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Cezary Szadejko (cez)
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Jan 1 2019, 10:14 PM (33 w, 1 d)

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Apr 27 2019

Cezary Szadejko (cez) added a comment to T54963: Industry Compatible Keymap.

Scrubbing the timeline doesn't work on top half of area after resizing the timeline (also graph editor, dope sheet and other animation tools). Throws "Error: animation channel (index = 1) not found in mouse_action_keys()" exception.


Here you can see me furiously trying to drag in the upper half portion of the timeline to no effect while it works as intended in the bottom. This works fine in blender keymap (right click).

Apr 27 2019, 1:34 PM · BF Blender, User Interface, Code Quest
Cezary Szadejko (cez) added a comment to T54963: Industry Compatible Keymap.

Honestly, while I applaud the effort, I see this as taking a half measure when you needed to take a whole. Imagine being a Maya user, and opening Blender for the first time. You've heard 2.8 is great, so you fire up the program.
You have two options:

  1. Use the default Blender settings, and have to re-learn everything you've gotten used to from scratch, because Blender insists on being weird and idiosyncratic and doesn't conform to the standards 95% of other programs use
  2. Use the "Industry Standard Keymap", which works great... until you have to google something for help, and you find that all the forum discussions and stackexchange posts and tutorials are based around the default settings. Now you have to go through the additional step of trying to translate what they're saying and work out how to do it with your non-standard keymap.

Eventually, after several days of this, it looks real tempting to just quit and go back to Maya.
I think the best approach is just to bite the bullet and change the default settings , while allowing old users to revert to the Legacy settings if they feel like it.
I think the Blender developers need to start seeing the industry as a whole as its target audience, instead of serving the whims of its current users at the expense of everyone else. I'm glad to see you've already started doing this with the Left-Click Select, Drag box select and the Spacebar key. But I think you need to go one step further and move to the WER/manipulator tool approach and Alt-Click standard.

Apr 27 2019, 12:52 PM · BF Blender, User Interface, Code Quest

Apr 25 2019

Cezary Szadejko (cez) added a comment to T54963: Industry Compatible Keymap.

You can now box select while the transform tools are active, just like in Maya.
Left-click and drag to box select. Middle-mouse drag to use transform tool outside the gizmo.

Apr 25 2019, 2:48 PM · BF Blender, User Interface, Code Quest

Apr 23 2019

Cezary Szadejko (cez) updated subscribers of T54963: Industry Compatible Keymap.

@Michael - (michael) Klement (zaha) Max uses "q" to just toggle all transform gizmos, it's pretty good.
Ctrl Q is a standard for quit for a lot of programs.
Ctrl A is an undisputed standard for select all everywhere.
I think Photoshop has the most comfortable deselect - Ctrl D

Apr 23 2019, 8:16 PM · BF Blender, User Interface, Code Quest

Mar 31 2019

Cezary Szadejko (cez) added a comment to T54963: Industry Compatible Keymap.

I'm fine for space as play/pause, I actually use shift+space for that because space is search (but that's tab here) and ctrl+space for maximize view. Unity uses space as play/pause. 3ds max has "/" for play/pause which I never thought was intuitive..

Mar 31 2019, 6:04 PM · BF Blender, User Interface, Code Quest
Cezary Szadejko (cez) added a comment to T54963: Industry Compatible Keymap.

Tab is great for search once you get used to not having to use that for edit mode. What's space used for?

Mar 31 2019, 5:34 PM · BF Blender, User Interface, Code Quest

Mar 30 2019

Cezary Szadejko (cez) added a comment to T54963: Industry Compatible Keymap.

@Michael Klement (zaha) Yes, I agree, and look forward to the feedback. However, the trouble is that there are some aspects that will be limited, because the items described in T57918 are not yet done, which limits somewhat what this keymap can do.

Mar 30 2019, 4:26 PM · BF Blender, User Interface, Code Quest

Mar 23 2019

Cezary Szadejko (cez) added a comment to T54519: No hotkey to confirm quit popup.

I'd actually expect blender to quit instantly (no prompt) or at least have an option to disable confirmation in settings or key input.

Mar 23 2019, 6:48 PM · BF Blender

Jan 1 2019

Cezary Szadejko (cez) added a comment to T54963: Industry Compatible Keymap.

This is great, is this ticket still alive? This is exactly the config I need, could we try it as is?

Jan 1 2019, 10:52 PM · BF Blender, User Interface, Code Quest