- User Since
- Dec 14 2019, 12:11 AM (9 w, 3 d)
Wed, Feb 12
Updated to the latest version of Cryptomatte 1.2.5 and still no luck over here getting a Cryptomatte out of Blender. Still says it's missing the manifest.
Tue, Feb 11
Downloaded the build from GraphicAll and imported a VDB and everything works in the viewport with Eevee, but when I try to render a frame with Eevee I don't get the expected result. There is no volume.
Fri, Feb 7
Right. In my case though, even out of the Main Output it's still missing the manifest.
Thu, Feb 6
On a scene I'm currently trying to debug the Cryptomatte EXRs aren't working even if the render is coming from the Output pane. The Cryptomatte does work in the Blender compositor, but in Fusion I get the error about the missing manifest.
Wed, Feb 5
I just did a render from the Output section with Cryptomatte activated and I get the same Fusion fail lacking the manifest metadata as the poster above.
Having the same issue here in a studio pipeline.
Dec 20 2019
Agreed with the above. Was just doing some texture painting and undo'ing the stroke would literally get rid of my texture altogether, forcing me to have to import it again and again.