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Jacob Merrill (blueprintrandom)
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User Since
Mar 5 2013, 6:23 PM (383 w, 5 d)

Recent Activity

Sat, Jul 11

Jacob Merrill (blueprintrandom) awarded T78836: Blender.chat certificate expired a The World Burns token.
Sat, Jul 11, 11:36 PM · Infrastructure: Websites
Jacob Merrill (blueprintrandom) closed T78839: Blender.chat security cert is not setup correctly as Invalid.
Sat, Jul 11, 7:55 PM · BF Blender
Jacob Merrill (blueprintrandom) created T78839: Blender.chat security cert is not setup correctly.
Sat, Jul 11, 7:53 PM · BF Blender

Tue, Jul 7

Jacob Merrill (blueprintrandom) added a comment to T78633: Workbench: Random object color disables transparency in solid view.

is there any plan to add object color alpha output for object info node?

Tue, Jul 7, 12:58 AM · EEVEE & Viewport, BF Blender

Fri, Jun 19

Jacob Merrill (blueprintrandom) awarded T68479: Pointiness support a Love token.
Fri, Jun 19, 8:31 PM · EEVEE & Viewport

Jun 12 2020

Jacob Merrill (blueprintrandom) added a comment to T68998: Virtual Reality (XR/VR/AR/MR).

"Since I haven't seen it discussed, I should add that live capture of head, controllers, and additional trackers is very useful for animating bipeds. A simple IK setup and basic python script could be made by the user, so long as additional trackers are accessible within the blender XR system."

Jun 12 2020, 7:07 AM · Virtual Reality, EEVEE & Viewport, BF Blender

May 28 2020

Jacob Merrill (blueprintrandom) awarded T77128: VR: Controller Based Picking a Like token.
May 28 2020, 4:11 PM · Restricted Project, Virtual Reality, EEVEE & Viewport

May 19 2020

Jacob Merrill (blueprintrandom) awarded T73324: Particles Nodes a Love token.
May 19 2020, 11:49 PM · Nodes, Nodes & Physics, BF Blender

Apr 23 2020

Jacob Merrill (blueprintrandom) added a comment to T75996: Eevee volume ghosting on animation playback.

basically the viewport is using no history for the volume for the TAA

Apr 23 2020, 4:39 AM · EEVEE & Viewport, BF Blender
Jacob Merrill (blueprintrandom) added a comment to T75996: Eevee volume ghosting on animation playback.

so here is a fix for preview* / what upbge did to fix it

Apr 23 2020, 2:23 AM · EEVEE & Viewport, BF Blender

Apr 20 2020

Jacob Merrill (blueprintrandom) updated subscribers of D7010: EEVEE: Add Support for AOVs.

keep up the great work!

Apr 20 2020, 6:19 AM · Render & Cycles, EEVEE & Viewport

Apr 18 2020

Jacob Merrill (blueprintrandom) awarded rB5d9d24685108: GPUImmediate: Use 2 Buffers For (Un)Strict a Like token.
Apr 18 2020, 2:18 AM

Apr 14 2020

Jacob Merrill (blueprintrandom) added a comment to D7010: EEVEE: Add Support for AOVs.

Is this work abandoned?

Apr 14 2020, 6:25 PM · Render & Cycles, EEVEE & Viewport

Mar 31 2020

Jacob Merrill (blueprintrandom) awarded D7284: EEVEE Hair Cylinder Support a Like token.
Mar 31 2020, 8:13 AM · EEVEE & Viewport, Eevee

Mar 17 2020

Jacob Merrill (blueprintrandom) added a comment to D7100: VR: "Basic VR Viewer" Add-on to expose VR features in the UI.

is it in the roadmap to expose the inputs in a generic way to python?

Mar 17 2020, 7:44 PM · Add-ons (Community), EEVEE & Viewport

Mar 15 2020

Jacob Merrill (blueprintrandom) added a comment to T74416: Background image and Xray mode produces checkered pattern .

It almost looks like floating point math errors in the alpha buffer

Mar 15 2020, 7:39 PM · EEVEE & Viewport, BF Blender

Mar 14 2020

Jacob Merrill (blueprintrandom) awarded rB54743dbf0932: DeformMod: Performance by reusing buffers a Love token.
Mar 14 2020, 4:23 PM
Jacob Merrill (blueprintrandom) added a comment to T74186: Proposal for fast high poly mesh editing.

for the future optimizations- sculpting and painting very high poly meshes

Mar 14 2020, 9:32 AM · Modeling

Mar 13 2020

Jacob Merrill (blueprintrandom) awarded D7010: EEVEE: Add Support for AOVs a Love token.
Mar 13 2020, 4:02 PM · Render & Cycles, EEVEE & Viewport

Mar 11 2020

Jacob Merrill (blueprintrandom) updated subscribers of T71347: Virtual Reality - Milestone 1 - Scene Inspection.

@Jorge Bernal (lordloki) - do you think we can do a VR actuator (similar to mouse actuator / mouse look actuator / joystick eh?)
they will need to do quite a bit of work to get to where we can be in a few minutes I think. (with bullet /aabb picking etc)

Mar 11 2020, 2:48 AM · Virtual Reality, EEVEE & Viewport, BF Blender

Feb 19 2020

Jacob Merrill (blueprintrandom) added a comment to T68891: Subdivision surface settings part of the Mesh.

What about getting rid of modifiers and instead writing vertex shader nodes capable of doing skinning and subdivision?

Feb 19 2020, 10:10 AM · Modeling
Jacob Merrill (blueprintrandom) awarded D6886: BLF Rendering Refactor a Love token.
Feb 19 2020, 9:03 AM
Jacob Merrill (blueprintrandom) added a comment to T68891: Subdivision surface settings part of the Mesh.

What about a shader to do this?

Feb 19 2020, 7:33 AM · Modeling
Jacob Merrill (blueprintrandom) added a comment to T60613: Eevee: Normal maps in tangent space on animated character is slooow.

what about porting skinning to a vertex transform feedback shader?

Feb 19 2020, 7:13 AM · BF Blender

Jan 23 2020

Jacob Merrill (blueprintrandom) added a comment to T70045: EEVEE viewport error when using volume and lights (with animation).

can we expect ATAA at some point?

Jan 23 2020, 3:56 PM · EEVEE & Viewport, BF Blender

Jan 22 2020

Jacob Merrill (blueprintrandom) added a watcher for Blender Asset Tracer: Jacob Merrill (blueprintrandom).
Jan 22 2020, 11:00 PM

Jan 19 2020

Jacob Merrill (blueprintrandom) awarded D6619: refract vector operation a Love token.
Jan 19 2020, 12:27 AM · Cycles

Jan 14 2020

Jacob Merrill (blueprintrandom) added a comment to T73124: switching alpha to blend mode looses screen space reflection [EEVEE].

I don't understand it as a limitation though - in upbge we had attachments - each object (if it effected a pixel in rendered view) - put an 'attachment' into a buffer.

Jan 14 2020, 9:55 PM · BF Blender
Jacob Merrill (blueprintrandom) created T73124: switching alpha to blend mode looses screen space reflection [EEVEE].
Jan 14 2020, 9:50 PM · BF Blender
Jacob Merrill (blueprintrandom) added a comment to T73123: Eevee Reflection Plane glitches when zoomed into and fades the edges of the view while doing so as well (2.8x).

I am not 100% certain but this looks like it's settings in the plane / camera to do with clipping distances

Jan 14 2020, 8:17 PM · EEVEE & Viewport, BF Blender

Jan 8 2020

Jacob Merrill (blueprintrandom) added a comment to T62961: 3d viewport shimmers when moving mouse over the interface in Solid & Lookdev modes.

previously - in old bge there was a concept of scenes and overlay scenes, background scenes

Jan 8 2020, 6:18 PM · EEVEE & Viewport, BF Blender

Jan 6 2020

Jacob Merrill (blueprintrandom) created T72937: Editing a image used in displacement does not update the displacment mofidier.
Jan 6 2020, 8:36 PM · BF Blender

Dec 23 2019

Jacob Merrill (blueprintrandom) added a comment to T48820: BGE Multiple Animations Crash Blender.

Blender Game Engine is no longer developed / supported by BF.

Dec 23 2019, 6:22 PM · Game Engine

Dec 9 2019

Jacob Merrill (blueprintrandom) added a comment to T72234: EEVEE motion blur is attenuated on Emission objects in front of the world background.

one idea is to use render attachments and pass the object velocity into a buffer, and calculate the blur each frame instead of accumulate it. (I used a buffer like this for screen space distortion shader before)

Dec 9 2019, 11:52 PM · EEVEE & Viewport, BF Blender
Jacob Merrill (blueprintrandom) awarded T70803: Support Viewport roll - around the cursor position a Like token.
Dec 9 2019, 12:00 AM · BF Blender, EEVEE & Viewport

Nov 30 2019

Jacob Merrill (blueprintrandom) added a comment to T64282: EEVEE & Viewport Module.
Nov 30 2019, 7:17 PM · EEVEE & Viewport, BF Blender

Nov 29 2019

Jacob Merrill (blueprintrandom) added a comment to T68998: Virtual Reality (XR/VR/AR/MR).

@Max Krichenbauer (max-krichenbauer) - https://www.youtube.com/watch?v=2VkO-Kc3vks

Nov 29 2019, 3:56 AM · Virtual Reality, EEVEE & Viewport, BF Blender

Nov 28 2019

Jacob Merrill (blueprintrandom) awarded T65347: Unify overlay engines a Love token.
Nov 28 2019, 8:59 PM · EEVEE & Viewport

Nov 26 2019

Jacob Merrill (blueprintrandom) added a comment to T71930: Blender Game Engine missing in 2.80+.

@Stephen Swaney (stiv) youle and loki have restored upbge to blender 2.8 fork - upbge 0.3
it's like you totally skipped that

Nov 26 2019, 10:41 PM · Add-ons (BF-Blender), Game Engine, BF Blender
Jacob Merrill (blueprintrandom) added a comment to T71930: Blender Game Engine missing in 2.80+.

@Ray molenkamp (LazyDodo) thank you for the mention*

Nov 26 2019, 8:49 PM · Add-ons (BF-Blender), Game Engine, BF Blender
Jacob Merrill (blueprintrandom) added a comment to T71930: Blender Game Engine missing in 2.80+.

bge is working in a fork -
https://www.youtube.com/watch?v=yOTTQAFZXww&feature=youtu.be
a build is available in this video description in LordLoki's Mega drive.

Nov 26 2019, 8:45 PM · Add-ons (BF-Blender), Game Engine, BF Blender

Nov 21 2019

Jacob Merrill (blueprintrandom) added a comment to T71692: Eevee allocates entire render framebuffer texture for region renders.

one way to murder this bug would be to use RTX / radeon rays instead of SSR.

Nov 21 2019, 6:26 PM · EEVEE & Viewport, BF Blender

Nov 13 2019

Jacob Merrill (blueprintrandom) awarded D4947: Fix for T64956: Improving Window Border Selection a Love token.
Nov 13 2019, 6:13 AM · BF Blender (2.82), User Interface

Nov 11 2019

Jacob Merrill (blueprintrandom) added a comment to D6227: Added function to update many vertex-weights at once.

These are the sort of commits that we really need to accelerate python.

Nov 11 2019, 11:19 PM · BF Blender
Jacob Merrill (blueprintrandom) awarded D6227: Added function to update many vertex-weights at once a Love token.
Nov 11 2019, 11:12 PM · BF Blender

Nov 7 2019

Jacob Merrill (blueprintrandom) added a comment to T54389: Blender Interactive Mode Outline.

check the most recent commits here -
https://youtu.be/yOTTQAFZXww

Nov 7 2019, 3:08 AM · BF Blender
Jacob Merrill (blueprintrandom) added a comment to T69712: Update Amaranth addon.

does this use the objects 'emit' to actually emit light?

Nov 7 2019, 12:47 AM · Add-ons (Community)

Nov 5 2019

Jacob Merrill (blueprintrandom) added a comment to T68998: Virtual Reality (XR/VR/AR/MR).

another important thing to consider is that gesture recognition has went open source.
sign language can become input gestures.

Nov 5 2019, 1:11 AM · Virtual Reality, EEVEE & Viewport, BF Blender
Jacob Merrill (blueprintrandom) added a comment to T68998: Virtual Reality (XR/VR/AR/MR).

I think having collapsible 'shelves' which hold icons or folders is the way to go

Nov 5 2019, 12:28 AM · Virtual Reality, EEVEE & Viewport, BF Blender
Jacob Merrill (blueprintrandom) awarded T68998: Virtual Reality (XR/VR/AR/MR) a Love token.
Nov 5 2019, 12:24 AM · Virtual Reality, EEVEE & Viewport, BF Blender

Nov 4 2019

Jacob Merrill (blueprintrandom) awarded D957: BGE: New hysteresis offset to improve LOD level transitions a Love token.
Nov 4 2019, 1:18 AM

Oct 24 2019

Jacob Merrill (blueprintrandom) added a comment to T58156: Open subdiv poor performances in 2.8.

is gpu acceleration for open-subdivision landing again soon?

Oct 24 2019, 11:24 PM · BF Blender: 2.8, BF Blender

Oct 16 2019

Jacob Merrill (blueprintrandom) awarded D5957: Maths Node: Additional functions a Love token.
Oct 16 2019, 12:35 AM · Cycles, Eevee

Oct 13 2019

Jacob Merrill (blueprintrandom) added a watcher for Eevee: Jacob Merrill (blueprintrandom).
Oct 13 2019, 4:22 AM

Oct 12 2019

Jacob Merrill (blueprintrandom) added a comment to T69912: Strange smoke when rotating domain.

is this an issue with TAA?

Oct 12 2019, 8:08 AM · EEVEE & Viewport, BF Blender

Oct 7 2019

Jacob Merrill (blueprintrandom) awarded T69712: Update Amaranth addon a Love token.
Oct 7 2019, 12:54 AM · Add-ons (Community)

Oct 4 2019

Jacob Merrill (blueprintrandom) awarded T54389: Blender Interactive Mode Outline a Love token.
Oct 4 2019, 12:31 AM · BF Blender
Jacob Merrill (blueprintrandom) added a comment to T54389: Blender Interactive Mode Outline.

in the meantime - https://blenderartists.org/t/upbge-0-3-0/1174109/152?u=blueprintrandom

Oct 4 2019, 12:31 AM · BF Blender

Oct 3 2019

Jacob Merrill (blueprintrandom) added a comment to T70463: Very Slow Workbench/Eevee Performance.

one thing that may kill multiple birds with 1 stone is ATAA
we have artifacts and it's slow using current TAA.

Oct 3 2019, 5:12 AM · EEVEE & Viewport, BF Blender (2.81)

Sep 29 2019

Jacob Merrill (blueprintrandom) awarded D4960: New Voxel Mesher Modifier a Love token.
Sep 29 2019, 9:01 PM · Modifiers, BF Blender

Sep 21 2019

Jacob Merrill (blueprintrandom) added a watcher for EEVEE & Viewport: Jacob Merrill (blueprintrandom).
Sep 21 2019, 5:50 PM

Sep 12 2019

Jacob Merrill (blueprintrandom) awarded T68823: GSoC 2019 - Cycles/EEVEE Improvements a Party Time token.
Sep 12 2019, 10:50 PM · BF Blender (2.81), Nodes, Rendering, Cycles

Sep 7 2019

Jacob Merrill (blueprintrandom) awarded D5659: Eevee: Shadow map refactor a Love token.
Sep 7 2019, 11:17 PM

Aug 30 2019

Jacob Merrill (blueprintrandom) awarded D5523: Shading: Add more operators to Vector Math node. a Love token.
Aug 30 2019, 7:22 PM
Jacob Merrill (blueprintrandom) created T69337: shader graph Displacement out not bump mapping in eevee.
Aug 30 2019, 7:12 PM · BF Blender

Aug 22 2019

Jacob Merrill (blueprintrandom) awarded rB5888a2283e0b: Cmake/MSVC: Enable Edit and Continue for debug builds. a Like token.
Aug 22 2019, 6:41 PM

Aug 10 2019

Jacob Merrill (blueprintrandom) awarded D2002: Cycles: Add multi-scattering, energy-conserving GGX as an option to the Glossy, Anisotropic and Glass BSDFs a Like token.
Aug 10 2019, 8:40 AM

Jul 9 2019

Jacob Merrill (blueprintrandom) added a comment to T64638: Object Info Location node -> subtract from postion Not working in volumes, works in surfaces .

Side note - Particle info node - location - is still broken in volumes

Jul 9 2019, 7:57 PM · BF Blender
Jacob Merrill (blueprintrandom) added a comment to T64638: Object Info Location node -> subtract from postion Not working in volumes, works in surfaces .

I confirm it's been fixed !

Jul 9 2019, 7:52 PM · BF Blender

Jul 7 2019

Jacob Merrill (blueprintrandom) added a comment to D722: Game Engine Publishing | Assets paths listing upgrade.

it's slow going anyway - I won't have time for 4 weeks or so to code,

Jul 7 2019, 6:27 PM · Add-ons (Community), Game Engine
Jacob Merrill (blueprintrandom) added a comment to D722: Game Engine Publishing | Assets paths listing upgrade.

upbge is not dead - youle just updated / rebased - also the branch ge_23a_youle removed scenegraph refactor (it broke libload) and openColor(crashes/ instability) and added 'patterns' to GLSL nodes (cycles nodes that work in bge)

Jul 7 2019, 5:05 AM · Add-ons (Community), Game Engine

May 16 2019

Jacob Merrill (blueprintrandom) updated subscribers of T64638: Object Info Location node -> subtract from postion Not working in volumes, works in surfaces .
May 16 2019, 6:06 AM · BF Blender
Jacob Merrill (blueprintrandom) edited projects for T64638: Object Info Location node -> subtract from postion Not working in volumes, works in surfaces , added: BF Blender: 2.8; removed Add-ons (Community).
May 16 2019, 6:06 AM · BF Blender

May 15 2019

Jacob Merrill (blueprintrandom) added a comment to T64638: Object Info Location node -> subtract from postion Not working in volumes, works in surfaces .
May 15 2019, 8:00 PM · BF Blender
Jacob Merrill (blueprintrandom) created T64638: Object Info Location node -> subtract from postion Not working in volumes, works in surfaces .
May 15 2019, 5:01 AM · BF Blender

Mar 28 2019

Jacob Merrill (blueprintrandom) added a comment to T63022: 2.79 GLSL nodes - Value node driven by driver does not update in the viewport.

is there any hint of how to backport a fix?

Mar 28 2019, 5:00 AM · BF Blender

Mar 27 2019

Jacob Merrill (blueprintrandom) created T63022: 2.79 GLSL nodes - Value node driven by driver does not update in the viewport.
Mar 27 2019, 6:04 PM · BF Blender

Mar 19 2019

Jacob Merrill (blueprintrandom) added a comment to T49639: Crash when disconnecting joystick while game engine is running.

this is already fixed in upbge - we are using sdl2

Mar 19 2019, 9:33 PM · Game Engine

Jan 11 2019

Jacob Merrill (blueprintrandom) created T60427: Crash - 2.8 mix shader + emission shader / transparency .
Jan 11 2019, 8:36 PM · BF Blender

Nov 8 2018

Jacob Merrill (blueprintrandom) awarded T51940: EEVEE: Pointiness doesn't work a Cup of Joe token.
Nov 8 2018, 9:50 AM · BF Blender: 2.8
Jacob Merrill (blueprintrandom) added a comment to T51940: EEVEE: Pointiness doesn't work.

will pointiness be fixed soon?

Nov 8 2018, 9:35 AM · BF Blender: 2.8

Sep 2 2018

Jacob Merrill (blueprintrandom) added a comment to T56617: bge.types.KX_BlenderMaterial.emit doesn't work..

UPBGE is where active bge development takes place.

Sep 2 2018, 6:12 PM · Game Engine

Jul 10 2018

Jacob Merrill (blueprintrandom) added a comment to T55874: More "Groups" at the BGE Logic.

Upbge is quite active - with recently adding support for multiple render targets, bullet 3, and much more.

Jul 10 2018, 12:07 PM · Game Engine

May 21 2018

Jacob Merrill (blueprintrandom) added a comment to T54238: bge.render.setMousePosition fails silently with Xwayland.

here is upbge updated to 2.79c Or whatever master was 1.5 weeks ago or so.

May 21 2018, 6:22 AM · Game Engine
Jacob Merrill (blueprintrandom) added a comment to T54238: bge.render.setMousePosition fails silently with Xwayland.

lordloki contributed to upbge yesterday.

May 21 2018, 6:19 AM · Game Engine

May 2 2018

Jacob Merrill (blueprintrandom) added a comment to T54389: Blender Interactive Mode Outline.

1if the bf were to have actually paid to develop the code that upbge refactored it would have been light years ahead of godot.

May 2 2018, 4:46 AM · BF Blender

Apr 16 2018

Jacob Merrill (blueprintrandom) added a comment to T54670: Overhaul Mesh bind modifier .

I do have some questions though - I should keep the static int intersection method right? (the bvhtree ray version ended up having issues or did I misunderstand this?)

Apr 16 2018, 9:09 PM · BF Blender
Jacob Merrill (blueprintrandom) added a comment to T54670: Overhaul Mesh bind modifier .

I see, I am setting up a build environment now on my new pc,

Apr 16 2018, 9:07 PM · BF Blender
Jacob Merrill (blueprintrandom) added a comment to T54670: Overhaul Mesh bind modifier .

I want to code it* I need guidance though as this is not my specialty (I code py mostly)

Apr 16 2018, 8:30 PM · BF Blender
Jacob Merrill (blueprintrandom) added a comment to T54670: Overhaul Mesh bind modifier .

@Brecht Van Lommel (brecht) told me to open this

Apr 16 2018, 8:08 PM · BF Blender
Jacob Merrill (blueprintrandom) updated the task description for T54670: Overhaul Mesh bind modifier .
Apr 16 2018, 7:51 PM · BF Blender
Jacob Merrill (blueprintrandom) created T54670: Overhaul Mesh bind modifier .
Apr 16 2018, 7:45 PM · BF Blender

Apr 13 2018

Jacob Merrill (blueprintrandom) created T54589: No progress bar or indication if mesh deform bind is hung up.
Apr 13 2018, 5:49 AM · BF Blender

Apr 12 2018

Jacob Merrill (blueprintrandom) awarded rBS984e9f9cc8ee: Mesh Deform Modifier: binding is now accelerated with a BVH tree, can make it… a Love token.
Apr 12 2018, 10:23 PM

Mar 28 2018

Jacob Merrill (blueprintrandom) added a comment to T54387: 2.8: Code-Quest (Topics we plan to cover).

What about a system to prerender scene reflection and lighting probes to get decent performance out of eevee?

Mar 28 2018, 8:37 PM · User Interface, BF Blender: 2.8

Mar 27 2018

Jacob Merrill (blueprintrandom) added a comment to T54389: Blender Interactive Mode Outline.

the keyframing of add object was actually to go the other way, and save things like adding explosions to the scene, or bullets etc,

Mar 27 2018, 8:01 AM · BF Blender

Mar 23 2018

Jacob Merrill (blueprintrandom) added a comment to T54389: Blender Interactive Mode Outline.

will the new animation system will it support keyframing add and end objects?

Mar 23 2018, 4:36 PM · BF Blender
Jacob Merrill (blueprintrandom) added a comment to T54389: Blender Interactive Mode Outline.

I won't leave upbge to die, I already forked it and will be gathering funds to pay people to upgrade and maintain it.

Mar 23 2018, 2:02 AM · BF Blender
Jacob Merrill (blueprintrandom) awarded T54389: Blender Interactive Mode Outline a Heartbreak token.
Mar 23 2018, 2:01 AM · BF Blender

Mar 7 2018

Jacob Merrill (blueprintrandom) added a comment to T54238: bge.render.setMousePosition fails silently with Xwayland.

a temp workaround is to place a object that is a mouse representative,
use simpleMouse or your own code to manage your own X offset and Y offset from frame to frame,

Mar 7 2018, 3:26 AM · Game Engine