- User Since
- May 18 2014, 2:17 PM (252 w, 4 d)
Aug 17 2014
I hope this will be fixed too. For example shader using "object info random" can't be baked as joined objects - must be in my case as hundred and twenty thousand separeted objects (duplicate linked; 300 meters of nineteenth-century street)
May 18 2014
@Antony Riakiotakis (psy-fi) the problem is when influence=>density (texture) is ticked. Every time you click for example influence=>general=>time or some other texture/particle system settings like "hair lenght" (even without change the value) it exactly looks like particle system changes seeds value (seed is still "0", but hair change their location).