- User Since
- Apr 13 2010, 12:29 AM (366 w, 6 d)
Tue, Apr 18
Been over two weeks. Anyone able to confirm it?
Still occuring on buildbot r47e0d2b235
Sat, Apr 8
Can someone confirm this bug?
Tue, Apr 4
Hey its been 5 days, can anyone confirm this bug.
Mon, Apr 3
Fri, Mar 31
Mar 17 2017
I agree icons should use the same alignment, but right now the padding on them is too little on the left hand side
Mar 15 2017
Mar 13 2017
We have figured out how we are creating these meshes (combination of remove doubles -> limited dissolve with autosmooth shade enabled, our usual process for cleaning up high poly objects which don't need to have that much complexity to them)
Mar 11 2017
Thanks for the fix :)
Mar 10 2017
The previous way it was handled in blender was just to unset the shrinkwrap targets before the conversion. As shrink wraps do not work with curves & nurbs surfaces, I would assume that it would be better just to unset pre conversion.
Pretty sure it is gimbal lock, Try changing the rotational axis to YZX or YXZ
Mar 9 2017
Mar 7 2017
Potentially could be caused by rB36c4fc1
Mar 6 2017
Feb 11 2017
I just tried it on one of our server machines running the stock windows 7 (no upgrades, nothing else installed apart from blender / drivers / windows 7 (no sp1)), crash on that aswell.
Could be because of this commit? b047d79 -- https://lists.blender.org/pipermail/bf-blender-cvs/2016-November/091529.html, fits into the right timeline.
system info txt file here --
If i delete one file out of that folder it doesnt crash
ill download a screen recorder.....
yeh i just downloaded it manually and watched.
Managed to replicate under windows. Has to do with image sequences larger then 63 images long
Feb 10 2017
This behaviour is not consistent with the rest of blender though. Have a look at modelling, if you want to tweak a vertex you right click drag if you want to quickly grab and drag a point, and the left click confirm. left click is consistent with setting the 2d cursor.
I have tried to replicate on linux and unable.. will try windows tomorrow.
The images are not the problem but more how they are loaded up.
Feb 9 2017
Ok so deleting those two materials out of the scene does fix the material list crashing.
Second crash was also from an animated texture. This one was relatively referenced instead of absolutely. Not sure if that makes a difference
This is one of the crashes. Managed to simplify it down to one material. But I cant seem to replicate it totally, as when the link is totally broken it doesnt crash.
Feb 8 2017
Deleting the next shader in the blend file (not by name) via python ( bpy.data.materials.user_clear() ) fixed the crash... However, importing the offending shader into a new blend file seemed not crash that blender out. The offending material was only two nodes, a diffuse shader and a output node.
Feb 7 2017
We currently use a python script to write certain information into the 'Note' text box at the start of each frame during rendering. This box gets passed through into the metadata. We pass through the computer name, samples, layers enabled, GPU/CPU etc.etc.etc.
Dec 7 2016
Has anyone been able to verify this bug? it has bene over a week.
Dec 2 2016
--enable-new-depsgraph seems to be the issue for me, but not with size
Nov 30 2016
Just wanting to poke this archived issue, to flag for the upcoming blender 2.8 particle rewrite that is potentially happening. It would be extremely useful to be able to manipulate particle systems via python
Nov 29 2016
Nov 24 2016
Usually once every 3-5 thousand frames.
Nov 23 2016
Nov 14 2016
Nov 12 2016
Just wondering if there is anything else needed from myself to get this into the master branch?
Nov 10 2016
Nov 8 2016
Styling Notes, let me know if there's anything else I can do!
Nov 6 2016
Right now I have left it as two separate controls, as I feel like this would allow the artists / TDs to decide which to use and when... I can remove this if needed but in my opinion it would be more ideal to have this control.
- Addressed Lukas note - When distance_cull_margin == 0 it disables distance culling
- Addressed Brechts notes - bounding box points are now transformed correctly, styling changes as well
- Brought back code which was removed initially ( camera_cull_margin was not being fetched from the scene)
KSPBlender is not a inbuilt addon nor part of blender itself. You are best to report it to the addon creator rather than here
Nov 5 2016
Thanks for the review Brecht,
Oct 23 2016
I saw the meeting notes today and noticed that this fix was not part of the revisions for 2.78a
Oct 20 2016
Will this bug be fixed for 2.78a?
Oct 17 2016
Sep 14 2016
Sep 10 2016
Pretty sure it has something to do with this patch (or the denoising) -- used this build https://developer.blender.org/rBd7f405b726d9f7e4d315453aacb7f1dc83bfecfa on the build bot
Sep 7 2016
could it be a duplicate of -- https://developer.blender.org/T49215
Aug 27 2016
For UV sphere I would suggest equirectangular mapping
Aug 8 2016
Just tested this on the latest buildbot (a0c1876) and its fine.
Hash is 566dd4e8a5091ba07c95ad49e891a0b4a3ee8ce2 Sorry for the confusion!
Aug 5 2016
Ok i think i have a bit more info (this was done on 99b1c10 buildbot)
Aug 4 2016
Can confirm it has been fixed!
Aug 3 2016
Aug 2 2016
Jul 28 2016
Seems like this bug is still active... Please find a different example
Seems like its not being added back into the MIS pool, toggling the MIS setting off and on will fix the noise.
Jul 14 2016
Select top two strips. press shift d - crash
Jul 4 2016
Few thoughts on deleting from another point of view (it came up a few years back, tried to find the thread but cant)
Jul 3 2016
Running env -i DISPLAY=$DISPLAY ./blender runs blender but crashes out OpenCL compilation
env -i ./blender gives me this error... Wont even start blender
Jun 28 2016
@Germano Cavalcante (mano-wii) that seems to work great. nice work!
Jun 27 2016
Jun 24 2016
Any chance there is a build with D2069 applied? would like to check it out and see if it fixes the problem
Jun 22 2016
Already submitted. it is amds drivers, not fixable by blender -- https://developer.blender.org/T48028
Jun 21 2016
Should clarify, it is not just tabbing in and out which is the problem but also manipulating the base mesh.
Found two closer builds to isolate where the slowdown occured:
Forgot to attach file!
Jun 16 2016
Would it be worthwhile having a user control to specify how much ram to use on the GPU? because of the 970 3.5gb/4gb issue?
Jun 14 2016
I should clarify... the move so it overlaps i mean that it has a red outline and snaps back so that they are no longer overlapping... rather than moving it on the x-axis only