- User Since
- Sep 12 2016, 3:47 AM (127 w, 2 d)
Jan 20 2019
Node Editor's Cut Link default Key Tweak+Right+Any conflicts with Lazy connect. If we give Lazy connect to use left mouse key then Blender freezes...
Jan 5 2019
Just to let all know, node wrangler cut links keymap has tweak right by default. Which seems not to work and conflict with lazy connect and new cut tool altogether. Although changing it's (wrangler cut link) keymap to tweak left works.
Dec 11 2018
Thanks @Campbell Barton (campbellbarton) :)
@Campbell Barton (campbellbarton) Already did it. I will confirm it with tomorrow build. Thanks.
Hi @Campbell Barton (campbellbarton) Thanks for your response. I am not sure if I have described it correctly. I was talking about this move tool. As G is still just like 2.7 grab, I think spacebar+G will make sense to activate move tool instead of spacebar+4 .
Thanks. Blender 2.8. hash: a49fdbcc674
Dec 10 2018
Hi, is there any particular reason to give spacebar + 4 as move tool shortcut? I have changed it to spacebar+G without any harm since G grab is still the shortcut. Isn’t it much more convenient? Searching for 4 takes time!
Dec 7 2018
Awesome! Thanks for the commit! Lots of Love.
Dec 6 2018
Alright, Thanks folks for taking care of it. Lots of love.
No problem, F2 and Bsurface are two of the most important and unique tools for retopo in Blender. And it should be included in 2.8 officially. Let me know if there are more fix please. Would be great for the entire community.
- This is a conversion from 2.79 to 2.8. This is my first patch submission to Blender. Sorry if it's a wrong type of post.
- Although I am familiar with git but can't understand how should I create a diff as I can't make my repository/fork here.
- It seems that texture slot has been updated in 2.8. Not sure about the inner workings of texture panel of 2.8.
Jan 5 2018
Hi all! Great news! It is working. Tested with 3 scenes! Blender version a9e3ac906e2, Linux, Fedora 26.
LOVE AND RESPECT FOLKS!
Dec 11 2017
Dec 9 2017
I was testing some of my scene and have found that OpenGL render is always treating the SSR edge fade as 0.5 and hence blurring the reflection.