- User Since
- Jun 5 2013, 11:12 PM (324 w, 7 h)
It looks that Generic Gizmo Tweak doesn't use custom hotkey. With this settings (move with RMB, cancel with LMB) I can not use cancel of the movement:
Tue, Aug 20
Thanks for info. It would be fine to add some dialog about it, instead of error from the picture above.
Jul 6 2019
Any chance that it will be fixed in Blender 2.8? It is nearly 4 year old report. It make many troubles when NLA editor, change extrapolation automatically.
Mar 1 2019
wow, it is from 2.75 :( still frustrating feature
Jan 29 2019
Jan 25 2019
I just tried Blender 2.8 Beta (some older build) and it works without crash :) But the latest build (25th of January) of 2.79 is still crashing.
Dec 5 2018
Nov 13 2018
I understand and agree. @Aaron Carlisle (Blendify) mentioned "Save as render" settings. Maybe it will be in upcoming build. Some settings for File node to use or not use Color Management solve this problem.
Nov 12 2018
I just downloaded latest builds of 2.80 and 2.79, but I can not see this options.
I can not find any "save as render" settings. Check the picture I mean "ID Mask" node.
Sep 30 2018
Jul 22 2018
Hello, I found that you also lost all constraints, after relink. So it destroys whole rig. I don't know if it is solvable.
Jun 13 2018
Jun 7 2018
Yes, you've got it. It must be moved to another layer. Only hidden is not enough. Thanks!
Jun 2 2018
May 25 2018
I never notice that hair is affected by forcefield :) I turned OFF forcefield by your suggestion and I get expected behaviour. Anyway it is great for make turbulence etc without dynamic hair.
May 24 2018
May 11 2018
It looks that problem is only with more Smoke Domains. If I have only one, it works good. So my workaround is disable all smoke domain except one and bake it one by one. If it helps :)
May 10 2018
May 4 2018
Also "Global Undo" must be Enabled for editing parameters. It would be fine to place some warning to the UI.
Got it! :)
Jul 11 2017
Jun 23 2017
Mar 3 2017
Feb 1 2017
I just tried 2.76a and same performance. So my mistake, it is normal :) It is not bug, maybe TODO, if it is possible.
Jan 27 2017
Jan 12 2017
Yes it same bug. Thanks.
Jan 9 2017
Thanks for example, it is true.
Dec 7 2016
Also Selection Mode is not respected by Border Select. Edge and Island mode is not usable with Border Select.
Nov 29 2016
Nov 28 2016
I just see that it is happen even with closed hotkey editor.
Oct 31 2016
Oct 20 2016
Oct 5 2016
Thanks for explain.
Oct 4 2016
I expected that bevel will be only on side of cube. Because I added only selected edges to group. But without additional splitting it is not possible. I wanted to reach look of left box, but with topology of right box. I tried Bevel Weight Edge parameter and Vertex Group. But it is not possible to reach without splitting. I am expecting that information about beveling (even Bevel Weight) is stored in vertex not in edge. So it is limitation.
Oct 3 2016
Jun 15 2016
May 21 2016
May 16 2016
May 10 2016
Apr 8 2016
I understand that invisible layers are unavailable for export, but it is little strange, that I have to set render layer for exporting something what I can see in viewport. Thanks for explain.
Apr 7 2016
Mar 22 2016
Yes it involves that script (I didn`t know this before). So you can close this report.
Mar 21 2016
Thanks for info, with cleared settings it is not crashing. I found that it is crashing with this script:
Mar 20 2016
Mar 16 2016
Mar 15 2016
Mar 13 2016
Mar 9 2016
Mar 8 2016
Same problem with Symmetry Armature
Mar 5 2016
Mar 4 2016
Sorry for commented old report. I am solving same thing now. I am little bit confused. I understand that it is not possible use one armature for spline IK. When I tried it bone was jumping. I tried it again and it is working great. I don`t know how can I replicated this. It is working with both new and old deps graph. Do you know why it is ok?
Mar 2 2016
ps: working well with new Deps graph
oops, scene is here:
yes it is working well, only visual glitch
I can confirm bug. GF960 GTX, Win10 64b, Blender 2.77RC1
2.76b is fine
Feb 27 2016
Feb 26 2016
Feb 24 2016
I love 2-axes constrain from Softimage.
Nov 3 2015
Hello, I see that auto forward hold behaviour is still in the Blender 2.76. Will it be removed or stay? Maybe some options for this behaviour would be fine. Or if I change extrapolation explicit it will not change automatically.
Oct 26 2015
It would be great, if it will do Blender automatically for me ;) It will be another trick, but expected behaviour.
Oct 21 2015
Oct 14 2015
My workaround is use SHIFT + F for flip, it is not colliding with other hotkeys and still working for flipping.
There is also Clamp attribute ;)
Oct 13 2015
Sure, edit all context hotkey is great idea! But I don`t understand why this is expected behaviour.
Oct 12 2015
I understand. But how can I change Even settings? I can switch it during creating of edge, but it is missing in Popup dialog
Oct 6 2015
Sep 24 2015
note that CubeAction.001 is pushed away, it is also not good behaviour in my opinion. Because it will change your timing.
ok I will do another bug report with Transition bug
Sep 23 2015
Hello again, exactly same bug become when you change Repeat
Sep 7 2015
Sep 5 2015
Aug 26 2015
yes, it is working good with last build, sorry