- User Since
- Sep 12 2016, 3:47 AM (179 w, 1 d)
Might be a Dupe
Nov 12 2019
Oct 18 2019
@Philipp Oeser (lichtwerk) I have successfully hack the way out.
After seeing it with GDB it is more or less clear that the sound data is going nuts.
Oct 17 2019
@Philipp Oeser (lichtwerk) It's a complete valid decision from VSE perspective. Rather than hacks, it's always better to have solid workflows. .
I will try to come up with some method too and if positive will discuss it here https://developer.blender.org/T52586 . Thanks for your time.
Oct 16 2019
Well, we are now missing the auto render feature for Compositor render layer. Will it be possible to implement this auto render in the compositor render layer node?
Alright, I have already mapped out a hack for caching in image editor. But the only lacking currently we are having is the auto render while scrubbing through Render Layer in compositor. Is there any way to do that? Thanks. @Campbell Barton (campbellbarton)
For everyone making decisions on this,
If we can't set the scene to it's self then the whole compositor pipeline will collapse immediately.
As this is the only method (for now) to playback compositor and playback and AUTO RENDER 3D scene within compositor.
Oct 15 2019
If it helps:
Blend files attached. Thank you for looking into this.
Hello, it's a fresh 2.81 scene with nothing attached or modified. Should I upload it? Thanks.
Oct 5 2019
@Jeroen Bakker (jbakker) Hello. I could not find any medium to connect with you. This proposal seems more relevant. Please feel free to ignore if it's not relevant.
Oct 4 2019
The backtrace if useful:
Oct 3 2019
Thanks for all the hints! Going to dig it deep. I will eventually disturb you annoyingly in forums :) @Troy Sobotka (sobotka)
@Troy Sobotka (sobotka) Thanks for the hints! Yes, I noticed a huge f-stop difference with some shots lately.
I think I am getting this scene referred conundrum now. Should we explore ACES as well? If you could kindly provide us some papers to read that would be great! Thanks.
Hi, @Troy Sobotka (sobotka) thanks for the reply. Which app/s could be taken as a reference point for scene referred pipeline? I am interested to experiment it in deep. Thanks.
In case someone interested in Natron/Nuke merge node math.
These are the implementation papers. I was able to create some mix nodes preserving luminance for production following these math. Hope it helps.
edit: [Not Valid]
Oct 2 2019
Thanks for the points @Sam Brubaker (rocketman) . Yes, I am understanding it now.
TO DO as in the task above, Blender has a broken system for color management for now. Specially the 2D viewer (for texture and compositing) and 3D viewer (for scene referred to display referred calculation). And then there is 8 Bit output limitation.
The task has pointed out all the points so I am archiving it hoping devs will come back to it in future.
Oct 1 2019
Interesting. It means only Linear Color Space supported formats should be delivered with Filmic and non-linear formats should be delivered with Standard automatically by Blender.
Seems like a TO DO.
Sep 30 2019
Sep 24 2019
Sep 9 2019
Hi folks, I was researching on good retopo method for a while now. And these are some of my settings. Hope it helps
Sep 6 2019
Jul 26 2019
It seems after deleting .config Blender it's working perfectly. Thanks. @Gavin Scott (Zoot)
The bug is actually very old starting from 2.8 first release. Yes have already tried that.
Jul 12 2019
Jul 2 2019
Hello, me again.
We used to have shift+uparrow and downarrow for delta frame offset . This is an essential key binding for compositing and rotoscoping works.
I have checked creating two key with shit+ up and down arrow without any conflict. Please bring it back in default blender if it's alright.
Jun 29 2019
Solved in hash: rBf566212aa237
Jun 20 2019
Jun 3 2019
Hi folks, it seems exporting from instant mesh gives this below error.
We can eliminate it by un-checking split by > Object | Group.
or using Keep vert order.
In Blender 2.79 checking those are working correctly.
In Blender 2.8 Before May 26, 2019 it was working correctly too. But after that it's broken.
Blender version : hash: rB079c7f918c81
( 0.0001 sec | 0.0001 sec) Importing OBJ '/home/production/Desktop/dsf.obj'... ( 0.0006 sec | 0.0001 sec) Parsing OBJ file... ( 0.0024 sec | 0.0010 sec) Done, loading materials and images... ( 0.0031 sec | 0.0017 sec) Done, building geometries (verts:35 faces:23 materials: 1 smoothgroups:0) ... Progress: 66.67%
Jan 20 2019
Node Editor's Cut Link default Key Tweak+Right+Any conflicts with Lazy connect. If we give Lazy connect to use left mouse key then Blender freezes...
Jan 5 2019
Just to let all know, node wrangler cut links keymap has tweak right by default. Which seems not to work and conflict with lazy connect and new cut tool altogether. Although changing it's (wrangler cut link) keymap to tweak left works.
Dec 11 2018
Thanks @Campbell Barton (campbellbarton) :)
@Campbell Barton (campbellbarton) Already did it. I will confirm it with tomorrow build. Thanks.
Hi @Campbell Barton (campbellbarton) Thanks for your response. I am not sure if I have described it correctly. I was talking about this move tool. As G is still just like 2.7 grab, I think spacebar+G will make sense to activate move tool instead of spacebar+4 .
Thanks. Blender 2.8. hash: a49fdbcc674
Dec 10 2018
Hi, is there any particular reason to give spacebar + 4 as move tool shortcut? I have changed it to spacebar+G without any harm since G grab is still the shortcut. Isn’t it much more convenient? Searching for 4 takes time!
Dec 7 2018
Awesome! Thanks for the commit! Lots of Love.
Dec 6 2018
Alright, Thanks folks for taking care of it. Lots of love.
No problem, F2 and Bsurface are two of the most important and unique tools for retopo in Blender. And it should be included in 2.8 officially. Let me know if there are more fix please. Would be great for the entire community.
- This is a conversion from 2.79 to 2.8. This is my first patch submission to Blender. Sorry if it's a wrong type of post.
- Although I am familiar with git but can't understand how should I create a diff as I can't make my repository/fork here.
- It seems that texture slot has been updated in 2.8. Not sure about the inner workings of texture panel of 2.8.
Jan 5 2018
Hi all! Great news! It is working. Tested with 3 scenes! Blender version a9e3ac906e2, Linux, Fedora 26.
LOVE AND RESPECT FOLKS!
Dec 11 2017
Dec 9 2017
I was testing some of my scene and have found that OpenGL render is always treating the SSR edge fade as 0.5 and hence blurring the reflection.