- User Since
- Jun 5 2013, 11:12 PM (188 w, 6 d)
Thu, Jan 12
Yes it same bug. Thanks.
Mon, Jan 9
Thanks for example, it is true.
Dec 7 2016
Also Selection Mode is not respected by Border Select. Edge and Island mode is not usable with Border Select.
Nov 29 2016
Nov 28 2016
I just see that it is happen even with closed hotkey editor.
Oct 31 2016
Oct 20 2016
Oct 5 2016
Thanks for explain.
Oct 4 2016
I expected that bevel will be only on side of cube. Because I added only selected edges to group. But without additional splitting it is not possible. I wanted to reach look of left box, but with topology of right box. I tried Bevel Weight Edge parameter and Vertex Group. But it is not possible to reach without splitting. I am expecting that information about beveling (even Bevel Weight) is stored in vertex not in edge. So it is limitation.
Oct 3 2016
Jun 15 2016
May 21 2016
May 16 2016
May 10 2016
Apr 8 2016
I understand that invisible layers are unavailable for export, but it is little strange, that I have to set render layer for exporting something what I can see in viewport. Thanks for explain.
Apr 7 2016
Mar 22 2016
Yes it involves that script (I didn`t know this before). So you can close this report.
Mar 21 2016
Thanks for info, with cleared settings it is not crashing. I found that it is crashing with this script:
Mar 20 2016
Mar 16 2016
Mar 15 2016
Mar 13 2016
Mar 9 2016
Mar 8 2016
Same problem with Symmetry Armature
Mar 5 2016
Mar 4 2016
Sorry for commented old report. I am solving same thing now. I am little bit confused. I understand that it is not possible use one armature for spline IK. When I tried it bone was jumping. I tried it again and it is working great. I don`t know how can I replicated this. It is working with both new and old deps graph. Do you know why it is ok? splineWorking.blend
Mar 2 2016
ps: working well with new Deps graph
oops, scene is here: RIG_driver.blend
yes it is working well, only visual glitch
I can confirm bug. GF960 GTX, Win10 64b, Blender 2.77RC1
2.76b is fine
Feb 27 2016
Feb 26 2016
Feb 24 2016
I love 2-axes constrain from Softimage.
Nov 3 2015
Hello, I see that auto forward hold behaviour is still in the Blender 2.76. Will it be removed or stay? Maybe some options for this behaviour would be fine. Or if I change extrapolation explicit it will not change automatically.
Oct 26 2015
It would be great, if it will do Blender automatically for me ;) It will be another trick, but expected behaviour.
Oct 21 2015
Oct 14 2015
My workaround is use SHIFT + F for flip, it is not colliding with other hotkeys and still working for flipping.
There is also Clamp attribute ;)
Oct 13 2015
Sure, edit all context hotkey is great idea! But I don`t understand why this is expected behaviour.
Oct 12 2015
I understand. But how can I change Even settings? I can switch it during creating of edge, but it is missing in Popup dialog
Oct 6 2015
Sep 24 2015
note that CubeAction.001 is pushed away, it is also not good behaviour in my opinion. Because it will change your timing.
ok I will do another bug report with Transition bug
Sep 23 2015
Hello again, exactly same bug become when you change Repeat
Sep 7 2015
Sep 5 2015
Aug 26 2015
yes, it is working good with last build, sorry
Aug 25 2015
Aug 24 2015
Ok, I understand, but it would be fine dont display Move to Layer dialog when you have selected object which can not be moved to another layer.
Aug 22 2015
I think that it is not good idea set something automatically, when I setted it explicitly.
Aug 21 2015
It select last Bolded fcurve, I dont know what is different. Bolded curve means that whole fCurve is selected?
Aug 20 2015
Aug 19 2015
maybe video is better for understand: http://screencast.com/t/ObKgygpn
Aug 11 2015
Looks like same bug
Aug 10 2015
same bug also in last: 65c3207
same bug also in last: 65c3207
Jul 25 2015
Jul 22 2015
Jul 9 2015
I thinked that it is so easy to reproduce, that video will be enough. So ok, next time.
Jul 8 2015
Jul 7 2015
May 8 2015
Ohh I see, great! :) Maybe environment could be used only if Display > World Background is enabled. But it works great with RenderLayer button as you metioned above.
Apr 20 2015
Apr 17 2015
It is not still converted with latest build. Some default hotkey override my own.
Mar 30 2015
Mar 25 2015
It is not related to my old bug because it is now crashed on another computer, sorry I didnt add my configuration. It is Core i7, Geforce 770. I also see, that I wrote 2.47, I mean 2.74 of course :) Previous bug what you mentioned is ok on current configuration. Are you sure that you are testing exr file from File Output? not PNG from normal Output. Here is my output file:
Mar 24 2015
If you watch to Dopesheet you will see what I screenshoted above. I also tried Export and Import my hotkeys as *.py but it also doesnt work.
Sorry, here is my settings: userpref.blend
Mar 20 2015
@Julian Eisel (Severin) If I select both bones it is working, but it does not have sense to have Only selected option, if I have to select all bones.
Ahh, I overlooked this, many thanks!
Mar 19 2015
Thanks for tip, I see that it is not possible have two different scene in one instance of Blender together, so you think run Blender again as new instance?
Mar 18 2015
Sorry my mistake, I had not checked Visual Keying, so now it is baked well. But after baking is my animation from Parent bone gone. Is it normal behaviour?