Jacob Merrill (blueprintrandom) added a comment to T78710: macOS: Support arm64.

will this also make running blender on Jetson Xavier easier as well?

Dec 17 2020, 4:37 AM · BF Blender (2.93), Platform: macOS, Platforms, Builds, Tests & Devices

Dec 8 2020

Jacob Merrill (blueprintrandom) awarded D9740: EEVEE fix: Glowing Shadow (T79933) a Love token.
Dec 8 2020, 3:06 AM · EEVEE & Viewport, BF Blender (2.92)

Nov 16 2020

Jacob Merrill (blueprintrandom) added a comment to T81094: EEVEE: AOVs.

will aov be realtime compatible ?

Nov 16 2020, 10:48 PM · BF Blender (2.92), Render & Cycles, EEVEE & Viewport
Jacob Merrill (blueprintrandom) awarded T81094: EEVEE: AOVs a Love token.
Nov 16 2020, 10:45 PM · BF Blender (2.92), Render & Cycles, EEVEE & Viewport

Oct 31 2020

Jacob Merrill (blueprintrandom) awarded D2057: Materials: Add custom object properties as usable attributes a Love token.
Oct 31 2020, 6:06 PM

Oct 22 2020

Jacob Merrill (blueprintrandom) added a comment to T72365: Shake at extreme distances..

1 - add an plane

Oct 22 2020, 5:52 PM · BF Blender

Oct 17 2020

Jacob Merrill (blueprintrandom) added a comment to D9225: Add PoseBone / armature example to Bpy.data.py.

should be ready for review again @Sybren A. Stüvel (sybren)

Oct 17 2020, 8:30 PM
Jacob Merrill (blueprintrandom) updated the diff for D9225: Add PoseBone / armature example to Bpy.data.py.

fixed comment - did not see that request initially

Oct 17 2020, 8:29 PM
Jacob Merrill (blueprintrandom) updated the diff for D9225: Add PoseBone / armature example to Bpy.data.py.

applied changes requested by @Sybren A. Stüvel (sybren)

Oct 17 2020, 8:23 PM
Jacob Merrill (blueprintrandom) added a comment to D9225: Add PoseBone / armature example to Bpy.data.py.

Having said all that, inserting keyframes is probably much easier with this API:

Oct 17 2020, 6:11 PM

Oct 16 2020

Jacob Merrill (blueprintrandom) added a comment to T68996: OpenSubdiv GPU acceleration.

for simple subdivide I have a method that could accelerate things significantly for simple subdivide.

Oct 16 2020, 6:53 PM · EEVEE & Viewport, BF Blender
Jacob Merrill (blueprintrandom) updated the diff for D9225: Add PoseBone / armature example to Bpy.data.py.

finish formatting for style guide / remove extra space

Oct 16 2020, 5:21 AM
Jacob Merrill (blueprintrandom) updated the diff for D9225: Add PoseBone / armature example to Bpy.data.py.

followed style guide at https://docs.blender.org/api/current/info_best_practice.html

Oct 16 2020, 5:14 AM
Jacob Merrill (blueprintrandom) updated the diff for D9225: Add PoseBone / armature example to Bpy.data.py.

(making edits to the raw diff in text editor - hopefully this is the last one)

Oct 16 2020, 1:39 AM
Jacob Merrill (blueprintrandom) updated the diff for D9225: Add PoseBone / armature example to Bpy.data.py.

fix minor wording issues

Oct 16 2020, 1:38 AM
Jacob Merrill (blueprintrandom) updated the diff for D9225: Add PoseBone / armature example to Bpy.data.py.

added comment in code

Oct 16 2020, 1:36 AM

Oct 15 2020

Jacob Merrill (blueprintrandom) updated the diff for D9225: Add PoseBone / armature example to Bpy.data.py.

update after testing to get all requirements satisfied with a new armature with 1 bone named 'BoneName'

Oct 15 2020, 11:08 PM
Jacob Merrill (blueprintrandom) added a comment to D9225: Add PoseBone / armature example to Bpy.data.py.

after some testing

python
import bpy
Oct 15 2020, 10:58 PM
Jacob Merrill (blueprintrandom) updated the diff for D9225: Add PoseBone / armature example to Bpy.data.py.

small typo in path / dpath

Oct 15 2020, 9:53 PM
Jacob Merrill (blueprintrandom) updated the diff for D9225: Add PoseBone / armature example to Bpy.data.py.

noted that b_obj was not defined.

Oct 15 2020, 9:48 PM
Jacob Merrill (blueprintrandom) requested review of D9225: Add PoseBone / armature example to Bpy.data.py.
Oct 15 2020, 9:39 PM

Oct 14 2020

Jacob Merrill (blueprintrandom) added a comment to T80730: BGL deprecation.

So all the same abilities - (grab texture ID - replace with new Texture using py - will be abstracted now like the draw calls in order to be restored?)

Oct 14 2020, 11:00 PM · BF Blender (2.93), EEVEE & Viewport
Jacob Merrill (blueprintrandom) awarded D8983: [WIP] Sculpt: stroke performance prototype a Love token.
Oct 14 2020, 3:37 AM

Oct 13 2020

Jacob Merrill (blueprintrandom) added a comment to T68477: Parallax Occlusion Mapping.

I can't wait !

Oct 13 2020, 9:10 PM · EEVEE & Viewport
Jacob Merrill (blueprintrandom) awarded T68477: Parallax Occlusion Mapping a Love token.
Oct 13 2020, 8:13 PM · EEVEE & Viewport

Oct 8 2020

Jacob Merrill (blueprintrandom) added a comment to D9143: EEVEE: add support for material override..

is there any way we can overide the vertex shader in a material- but keep the fragment?

Oct 8 2020, 5:48 AM · EEVEE & Viewport
Jacob Merrill (blueprintrandom) awarded D9143: EEVEE: add support for material override. a Like token.
Oct 8 2020, 5:46 AM · EEVEE & Viewport

Oct 7 2020

Jacob Merrill (blueprintrandom) added a comment to T68990: Vulkan support.

any updates?

Oct 7 2020, 7:03 PM · EEVEE & Viewport, BF Blender

Oct 3 2020

Jacob Merrill (blueprintrandom) added a comment to T81417: Mirror plane 'Clipping' does not appear to do anything.

"Prevents vertices from moving through the mirror plane(s) when you transform them in Edit Mode."

Oct 3 2020, 6:41 PM · Add-ons (Community)
Jacob Merrill (blueprintrandom) added a comment to T81417: Mirror plane 'Clipping' does not appear to do anything.

Oct 3 2020, 5:01 PM · Add-ons (Community)
Jacob Merrill (blueprintrandom) created T81417: Mirror plane 'Clipping' does not appear to do anything.
Oct 3 2020, 5:01 PM · Add-ons (Community)

Sep 30 2020

Jacob Merrill (blueprintrandom) added a comment to T69860: High poly meshes perform poorly with planer decimate.

yeah it took about 8 hours to complete but it did!

Sep 30 2020, 6:21 PM · Restricted Project, Modifiers, Modeling, BF Blender
Jacob Merrill (blueprintrandom) added a comment to T69860: High poly meshes perform poorly with planer decimate.


using about 16 gigs of ram of my 32 so that is not the bottleneck

Sep 30 2020, 4:40 AM · Restricted Project, Modifiers, Modeling, BF Blender
Jacob Merrill (blueprintrandom) added a comment to T69860: High poly meshes perform poorly with planer decimate.

for workflow for going from high poly to low poly meshes it's nice to be able to decimate the already baked model and use planar with UV checked - then bake over the normals from the high poly to the low poly.

Sep 30 2020, 4:38 AM · Restricted Project, Modifiers, Modeling, BF Blender

Sep 29 2020

Jacob Merrill (blueprintrandom) added a comment to T53236: Mesh import/export with high vertex count is very slow.

yeah I am using this right now on a production file and it takes ages
almost as long as baking a 4k

Sep 29 2020, 10:03 PM · BF Blender

Sep 25 2020

Jacob Merrill (blueprintrandom) added a comment to T53969: Cycles is not rendering .dds file format correctly.

Can this be fixed in 2.9x ?

Sep 25 2020, 7:30 PM · Render & Cycles, Images & Movies, Cycles, BF Blender

Sep 20 2020

Jacob Merrill (blueprintrandom) awarded T79875: GPencil: Import SVG files a Love token.
Sep 20 2020, 6:20 PM · Add-ons (BF-Blender), BF Blender, Grease Pencil

Sep 15 2020

Jacob Merrill (blueprintrandom) added a comment to T79794: Shader to RGB node is ignoring shading and just using color socket data directly.

so eevee aov are still on the way ?

Sep 15 2020, 5:42 PM · EEVEE & Viewport, BF Blender

Sep 11 2020

Jacob Merrill (blueprintrandom) awarded T77812: Displaying a large image impacts Image Editor and viewport modeling performance a Love token.
Sep 11 2020, 4:45 PM · Performance, EEVEE & Viewport, BF Blender

Sep 10 2020

Jacob Merrill (blueprintrandom) added a comment to T80405: Planet Generation Tool.

Ok - next I can apply this as a model operator to my own generator and then to ant hopefully,
I still need to read over the code.

Sep 10 2020, 12:20 AM · Add-ons (Community)

Sep 3 2020

Jacob Merrill (blueprintrandom) added a comment to T80405: Planet Generation Tool.

I would not mind adding to ant - I am using perlin noise - and then 'warped' perlin and 'shelves' also sine wave noise based on local X / Y / Z and then mixing them

Sep 3 2020, 4:37 AM · Add-ons (Community)
Jacob Merrill (blueprintrandom) added a comment to T80405: Planet Generation Tool.

so we can place tiles using math to align to faces on a mesh

Sep 3 2020, 4:27 AM · Add-ons (Community)
Jacob Merrill (blueprintrandom) added a comment to T80405: Planet Generation Tool.

I have a modal operator for streaming flat tiles - was working to a modal to stream planets as well I have to setup a few buttons to bake a planet to the cubemap next

Sep 3 2020, 3:01 AM · Add-ons (Community)

Sep 2 2020

Jacob Merrill (blueprintrandom) added a comment to T80405: Planet Generation Tool.

here is the .py

Sep 2 2020, 10:53 PM · Add-ons (Community)
Jacob Merrill (blueprintrandom) added a comment to T80405: Planet Generation Tool.

here is the code

python
bl_info = {
    "name": "Generated Planet",
    "author": "Jacob Merrill",
    "version": (1, 0),
    "blender": (2, 91, 0),
    "location": "View3D > Add > Mesh > Planet",
    "description": "Adds a new Planet Object",
    "warning": "",
    "doc_url": "",
    "category": "Add Planet",
}
Sep 2 2020, 10:49 PM · Add-ons (Community)
Jacob Merrill (blueprintrandom) created T80405: Planet Generation Tool.
Sep 2 2020, 10:48 PM · Add-ons (Community)
Jacob Merrill (blueprintrandom) added a watcher for Add-ons (Community): Jacob Merrill (blueprintrandom).
Sep 2 2020, 10:20 PM

Aug 6 2020

Jacob Merrill (blueprintrandom) awarded T68990: Vulkan support a Love token.
Aug 6 2020, 5:59 PM · EEVEE & Viewport, BF Blender

Jul 29 2020

Jacob Merrill (blueprintrandom) added a comment to T68594: Eevee: Soft shadows causing flickering in animation and temporal AA in scenes.

is there a way to not use soft shadows, and apply a 2d filter to the shadow buffer?
like depth aware blur or something?

Jul 29 2020, 9:53 PM · EEVEE & Viewport, BF Blender
Jacob Merrill (blueprintrandom) added a comment to T77266: Object collision for particle nodes.

is there a way to loop the thing to run continuous?

Jul 29 2020, 1:44 AM · Nodes & Physics

Jul 11 2020

Jacob Merrill (blueprintrandom) awarded T78836: Blender.chat certificate expired a The World Burns token.
Jul 11 2020, 11:36 PM · Infrastructure: Websites
Jacob Merrill (blueprintrandom) closed T78839: Blender.chat security cert is not setup correctly as Archived.
Jul 11 2020, 7:55 PM · BF Blender
Jacob Merrill (blueprintrandom) created T78839: Blender.chat security cert is not setup correctly.
Jul 11 2020, 7:53 PM · BF Blender

Jul 7 2020

Jacob Merrill (blueprintrandom) added a comment to T78633: Workbench: Random object color disables transparency in solid view.

is there any plan to add object color alpha output for object info node?

Jul 7 2020, 12:58 AM · EEVEE & Viewport, BF Blender

Jun 19 2020

Jacob Merrill (blueprintrandom) awarded T68479: Pointiness support a Love token.
Jun 19 2020, 8:31 PM · EEVEE & Viewport

Jun 12 2020

Jacob Merrill (blueprintrandom) added a comment to T68998: Virtual Reality (XR/VR/AR/MR).

"Since I haven't seen it discussed, I should add that live capture of head, controllers, and additional trackers is very useful for animating bipeds. A simple IK setup and basic python script could be made by the user, so long as additional trackers are accessible within the blender XR system."

Jun 12 2020, 7:07 AM · Virtual Reality, EEVEE & Viewport, BF Blender

May 28 2020

Jacob Merrill (blueprintrandom) awarded T77128: VR: Controller Based Picking a Like token.
May 28 2020, 4:11 PM · Restricted Project, Virtual Reality, EEVEE & Viewport

May 19 2020

Jacob Merrill (blueprintrandom) awarded T73324: Particles Nodes a Love token.
May 19 2020, 11:49 PM · Nodes, Nodes & Physics, BF Blender

Apr 23 2020

Jacob Merrill (blueprintrandom) added a comment to T75996: Eevee volume ghosting on animation playback.

basically the viewport is using no history for the volume for the TAA

Apr 23 2020, 4:39 AM · EEVEE & Viewport, BF Blender
Jacob Merrill (blueprintrandom) added a comment to T75996: Eevee volume ghosting on animation playback.

so here is a fix for preview* / what upbge did to fix it

Apr 23 2020, 2:23 AM · EEVEE & Viewport, BF Blender

Apr 20 2020

Jacob Merrill (blueprintrandom) updated subscribers of D7010: EEVEE: Arbitrary Output Variables.

keep up the great work!

Apr 20 2020, 6:19 AM · Render & Cycles, EEVEE & Viewport

Apr 18 2020

Jacob Merrill (blueprintrandom) awarded rB5d9d24685108: GPUImmediate: Use 2 Buffers For (Un)Strict a Like token.
Apr 18 2020, 2:18 AM

Apr 14 2020

Jacob Merrill (blueprintrandom) added a comment to D7010: EEVEE: Arbitrary Output Variables.

Is this work abandoned?

Apr 14 2020, 6:25 PM · Render & Cycles, EEVEE & Viewport

Mar 31 2020

Jacob Merrill (blueprintrandom) awarded D7284: EEVEE Hair Cylinder Support a Like token.
Mar 31 2020, 8:13 AM · EEVEE & Viewport, Eevee

Mar 17 2020

Jacob Merrill (blueprintrandom) added a comment to D7100: VR: "Basic VR Viewer" Add-on to expose VR features in the UI.

is it in the roadmap to expose the inputs in a generic way to python?

Mar 17 2020, 7:44 PM · Add-ons (Community), EEVEE & Viewport

Mar 15 2020

Jacob Merrill (blueprintrandom) added a comment to T74416: Background image and Xray mode produces checkered pattern .

It almost looks like floating point math errors in the alpha buffer

Mar 15 2020, 7:39 PM · EEVEE & Viewport, BF Blender

Mar 14 2020

Jacob Merrill (blueprintrandom) awarded rB54743dbf0932: DeformMod: Performance by reusing buffers a Love token.
Mar 14 2020, 4:23 PM
Jacob Merrill (blueprintrandom) added a comment to T74186: Proposal for fast high poly mesh editing.

for the future optimizations- sculpting and painting very high poly meshes

Mar 14 2020, 9:32 AM · Modeling

Mar 13 2020

Jacob Merrill (blueprintrandom) awarded D7010: EEVEE: Arbitrary Output Variables a Love token.
Mar 13 2020, 4:02 PM · Render & Cycles, EEVEE & Viewport

Mar 11 2020

Jacob Merrill (blueprintrandom) updated subscribers of T71347: Virtual Reality - Milestone 1 - Scene Inspection.

@Jorge Bernal (lordloki) - do you think we can do a VR actuator (similar to mouse actuator / mouse look actuator / joystick eh?)
they will need to do quite a bit of work to get to where we can be in a few minutes I think. (with bullet /aabb picking etc)

Mar 11 2020, 2:48 AM · Virtual Reality, EEVEE & Viewport, BF Blender

Feb 19 2020

Jacob Merrill (blueprintrandom) added a comment to T68891: Subdivision surface settings part of the Mesh.

What about getting rid of modifiers and instead writing vertex shader nodes capable of doing skinning and subdivision?

Feb 19 2020, 10:10 AM · Modeling
Jacob Merrill (blueprintrandom) awarded D6886: BLF Rendering Refactor a Love token.
Feb 19 2020, 9:03 AM
Jacob Merrill (blueprintrandom) added a comment to T68891: Subdivision surface settings part of the Mesh.

What about a shader to do this?

Feb 19 2020, 7:33 AM · Modeling
Jacob Merrill (blueprintrandom) added a comment to T60613: Eevee: Normal maps in tangent space on animated character is slooow.

what about porting skinning to a vertex transform feedback shader?

Feb 19 2020, 7:13 AM · BF Blender

Jan 23 2020

Jacob Merrill (blueprintrandom) added a comment to T70045: EEVEE viewport error when using volume and lights (with animation).

can we expect ATAA at some point?

Jan 23 2020, 3:56 PM · EEVEE & Viewport, BF Blender

Jan 22 2020

Jacob Merrill (blueprintrandom) added a watcher for Blender Asset Tracer: Jacob Merrill (blueprintrandom).
Jan 22 2020, 11:00 PM