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a (box_channel)
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User Since
Mar 17 2019, 7:13 AM (26 w, 3 d)

Recent Activity

Wed, Sep 11

a (box_channel) updated a (box_channel).
Wed, Sep 11, 5:45 PM

Mon, Sep 2

a (box_channel) created T69396: Switching dynamics from rigid body animation does not work.
Mon, Sep 2, 7:17 AM · BF Blender

Jul 5 2019

a (box_channel) added a comment to T66360: Setting keyframes on bones with IK sets strange keyframes.

I see
Thank you very much

Jul 5 2019, 2:02 AM · BF Blender

Jul 4 2019

a (box_channel) added a comment to T66360: Setting keyframes on bones with IK sets strange keyframes.

As you can see in the video, the keyframe of the rig is only in the first frame
Then move the frame and select bones for foot rotation and set keyframes with I key without rotating
Then you should have the same keyframe as the first frame because it is not rotating
However, in video, a key frame different from the first frame is set
So if you set keyframes even though you haven't moved, you will animate yourself

Jul 4 2019, 5:11 PM · BF Blender

Jul 3 2019

a (box_channel) added a comment to T66362: Does not work when collection 'holdout' is set to 'indirect only'.

This is the video of blender2.79b
I think the same situation as setting "Indirect only" and "Holdout" in blender 2.8 at the same time, but "Holdout" is working
Why did the behavior change in blender 2.8?
This is the reason I think is a bug

Jul 3 2019, 4:32 PM · BF Blender
a (box_channel) added a comment to T66362: Does not work when collection 'holdout' is set to 'indirect only'.

I also want to ask
Why did you create a UI that can turn both on, but only one can be used?
If you can only use one, you should change the UI

Jul 3 2019, 10:46 AM · BF Blender
a (box_channel) added a comment to T66362: Does not work when collection 'holdout' is set to 'indirect only'.

My opinion is simple
If Holdout is on, "Holdout" should work
If "indirect only" takes precedence, "Holdout" should be turned off automatically in the UI
It is very difficult to understand that it doesn't work even though "Holdout" is on
This is the same even if "Holdout" is given priority
In that case, "indirect only" should be turned off automatically
It should be clearly indicated on the UI that only one side can be used like an electrical switch

Jul 3 2019, 10:20 AM · BF Blender
a (box_channel) created T66362: Does not work when collection 'holdout' is set to 'indirect only'.
Jul 3 2019, 4:31 AM · BF Blender
a (box_channel) added a comment to T66360: Setting keyframes on bones with IK sets strange keyframes.

Jul 3 2019, 4:00 AM · BF Blender
a (box_channel) added a comment to F7562968: archive.zip.

I'm sorry
As it may not have been seen in the ZIP file
I will upload the file again

Jul 3 2019, 3:33 AM
a (box_channel) created T66360: Setting keyframes on bones with IK sets strange keyframes.
Jul 3 2019, 3:28 AM · BF Blender

Jun 21 2019

a (box_channel) added a comment to T66004: Indirect only and Holdout can not be used simultaneously in the view layer.

I am not sure I understand your issue. I am able to use both Holdout and Indirect Only simultaneously.
What are you expecting vs what you are seeing?

Jun 21 2019, 10:01 PM · BF Blender
a (box_channel) added a comment to T66004: Indirect only and Holdout can not be used simultaneously in the view layer.
Jun 21 2019, 9:40 PM · BF Blender
a (box_channel) added a comment to T66004: Indirect only and Holdout can not be used simultaneously in the view layer.

I'm sorry
OS is Mac OSX 10.14.5

Jun 21 2019, 9:26 PM · BF Blender
a (box_channel) created T66004: Indirect only and Holdout can not be used simultaneously in the view layer.
Jun 21 2019, 9:22 PM · BF Blender

Jun 7 2019

a (box_channel) added a comment to T62673: Objects in gizmo can not be selected.

I was able to confirm that it works as desired
Thank you very much!

Jun 7 2019, 4:21 PM · BF Blender

Mar 17 2019

a (box_channel) created T62673: Objects in gizmo can not be selected.
Mar 17 2019, 7:57 AM · BF Blender