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Dustin Bowser (bowserlm)
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User Since
Dec 14 2019, 12:11 AM (74 w, 2 d)

Recent Activity

Thu, Apr 22

Dustin Bowser (bowserlm) added a comment to T63581: Textures not displayed in sculpt mode due to missing UVs (PBVH rendering, Multires).

Jumping in to add that we absolutely need this for production. Working on feature film characters and adding sculpt details after a character is textured is proving to be impossible.

Thu, Apr 22, 9:22 PM · Modeling, Modifiers, BF Blender

Apr 17 2021

Dustin Bowser (bowserlm) created T87574: NaN fireflies in Eevee render.
Apr 17 2021, 2:11 AM · BF Blender
Dustin Bowser (bowserlm) added a comment to T86578: white artifacts in EEVEE.

Here's the Blend file

Apr 17 2021, 12:01 AM · EEVEE & Viewport, BF Blender

Apr 16 2021

Dustin Bowser (bowserlm) added a comment to T86578: white artifacts in EEVEE.

Yeah I tried disabling AO. Made no difference in my case. Nan pixels still there.

Apr 16 2021, 11:27 PM · EEVEE & Viewport, BF Blender
Dustin Bowser (bowserlm) added a comment to T86578: white artifacts in EEVEE.

I see this is marked as Resolved. I'm still getting these artifacts on the latest 2.93 Beta build from 4/15. What was the solve?

Apr 16 2021, 8:13 PM · EEVEE & Viewport, BF Blender

Sep 12 2020

Dustin Bowser (bowserlm) added a comment to T72214: Noise seems to break / negate pre-roll on smoke sim.

Seeing this marked as resolved but I'm seeing the same behavior here on 2.9 beta. Baking noise makes sim completely go away.

Sep 12 2020, 10:48 PM · Nodes & Physics, Physics, BF Blender

Mar 28 2020

Dustin Bowser (bowserlm) added a comment to D2388: Cycles: add support for rendering deformation motion blur from Alembic caches..

Any movement on this?

Mar 28 2020, 1:45 AM · Alembic

Mar 10 2020

Dustin Bowser (bowserlm) added a comment to T74515: Cloth: Unable to set simulation end frame for multiple objects at once.

Also discovered that duplicating an object with cloth settings will not maintain the cache settings by set them back to default.

Mar 10 2020, 3:48 AM · Nodes & Physics, BF Blender

Mar 7 2020

Dustin Bowser (bowserlm) created T74515: Cloth: Unable to set simulation end frame for multiple objects at once.
Mar 7 2020, 3:14 AM · Nodes & Physics, BF Blender

Mar 4 2020

Dustin Bowser (bowserlm) added a comment to rB9467c0dcf9bd: Fix T71924: Baking quaternion keyframes gives discontinuous values.

I think it would have to be such that the rotation method would have to change first before the bake.

Mar 4 2020, 4:00 AM

Mar 3 2020

Dustin Bowser (bowserlm) added a comment to rB9467c0dcf9bd: Fix T71924: Baking quaternion keyframes gives discontinuous values.

Is there a way that changing the rotation form Euler to Quaternion before baking could be a toggle, or a global setting? I have an Alembic scene from C4D, many many objects, and I baked all the Alembic constraints in one go with Bake Action, but because of the Eurler rotation gimble lock it caused motion blur errors everywhere. So I'm now having to go object by object, change the rotation to Quaternion, and then bake. This fixes the issue, but it takes what was a one Action move, and is now taking half the day to accomplish.

Mar 3 2020, 8:23 PM

Feb 18 2020

Dustin Bowser (bowserlm) added a comment to T73201: New volume object type.

Downloaded the latest build -- rBd58e80b4c6cb -- still no render result in Eevee.

Feb 18 2020, 6:57 PM · Nodes & Physics, BF Blender

Feb 12 2020

Dustin Bowser (bowserlm) added a comment to T64953: Cryptomatte - File Output node is messing up the multilayer exr (metadata), so blender cryptomattes cannot be read properly in external compositors.

Updated to the latest version of Cryptomatte 1.2.5 and still no luck over here getting a Cryptomatte out of Blender. Still says it's missing the manifest.

Feb 12 2020, 3:02 AM · EEVEE & Viewport, Render & Cycles, Compositing, VFX & Video, BF Blender

Feb 11 2020

Dustin Bowser (bowserlm) added a comment to T73201: New volume object type.

Downloaded the build from GraphicAll and imported a VDB and everything works in the viewport with Eevee, but when I try to render a frame with Eevee I don't get the expected result. There is no volume.

Feb 11 2020, 7:20 PM · Nodes & Physics, BF Blender

Feb 7 2020

Dustin Bowser (bowserlm) added a comment to T64953: Cryptomatte - File Output node is messing up the multilayer exr (metadata), so blender cryptomattes cannot be read properly in external compositors.

Right. In my case though, even out of the Main Output it's still missing the manifest.

Feb 7 2020, 8:45 PM · EEVEE & Viewport, Render & Cycles, Compositing, VFX & Video, BF Blender

Feb 6 2020

Dustin Bowser (bowserlm) added a comment to T64953: Cryptomatte - File Output node is messing up the multilayer exr (metadata), so blender cryptomattes cannot be read properly in external compositors.

On a scene I'm currently trying to debug the Cryptomatte EXRs aren't working even if the render is coming from the Output pane. The Cryptomatte does work in the Blender compositor, but in Fusion I get the error about the missing manifest.

Feb 6 2020, 8:01 PM · EEVEE & Viewport, Render & Cycles, Compositing, VFX & Video, BF Blender

Feb 5 2020

Dustin Bowser (bowserlm) added a comment to T64953: Cryptomatte - File Output node is messing up the multilayer exr (metadata), so blender cryptomattes cannot be read properly in external compositors.

I just did a render from the Output section with Cryptomatte activated and I get the same Fusion fail lacking the manifest metadata as the poster above.

Feb 5 2020, 11:34 PM · EEVEE & Viewport, Render & Cycles, Compositing, VFX & Video, BF Blender
Dustin Bowser (bowserlm) added a comment to T64953: Cryptomatte - File Output node is messing up the multilayer exr (metadata), so blender cryptomattes cannot be read properly in external compositors.

Having the same issue here in a studio pipeline.

Feb 5 2020, 7:02 PM · EEVEE & Viewport, Render & Cycles, Compositing, VFX & Video, BF Blender

Dec 20 2019

Dustin Bowser (bowserlm) added a comment to T71759: Sculpt/Vertex/Weight Paint Brush Size Gets Undone After Undoing a Stroke.

Agreed with the above. Was just doing some texture painting and undo'ing the stroke would literally get rid of my texture altogether, forcing me to have to import it again and again.

Dec 20 2019, 6:51 PM · BF Blender (2.92), Sculpt, Paint & Texture

Dec 14 2019

Dustin Bowser (bowserlm) created T72435: When sculpting and using a Texture, undo will change brush and get rid of texture. .
Dec 14 2019, 12:14 AM · BF Blender