- User Since
- Feb 12 2019, 5:24 PM (73 w, 22 h)
May 18 2020
Yes, I mean crash.
Apr 16 2020
Feb 25 2020
Jul 9 2019
@Brecht Van Lommel (brecht) Thanks so much.
With "Debug 474" no more lag. it work.
Jun 24 2019
Still the same
Jun 18 2019
Jun 11 2019
I'm not competent...
but the number faced with the problem is huge,
Yes, they all go to that branch and don't create a new bug.
is there any way to solve this bug before the release of 2.80?
May 14 2019
May 11 2019
and does not save changes to the *color of the icons without frame and 100% black.
*Click save user settings.
*Click save startup file.
*After reboot icons are white.
May 9 2019
works fine, almost always at 60 fps
but sags to red values
I tried on different PCs
win 7 x64 gtx 960
win 10 x64 gtx 1050 ti
win 10 x64 rtx 2080
with drivers 418.91 and 419.35.
I even tried to install a new OS on a clean ssd.
- No SLI or other configuration.
- In the nvidia application control panel there are no changes.
- I even tried to install a new OS on a clean ssd.
@Clément Foucault (fclem)
With 2.80 Beta Windows 64 bit May 09, 10:41:16 - 209c01a6ba64
Apr 18 2019
Apr 16 2019
with the edc1b0167518 build and the --debug-gpu argument, everything is also slow down and even stronger.
But when you run blender_debug_gpu.cmd, which is located in the folder with the build. and actively gizmo - works almost without lags.
logs will attach.
Apr 10 2019
@Clément Foucault (fclem) Sorry to interrupt, but I'd like to know if the bug's priority will be raised to high, to fix for release 2.80? Thanks!
Mar 25 2019
with the --debug-gpu option, fps drops to ~ 1-2f/s
and Yes smoothing is disabled.
tried on two PC
win 10 x64 1050ti
win 7 x64 gtx960
2.80 Beta Windows 64 bit March 25, 01:08:27 - 07f6be87a97e
Feb 15 2019
may reduce saturation?
Feb 13 2019
yes, when transform gizmo active - lag. scale/move/spin etc
Feb 12 2019
Do you have the latest nvidia drivers? Make also sure to try out the latest blender beta.