- User Since
- Dec 10 2018, 6:09 PM (82 w, 1 d)
May 25 2020
May 14 2020
@Ankit (ankitm) It seems to me that the active object should be at least highlighted. And despite the fact that it is active, operations like transform rotate, etc. are not applied to it.
May 7 2020
@Sergey Sharybin (sergey) Technically, everything is clear, but there are also several reasons not to use this algorithm in all cases without exception (especially for modeling). Please look at this thread on devtalk, I would really like to know your opinion: https://devtalk.blender.org/t/subdivision-behaviour-is-different-than-in-any-other-software-causing-compatibility-issues/13032
@Brecht Van Lommel (brecht) I understand that the current algorithm works as planned by the developers. But is it possible that using an inappropriate algorithm that gives an unexpected result is a bug in itself?
May 6 2020
it looks like the problem may be in the new "limit surface" feature in the subdivision algorithm.
It's not about examples at all. The question is whether the algorithm works correctly or not. The cube is the simplest example, so I use it as a volume preservation marker (it's not about saving the shape, it's about saving the volume first).
Much better, but the differences are still significant. Moreover, this is a cube example where everything should work well
May 5 2020
May 2 2020
May 1 2020
Apr 27 2020
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Mar 26 2020
Mar 21 2020
File uploaded. In the file two copies of the same geometry. First with subdiv deformer (2 levels). Second with subdiv deformer applied (1 level) and subdiv deformer (1 level)
Mar 19 2020
Feb 17 2020
For example, I have a very complicated set of hotkeys that I transfer from version to version. Now, do I need to transfer it manually?
It seems to me that new hotkeys should be assigned default values, they should not disappear.