- User Since
- Feb 11 2013, 8:28 PM (353 w, 22 m)
Oct 15 2019
eh, i have it wrong, i run scale before pixels are assigned, swapping last two lines fixes it. i'm sorry, i'm stupid..
import bpy import gpu import bgl from mathutils import Matrix from gpu_extras.presets import draw_circle_2d
i have to disagree, i’m afraid. i’ll make an example to demonstrate the image distortion in result
Oct 14 2019
Sep 18 2019
Aug 9 2019
Jun 26 2019
Feb 25 2019
here it is, also i just noticed the same behavior in blender-2.79.0-git20190220.949ab753bb2e-x86_64
Feb 22 2019
May 16 2016
here is a blend. run script.
May 15 2016
Sep 21 2015
hi, what you mean is, put everything to update() and leave render() empty, right? i am exporting file for external renderer anyway. but when i do that, it crashes the same way as before..
Sep 20 2015
yea, i know, it's not quite nice solution, but i can't find any other way to get hair root position on uv for child particles. uv_on_emitter accepts only Particles..
anyway, the whole project is here, if interested: https://github.com/uhlik/blendmaxwell
Sep 7 2014
Aug 20 2014
sorry about broken formatting :(
Aug 18 2014
and i wanted to add a python tag, but for some reason i can't edit my own task.. is this a bug too? :)