- User Since
- Dec 30 2018, 7:47 PM (124 w, 14 h)
Tue, Apr 20
Apr 15 2021
Stumbled into a solution - in Control Panel > System > Display > Graphics settings, under Graphics performance preference, I was able to add Blender to set a preference between "performance" and "battery life", which as near as I can tell is really just setting whether a given program uses the GPU or onboard graphics. I set Blender to "Power Saving" using this way, which specifically noted it will run on Intel UHD graphics instead of my RTX 2070 card. Blender now launches and seems to run
I got the same issue updating windows a month ago. ¿Other programs that would use GPU (Games) launch normally? If the answer is no, I made the following:
Dec 30 2018
It seems to only happen in the eevee rendering mode. I switched to cycles and it works perfectly for the materials tap. Then I went back to eevee and everything is fine.
I need to fix this bug to finish a project. resetting to factory only fix if you want to start another project.
Some ideas to fix this?