User Details
- User Since
- Sep 4 2019, 2:01 AM (84 w, 6 d)
Feb 18 2021
My vote is to support this behaviour rather then removing it. Texturing an object with rendered content can sometimes be a more efficient workflow then using external images or procedural images. I am working on a projection mapping installation atm and having as much flexibility as possible with routing textures and renders is very valuable. Being able to directly render into a texture was a life saver, until I realized it wasn't explicitly supported and only worked intermittently. I also use rendering into textures for more traditional texturing tasks as I often find modelling geometry easier then digital painting. Simply caching the Render and Viewer node's contents before rendering to prevent recursion, and then updating them in the viewport and image editor/uv-editor after the render would make this workflow work smoothly. Please consider doing this!
Feb 17 2021
Feb 11 2021
Jan 27 2021
@Robert Guetzkow (rjg) Snap! From the Ubuntu software downloader.
Jan 13 2021
@Robert Guetzkow (rjg)
I am starting blender from the Ubuntu Favourites bar.
Jan 2 2021
Dec 26 2020
Dec 25 2020
Is this fixed by https://developer.blender.org/D7860 ?
Dec 24 2020
I notice this is flagged as "needs additional information from user", but what information should I provide?
Dec 22 2020
Update, this also happens when opening Documentation in add-ons, so presumably anywhere that blender tries to open a browser. Same behaviour, profile-less firefox window that Ubuntu thinks is another Blender window.
Dec 20 2020
Dec 19 2020
Well... I have no idea how to test that, other then opening a web link in Discord, which opens in Firefox exactly how I would expect.
However, pressing `Report a Bug ` in Blender does not. Ubuntu thinks the browser it opens is a Blender window, not a Firefox window, even though on further inspection it is a firefox window, but without my profile (so no history, logins, bookmarks etc).
Oh, probably not. That's really frustrating as an intended behaviour though, as one doesn't always type .0 when one enters a float.... after all, there are float fields all throughout blender, and none of them change to int if you enter something without a decimal point...? Out of curiosity, what is the use case for integer properties anyway?
Dec 16 2020
Dec 3 2020
Nov 26 2020
Oct 3 2020
I would like to voice my support for putting baking in a node or several nodes in the shader editor. In my mind this would generalize to other workflows naturally by using node groups, which are already very powerful ways of coordinating behaviour across materials. And materials are already a good way to organize groups of textures onto an object. I often work with many objects in a scene with different materials, each of which would benefit from baked lighting passed into the shader. This baking-as-shader-nodes proposal would also perhaps nicely solve the problem of extremely complex procedural shader baking, a sort of "cache" node that renders all it's inputs in a particular uv-layout and can then be sampled as a texture. (this would be especially nice for volume textures, "nebula shaders" can get very slow!) Baking could be set per node to happen on every frame, or every animation render, or only when manually triggered.
Feb 14 2020
understood :( where else can i voice my support for such a project? openCL feels so fragile right now.....
finally bit the bullet and downgraded to 18.04 to use the exact official drivers
but apparently it STILL won't install on this kernel
Jan 28 2020
Dec 16 2019
Thank you so much for this task and making this a priority! Maybe my new GPU won't have been a mistake after all <3
Nov 9 2019
Nov 7 2019
So I clearly stated that the only reason Mesa showed up in my bug report is because Steam installed it last night. I installed amdgpu with the opencl=pal flag right when I installed this operating system and have observed this behavior for several weeks on that driver. If someone knows a way to temporarily disable Mesa that would be nice. I have spent nearly a month trying different drivers, kernels and distros. Along the way I have installed amdgpu and amdgpu-pro several times each. It does not fix the problem.
Nov 4 2019
I always thought it was K for Knife, like the knife tool for performing this sort of operation in the rest of Blender. Would it make sense to call it Knife for consistency?
Oct 15 2019
Oct 9 2019
Oct 4 2019
What? so you're saying the interface lets us create nodes that don't work properly but that isn't a bug? i'm kind of baffled by this
Oct 3 2019
Oct 2 2019
strange, the download link worked in the report preview. I have tried again.