- User Since
- Apr 13 2010, 12:29 AM (431 w, 2 d)
As of february this year
FBX is working here fine. Couple of things though. Can you confirm you are just trying to import a single simple object? Have you tried 2.79 instead of 2.78?
Mon, Jul 9
As the other thread mentioned:
duplicate of T38582
Tue, Jul 3
Ignore, our tests were invalid
Also happens when constrained to a curve
Sat, Jun 30
@Brecht Van Lommel (brecht) disabling the motion blur for both objects does not fix the issue. I have reuploaded the file, with both objects having disabled motionblur yet the bug persists
Fri, Jun 29
Seems like it has something to do with the animation on the Boolean. Clearing the animation makes the boolean work correctly.
Thu, Jun 28
I can confirm this is happening both on master and blender2.8
Wed, Jun 27
using a value higher than 1 when the position isnt Center on Frame, reproduces this bug aswell
It only has the bug when the position is 'Center on Frame', the other two options avoid this bug.
Tue, Jun 26
Seems like this is a duplicate of T55106
I have bisected the issue to commit 78c2063685cb6e0d0bcb895cf4eb70686455d596
This is visible both on CUDA and CPU based renders aswell
Mar 21 2018
Feb 16 2018
Not a bug. +U and +V are also correct but when it goes -U and -V, its being limited off by the extrapolation of the image textures (clip instead of repeat)
Jan 31 2018
Not an official dev but part of the previous discussion.
Dec 21 2017
Hitting clamp on the multiply node inside the shader node group fixes it.... have a feeling it has something to do with the logic around >1 inputs into the mix shader node.
Dec 5 2017
Whats your tile order? Try making it top-bottom or left-right... You may be running out of ram with the denoising.
Have you tried rendering at 40 samples instead of 4000? does that finish sucessfully? (or 4... just to see if it renders correctly fast at the final resolution)
Oct 18 2017
Assuming all of the 6gb is on textures and all textures are natively 4k. switching from 2k to 4k, will mean that it will chew up 24gb. Outside of the 16gb you have enabled.
Oct 17 2017
If you go into the scene settings -> enable simplify and set the texture limits (both viewport and render) to 128, does it work?
Oct 16 2017
Does it work if you unpack the textures first?
Sep 29 2017
Sep 21 2017
Sep 20 2017
@Joel Godin (FloridaJo) are you using the new depsgraph and a nightly build? it probably needs to be newer than the 14th of september.
Sep 19 2017
In my brief testing I cant make it crash with either fix, but I am unsure if its just less often now or whether it fixed the issue.
the --debug-depsgraph-no-threads does make it more stable definitely. The other thing we noticed was that if we triangulate the base mesh it seems to be a lot more stable as well. Not sure if that is of help at all with the bug hunting
managed to get it to crash on the locally built blender by tabbing in and out of the base mesh a few times:
bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.mesh.select_all(action='TOGGLE') # Operator bpy.ops.mesh.select_all(action='TOGGLE') # Operator bpy.ops.mesh.select_all(action='TOGGLE') # Operator bpy.ops.mesh.select_all(action='TOGGLE') # Operator bpy.ops.mesh.select_all(action='TOGGLE') # Operator bpy.ops.mesh.select_all(action='TOGGLE') # Operator bpy.ops.mesh.select_all(action='TOGGLE') # Operator bpy.ops.mesh.select_all(action='TOGGLE') # Operator bpy.ops.mesh.select_all(action='TOGGLE') # Operator bpy.ops.object.editmode_toggle() # Operator
Cant reproduce on locally built blender, only blender from buildbot... backtrace is as follows:
Sep 18 2017
Sep 15 2017
Using rBb94a433ca34 does the boolean correctly
Sep 14 2017
also gets triggered when you press escape whilst rendering and mask view is up & no other modes have been initialised.
Sep 10 2017
@Campbell Barton (campbellbarton) Thanks for the new patch! much appreciated (I am pretty sure my skills arent at those levels yet!)
Sep 9 2017
Cleaned up whitespace
Sep 2 2017
Aug 29 2017
Duplicate of T51435 -- I agree it should be changed but it has been ruled invalid :(
Aug 28 2017
Aug 27 2017
Loading windows created flacs back in on Linux blender are correct length
Aug 22 2017
Aug 8 2017
Attached is the same file without the parent on the boolean, still displays the same issue:
Aug 3 2017
Should note, that if the driver is not referencing itself, but referencing another object, it is fine.
Jul 28 2017
Jul 17 2017
Jul 13 2017
Since this commit -- https://developer.blender.org/rBec25060a05e394560ec92388b347c45bd9eba0ed unlimited textures.
Jul 12 2017
Hey just a soft poke on this bug, its been around for the past 2 weeks since being confirmed.
Jun 27 2017
Jun 22 2017
Hah, i thought someone did it on purpose... its been frustrating us for a while so i created the patch for our internal purposes and submitted it at the same time.
D2720 is a patch to fix this issue
May 29 2017
True, I was wondering whether it would be covered or not. Thanks for the review anyway!
May 26 2017
May 19 2017
May 17 2017
Seems like this bug has resurfaced, tested on rB2836003f6b
May 15 2017
Seems like its fixed on 77a90f7666b
May 14 2017
If you simplify the scene, does it still contain the same render issues? such as removing the sky... the distance grass... the piers... image textures etc.etc.etc. Is it possible to simplify it down to remove off the paid assets and make it decent to upload here?
May 9 2017
Patch created at D2661
May 8 2017
The way it is worded is that it is currently pathtracing the current tile... as in the 1st or 2nd... not 1/4 completed.
May 5 2017
May 4 2017
Yes I understand, but it just is not artist friendly. Especially when all web use aswell is using a # at the start of the code.