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Brian Savery (bsavery)
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Nov 16 2016, 1:34 AM (307 w, 1 d)

Recent Activity

Sun, Oct 2

Brian Savery (bsavery) added a comment to T100367: Add Existing Import/Export Functionality to Collection Properties.

So how does this work if you have two collections that import the same object (maybe with different material or color for example). Is two objects created or is there some override being calculated?

Sun, Oct 2, 9:31 PM · Core, USD, Pipeline, Assets & I/O, Import/Export, BF Blender

Tue, Sep 27

Brian Savery (bsavery) added a comment to T100894: MaterialX add-on.

I see. We were operating on the assumption that MaterialX shader nodes should be kept separate.

Tue, Sep 27, 12:36 AM · Pipeline, Assets & I/O

Mon, Sep 26

Brian Savery (bsavery) added a comment to T100894: MaterialX add-on.

Hi @Brecht Van Lommel (brecht) . I get where Blender is coming from on wanting this to be better integrated into the existing node system. As we discussed in the rendering meeting, part of the issue with integrating MaterialX to work closer with Cycles and EEVEE, is the nodes in MaterialX sometimes being "lower level" than Blender nodes. And them being hard to mix. BUT, MaterialX can export GLSL or OSL code, which potentially either renderer could use.

Mon, Sep 26, 8:54 PM · Pipeline, Assets & I/O
Brian Savery (bsavery) updated subscribers of D16044: MaterialX add-on.

Thanks for the patch. Before Blender developers can start reviewing this, we will first need to agree on the design in T100894: MaterialX add-on.

Mon, Sep 26, 8:40 PM

Tue, Sep 13

Brian Savery (bsavery) updated subscribers of T100891: blender3.3 HIP performance down 30% on Windows.

@Sayak Biswas (sayakAMD) is taking a look.

Tue, Sep 13, 3:15 PM · Platform: Windows, Render & Cycles, Cycles, BF Blender
Brian Savery (bsavery) added a comment to T99618: Library changes for Blender 3.5.

I think I mentioned this in the Asset meeting, but my 2 cents is to make the VFX alignment and the dynamic libraries at the same time. So maybe makes sense for 3.5.

Tue, Sep 13, 2:33 AM · BF Blender (3.5), Platforms, Builds, Tests & Devices

Fri, Sep 9

Carlos (Mujsoye) awarded T100894: MaterialX add-on a Love token.
Fri, Sep 9, 5:24 PM · Pipeline, Assets & I/O
Carlos (Mujsoye) awarded T100892: USD Hydra render engine a Love token.
Fri, Sep 9, 5:10 PM · Pipeline, Assets & I/O
Alexey Adamitsky (AlexeyAdamitsky) awarded T100894: MaterialX add-on a Burninate token.
Fri, Sep 9, 9:24 AM · Pipeline, Assets & I/O
Alexey Adamitsky (AlexeyAdamitsky) awarded T100892: USD Hydra render engine a Burninate token.
Fri, Sep 9, 9:20 AM · Pipeline, Assets & I/O
Brian Savery (bsavery) added a comment to T100892: USD Hydra render engine.

This would also answer the question @Ian Hsieh (ianhsieh) had about renderers wanting to handle UI of settings and put the settings into the USD stream.

Fri, Sep 9, 2:04 AM · Pipeline, Assets & I/O
Brian Savery (bsavery) added a comment to T100892: USD Hydra render engine.

It's an interesting thought. Two potential issues I see:

Fri, Sep 9, 2:01 AM · Pipeline, Assets & I/O

Thu, Sep 8

Nitin Sharma (finalflasher) awarded T96740: Enable HIP on older devices a Burninate token.
Thu, Sep 8, 11:00 AM · Cycles, Render & Cycles
Deen (Bit) awarded T100894: MaterialX add-on a Love token.
Thu, Sep 8, 8:41 AM · Pipeline, Assets & I/O
Deen (Bit) awarded T100892: USD Hydra render engine a Love token.
Thu, Sep 8, 8:41 AM · Pipeline, Assets & I/O

Wed, Sep 7

kursad k (kursadk) awarded T100894: MaterialX add-on a Burninate token.
Wed, Sep 7, 11:46 PM · Pipeline, Assets & I/O
Brian Savery (bsavery) added a comment to T100569: USD Layers referencing, MaterialX, and USD Hydra rendering Addon for Blender .

Couple comments here:

  1. @Ray molenkamp (LazyDodo) We would eventually need the MaterialX libraries available to use for this, both for automatic export of blender nodes, as well as the MaterialX add-on (if this is accepted).
  2. @Sonny Campbell (SonnyCampbell_Unity) and @Brecht Van Lommel (brecht). @Georgiy Markelov (DagerD) is one of the developers we had helping with our AMD ProRender add-on that was helping here with this (AMD is sponsoring this development and hoping to donate it to Blender). I've been talking with him. We are fairly far along in a private branch that we'd like to move to the public "USD Blender" branch.
Wed, Sep 7, 11:40 PM · USD, BF Blender, Core, Pipeline, Assets & I/O
Brian Savery (bsavery) created T100894: MaterialX add-on.
Wed, Sep 7, 11:27 PM · Pipeline, Assets & I/O
Brian Savery (bsavery) created T100892: USD Hydra render engine.
Wed, Sep 7, 11:13 PM · Pipeline, Assets & I/O

Aug 31 2022

Alexey Adamitsky (AlexeyAdamitsky) awarded T100569: USD Layers referencing, MaterialX, and USD Hydra rendering Addon for Blender a Burninate token.
Aug 31 2022, 2:23 PM · USD, BF Blender, Core, Pipeline, Assets & I/O
Ravi Prathama (Endertainer007) awarded T100569: USD Layers referencing, MaterialX, and USD Hydra rendering Addon for Blender a Like token.
Aug 31 2022, 5:13 AM · USD, BF Blender, Core, Pipeline, Assets & I/O

Aug 30 2022

Damian (damian) awarded T100569: USD Layers referencing, MaterialX, and USD Hydra rendering Addon for Blender a Love token.
Aug 30 2022, 1:26 PM · USD, BF Blender, Core, Pipeline, Assets & I/O

Aug 28 2022

Yuichiro Fujita (chironamo) awarded T100569: USD Layers referencing, MaterialX, and USD Hydra rendering Addon for Blender a Love token.
Aug 28 2022, 8:28 AM · USD, BF Blender, Core, Pipeline, Assets & I/O
Satish Goda (satishgoda) awarded T100569: USD Layers referencing, MaterialX, and USD Hydra rendering Addon for Blender a 100 token.
Aug 28 2022, 1:14 AM · USD, BF Blender, Core, Pipeline, Assets & I/O

Aug 26 2022

Brian Savery (bsavery) added a comment to T100569: USD Layers referencing, MaterialX, and USD Hydra rendering Addon for Blender .

In the case like this (RenderMan, Arnold etc). They would just have to install some UI addons to Blender, to customize the UI settings for their renderer.... i.e

Aug 26 2022, 12:25 AM · USD, BF Blender, Core, Pipeline, Assets & I/O

Aug 25 2022

Alexis Andersson (LeoYfver) awarded T100569: USD Layers referencing, MaterialX, and USD Hydra rendering Addon for Blender a Love token.
Aug 25 2022, 7:36 PM · USD, BF Blender, Core, Pipeline, Assets & I/O
Brian Savery (bsavery) updated the task description for T100569: USD Layers referencing, MaterialX, and USD Hydra rendering Addon for Blender .
Aug 25 2022, 4:35 PM · USD, BF Blender, Core, Pipeline, Assets & I/O
Brian Savery (bsavery) added a comment to T100569: USD Layers referencing, MaterialX, and USD Hydra rendering Addon for Blender .

@Julian Eisel (Severin) I'm not going to further argue the point. It was meant as an aside which I can remove from this design if objectionable.

Aug 25 2022, 4:34 PM · USD, BF Blender, Core, Pipeline, Assets & I/O
Deen (Bit) awarded T100569: USD Layers referencing, MaterialX, and USD Hydra rendering Addon for Blender a Love token.
Aug 25 2022, 7:24 AM · USD, BF Blender, Core, Pipeline, Assets & I/O
Brian Savery (bsavery) added a comment to T99618: Library changes for Blender 3.5.

Let me know when something is available (preferably on windows) we can test the hydra add-on against.

Aug 25 2022, 2:18 AM · BF Blender (3.5), Platforms, Builds, Tests & Devices

Aug 24 2022

Paul Golter (paulgolter) awarded T100569: USD Layers referencing, MaterialX, and USD Hydra rendering Addon for Blender a Love token.
Aug 24 2022, 2:38 PM · USD, BF Blender, Core, Pipeline, Assets & I/O

Aug 23 2022

platerytter blandebord (platerytter) awarded T100569: USD Layers referencing, MaterialX, and USD Hydra rendering Addon for Blender a Love token.
Aug 23 2022, 7:07 PM · USD, BF Blender, Core, Pipeline, Assets & I/O
Yuro (Yuro) awarded T100569: USD Layers referencing, MaterialX, and USD Hydra rendering Addon for Blender a Love token.
Aug 23 2022, 3:47 PM · USD, BF Blender, Core, Pipeline, Assets & I/O
Nana Beniako (Roggii) awarded T100569: USD Layers referencing, MaterialX, and USD Hydra rendering Addon for Blender a Love token.
Aug 23 2022, 1:24 PM · USD, BF Blender, Core, Pipeline, Assets & I/O
kursad k (kursadk) awarded T100569: USD Layers referencing, MaterialX, and USD Hydra rendering Addon for Blender a Burninate token.
Aug 23 2022, 6:08 AM · USD, BF Blender, Core, Pipeline, Assets & I/O
Alaska (Alaska) awarded T100569: USD Layers referencing, MaterialX, and USD Hydra rendering Addon for Blender a Love token.
Aug 23 2022, 3:06 AM · USD, BF Blender, Core, Pipeline, Assets & I/O

Aug 22 2022

Brian Savery (bsavery) added a comment to T100367: Add Existing Import/Export Functionality to Collection Properties.

Hi @Sonny Campbell (SonnyCampbell_Unity) we have a similar proposal https://developer.blender.org/T100569 here. The main difference is we propose being able to load a USD via "Reference" in which you could override the location, material, etc of linked objects. You would just scan the USD for the prims, and load their geometry at render time. Otherwise I think we came to similar ideas on using collections for this.

Aug 22 2022, 9:53 PM · Core, USD, Pipeline, Assets & I/O, Import/Export, BF Blender
William Reynish (billreynish) awarded T100569: USD Layers referencing, MaterialX, and USD Hydra rendering Addon for Blender a Love token.
Aug 22 2022, 9:41 PM · USD, BF Blender, Core, Pipeline, Assets & I/O
Brian Savery (bsavery) added a comment to T100569: USD Layers referencing, MaterialX, and USD Hydra rendering Addon for Blender .

I would question if a true "two-way" conversion is possible or necessary. We're sort of proposing a 1.5 way. Users can convert Blender node graphs to MaterialX, or import MaterialX into Blender for use via Hydra. Is it nesscesary to convert MaterialX back to Cycles node graphs? Most users I see importing in MaterialX would probably be staying rendering in Hydra. There is also the option I suppose to export OSL from MaterialX and then bring that in to Cycles.

We don't have OSL support in Eevee or Cycles GPU rendering currently, so that would only be a partial solution. Also texture baking tools.

For Blender I think it's important for its own renderers to be able to render MaterialX graphs created in other software, one way or another. For external renderers it's not an issue of course, just from the point of view of Blender users in general I think this gap in functionality will be important to tackle.

Aug 22 2022, 9:10 PM · USD, BF Blender, Core, Pipeline, Assets & I/O
Brian Savery (bsavery) added a comment to T100569: USD Layers referencing, MaterialX, and USD Hydra rendering Addon for Blender .
Aug 22 2022, 8:40 PM · USD, BF Blender, Core, Pipeline, Assets & I/O
Brian Savery (bsavery) added a comment to T99618: Library changes for Blender 3.5.

The main issue for T100569 is that we are building without OpenGL support currently. We could look into enabling that if Hydra support is going to be worked on soon.

Aug 22 2022, 8:20 PM · BF Blender (3.5), Platforms, Builds, Tests & Devices
Brian Savery (bsavery) added a comment to T99618: Library changes for Blender 3.5.

@Ray molenkamp (LazyDodo) are you building the USD library with their "Shared Monolithic" method?

Aug 22 2022, 7:54 PM · BF Blender (3.5), Platforms, Builds, Tests & Devices
Brian Savery (bsavery) added a comment to T100569: USD Layers referencing, MaterialX, and USD Hydra rendering Addon for Blender .

Great let me confirm that's what we'd need.

Aug 22 2022, 7:50 PM · USD, BF Blender, Core, Pipeline, Assets & I/O
Brian Savery (bsavery) created T100569: USD Layers referencing, MaterialX, and USD Hydra rendering Addon for Blender .
Aug 22 2022, 7:35 PM · USD, BF Blender, Core, Pipeline, Assets & I/O

Jun 21 2022

Brian Savery (bsavery) added a comment to D15242: Enable Vega GPU/APU for Cycles HIP.

Ah right, I guess we need to update the manual as well then. Does this cover all Vega/RDNA/RDNA2 APUs, or do we need to be more specific in the manual?

The kernels appear to at least compile with the existing HIP SDK/compiler we have on Windows and Linux, but I'll wait for the email to try publishing builds on the buildbot.

Jun 21 2022, 5:06 PM

Jun 20 2022

Brian Savery (bsavery) added a comment to D15242: Enable Vega GPU/APU for Cycles HIP.

This revision does not add RDNA APU support.

Jun 20 2022, 8:32 PM

Jun 14 2022

Brian Savery (bsavery) added a comment to D15171: Add properties to bpy.types.VolumeGrid to achieve volume data: dimension, voxels, indices.

I guess the point of this would be to use this OpenVDB grid in a C++ renderer, so there could perhaps be some API function to get this raw pointer to pass along? That relies on using the same OpenVDB version for compatibility, but it would be the same if pyopenvdb was used as an intermediary and the same pointer would still end up in C++.

Jun 14 2022, 3:12 PM

May 19 2022

Lloyd (digim0nk) awarded D14432: Enable HIP devices on Vega and Vega II (Radeon 7) GPUs a Dislike token.
May 19 2022, 9:15 AM

May 18 2022

Lloyd (digim0nk) awarded T96740: Enable HIP on older devices a Dislike token.
May 18 2022, 9:50 AM · Cycles, Render & Cycles
Lloyd (digim0nk) awarded rB044a77352f8a: Cycles: add HIP device support for AMD GPUs a Dislike token.
May 18 2022, 9:46 AM
Lloyd (digim0nk) awarded rCfedbb9c8987a: Add hip device support for amd gpus a Dislike token.
May 18 2022, 9:45 AM
Lloyd (digim0nk) awarded D12578: Add HIP Support for AMD GPUs to Cycles-X a Dislike token.
May 18 2022, 9:44 AM · Cycles
Lloyd (digim0nk) awarded D10153: AMD Radeon Image Filter denoiser support a Dislike token.
May 18 2022, 9:42 AM · Render & Cycles
Lloyd (digim0nk) awarded rBc46e58817cd7: Cycles: enable HIP for Vega and Vega II (Radeon 7) GPUs on Windows a Dislike token.
May 18 2022, 9:41 AM

May 7 2022

Iyad Ahmed (iyadahmed2001) awarded rBc46e58817cd7: Cycles: enable HIP for Vega and Vega II (Radeon 7) GPUs on Windows a Love token.
May 7 2022, 9:13 PM

Apr 22 2022

Brian Savery (bsavery) added a comment to D13685: Fix T77837: Removing addons could cause an exception on Windows..

Would you mind if me or one of my team help with this or do you want to revise it yourself?

Apr 22 2022, 3:56 PM

Apr 21 2022

Brian Savery (bsavery) added a comment to D13685: Fix T77837: Removing addons could cause an exception on Windows..

Is there any update on this patch? We have users of our add-on hitting this bug fairly often when they try to remove it.

Apr 21 2022, 5:24 PM

Mar 31 2022

Lloyd (digim0nk) awarded rBc46e58817cd7: Cycles: enable HIP for Vega and Vega II (Radeon 7) GPUs on Windows a 100 token.
Mar 31 2022, 1:09 PM

Mar 30 2022

silex (silex) awarded D14432: Enable HIP devices on Vega and Vega II (Radeon 7) GPUs a Love token.
Mar 30 2022, 9:03 PM
silex (silex) awarded rBc46e58817cd7: Cycles: enable HIP for Vega and Vega II (Radeon 7) GPUs on Windows a Love token.
Mar 30 2022, 9:02 PM
Jani Niemitalo (Linore) awarded T96740: Enable HIP on older devices a Love token.
Mar 30 2022, 4:01 PM · Cycles, Render & Cycles

Mar 28 2022

Christoph Lohr (Thane5) awarded T96740: Enable HIP on older devices a Love token.
Mar 28 2022, 7:44 PM · Cycles, Render & Cycles

Mar 24 2022

Brian Savery (bsavery) added a comment to T96740: Enable HIP on older devices.

@Ahmad Bilal (SomeAB) , if you experience bugs while using Blender, please make a bug report for it. This can be done by selecting from the top of Blender HelpReport a bug

Edit 1: I forgot to mention, that I did get a error message when I tested it first time (above), but couldn't save/collect a screenshot of the exact error message.

Now I just tested it again, with same scene, and it works fine the second time.

In the screenshot you provided, the the GPU doesn't appear to be in use. As such you might not be experiencing this same issue. Please try re-enabling your GPU and see if that helps you reproduce the error for when you make your bug report.

Mar 24 2022, 7:36 PM · Cycles, Render & Cycles
Lloyd (digim0nk) awarded D14432: Enable HIP devices on Vega and Vega II (Radeon 7) GPUs a Love token.
Mar 24 2022, 12:06 PM
Lloyd (digim0nk) awarded T96740: Enable HIP on older devices a 100 token.
Mar 24 2022, 12:06 PM · Cycles, Render & Cycles
Lloyd (digim0nk) awarded T96740: Enable HIP on older devices a 100 token.
Mar 24 2022, 9:41 AM · Cycles, Render & Cycles
周建峰 (blender999) awarded D14432: Enable HIP devices on Vega and Vega II (Radeon 7) GPUs a Like token.
Mar 24 2022, 6:26 AM
Brian Savery (bsavery) added a comment to D14432: Enable HIP devices on Vega and Vega II (Radeon 7) GPUs.

@Brian Savery (bsavery) gfx901 too? (I believe that's Vega Frontier Edition) Unless it just taps into gfx900?

Mar 24 2022, 2:46 AM
Alaska (Alaska) awarded rBc46e58817cd7: Cycles: enable HIP for Vega and Vega II (Radeon 7) GPUs on Windows a Love token.
Mar 24 2022, 1:43 AM
Alex Fuller (mistaed) awarded D14432: Enable HIP devices on Vega and Vega II (Radeon 7) GPUs a Yellow Medal token.
Mar 24 2022, 1:05 AM
Alaska (Alaska) awarded D14432: Enable HIP devices on Vega and Vega II (Radeon 7) GPUs a Love token.
Mar 24 2022, 12:22 AM

Mar 23 2022

Effi (BlenderEffi) awarded T96740: Enable HIP on older devices a Love token.
Mar 23 2022, 10:32 PM · Cycles, Render & Cycles
Brian Savery (bsavery) updated the task description for T96740: Enable HIP on older devices.
Mar 23 2022, 9:58 PM · Cycles, Render & Cycles
Brian Savery (bsavery) added a comment to T96740: Enable HIP on older devices.

I have an RX480 8G. Is there a specific driver version that would be preferred for debugging with polaris hardware? Maybe that could help speeding that side of things up in terms of development.

Mar 23 2022, 9:57 PM · Cycles, Render & Cycles
silex (silex) awarded T96740: Enable HIP on older devices a Love token.
Mar 23 2022, 9:21 PM · Cycles, Render & Cycles
Brian Savery (bsavery) requested review of D14432: Enable HIP devices on Vega and Vega II (Radeon 7) GPUs.
Mar 23 2022, 9:02 PM
Brian Savery (bsavery) claimed T96740: Enable HIP on older devices.
Mar 23 2022, 8:59 PM · Cycles, Render & Cycles
Brian Savery (bsavery) changed the subtype of T96740: Enable HIP on older devices from "To Do" to "Patch".
Mar 23 2022, 8:55 PM · Cycles, Render & Cycles
Brian Savery (bsavery) updated the task description for T96740: Enable HIP on older devices.
Mar 23 2022, 8:54 PM · Cycles, Render & Cycles
Brian Savery (bsavery) created T96740: Enable HIP on older devices.
Mar 23 2022, 8:53 PM · Cycles, Render & Cycles

Feb 25 2022

Lloyd (digim0nk) awarded D10153: AMD Radeon Image Filter denoiser support a Love token.
Feb 25 2022, 11:57 PM · Render & Cycles

Feb 11 2022

Brian Savery (bsavery) updated subscribers of T95687: Cycle CPU + GPU hybrid path tracer.

@Brecht Van Lommel (brecht) This is the patch I mentioned from AMD

Feb 11 2022, 4:37 PM · Render & Cycles

Jan 31 2022

Lloyd (digim0nk) awarded rCfedbb9c8987a: Add hip device support for amd gpus a 100 token.
Jan 31 2022, 10:32 AM

Jan 21 2022

Brian Savery (bsavery) updated subscribers of T93762: Running multiple instances of Cycles HIP ends in segfault.

We work With mike on the Mercedes F1 renders this was done for I think. So he can share with us.

Jan 21 2022, 3:41 PM · Render & Cycles, Cycles, BF Blender

Jan 20 2022

Brian Savery (bsavery) added a comment to T91571: Cycles HIP device.

Regarding Linux support:

Jan 20 2022, 4:22 PM · Cycles, Render & Cycles

Dec 7 2021

Brian Savery (bsavery) added a comment to T91571: Cycles HIP device.

can you share the list of the devices you working on enabling HIP for right now ? or a timeline for future devices to work on ?

Dec 7 2021, 10:57 PM · Cycles, Render & Cycles
Brian Savery (bsavery) added a comment to D13495: Enabling HIP on some tested GPUs.

We'll have that new SDK uploaded shortly.

Dec 7 2021, 3:52 AM

Nov 16 2021

Brian Savery (bsavery) added a comment to T93109: Cycles HIP device missing driver version check.

Actually, it turns out hipDriverGetVersion does not give the info we need. we'd have to do something here like looking up the driver version in the registry.

Nov 16 2021, 8:11 PM · Cycles, BF Blender
Brian Savery (bsavery) claimed T93109: Cycles HIP device missing driver version check.

I'll make that fix right now.

Nov 16 2021, 7:27 PM · Cycles, BF Blender
Brian Savery (bsavery) added a comment to T93109: Cycles HIP device missing driver version check.

Yes I think we do need to check unfortunately.

Nov 16 2021, 6:24 PM · Cycles, BF Blender
Brian Savery (bsavery) added a comment to T93094: HIP Device causes bugs in viewport and F12 renders using AMD RX 5500 XT as GPU..

I don't have a win 11 system personally, but we do test on Win 11. So I'd agree with @Jesse Yurkovich (deadpin) 's question to check the driver installed.

Nov 16 2021, 3:13 AM · BF Blender

Nov 15 2021

Brian Savery (bsavery) added a comment to T93094: HIP Device causes bugs in viewport and F12 renders using AMD RX 5500 XT as GPU..

I'm checking on windows 11 support but you are using the driver from here? https://www.amd.com/en/support/kb/release-notes/rn-rad-win-21-40-beta-blender-3-0 I haven't tested myself on 11 but you definitely need this driver

Nov 15 2021, 5:16 PM · BF Blender

Nov 12 2021

周建峰 (blender999) awarded T92984: Cycles HIP crash with smoke volume a Love token.
Nov 12 2021, 8:21 PM · Render & Cycles, BF Blender
Brian Savery (bsavery) added a comment to D13183: Add HIP documentation to the Manaul.

@Brecht Van Lommel (brecht) or someone at AMD, are you able to elaborate on This is only supported for discrete graphics cards, not APUs currently.? I probably won't add the information to the manual but it could be useful for triaging bug reports.

What does this mean?

  1. APUs aren't supported because there are no consumer accessible RDNA APUs (yet)?

Correct. This one.

  1. APUs aren't supported because Blender doesn't package the required binaries by default (a conscious decision made for one of a variety of reasons)?
  2. APUs aren't supported because of fundamental differences in how they behave resulting in changes needing to be made in the HIP compiler and/or Cycles code to accommodate them?
  3. Something else?

Also, I assume the answer is yes, but do laptop GPUs count as "discrete" GPUs. For example will the RX 6800M based on RDNA2 be supported in Cycles with HIP in Blender 3.0?

Yes

Nov 12 2021, 8:26 AM · Render & Cycles, Documentation

Nov 10 2021

Alexey Adamitsky (AlexeyAdamitsky) awarded T90471: Improve performance for Render Engines Addons a Burninate token.
Nov 10 2021, 11:42 PM · Render & Cycles, BF Blender
Brian Savery (bsavery) claimed T92984: Cycles HIP crash with smoke volume.

Sure, I can. Is there a scene file here?

Nov 10 2021, 9:55 PM · Render & Cycles, BF Blender

Nov 4 2021

Brian Savery (bsavery) updated the summary of D13117: Fix Kernels loading on Arch names with extra options.
Nov 4 2021, 8:11 PM · Cycles
Brian Savery (bsavery) requested review of D13117: Fix Kernels loading on Arch names with extra options.
Nov 4 2021, 8:10 PM · Cycles
Brian Savery (bsavery) changed the status of T92836: Fix Kernels loading on Arch names with extra options from Needs Triage to Confirmed.
Nov 4 2021, 8:06 PM · Cycles, Render & Cycles

Oct 21 2021

Brian Savery (bsavery) added a comment to D12958: Patch for precompiled kernel binaries and additional fixes.

The Linux build succeeded, I have not tested if it actually works.
https://builder.blender.org/download/experimental/cycles-hip-binaries/

For the Windows build, I guess I need to install Perl?

cmd.exe /C "cd /D C:\Users\blender\git\blender-vexp\build_release\intern\cycles\kernel && C:\ProgramData\AMD\HIP\hip_sdk_4.0.21025\bin\hipcc --amdgpu-target=gfx1034 --genco C:/Users/blender/git/blender-vexp/blender.git/intern/cycles/kernel/device/hip/kernel.cpp -D CCL_NAMESPACE_BEGIN= -D CCL_NAMESPACE_END= -D HIPCC -I C:/Users/blender/git/blender-vexp/blender.git/intern/cycles/kernel/.. -I C:/Users/blender/git/blender-vexp/blender.git/intern/cycles/kernel/device/hip -Wno-parentheses-equality -Wno-unused-value --hipcc-func-supp -ffast-math -o C:/Users/blender/git/blender-vexp/build_release/intern/cycles/kernel/kernel_gfx1034.fatbin"
'perl' is not recognized as an internal or external command, operable program or batch file.
Oct 21 2021, 10:52 PM